Open Source Tomb Raider Engine
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TextureManager.h 3.0KB

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  1. /*!
  2. * \file include/TextureManager.h
  3. * \brief Texture registry
  4. *
  5. * \author Mongoose
  6. * \author xythobuz
  7. */
  8. #ifndef _TEXTURE_MANAGER_H
  9. #define _TEXTURE_MANAGER_H
  10. #include <cstdint>
  11. #include <vector>
  12. // These are loaded into TextureStorage::SYSTEM by initialize()!
  13. #define TEXTURE_WHITE 0
  14. #define TEXTURE_SPLASH 1
  15. class TextureTileVertex {
  16. public:
  17. TextureTileVertex(uint8_t xc, uint8_t xp, uint8_t yc, uint8_t yp);
  18. uint8_t xCoordinate, xPixel;
  19. uint8_t yCoordinate, yPixel;
  20. };
  21. class TextureTile {
  22. public:
  23. TextureTile(uint16_t a, uint16_t t) : attribute(a), texture(t) { }
  24. ~TextureTile();
  25. void add(TextureTileVertex* t);
  26. bool isTriangle();
  27. void display(float x, float y, float w, float h, float z);
  28. private:
  29. void displayTriangle(float x, float y, float w, float h, float z);
  30. void displayRectangle(float x, float y, float w, float h, float z);
  31. uint16_t attribute;
  32. uint16_t texture;
  33. std::vector<TextureTileVertex*> vertices;
  34. };
  35. /*!
  36. * \brief Texture registry
  37. */
  38. class TextureManager {
  39. public:
  40. enum class TextureStorage {
  41. GAME,
  42. SYSTEM
  43. };
  44. ~TextureManager();
  45. int initialize();
  46. void clear();
  47. int numTextures(TextureStorage s = TextureStorage::GAME);
  48. /*!
  49. * \brief Binds the texture for use in GL
  50. * \param n valid texture index
  51. * \param s Which TextureStorage should be accessed
  52. */
  53. void bindTextureId(unsigned int n, TextureStorage s = TextureStorage::GAME);
  54. /*!
  55. * \brief Loads Buffer as texture
  56. * \param image pixmap matching other params
  57. * \param width width of image
  58. * \param height height of image
  59. * \param mode mode of image
  60. * \param bpp bits per pixel of image
  61. * \param s Which TextureStorage should be accessed
  62. * \param slot slot (ID) of image
  63. * \param filter if the texture should be mipmap filtered
  64. * \returns texture ID or < 0 on error
  65. */
  66. int loadBufferSlot(unsigned char* image,
  67. unsigned int width, unsigned int height,
  68. ColorMode mode, unsigned int bpp,
  69. TextureStorage s = TextureStorage::GAME,
  70. int slot = -1, bool filter = true);
  71. int loadImage(const char* filename, TextureStorage s = TextureStorage::GAME, int slot = -1);
  72. void addTile(TextureTile* t);
  73. int numTiles();
  74. TextureTile& getTile(int index);
  75. void addAnimatedTile(int index, int tile);
  76. int numAnimatedTiles();
  77. int getFirstTileAnimation(int index);
  78. int getNextTileAnimation(int tile);
  79. private:
  80. std::vector<unsigned int>& getIds(TextureStorage s);
  81. int loadTGA(const char* filename, TextureStorage s, int slot);
  82. int loadPCX(const char* filename, TextureStorage s, int slot);
  83. int loadPNG(const char* filename, TextureStorage s, int slot);
  84. std::vector<unsigned int> mTextureIdsGame;
  85. std::vector<unsigned int> mTextureIdsSystem;
  86. std::vector<TextureTile*> tiles;
  87. std::vector<std::vector<int>> animations;
  88. };
  89. TextureManager& getTextureManager();
  90. #endif