12345678910111213141516171819202122232425262728293031323334353637383940414243 |
- //-----------------------------------------------------------------------------
- // USER IMPLEMENTATION
- //-----------------------------------------------------------------------------
-
- #pragma once
-
- //---- Define your own malloc/free/realloc functions if you want to override internal memory allocations for ImGui
- //#define IM_MALLOC(_SIZE) MyMalloc(_SIZE) // void* MyMalloc(size_t size);
- //#define IM_FREE(_PTR) MyFree(_PTR) // void MyFree(void *ptr);
- //#define IM_REALLOC(_PTR, _SIZE) MyRealloc(_PTR, _SIZE) // void* MyRealloc(void *ptr, size_t size);
-
- //---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h
- //#include <vector>
- //#define ImVector std::vector
- //#define ImVector MyVector
-
- //---- Define assertion handler. Defaults to calling assert().
- //#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
-
- //---- Don't implement default clipboard handlers for Windows (so as not to link with OpenClipboard(), etc.)
- //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
-
- //---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
- /*
- #define IM_VEC2_CLASS_EXTRA \
- ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
- operator MyVec2() const { return MyVec2(x,y); }
-
- #define IM_VEC4_CLASS_EXTRA \
- ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
- operator MyVec4() const { return MyVec4(x,y,z,w); }
- */
-
- //---- Freely implement extra functions within the ImGui:: namespace.
- //---- e.g. you can create variants of the ImGui::Value() helper for your low-level math types.
- /*
- namespace ImGui
- {
- void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL);
- void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL);
- };
- */
|