123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 |
- /*!
- * \file include/Game.h
- * \brief Game abstraction
- *
- * \author xythobuz
- */
-
- #ifndef _GAME_H_
- #define _GAME_H_
-
- #include <string>
- #include <vector>
-
- #include "Entity.h"
- #include "UI.h"
- #include "TombRaider.h"
-
- /*!
- * \brief Game abstraction
- */
- class Game : public UI {
- public:
-
- Game();
- ~Game();
-
- int initialize();
-
- bool isLoaded();
-
- int loadLevel(const char *level);
-
- void destroy();
-
- virtual void display();
- virtual void handleAction(ActionEvents action, bool isFinished);
- virtual void handleMouseMotion(int xrel, int yrel);
- virtual void moveToTop() { }
- virtual void makeInvisible() { }
-
- unsigned int getTextureStart();
- unsigned int getTextureOffset();
-
- Entity &getLara();
-
- private:
-
- void processPakSounds();
- void processTextures();
- void processSprites();
- void processMoveables();
- void processMoveable(int index, int i, int object_id);
- void processModels();
- void processRooms();
-
- std::string levelName;
- bool mLoaded;
-
- TombRaider mTombRaider;
-
- unsigned int mTextureStart;
- unsigned int mTextureOffset;
-
- long mLara;
- };
-
- Game &getGame();
-
- #endif
|