Open Source Tomb Raider Engine
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ChangeLog 41KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140111 ]
  6. * Rewrote GLString Unit Test, now using TTF Font
  7. * Removed included TGA font and loading code
  8. * Rewrote Matrix Unit Test now using greatest
  9. * Documented MatMath, fixed bug in helRandomNum(),
  10. added better Unit Test
  11. * Only one way of conversion between Deg and Rad in MatMath
  12. * Use the same style of include guards in all headers
  13. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  14. a segfault on launch
  15. [ 20140110 ]
  16. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  17. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  18. * Removed empty Light.cpp
  19. * All Unit Tests build without warning
  20. * Converted many FIXME comments to be in the doxygen documentation
  21. * Removed hel & mstl folders, moved into parent directory
  22. * mtk_tga Unit Test uses greatest
  23. * Moved remaining Unit Tests (Network & TombRaider)
  24. * memory_test Unit Test no longer produces warnings
  25. * Building a memory test build no longer produces warnings
  26. [ 20140109 ]
  27. * Added greatest Test Framework, rewrote Sound Test
  28. * Renamed all memeory references to memory
  29. * Moved headers into include/
  30. * Put Unit Tests into test/
  31. [ 20140107 ]
  32. * Removed hel/Mass. There was an object of this class in World,
  33. but it was never used!
  34. * Removed even more unused files (mstl/Vector.cpp,
  35. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  36. mstl/Stack.h)
  37. * Completely removed hel/Simulation, as it depends on missing
  38. files (hel/CollisionObject)
  39. * Improved Makefile portability
  40. [ 20140106 ]
  41. * Hel Simulation Test builds, but doesn't work!
  42. [ 20140105 ]
  43. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  44. * Fixed strange Mouse Y-Axis Overflow bug
  45. * Cleanup of Makefile
  46. [ 20140104 ]
  47. * Hel Unit Test build & passes
  48. * Spring & Simulation Tests unbuildable, missing files?
  49. * GLString Unit Test builds, works not every time?
  50. * TombRaider Unit & Regression Test working
  51. [ 20140103 ]
  52. * Removed more (unused?) code, PSKModel & UTPackage
  53. * Removed unused MD3, mtk3d, MtkImage stuff!
  54. [ 20140102 ]
  55. * Improved the Mac build steps...
  56. Freealut now in /usr/local so we don't need to call
  57. install_name_tool on the built binary
  58. * Removed the old & unused GLUTSystem
  59. * Replaced the (unknown) included sample sound file
  60. * Removed some redundant build config defines
  61. [ 20140101 ]
  62. * Fixed Wavebuffer loading of Sound subsystem, as well as
  63. making the Sound Unit Test buildable on Mac.
  64. Added new argument to loadWav, length of buffer.
  65. * Changed (unknown) included Font to Droid Sans Mono
  66. * Fixed Render bug, now console is visible again
  67. * Implemented CMD + Q shortcut on Mac to quit
  68. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  69. the first received mouse event, because its faulty, thanks
  70. to an SDL bug:
  71. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  72. * Fixed incredibly slow mouse/camera movements
  73. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  74. invisible and grab it in windowed mode
  75. [ 20131231 ]
  76. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  77. mode on Mac, still not working correctly, but better :)
  78. [ 20131227 ]
  79. * Moved included documents into GitHub Repo wiki
  80. (https://github.com/xythobuz/OpenRaider/wiki)
  81. * Reduced start up time by increasing animation speed
  82. [ 20131221 ]
  83. * Reimplemented deprecated gluLookAt()
  84. * Reimplemented deprecated gluPerspective()
  85. * Reimplemented deprecated gluBuild2DMipmaps()
  86. * Reimplemented alutLoadWAVFile(), seems not to be working
  87. * Moved mac distribution logic from makefile into scripts
  88. [ 20131219 ]
  89. * Bundle now contains dynamic libraries not included with Mac OS X
  90. * Bundle now runs setup if needed
  91. * Fixed memory test builds not running on OS X
  92. [ 20131218 ]
  93. * Enabled ALUT on Mac OS X
  94. * Silenced many warnings regarding non-writable string constants
  95. * Fixed issues with linked libraries on Mac OS X
  96. * Implemented support for bundling OpenRaider as Mac App
  97. * Removed Microsoft Visual Studio Project files
  98. * Removed Screenshot Script
  99. [ 20131217 ]
  100. * No longer segfaults on launch in Mac OS X
  101. [ 20131215 ]
  102. * Wrote new README file
  103. * Added stub for missing hel/CollisionObject
  104. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  105. [ 20030713 ]
  106. * UTPackage class forked from PSKModel class
  107. * System class gets download, dir backports
  108. * libferit usage in public CVS
  109. * mtk_tga gets filename parm save and drops color swaping
  110. [ 20030704 ]
  111. * Tested PSKModel with models from:
  112. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  113. * On the fly resolution change like in unit tests
  114. * GLString obsoleted, undefining HAVE_SDL_TTF
  115. will cause OR to use font.tga texture fallback
  116. * Merged GLString and SDL_TTF utils Texture usage
  117. * TTF renderer replaces texture font system
  118. * Font system using new ortho projection
  119. * Requirements file now in cvs
  120. * Fixed all known level loading issues from new codebase
  121. * Loadlevel command using mapname string
  122. * Maps are validated on rc load
  123. * Experimental TTF support in OpenRaider, Look in RC file
  124. * Removed Console, MtkImage classes from private tree
  125. [ 20030701 ]
  126. * Removing OpenRaider Map use for level/music string storage
  127. ( This means if you set a map to a certain number in rc, then
  128. you can no longer call it by 'load #' )
  129. * Fixed PSKModel unit test build
  130. * Fixed Hel Simulation, Spring unit test builds
  131. [ 20030630 ]
  132. * EXPERIMENTAL on the fly colored -> textured polygon code
  133. ( It's not even funny how bad the colors match currently )
  134. * API changes in Texture class to make it easier to upgrade
  135. * Screeshots stored in ~/.OpenRaider/sshots/
  136. * Fixed broke new multitexture support in Texture class
  137. * Texture class gets color texture generator
  138. * Texture class gets SDL_TTF support from SDLSystem
  139. * Update to OR Texture class ( backports from UnRaider )
  140. * Fixed matrix multiplcation issues with fixed code generator
  141. * Reworking broken Matrix changes into rollback fix
  142. * Fixes for Matrix based math breakage ( just rolled it rollback )
  143. [ 20030618 ]
  144. * Redone a lot of hel and it's use, broke a lot of things
  145. * UTF-8 and TTF font texture generation support
  146. * Camera broken, Matrix broken, Quaternion broken?
  147. * About finished mtk3d and hel converging
  148. * Phyiscs system base work done
  149. [ 20030604 ]
  150. * Console/command rollover not finished, but working
  151. * BUG portals/walk block too often with current collision
  152. * BUG room sprites have wrong texture ID?
  153. * Unicode key support?
  154. * Some more user definable keys using 'bind' command
  155. * System gets old resource system, new resource system
  156. based on it with dynamic modes and command parsing
  157. [ 20030602 ]
  158. * Mouse grab command
  159. * New key input design, currently using ASCII to
  160. be compatible with old code
  161. * SDL mouse grab toggle back in SDLSystem
  162. * SDL_TTF support starts in SDLSystem
  163. * Made printf string buffering part of System
  164. * Simulation fixes, GL unit test
  165. * Removed main.* from CVS
  166. * Removed Raider.*, gl_util.* from local tree
  167. * Added Mass, ParticleMass, Simulation to CVS
  168. * More stat commands for debugging
  169. * Fix for console command marker strip
  170. * Updates to Hel, mass simulator, more vector operators
  171. [ 20030528 ]
  172. * RC file now allows imports of another RC file
  173. ( If you want to be a jackass you *can make it loop )
  174. * RC file now interprets spaces ( User request )
  175. * RC file allows trailing comments now
  176. * Room hopping disabled by default now
  177. ( command hop to enable )
  178. * Swimming movement added to stop-gap movement system
  179. [ 20030526 ]
  180. * Removed some test code from TombRaider
  181. * Fix for TR4 loading using TRC loader
  182. * Fix for solid mode rendering debug ( solid, r_light 1 )
  183. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  184. * Finished up element API, some TRC support for faces
  185. * Stopping work on array renderer until the element
  186. system is back up ( possible backport for 0.1.0? )
  187. * Cleaning up OpenGLMesh prototype API
  188. [ 20030524 ]
  189. * New OpenGLMesh array renderer
  190. * Fix for Vector collection empty handling
  191. * Fix for the 20030519 segfault/lock on exit bug
  192. * More API unification coding, and OpenRaider usage
  193. for room loading
  194. * Watch for a lot of new bugs, this is a lot of
  195. coding changing around
  196. [ 20030522 ]
  197. * More unification, including TRC room translation
  198. support starts ( convert from TRC to OR )
  199. * Handle TRC loading in OpenRaider CVS builds
  200. * TR5 loading tweaking to work for demo paks as well
  201. * Room sprite processing factored out
  202. [ 20030521 ]
  203. * TR5/TRC Sound ripping/in game loading finished
  204. * More TombRaider format unification
  205. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  206. * TR5/TRC loader finished - loads only nondemo map I have
  207. [ 20030519 ]
  208. * More work on TR5/TRC support now using doc std
  209. * Refactored skeletal class structure
  210. * BUG seems to be leak fix related world clear lock
  211. * Fix: Skeletal animation memory leak
  212. * New rendering routine for new temp mesh type
  213. ( Buggy and expensive, but it's a stop gap )
  214. ( Colored polygons aren't really rendered as such )
  215. * Fix: OpenRaider new mesh API stop-gap handling
  216. * Fix: TombRaider new mesh loader API
  217. [ 20030517 ]
  218. * BUG found in new mesh loader API
  219. ( Quad tess is broken in TombRaider for meshes )
  220. ( Vertex array translation from TombRaider broken )
  221. * Event system partially in place, needs glue as well
  222. * Console commands from RC hack/fix
  223. [ 20030516 ]
  224. * Mesh rendering temp disabled until mesh renderer
  225. is fully redone
  226. * Finally getting a lot of the more complex mesh
  227. building routines pushed behind clean API from
  228. the OpenRaider to the TombRaider class
  229. ( Could cause a lot of new bugs? )
  230. * Event system test structures introduced to World
  231. * Some major work on model_mesh rendering, also
  232. abstracting interface for their construction
  233. * Some minor work on OpenGLMesh renderer, with code
  234. in place to increase performance
  235. [ 20030513 ]
  236. * TombRaider engine abstraction for room
  237. vertex and color loading and parsing
  238. [ 20030512 ]
  239. * New external SFX use for TR2/TR3 paks -- now
  240. all versions load sound files into the game engine
  241. See README for help using external paks.
  242. * New external SFX pak loading support for TR2 and TR3
  243. * Documentation updates and user usability package tests
  244. ( thanks Josh )
  245. * Apt source in place ( see README )
  246. * Automated debian packaging in Makefile ( make debian )
  247. * Animation half ass restored in non lara models agian
  248. * BUG found in SkeletalModel::setFrame - quick disable to
  249. remove crash bug CLOSES 20030101 tmp filing
  250. [ 20030510 ]
  251. * Old TR4 sound support moved behind new interface
  252. * Sound support for TR1 using new interface - have to wait
  253. for external sound pak support for TR2 and TR3
  254. * New sound sample management/interface in TombRaider class
  255. [ 20030509 ]
  256. * Manually patched with JML's UNICODE support
  257. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  258. [ 20030101 ]
  259. * Seriously broken animation! =)
  260. * I wonder how much this breaks - hacks shoved in to
  261. keep it runnable until the new event system is started
  262. * Skeletal model refactoring
  263. * Seperating entity and animation states and it's ugly
  264. * Finer animation control starts
  265. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  266. [ 20021228 ]
  267. * Md3 refactoring
  268. * Many Md3 fixes and features out of unit test work
  269. * Huge Md3 unit, testing ground for future TR unit test
  270. [ 20021227 ]
  271. * Md3 easter egg in cvs
  272. * State system work and testing
  273. [ 20021224 ]
  274. * Wireframe color code doc in README
  275. * Minor compile fixes for gcc 3.x
  276. * Default portal display in wireframe mode now
  277. * New hop command to disable room hopping movement
  278. * New r_animate command to enable entity animation test
  279. * Fixed showfps fault on load screen
  280. * Review of System timer
  281. * Replaced FPS estimation with pure frame rate counter
  282. * SDLSystem uses SDL timer now
  283. * Removed some dupilcate console commands out documented
  284. * Depth sorted particles
  285. * Lots of minor depth sorting and vising work
  286. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  287. * Entity vis no longer considers rooms agian
  288. * New Vector replaces List as renderable container
  289. for a great deal of memory savings
  290. * Room mesh/sprites rendering in nontexture modes agian
  291. * Documentation updates
  292. * Fix entity out of room fix
  293. * New OGL mesh can render with multitexture
  294. * New all bumpmaps are now loaded into texture memory
  295. * New [Network.Server] RC support
  296. * Run console commands from RC file
  297. * Neat new multitexture logo effect
  298. * Hel only build from now on
  299. * "Shooting" test in cvs
  300. * Fixes for depth rendering
  301. * New wireframe mode color codes for renderable type
  302. * Entity sprites back
  303. * Time to move to beta versioning
  304. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  305. * New sshot upload script for my conv ;)
  306. * New entity rendering vising starts, primative depth sort
  307. * Static ( room models ) using sphere bounding volumes now
  308. * New enumeration coding style project wide starts
  309. * New room depth sorting code starts
  310. * Fix for version stamp in corner
  311. * New update room render list per frame command
  312. * Misc minor sound/animation updates
  313. * Hel vising fix in ViewVolume, hel enabled by default
  314. * Look for bugs caused by huge refactoring of codebase
  315. * Hel objects in all builds
  316. * World class temp keeps Light and OpenGLMesh deps for now
  317. * Refactoring: OpenRaider, Render, TombRaider classes
  318. * World class emerges in cvs ( Big refactoring job )
  319. * Texture use moved into Render class
  320. * Emitter use moved into Render class
  321. * Seperation of physical and rendered world starts
  322. * Hel clean up, unit testing fixes
  323. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  324. * New Camera API, clean up starting
  325. * Quaternion ( class ) in cvs
  326. * Toggle for hel use
  327. * Fix port reporting is expected host order agian
  328. * libHel starts creeping into cvs build starting with some vising
  329. * Netcode fix
  330. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  331. * Inactive text no longer rendered
  332. * More libhel work
  333. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  334. * Little manual route chaining test for the fun of it
  335. * Trace tests
  336. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  337. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  338. * Fix for console use before level load crash
  339. * TR4 hack to play footsteps when running
  340. * TR4 pak sounds loaded and playable - just not sourced yet
  341. * New play command
  342. * Improved sound support
  343. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  344. * TR4 pak sound reading and dumping
  345. ( I couldn't find any paks using compression - however
  346. my algorithm can handle those that may )
  347. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  348. * TR4 ponytail type guessing algorithm works with TR4 paks
  349. ( May not apply to all custom lara models )
  350. * TR4 pigtails rendering algorithm now too
  351. * In TR4 ponytail works great with default settings
  352. * Up key now gets last command entered
  353. * r_ponytail console command
  354. * All builds use same texture binds as former EXPERMENTAL builds
  355. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  356. in list and handling
  357. * TR4 GL light support ( pretty )
  358. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  359. * One room render command and changes for other old commands
  360. * Fix for crash using new room ->adJRoom vector
  361. * Fixed room vertex lighting
  362. * Documentation updates
  363. * New scripts for installing
  364. * New client/server kills
  365. * Thanks dan for tesing multiplayer - lots of bugs found
  366. * Started moving room struct into more of a class type of
  367. collections and what not
  368. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  369. * Hack to handle camera out of world - moves to like a FPS
  370. viewpoint -- needs quats and 'dragging' to make it smoother
  371. * Entities drawn in different order to handle large alpha
  372. polygon in rooms ( Hack until sorting algorithm is in place )
  373. * Little hack to force exit of threads w/o calling back
  374. * Lowered network traffic rate and disabled debugging to stdout
  375. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  376. * Code to handle bad texture ids, like in Nasa.tr2
  377. * Network multiplayer test Client/Server can now connect
  378. and pass data and generate clients on each end of game
  379. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  380. * Network code starts
  381. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  382. * Speed boost for entity room clipping
  383. * Fixed color lighting - still some polygons can go all white
  384. * Console commands for clipping and new fly mode
  385. * Getting ready to seperate world clipping and storage from Render
  386. * Cheap wall clipping hack ( works great however )
  387. Doesn't take into account adjoint rooms ( there is a reason )
  388. * EXPERIMENTAL Better GL light support for font/world interaction
  389. * EXPERIMENTAL new level texture loading
  390. * Switching maps in game should never cause crashs anymore
  391. * Found then fixed several memory leaks
  392. * Makefile rule just for memory profiling build ( make memory )
  393. * Vectors replacing Lists for most collection implementations in Render
  394. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  395. * Turn animation for fun
  396. * Room vertex lighting back in
  397. * Vertex color/normal support changes for model meshes
  398. * Skeletal model/mesh model collision _support_
  399. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  400. * Hop up/down to rooms when in void
  401. * Primative 3rd person camera
  402. * GL light support for TR1-TR3
  403. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  404. * Removed room mesh rendering from Render
  405. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  406. * OpenGLMesh and Light classes start
  407. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  408. * Ah, a little free time -- cleaning up Render class a little
  409. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  410. * Auto depends generation for certian people =p
  411. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  412. * Time based animation tracer
  413. * Rounded out mtk3d a little more with common func from
  414. other projects
  415. * New pathing subsystem
  416. * Relocatable data dir ( thanks joshua for idea )
  417. Set by using init var 'HomeDir'
  418. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  419. * Fixed room mesh cache tris texcoors
  420. * Changed room tracking code
  421. * Replaced old room cache mesh texcoor system for tris
  422. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  423. * New menu state for keys
  424. * Major OpenRaider class clean up, reducing, reformatting for
  425. use with picky compilers, etc
  426. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  427. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  428. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  429. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  430. * Wall detection ( no clipping yet )
  431. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  432. values b/c assigned to wrong structure )
  433. * More debugging for bad cache room mesh crash
  434. * New animation fix by making getNumAnimsForMoveable use signed
  435. values ( seems to make TR4 and other levels loadable agian )
  436. * Stopped flickering idle lara by only drawing 1 frame of idle
  437. * Better bad cache quad handling?
  438. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  439. * Fix for room quad's texture bug
  440. * Console print system prototype
  441. * Misc clean ups
  442. * Level load menu prototype active by default
  443. * New debug info in game room/sector/pos
  444. * Floor player clipping by sector ( yay )
  445. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  446. * Floor player clipping by box ( hhmmm... )
  447. * Backport of Camera
  448. * Backport of SDLSystem prototype to replace SDL wrapper
  449. * Backport of mtk3d with GL style matrices and etc
  450. * Hacky fix for texture ids for room polygons
  451. ( Caused by new fast cache room polygon builder )
  452. * Backport of UnRaider Texture handler
  453. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  454. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  455. * Bug found Texture ids broken on new room mesh translation
  456. * Texcoord fix for quads
  457. * Removed damned vertex arrays
  458. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  459. * Partially fixed new renderer/translator
  460. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  461. * New Makefile optional memeory_test.cpp OBJ injection
  462. * "Commit of Doom" to break cvs source, yay!
  463. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  464. * Render cleaned up a little more
  465. * New room mesh system using arrays
  466. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  467. * Fixed TR4 bone layering
  468. * Worked on finiding/rendering ponytail some more
  469. * Moved angle clac for tags back into TombRaider class
  470. * Screenshot TGA file fix
  471. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  472. * Ponytail hack
  473. * Better UV generation
  474. * Broke TR2 with the new animation framing
  475. * Animation frame 'safety valve' to prevent overflows
  476. until it can be fixed correctly
  477. * Animation translation fixes
  478. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  479. * More TR format notes
  480. * TR4 object header
  481. * Minor changes to OpenRaider for speed/calarity
  482. * Idle aframe test code in
  483. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  484. * Fix for Lara model picking in TR4
  485. * Fix for TR4 loading ( tr4_light )
  486. * Fix for TR4 loading ( tr4_ai_data )
  487. * Fog support
  488. * Fix for world geo ( room bbox adjust )
  489. * Fix for bad mem usage reporting for overhead
  490. * Fix for HUGE memory leaks in TombRaider class
  491. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  492. * Fix for memfile size reporting
  493. * Fix for GLString truncation
  494. * New audio dir support back in
  495. * Fix for insert of tree_insert for memeory
  496. * Iterative version of tree_insert for memeory togglable
  497. at compile time
  498. * Fix for m-string max accounting
  499. * RBTree fix for memeory ( must stop coding after 0200 )
  500. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  501. * Stability has degraded with aggressive feature prototyping
  502. * More information for zero allocs
  503. * Fix for some 0 byte allocatations found in project
  504. * Check for 0 byte allocatations
  505. * Old List back in for now - slower, smaller
  506. * Removed many unnessacary sleeps from older builds
  507. * New feature tracks memory usage by file
  508. * Print to screen while loading back
  509. * New GLString now has helper functions for speedy string
  510. updates to replace hacks
  511. * Fixed damn 'memeory' rbtree
  512. * More verbose fatal error reporting
  513. * Reworked memeory prototype into better code
  514. * Removed working list tracker from memeory
  515. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  516. * Memeory memory overhead reduction for filename storage
  517. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  518. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  519. * Back to dynamic C-strings to save 'memeory memory'
  520. * Wrote a RBTree implementation directly into Memeory util
  521. * TGA debug fix
  522. * Looking at writing RBTree directly into Memeory util
  523. * Fixed driver string memory leak in main found with Memeory
  524. * Fixed GLString memory leak just found with Memeory
  525. * Fixes for release build to avoid memeory debugger
  526. * Memeory changes to avoid new/delete calls internally
  527. affecting MEMEORY_ERROR reports ( much much slower list based )
  528. * New iostreams and memeory header guards
  529. * Doh, corerction on pointer 0 padding
  530. * New delete accounting hack
  531. * New Memeory unit test features/fixes
  532. * Printing addr with hexadecimal for obvious reasons
  533. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  534. * Fixed overlapped vars/data members
  535. * Dumps memeory report filename fix
  536. * Dumps memeory report for unfreed on exit now?
  537. * Console commands to debug 'memeory'
  538. * New c func printing option in Tree
  539. * Memeory profiling system starting
  540. * Font data fixes
  541. * Fixed sourceforge cvs tree
  542. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  543. * Fixed bug where ent draw didn't account for viewmodel
  544. in same room
  545. * New texture binding method for strict checking and
  546. to avoid prechecks on unsorted polygons
  547. * More rendering toggles for more testing
  548. * Draw room bbox with r_portal
  549. * Moved more commands to console only ( See README )
  550. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  551. * Fix rendering bug with r_portal
  552. * RC uses pakdir for strict path enforcement now
  553. * New RC commands for Map/Music that represent backend correctly
  554. ( It's a FIFO, not a sorter )
  555. * RC parser now uses console command parser helper too
  556. * Improvements to console command parser
  557. ( less memory, faster normal case, easier to add new commands )
  558. * Hack to try to unload level shows it's time to start a
  559. rewrite =)
  560. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  561. * Screenshot console command
  562. * View model render toggle console command
  563. * View model index fix for entity use
  564. * Console command naming clean up starting
  565. * Console fix for backspacing over prompt
  566. * Load command to load levels by index
  567. * Many more console commands, replacing some key commands
  568. * Sprites render after players now for more accurate scene
  569. * Collapsed some rendering gobals into temp LARA entity gobal
  570. * Portal visual debugging
  571. * Console fix for prompt display after command given
  572. * Fix for bad cvs sync
  573. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  574. * Portal (precompiled) use starts
  575. * Very basic console prototype in place
  576. * Render control flags ( Not same as mode flags )
  577. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  578. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  579. * Fix for RC loader
  580. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  581. * Temp resource redundency pruning solution
  582. * More string safety auditing and fixes
  583. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  584. * Hack to fix texture dumping
  585. * More string clean up
  586. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  587. * Minor TR support work
  588. * Texture dumping fix for new mtk_tga
  589. * New tristrip rendering sprites
  590. * Changed to snprint in all objects now
  591. * Clean up in texture use
  592. * Clean up in screenshot code
  593. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  594. * Animation frame testing hack back keys '[' and ']'
  595. * Reduction of room rendering top levels ( consistent speed? )
  596. * Improvments to texture handling and loading
  597. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  598. * Updated mtk_tga from my current mtk_image source
  599. fixes tga save bug and more stuff
  600. * New more correct FPS counter for alpha testers amusement
  601. DisplayFPS=true in init and key command 'f'
  602. * Refactoring and clean up in OpenRaider
  603. * TombRaider getting ready for testing new class based system
  604. * Got new specs for TR4 and TR5
  605. * Readying class based system for new physics and rendering
  606. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  607. * Fixes for fast texture cache for older tombraider data
  608. * Fixes for TombRaider unit test
  609. * Makefile changes for gcc 3.0
  610. * GLString use fix, forgot to disable culling - thanks dan
  611. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  612. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  613. * Tune up of Sound
  614. * Disable cusor show on switch to fullscreen also
  615. * GLString scaling
  616. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  617. * New Sound flags ( allows for easier expansion )
  618. * Start loadscreen before caching sound now
  619. * NOTE audio support is fine - just low memory condition kill
  620. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  621. * Broke audio support by switching around
  622. OpenRaider, LoadLevel/SetupAudio
  623. * README update
  624. * Texture caching while reading from diskfile in callback
  625. * New load screen percentage feedback via callback
  626. * Fix for Tombraider multiple Clear() bug
  627. * New load ordering, might break some things
  628. * More work on GLString use in OR
  629. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  630. * Speed set on Camera
  631. * Played with some refactoring in OpenRaider class
  632. and thread hacks for external texture use
  633. * New texture loading to make external textures
  634. id independent of TR texture id at load time
  635. * Changed 'load screen' layout and particle setup
  636. * Removed dependence of Emitter on Texture agent - calls
  637. GL texture bind directly now
  638. * Particle partial resync with freyja_particle tree
  639. * Emitter partial resync with freyja_particle tree
  640. * Render minor reduction/refactoring, breaking up some code
  641. * New GL font system for OpenRaider ( GLString )
  642. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  643. * GlGetString use 'correct' fix
  644. * Music list reimplemented for CVS
  645. * Emitter commited to CVS ( oopsie )
  646. * Changlog reformated
  647. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  648. * New Changlog format
  649. * Minor GL string use 'temp fix' in Render
  650. * ModelDebug option to RC to disable model load debugging
  651. * TODO update
  652. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  653. * Minor rendering changes
  654. * Particle test fix
  655. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  656. * Particle testing ( Using one of my freyja prototypes )
  657. * Fullscreen toggle - '9' key
  658. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  659. * Timer prototype starts, just using a time delay for now
  660. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  661. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  662. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  663. * Set up new box just for windows TR compatibility tests
  664. ( got old ppro out, bought a hdd for it - weee )
  665. * Testing exported meshes with Freyja
  666. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  667. * Mesh export test for TombRaider
  668. * Texel adjustment method rolled back into TombRaider
  669. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  670. * TR4 sky mesh?
  671. * Texture changes
  672. * Freyja work with ponytail graphing
  673. * New FPS counter uses larger frame samples and reset
  674. ( readings still off by a little )
  675. * Splash screen for threaded loads (shakes for fullscreen feedback)
  676. * Particle engine research ( no code )
  677. * Threading testing
  678. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  679. * Might wait to install X 4.0.1 to work on bump map rendering
  680. * Render check for multitexture
  681. * Fixed OpenRaider to use new TombRaider::Texture API
  682. * Bump map use with new TombRaider backend API
  683. * "TR3 objtexture alpha clip" back in for 32bit textiles
  684. * More testing features like texture dumping for all versions
  685. * Special texture loading default use in TR4/TR5
  686. * Zero padding on dumped textures - yes, it is about time
  687. * Fixed special texture loading/dumping
  688. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  689. * 32bit texture default use in TR4/TR5
  690. * 32bit texture testing in TR5
  691. * Make rule regression testing in cvs tree
  692. `make tombraider.test`
  693. * Better make rules for tombraider.test
  694. * TombRaider fixes for compression use and dellocation
  695. * New TombRaider::LoadTR5
  696. * Worked on TombRaider agent
  697. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  698. * Added *some of the TR5 spec to regression test build
  699. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  700. * Some minor checks for bad allocation of meshes?
  701. * Changed moveable code to assume nonanimated entity
  702. * Entity drawing tied to room drawing
  703. (For vising, later use an entity cache per room to avoid full cycle)
  704. * Screenshot name now based on VERSION string (better bugs reports)
  705. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  706. * Fixed Freyja tree's colored polygons
  707. * More debug output on animation building
  708. * Fixed Freyja's tree too
  709. * Fixed TR4 decompress bug
  710. ( silly me, it only worked because of opt, didn't clear a var )
  711. * Animation grouping prototype
  712. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  713. * Fixes for mesh rendering ambient light level
  714. * Fixes for animtion rendering
  715. * Fixes for animation loading
  716. (TR2+ lara has some animation problems still, with junk frames)
  717. (TR1 lara works because all the right indices = 0)
  718. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  719. * Fixed animations using steping fix I wrote for libfreyja_egg
  720. this breaks the old TR aniamtion hacks though =)
  721. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  722. * Back porting to Freyja to help figure out TR animation problems
  723. * Worked on TR5 and TR4 texture alpha flags
  724. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  725. * Fixed skeletal/moveable loading and animation
  726. * Starting entity mapping tracer
  727. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  728. * NOTE make enities list so dup models won't draw to same position
  729. * Caching caused segfault - so now emulate dumb smart pointers
  730. * Removed Free TR data, it caused to many segfaults,
  731. for some reason it frees twice even with Clear()
  732. * Caching for duplicate models ( saves tons of memory )
  733. * Fixed loading and animation for all models in level
  734. * Broke animation with new loader?! (caused by new moveable loading)
  735. * Free TR data after load ( May cause segfault on exit )
  736. * Simple vising for items back in
  737. * Oops, removed mesh draw from viewmodel renderer
  738. ( was debuging item meshes )
  739. * Fixed tr4 (2 layer tags) flag set on non lara models
  740. * Fixed moveable loading
  741. * Looking for moveable object drawing problems ( werid )
  742. * Fixed item positioning set on load
  743. * Fixed sprite/room amb lighting back to white ( heh, oops )
  744. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  745. * Void color only when outside world
  746. * Various minor renderer changes
  747. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  748. * Fixed lara's colored polygons index bug for TR1
  749. * Autoload lara as view model
  750. * Tr4 two mesh system use
  751. * Basic skeletal model animation (frame rate based)
  752. * Skeletal model rendering
  753. * Skeletal model loader finished
  754. * No quaterions generated in current skeletal loader
  755. It'll be easy to add bone lerping later, but first I want
  756. correct behavior ( ie animation and placement )
  757. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  758. * Planning rendering engine #3
  759. * Once skeletal models are in rendering engine #2
  760. physics code can start
  761. * EXPERIMENTAL moveable code starts
  762. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  763. * Moveable code finaling coming back in ( now with quats )
  764. * Bug fix to ignore bad meshes in some TR4 levels?
  765. * TombRaider class test
  766. * Some TR5 specs fell in my lap today =)
  767. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  768. * Mouse motion control fixes
  769. * Item sprite rendering ( TR1, TR2, and should work for others )
  770. * Item sprite loading ( TR1, TR2, and should work for others )
  771. * Fixed room sprite loading
  772. * Hack temp fixes for camera ( broke it bad last night )
  773. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  774. * Baisc strafing and better forward/backward movement on camera
  775. * More user documentation and bug tracking
  776. * Portal toggle
  777. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  778. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  779. * Mouse look code
  780. * The portal code is hindered by the old XZ vis check =(
  781. once it's replaced it should be 100% correct
  782. * Added portal code, and is almost fully working now
  783. * Worked on portal code (testing)
  784. * Since adding quaternion camera, segfault on exit... hhmmm...
  785. * Finished quaternion based camera and rendering
  786. * Planning to break mtk3d into base type classes and expand it as
  787. a library with learping functions for use in animation also =)
  788. * Started on quaternion camera and quaternion support in mtk3d
  789. * TR4 sound fx postioning loader starts
  790. * GL driver string from resource
  791. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  792. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  793. * SDL key code fixes
  794. * More SDL fixes for rendering
  795. * More SDL work, fixes
  796. * FPS counter prints to console every 100 frames
  797. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  798. * SDL is very slow atm ( drag ass )
  799. You can edit Makefile to set it to use it if you want
  800. * Finished basic test SDL interface
  801. * Started on item sprite loading (likes a little more, but not priority)
  802. * Aren't you all gald I ditched render engine #1 now? ;)
  803. * New sprite rendering code
  804. * Fixed bug that drew static room meshes twice
  805. * Fixed bug that drew alpha sorted tris 3 times
  806. (Fixes all known alpha rendering bugs)
  807. * Room sprite loading code
  808. * Cleaned code, fixed some documentation
  809. * Started work on Resource agent, not ready to replace old code yet
  810. * No longer dump textures, unless explictly set in rc file
  811. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  812. * Fixed XEmacs modes should have been 'Mode: C++'
  813. * Looked at portal design guide, was useless
  814. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  815. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  816. * SDL support starts back
  817. * Added my old linux joystick code
  818. * Basic sorted alpha poly render second pass with very small penalty
  819. ( An all new rendering feature never in engine before )
  820. * Figured out best way to sort alpha polys exp with rooms only for now
  821. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  822. * Static mesh rendering back ( doesn't use room lighting
  823. intensity for now )
  824. * Texel alignment
  825. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  826. * Static meshes
  827. * Model meshes
  828. * Mipmaps in Texture as option
  829. * Code clean up
  830. * Item sprite and room sprite loader code about finished
  831. * Finished adding my screenshot code from Freyja, and
  832. made it produce TGAs instead of PPMs ( cmd 'S' )
  833. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  834. * POublic CVS Release
  835. * Vertex lighting now functional and stable in new engine
  836. * Fix for TR4 water alpha via textile generator, but
  837. some light shards are still black - might be other
  838. alpha flags that are unknown
  839. * New level loader using _map_list
  840. * New Map list RC rule
  841. * Start of item sprite code in new engine
  842. * Leaving old Texture calls for compaiblity with obsolete
  843. * New textile loading by moving new code into Freyja's
  844. TombRaider module to handle *all pixmap generation
  845. * User documentation
  846. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  847. * Testing
  848. * Resource system back in
  849. * AL init threaded off
  850. * Switched order of AL and GL inits
  851. ( so you can have in game progess loader for loading )
  852. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  853. * Should have all the best of the engines merged by Monday!
  854. * Started model rendering code for engine #2
  855. * New mode control for WIREFRAME, SOLID, TEXTURE
  856. * Fixed texel index bug for rooms
  857. * New Camera methods for visibility and more accessors
  858. * Render engine #2 feature upgrade by merging with engine #1
  859. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  860. * Rendering engine #2 fixes
  861. * New Camera method for positioning
  862. * Rendering engine #2 update
  863. * Added documentation to Sound agent
  864. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  865. * Texture manager fixes
  866. * Tesselated quads
  867. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  868. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  869. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  870. * Render fixes
  871. * OpenAL fixes for /dev/dsp in use and _init guard
  872. * Added Sound manager, OpenAL support for groovy 3d audio =)
  873. * Dropped all OSS code
  874. * Fixed segfault by freeing _texture and _tombraider twice
  875. * TR4 texture fixes ported from gegg
  876. * Fixed segfault on texture handling
  877. * Removed splash screen code completely
  878. ( Will later use loader screens just like TR )
  879. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  880. * Splash screen as compile time support
  881. * PThread support as compile time option
  882. * TR4 texel loading fixes
  883. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  884. * OpenRaider request for sourceforge hosting
  885. * New Render class is now the new renderer
  886. * GLUT use abstracted and placed into openraider.cpp
  887. * Mtk Image manager
  888. * Mtk texture manager
  889. * Thread for Freyja loader
  890. * Freyja camera
  891. * OpenRaider RC system design
  892. * Freyja loader replaces yuri loader in test build
  893. * Splash screen
  894. * New engine starts
  895. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  896. * Removed drawing another lara as an error marker for movables
  897. * Removed level dumping and saving
  898. * Split up mesh rendering
  899. * New 3rd person lara camera rendering
  900. * New animation control
  901. * This project is based on trueview by yuri and some patches
  902. and porting to linux by Mongoose along with code from
  903. GooseEgg by Mongoose
  904. * Log started