Open Source Tomb Raider Engine
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TextureManager.cpp 7.5KB

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  1. /*!
  2. * \file src/TextureManager.cpp
  3. * \brief Texture registry
  4. *
  5. * \author Mongoose
  6. * \author xythobuz
  7. */
  8. #include <string.h>
  9. #include <stdlib.h>
  10. #include <stdio.h>
  11. #include <stdarg.h>
  12. #include "global.h"
  13. #include "Console.h"
  14. #include "OpenRaider.h"
  15. #include "utils/pcx.h"
  16. #include "utils/pixel.h"
  17. #include "utils/strings.h"
  18. #include "utils/tga.h"
  19. #include "TextureManager.h"
  20. #ifdef USING_PNG
  21. #include "utils/png.h"
  22. #endif
  23. TextureManager &getTextureManager() {
  24. static TextureManager gTextureManager;
  25. return gTextureManager;
  26. }
  27. TextureManager::TextureManager() {
  28. mFlags = 0;
  29. }
  30. TextureManager::~TextureManager() {
  31. reset();
  32. }
  33. void TextureManager::reset() {
  34. while (mTextureIds.size() > 0) {
  35. unsigned int id = mTextureIds.at(mTextureIds.size() - 1);
  36. glDeleteTextures(1, &id);
  37. mTextureIds.pop_back();
  38. }
  39. }
  40. int TextureManager::initialize() {
  41. unsigned char *image = generateColorTexture(WHITE, 32, 32, 32);
  42. loadBufferSlot(image, 32, 32, RGBA, 32, mTextureIds.size());
  43. delete [] image;
  44. //! \fixme Temporary
  45. std::string filename(getOpenRaider().getPakDir());
  46. filename += "/tr2/TITLE.PCX";
  47. if (loadPCX(filename.c_str()) < 0) {
  48. //! \fixme Error Checking. Return negative error code, check in calling place too
  49. filename = getOpenRaider().getDataDir();
  50. filename += "/splash.tga";
  51. loadTGA(filename.c_str());
  52. }
  53. return (mTextureIds.size() == 0) ? -1 : 0;
  54. }
  55. void TextureManager::setFlag(TextureFlag flag) {
  56. mFlags |= flag;
  57. }
  58. void TextureManager::clearFlag(TextureFlag flag) {
  59. mFlags &= ~flag;
  60. }
  61. int TextureManager::getTextureCount() {
  62. return mTextureIds.size();
  63. }
  64. void TextureManager::disableMultiTexture() {
  65. mFlags &= ~fUseMultiTexture;
  66. #ifdef MULTITEXTURE
  67. glDisable(GL_TEXTURE_2D);
  68. glActiveTextureARB(GL_TEXTURE0_ARB);
  69. #endif
  70. }
  71. void TextureManager::useMultiTexture(float aU, float aV, float bU, float bV) {
  72. if (!(mFlags & fUseMultiTexture))
  73. return;
  74. #ifdef MULTITEXTURE
  75. glMultiTexCoord2fARB(GL_TEXTURE0_ARB, aU, aV);
  76. glMultiTexCoord2fARB(GL_TEXTURE1_ARB, bU, bV);
  77. #endif
  78. }
  79. void TextureManager::bindMultiTexture(int texture0, int texture1) {
  80. assert(texture0 >= 0);
  81. assert(texture1 >= 0);
  82. assert((unsigned int)texture0 < mTextureIds.size());
  83. assert((unsigned int)texture1 < mTextureIds.size());
  84. mFlags |= fUseMultiTexture;
  85. #ifdef MULTITEXTURE
  86. glActiveTextureARB(GL_TEXTURE0_ARB);
  87. glEnable(GL_TEXTURE_2D);
  88. glBindTexture(GL_TEXTURE_2D, mTextureIds.at(texture0));
  89. glActiveTextureARB(GL_TEXTURE1_ARB);
  90. glEnable(GL_TEXTURE_2D);
  91. glBindTexture(GL_TEXTURE_2D, mTextureIds.at(texture1));
  92. #endif
  93. }
  94. int TextureManager::loadBufferSlot(unsigned char *image,
  95. unsigned int width, unsigned int height,
  96. ColorMode mode, unsigned int bpp,
  97. unsigned int slot) {
  98. assert(image != NULL);
  99. assert(width > 0);
  100. assert(height > 0);
  101. assert((mode == GREYSCALE) || (mode == RGB)
  102. || (mode == BGR) || (mode == ARGB)
  103. || (mode == RGBA) || (mode == BGRA));
  104. assert((bpp == 8) || (bpp == 24) || (bpp == 32));
  105. while (mTextureIds.size() <= slot) {
  106. unsigned int id;
  107. glGenTextures(1, &id);
  108. mTextureIds.push_back(id);
  109. }
  110. unsigned int glcMode;
  111. switch (mode) {
  112. case GREYSCALE:
  113. glcMode = GL_LUMINANCE;
  114. break;
  115. case BGR:
  116. bgr2rgb24(image, width, height);
  117. glcMode = GL_RGB;
  118. break;
  119. case RGB:
  120. glcMode = GL_RGB;
  121. break;
  122. case ARGB:
  123. argb2rgba32(image, width, height);
  124. glcMode = GL_RGBA;
  125. break;
  126. case BGRA:
  127. bgra2rgba32(image, width, height);
  128. glcMode = GL_RGBA;
  129. break;
  130. case RGBA:
  131. glcMode = GL_RGBA;
  132. break;
  133. }
  134. glColor3ubv(WHITE);
  135. glClearColor(0.0, 0.0, 0.0, 0.0);
  136. glEnable(GL_DEPTH_TEST);
  137. glShadeModel(GL_SMOOTH);
  138. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  139. glBindTexture(GL_TEXTURE_2D, mTextureIds[slot]);
  140. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  141. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  142. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  143. //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  144. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
  145. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
  146. glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
  147. glTexImage2D(GL_TEXTURE_2D, 0, bpp / 8, width, height, 0, glcMode, GL_UNSIGNED_BYTE, image);
  148. //glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
  149. return slot;
  150. }
  151. void TextureManager::bindTextureId(unsigned int n) {
  152. assert(n < mTextureIds.size());
  153. glEnable(GL_TEXTURE_2D);
  154. //glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
  155. glBindTexture(GL_TEXTURE_2D, mTextureIds.at(n));
  156. }
  157. int TextureManager::loadImage(const char *filename) {
  158. if (stringEndsWith(filename, ".pcx") || stringEndsWith(filename, ".PCX")) {
  159. return loadPCX(filename);
  160. } else if (stringEndsWith(filename, ".png") || stringEndsWith(filename, ".PNG")) {
  161. return loadPNG(filename);
  162. } else if (stringEndsWith(filename, ".tga") || stringEndsWith(filename, ".TGA")) {
  163. return loadTGA(filename);
  164. } else {
  165. getConsole() << "No known image file type? (" << filename << ")" << Console::endl;
  166. }
  167. return -1;
  168. }
  169. int TextureManager::loadPCX(const char *filename) {
  170. assert(filename != NULL);
  171. assert(filename[0] != '\0');
  172. unsigned char *image;
  173. unsigned int w, h, bpp;
  174. ColorMode c;
  175. int id = -1;
  176. int error = pcxLoad(filename, &image, &w, &h, &c, &bpp);
  177. if (error == 0) {
  178. unsigned char *image2 = scaleBuffer(image, &w, &h, bpp);
  179. if (image2) {
  180. delete [] image;
  181. image = image2;
  182. }
  183. id = loadBufferSlot(image, w, h, c, bpp, mTextureIds.size());
  184. delete [] image;
  185. }
  186. return id;
  187. }
  188. int TextureManager::loadPNG(const char *filename) {
  189. #ifdef USING_PNG
  190. assert(filename != NULL);
  191. assert(filename[0] != '\0');
  192. if (pngCheck(filename) != 0) {
  193. return -1;
  194. }
  195. unsigned char *image;
  196. unsigned int w, h, bpp;
  197. ColorMode c;
  198. int id = -1;
  199. int error = pngLoad(filename, &image, &w, &h, &c, &bpp);
  200. if (error == 0) {
  201. unsigned char *image2 = scaleBuffer(image, &w, &h, bpp);
  202. if (image2) {
  203. delete [] image;
  204. image = image2;
  205. }
  206. id = loadBufferSlot(image, w, h, c, bpp, mTextureIds.size());
  207. delete [] image;
  208. }
  209. return id;
  210. #else
  211. getConsole() << "No PNG support available (" << filename << ")" << Console::endl;
  212. return -1;
  213. #endif
  214. }
  215. int TextureManager::loadTGA(const char *filename) {
  216. assert(filename != NULL);
  217. assert(filename[0] != '\0');
  218. unsigned char *image;
  219. unsigned int w, h;
  220. char type;
  221. int id = -1;
  222. if (!tgaCheck(filename)) {
  223. tgaLoad(filename, &image, &w, &h, &type);
  224. unsigned char *image2 = scaleBuffer(image, &w, &h, (type == 2) ? 32 : 24);
  225. if (image2) {
  226. delete [] image;
  227. image = image2;
  228. }
  229. if (image) {
  230. id = loadBufferSlot(image, w, h,
  231. (type == 2) ? RGBA : RGB,
  232. (type == 2) ? 32 : 24,
  233. mTextureIds.size());
  234. delete [] image;
  235. }
  236. }
  237. return id;
  238. }