Open Source Tomb Raider Engine
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Thomas Buck ab29600064 No longer segfaulting but now leaking World memory il y a 10 ans
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math Slimmed down math/math.h il y a 10 ans
utils Added mouse scrolling support. Used in Console to scroll the history. il y a 10 ans
CMakeLists.txt Added Render il y a 10 ans
Camera.cpp Camera sensitivity stored in OpenRaider il y a 10 ans
Console.cpp Added Game class. Moved typedefs into global header. il y a 10 ans
Emitter.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume il y a 10 ans
Game.cpp No longer segfaulting but now leaking World memory il y a 10 ans
Menu.cpp Added TombRaider level loader il y a 10 ans
Mesh.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume il y a 10 ans
OpenRaider.cpp Game is singleton. Started initializing Render. Modified Camera and Render. il y a 10 ans
Particle.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume il y a 10 ans
Render.cpp Now segfaults somwhere else in Render il y a 10 ans
SkeletalModel.cpp No longer segfaulting but now leaking World memory il y a 10 ans
Sound.cpp Added Sound initialization il y a 10 ans
Texture.cpp Added Texture il y a 10 ans
TombRaider.cpp Validating pak before putting it in menu list il y a 10 ans
ViewVolume.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume il y a 10 ans
Window.cpp Game is singleton. Started initializing Render. Modified Camera and Render. il y a 10 ans
WindowSDL.cpp Can now also bind mouse actions il y a 10 ans
World.cpp No longer segfaulting but now leaking World memory il y a 10 ans
main.cpp Added Game class. Moved typedefs into global header. il y a 10 ans