Open Source Tomb Raider Engine
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World.cpp 2.8KB

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  1. /*!
  2. * \file src/World.cpp
  3. * \brief The game world (model)
  4. *
  5. * \author Mongoose
  6. */
  7. #include <cstdio>
  8. #include <math.h>
  9. #include "global.h"
  10. #include "World.h"
  11. World &getWorld() {
  12. static World gWorld;
  13. return gWorld;
  14. }
  15. World::~World() {
  16. destroy();
  17. }
  18. void World::addRoom(Room &room) {
  19. mRooms.push_back(&room);
  20. }
  21. unsigned long World::sizeRoom() {
  22. return mRooms.size();
  23. }
  24. Room &World::getRoom(unsigned long index) {
  25. assert(index < mRooms.size());
  26. return *mRooms.at(index);
  27. }
  28. void World::addSprite(SpriteSequence &sprite) {
  29. mSprites.push_back(&sprite);
  30. }
  31. unsigned long World::sizeSprite() {
  32. return mSprites.size();
  33. }
  34. SpriteSequence &World::getSprite(unsigned long index) {
  35. assert(index < mSprites.size());
  36. return *mSprites.at(index);
  37. }
  38. void World::addEntity(Entity &entity) {
  39. mEntities.push_back(&entity);
  40. }
  41. unsigned long World::sizeEntity() {
  42. return mEntities.size();
  43. }
  44. Entity &World::getEntity(unsigned long index) {
  45. assert(index < mEntities.size());
  46. return *mEntities.at(index);
  47. }
  48. void World::addSkeletalModel(SkeletalModel &model) {
  49. mModels.push_back(&model);
  50. }
  51. unsigned long World::sizeSkeletalModel() {
  52. return mModels.size();
  53. }
  54. SkeletalModel &World::getSkeletalModel(unsigned long index) {
  55. assert(index < mModels.size());
  56. return *mModels.at(index);
  57. }
  58. void World::addStaticMesh(StaticMesh &model) {
  59. mMeshes.push_back(&model);
  60. }
  61. unsigned long World::sizeStaticMesh() {
  62. return mMeshes.size();
  63. }
  64. StaticMesh &World::getStaticMesh(unsigned long index) {
  65. assert(index < mMeshes.size());
  66. return *mMeshes.at(index);
  67. }
  68. long World::getRoomByLocation(long index, float x, float y, float z)
  69. {
  70. assert(index >= 0);
  71. assert(index < (long)mRooms.size());
  72. Room &room = *mRooms.at(index);
  73. if (room.getBoundingBox().inBox(x, y, z))
  74. return index;
  75. else
  76. return getRoomByLocation(x, y, z);
  77. }
  78. long World::getRoomByLocation(float x, float y, float z) {
  79. long hop = -1;
  80. for (unsigned long i = 0; i < mRooms.size(); i++) {
  81. if (mRooms.at(i)->getBoundingBox().inBoxPlane(x, z)) {
  82. if (mRooms.at(i)->getBoundingBox().inBox(x, y, z))
  83. return i;
  84. else
  85. hop = i; // This room is above or below current position
  86. }
  87. }
  88. return hop;
  89. }
  90. void World::destroy() {
  91. for (unsigned long i = 0; i < mRooms.size(); i++)
  92. delete mRooms[i];
  93. mRooms.clear();
  94. for (unsigned long i = 0; i < mSprites.size(); i++)
  95. delete mSprites[i];
  96. mSprites.clear();
  97. for (unsigned long i = 0; i < mEntities.size(); i++)
  98. delete mEntities[i];
  99. mEntities.clear();
  100. for (unsigned long i = 0; i < mModels.size(); i++)
  101. delete mModels[i];
  102. mModels.clear();
  103. for (unsigned long i = 0; i < mMeshes.size(); i++)
  104. delete mMeshes[i];
  105. mMeshes.clear();
  106. }