.. |
commands
|
Started work on Entity system
|
il y a 9 ans |
games
|
Auto code indentation [skip ci]
|
il y a 10 ans |
loader
|
Fixed TR1 level loading (sound samples and colors)
|
il y a 9 ans |
system
|
Added support for TR1 levels
|
il y a 9 ans |
utils
|
Removed unused stuff [skip ci]
|
il y a 9 ans |
Camera.h
|
LoaderTR1 Unfinished Business support. Sprint for camera movement.
|
il y a 9 ans |
Console.h
|
Imgui update, controller & camera movement improvements.
|
il y a 9 ans |
Entity.h
|
Imgui update, controller & camera movement improvements.
|
il y a 9 ans |
Game.h
|
Controller menu navigation & limit camera rotation
|
il y a 9 ans |
Log.h
|
Support for Room Sprites
|
il y a 9 ans |
Menu.h
|
Auto code indentation [skip ci]
|
il y a 10 ans |
MenuFolder.h
|
Auto code indentation [skip ci]
|
il y a 10 ans |
Mesh.h
|
Added support for TR1 levels
|
il y a 9 ans |
Render.h
|
Render into textures, camera room tracking & target UI (all non-working)
|
il y a 9 ans |
Room.h
|
Removed unused stuff [skip ci]
|
il y a 9 ans |
RoomData.h
|
Removed unused stuff [skip ci]
|
il y a 9 ans |
RoomMesh.h
|
Wrong assert was used when including glm
|
il y a 10 ans |
RunTime.h
|
Fixed StaticMesh Y offset
|
il y a 10 ans |
Script.h
|
Small fixes (tried to compile with Visual Studio)
|
il y a 9 ans |
SkeletalModel.h
|
Render into textures, camera room tracking & target UI (all non-working)
|
il y a 9 ans |
SoundManager.h
|
Render into textures, camera room tracking & target UI (all non-working)
|
il y a 9 ans |
Sprite.h
|
Return of (animated) textile and sprite viewer
|
il y a 9 ans |
StaticMesh.h
|
Individual toggles for bounding box visualisation.
|
il y a 10 ans |
TextureManager.h
|
Added support for TR1 levels
|
il y a 9 ans |
UI.h
|
Updated imgui, added consoleAction.
|
il y a 10 ans |
World.h
|
Support for Room Sprites
|
il y a 9 ans |
config.h.in
|
Now using stb_truetype instead of SDL2-TTF.
|
il y a 10 ans |
global.h
|
Removed unused stuff [skip ci]
|
il y a 9 ans |