Open Source Tomb Raider Engine
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Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 10 anni fa
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Folder.h Removed Exceptions, moved GL code into Shader 10 anni fa
binary.h LoaderTR2 tries to load external SFX file 10 anni fa
filesystem.h Started implementing file system utilities 10 anni fa
pcx.h TextureManager is now completely static. 10 anni fa
pixel.h Now using stb_truetype instead of SDL2-TTF. 10 anni fa
random.h Menu background now chosen randomly 10 anni fa
strings.h Menu background now chosen randomly 10 anni fa
time.h Updated imgui, utils/time using more C++11 features 10 anni fa