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math
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Slimmed down math/math.h
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il y a 10 ans |
utils
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Added mouse scrolling support. Used in Console to scroll the history.
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il y a 10 ans |
CMakeLists.txt
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Added Render
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il y a 10 ans |
Camera.cpp
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Camera sensitivity stored in OpenRaider
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il y a 10 ans |
Console.cpp
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Added Game class. Moved typedefs into global header.
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il y a 10 ans |
Emitter.cpp
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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il y a 10 ans |
Game.cpp
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No longer segfaulting but now leaking World memory
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il y a 10 ans |
Menu.cpp
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Added TombRaider level loader
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il y a 10 ans |
Mesh.cpp
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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il y a 10 ans |
OpenRaider.cpp
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Game is singleton. Started initializing Render. Modified Camera and Render.
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il y a 10 ans |
Particle.cpp
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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il y a 10 ans |
Render.cpp
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Now segfaults somwhere else in Render
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il y a 10 ans |
SkeletalModel.cpp
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No longer segfaulting but now leaking World memory
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il y a 10 ans |
Sound.cpp
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Added Sound initialization
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il y a 10 ans |
Texture.cpp
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Added Texture
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il y a 10 ans |
TombRaider.cpp
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Validating pak before putting it in menu list
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il y a 10 ans |
ViewVolume.cpp
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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il y a 10 ans |
Window.cpp
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Game is singleton. Started initializing Render. Modified Camera and Render.
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il y a 10 ans |
WindowSDL.cpp
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Can now also bind mouse actions
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il y a 10 ans |
World.cpp
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No longer segfaulting but now leaking World memory
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il y a 10 ans |
main.cpp
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Added Game class. Moved typedefs into global header.
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il y a 10 ans |