Open Source Tomb Raider Engine
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Camera.cpp 2.2KB

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  1. /*!
  2. * \file src/Camera.cpp
  3. * \brief Camera class
  4. *
  5. * \author Mongoose
  6. * \author xythobuz
  7. */
  8. #include "global.h"
  9. #include "math/Matrix.h"
  10. #include "Camera.h"
  11. Camera::Camera() {
  12. mViewDistance = 14.0f;
  13. mRotationDeltaX = 1.0f;
  14. mRotationDeltaY = 1.0f;
  15. mTheta = 0.0f;
  16. mTheta2 = 0.0f;
  17. mPos[0] = 0.0f;
  18. mPos[1] = 0.0f;
  19. mPos[2] = 0.0f;
  20. mTarget[0] = 0.0f;
  21. mTarget[1] = 0.0f;
  22. mTarget[2] = mViewDistance;
  23. mQ.setIdentity();
  24. }
  25. void Camera::getTarget(vec3_t target) {
  26. target[0] = mTarget[0];
  27. target[1] = mTarget[1];
  28. target[2] = mTarget[2];
  29. }
  30. vec_t Camera::getRadianYaw() {
  31. return mTheta;
  32. }
  33. vec_t Camera::getRadianPitch() {
  34. return mTheta2;
  35. }
  36. void Camera::setPosition(vec3_t pos) {
  37. mPos[0] = pos[0];
  38. mPos[1] = pos[1];
  39. mPos[2] = pos[2];
  40. }
  41. void Camera::setSensitivityX(vec_t sens) {
  42. mRotationDeltaX = sens;
  43. }
  44. void Camera::setSensitivityY(vec_t sens) {
  45. mRotationDeltaY = sens;
  46. }
  47. void Camera::update() {
  48. mTarget[0] = (mViewDistance * std::sin(mTheta)) + mPos[0];
  49. mTarget[1] = (mViewDistance * std::sin(mTheta2)) + mPos[1]; // + height_offset;
  50. mTarget[2] = (mViewDistance * std::cos(mTheta)) + mPos[2];
  51. }
  52. void Camera::rotate(float angle, float x, float y, float z) {
  53. Quaternion t, n;
  54. vec_t look[4] = { 0.0f, 0.0f, -1.0f, 1.0f };
  55. t.set(angle, x, y, z);
  56. n = mQ * t;
  57. n.normalize();
  58. Matrix matrix(n);
  59. matrix.multiply4v(look, mTarget);
  60. for (int i = 0; i < 3; ++i)
  61. mTarget[i] += mPos[i];
  62. mQ = n;
  63. }
  64. void Camera::command(enum camera_command cmd) {
  65. switch (cmd) {
  66. case CAMERA_ROTATE_UP:
  67. if (mTheta2 < (OR_PI / 2)) {
  68. mTheta2 += mRotationDeltaY;
  69. rotate(mTheta2, 1.0f, 0.0f, 0.0f);
  70. }
  71. break;
  72. case CAMERA_ROTATE_DOWN:
  73. if (mTheta2 > -(OR_PI / 2)) {
  74. mTheta2 -= mRotationDeltaY;
  75. rotate(mTheta2, 1.0f, 0.0f, 0.0f);
  76. }
  77. break;
  78. case CAMERA_ROTATE_RIGHT:
  79. mTheta += mRotationDeltaX;
  80. rotate(mTheta, 0.0f, 1.0f, 0.0f);
  81. break;
  82. case CAMERA_ROTATE_LEFT:
  83. mTheta -= mRotationDeltaX;
  84. rotate(mTheta, 0.0f, 1.0f, 0.0f);
  85. break;
  86. }
  87. }