Open Source Tomb Raider Engine
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OpenRaider.cpp 99KB

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  1. /*!
  2. * \file include/OpenRaider.h
  3. * \brief Main Game Singleton
  4. *
  5. * \author Mongoose
  6. */
  7. #include <stdlib.h>
  8. #include <string.h>
  9. #include <stdio.h>
  10. #include <stdarg.h>
  11. #include <unistd.h>
  12. #include <math.h>
  13. #include <sys/types.h>
  14. #include <dirent.h>
  15. #ifdef DEBUG_MEMORY
  16. #include <memory_test.h>
  17. #endif
  18. #include <World.h>
  19. #include <SkeletalModel.h>
  20. #include <TombRaider1.h> // tmp stop-gap
  21. #include <OpenRaider.h>
  22. enum OpenRaiderText { textConsole = 2, textMenu = 3, textOutput = 4 };
  23. const unsigned int TextureLimit = 24;
  24. const float TexelScale = 256.0f;
  25. World gWorld;
  26. Map<int, int> gMapTex2Bump;
  27. Vector <unsigned int> gColorTextureHACK;
  28. int gTextureOffset;
  29. entity_t *LARA = 0x0;
  30. entity_t *gClientPlayer[32];
  31. unsigned int gNetTicks = 0;
  32. unsigned int gNetLastTicks = 0;
  33. bool gStartServer = false;
  34. skeletal_model_t *gLaraModel = 0x0;
  35. char *gFontFilename = 0x0;
  36. unsigned int getTicks()
  37. {
  38. OpenRaider *game = OpenRaider::Instance();
  39. return game->getTicks();
  40. }
  41. ////////////////////////////////////////////////////////////
  42. // Constructors
  43. ////////////////////////////////////////////////////////////
  44. OpenRaider *OpenRaider::mInstance = 0x0;
  45. OpenRaider *OpenRaider::Instance()
  46. {
  47. if (mInstance == 0x0)
  48. {
  49. mInstance = new OpenRaider();
  50. }
  51. return mInstance;
  52. }
  53. void killOpenRaiderSingleton()
  54. {
  55. killNetworkSingleton();
  56. printf("Shutting down Game...\n");
  57. // Requires public deconstructor
  58. // Causes pointer-being-freed-not-allocated error!
  59. //delete OpenRaider::Instance();
  60. #warning "Can't delete OpenRaider::Instance() without a not-allocated-free error. Something is fishy here..."
  61. #ifdef DEBUG_MEMORY
  62. printf("\n[Mongoose MEMORY_DEBUG]\nMemory leak table:\n");
  63. dump_memory_report();
  64. #endif
  65. printf("\nThanks for testing %s\n", VERSION);
  66. printf("Build date: %s @ %s\n", __DATE__, __TIME__);
  67. printf("Build host: %s\n", BUILD_HOST);
  68. printf("Web site : http://github.com/xythobuz/OpenRaider\n");
  69. }
  70. OpenRaider::OpenRaider() : SDLSystem()
  71. {
  72. Network::Instance();
  73. for (unsigned int i = 0; i < 32; ++i)
  74. {
  75. gClientPlayer[i] = 0x0;
  76. }
  77. m_pakDir = 0x0;
  78. m_audioDir = 0x0;
  79. m_homeDir = 0x0;
  80. m_mouseX = 2.5;
  81. m_mouseY = 0.5;
  82. m_texOffset = 0;
  83. mLevelTextureOffset = 0;
  84. m_testSFX = -1;
  85. mText = NULL;
  86. m_flags = 0;
  87. m_mapName[0] = '\0';
  88. /*! \todo Replace numbers with enum modes.
  89. * Only do this when you know the amount of commands + 1 (0 reserved)
  90. */
  91. mMode[addCommandMode("[OpenRaider.Engine]")] = 2;
  92. mMode[addCommandMode("[Network.Server]")] = 5;
  93. mMode[addCommandMode("[Video.OpenGL]")] = 0;
  94. mMode[addCommandMode("[Audio.OpenAL]")] = 1;
  95. mMode[addCommandMode("[OpenRaider.Console]")] = 4;
  96. mMode[addCommandMode("[Input.Mouse]")] = 3;
  97. }
  98. OpenRaider::~OpenRaider()
  99. {
  100. /*! \fixme GL call to critical section,
  101. * needs mutex really -- Mongoose 2002.01.02
  102. */
  103. m_render.setMode(Render::modeDisabled);
  104. sleep(1);
  105. printf("Removing World...\n");
  106. gWorld.destroy();
  107. printf("Cleaning up...\n");
  108. for (mMapList.start(); mMapList.forward(); mMapList.next())
  109. {
  110. if (mMapList.current())
  111. {
  112. delete [] mMapList.current();
  113. }
  114. }
  115. for (mMusicList.start(); mMusicList.forward(); mMusicList.next())
  116. {
  117. if (mMusicList.current())
  118. {
  119. delete [] mMusicList.current();
  120. }
  121. }
  122. if (m_pakDir)
  123. delete [] m_pakDir;
  124. if (m_audioDir)
  125. delete [] m_audioDir;
  126. if (m_homeDir)
  127. delete [] m_homeDir;
  128. if (gFontFilename)
  129. delete [] gFontFilename;
  130. }
  131. ////////////////////////////////////////////////////////////
  132. // Public Accessors
  133. ////////////////////////////////////////////////////////////
  134. ////////////////////////////////////////////////////////////
  135. // Public Mutators
  136. ////////////////////////////////////////////////////////////
  137. void eventAnimTest(int anim)
  138. {
  139. if (LARA)
  140. {
  141. SkeletalModel *mdl = static_cast<SkeletalModel *>(LARA->tmpHook);
  142. if (mdl)
  143. {
  144. mdl->setAnimation(anim);
  145. }
  146. }
  147. }
  148. void percent_callback(int p)
  149. {
  150. OpenRaider &game = *OpenRaider::Instance();
  151. switch (p)
  152. {
  153. case 10:
  154. game.print(true, "Level textures loaded");
  155. break;
  156. default:
  157. // %% has problems with OpenRaider::print it seems
  158. game.print(false, "Level pak %i/100 loaded", p);
  159. }
  160. }
  161. void openraider_warning(const char *func_name, const char *warning,
  162. const char *filename, int line)
  163. {
  164. printf("%s> WARNING %s %s:%i\n", func_name, warning, filename, line);
  165. }
  166. void openraider_error(const char *func_name, const char *error,
  167. const char *filename, int line)
  168. {
  169. printf("%s> ERROR %s %s:%i\n", func_name, error, filename, line);
  170. }
  171. void from_network_layer(network_packet_t *p, unsigned int *last_id)
  172. {
  173. static unsigned int i = 0;
  174. *last_id = i++;
  175. if (gNetTicks > gNetLastTicks + 200) // 200ms
  176. {
  177. gNetLastTicks = gNetTicks;
  178. p->send = 1;
  179. }
  180. if (LARA)
  181. {
  182. p->pos[0] = LARA->pos[0];
  183. p->pos[1] = LARA->pos[1];
  184. p->pos[2] = LARA->pos[2];
  185. p->yaw = LARA->angles[1];
  186. p->pitch = LARA->angles[1];
  187. p->view_model = LARA->modelId;
  188. SkeletalModel *mdl = static_cast<SkeletalModel *>(LARA->tmpHook);
  189. if (mdl)
  190. {
  191. p->aframe = mdl->getAnimation();
  192. p->bframe = mdl->getFrame();
  193. }
  194. }
  195. #ifdef DEBUG_NETWORK
  196. printf("<> Sending data\n");
  197. #endif
  198. }
  199. void to_network_layer(network_packet_t p)
  200. {
  201. OpenRaider &game = *OpenRaider::Instance();
  202. #ifdef DEBUG_NETWORK
  203. printf("<> Recieved data\n");
  204. #endif
  205. if (gClientPlayer[p.cid])
  206. {
  207. gClientPlayer[p.cid]->pos[0] = p.pos[0];
  208. gClientPlayer[p.cid]->pos[1] = p.pos[1];
  209. gClientPlayer[p.cid]->pos[2] = p.pos[2];
  210. gClientPlayer[p.cid]->angles[1] = p.yaw;
  211. gClientPlayer[p.cid]->angles[2] = p.pitch;
  212. }
  213. else if (LARA)
  214. {
  215. gClientPlayer[p.cid] = new entity_t;
  216. gClientPlayer[p.cid]->pos[0] = p.pos[0];
  217. gClientPlayer[p.cid]->pos[1] = p.pos[1];
  218. gClientPlayer[p.cid]->pos[2] = p.pos[2];
  219. gClientPlayer[p.cid]->angles[1] = p.yaw;
  220. gClientPlayer[p.cid]->angles[2] = p.pitch;
  221. gClientPlayer[p.cid]->moving = true;
  222. gClientPlayer[p.cid]->objectId = 0;
  223. gClientPlayer[p.cid]->id = LARA->id+1000+p.cid;
  224. gClientPlayer[p.cid]->type = 0x02;
  225. SkeletalModel *mdl = new SkeletalModel();
  226. gClientPlayer[p.cid]->tmpHook = mdl;
  227. mdl->setAnimation(p.aframe);
  228. mdl->setFrame(p.bframe);
  229. mdl->setIdleAnimation(TR_ANIAMTION_STAND);
  230. gClientPlayer[p.cid]->modelId = LARA->modelId; //p.view_model;
  231. gClientPlayer[p.cid]->animate = true;
  232. gWorld.addEntity(gClientPlayer[p.cid]);
  233. game.print(true, "A new player (%u) connected", p.cid);
  234. }
  235. if (LARA)
  236. {
  237. Network &network = *Network::Instance();
  238. network_frame_t &gPiggyBack = network.getPiggyBack();
  239. if (gNetTicks > gNetLastTicks + 200)
  240. {
  241. gNetLastTicks = gNetTicks;
  242. gPiggyBack.data.send = 1;
  243. }
  244. gPiggyBack.data.pos[0] = LARA->pos[0];
  245. gPiggyBack.data.pos[1] = LARA->pos[1];
  246. gPiggyBack.data.pos[2] = LARA->pos[2];
  247. gPiggyBack.data.yaw = LARA->angles[1];
  248. gPiggyBack.data.pitch = LARA->angles[2];
  249. gPiggyBack.data.view_model = LARA->modelId;
  250. SkeletalModel *mdl = static_cast<SkeletalModel *>(LARA->tmpHook);
  251. if (mdl)
  252. {
  253. gPiggyBack.data.aframe = mdl->getAnimation();
  254. gPiggyBack.data.bframe = mdl->getFrame();
  255. }
  256. }
  257. }
  258. void OpenRaider::handleMouseMotionEvent(float x, float y)
  259. {
  260. if (x > 0)
  261. {
  262. while (x-- > 0) // Tried to fix very slow camera movements
  263. m_camera.command(CAMERA_ROTATE_RIGHT);
  264. if (LARA)
  265. {
  266. switch (LARA->moveType)
  267. {
  268. case worldMoveType_swim:
  269. case worldMoveType_fly:
  270. case worldMoveType_noClipping:
  271. eventAnimTest(TR_ANIAMTION_SWIM_R);
  272. break;
  273. case worldMoveType_walk:
  274. case worldMoveType_walkNoSwim:
  275. eventAnimTest(TR_ANIAMTION_TURN_L); // TURN left always for now
  276. break;
  277. }
  278. LARA->moving = true;
  279. }
  280. }
  281. else if (x < 0)
  282. {
  283. while (x++ < 0) // Tried to fix very slow camera movements
  284. m_camera.command(CAMERA_ROTATE_LEFT);
  285. if (LARA)
  286. {
  287. switch (LARA->moveType)
  288. {
  289. case worldMoveType_swim:
  290. case worldMoveType_fly:
  291. case worldMoveType_noClipping:
  292. eventAnimTest(TR_ANIAMTION_SWIM_L);
  293. break;
  294. case worldMoveType_walk:
  295. case worldMoveType_walkNoSwim:
  296. eventAnimTest(TR_ANIAMTION_TURN_L);
  297. break;
  298. }
  299. LARA->moving = true;
  300. }
  301. }
  302. if (y > 0)
  303. while (y-- > 0) // Tried to fix very slow camera movements
  304. m_camera.command(CAMERA_ROTATE_UP);
  305. else if (y < 0)
  306. while (y++ < 0) // Tried to fix very slow camera movements
  307. m_camera.command(CAMERA_ROTATE_DOWN);
  308. if (LARA)
  309. {
  310. LARA->angles[1] = m_camera.getRadianYaw();
  311. LARA->angles[2] = m_camera.getRadianPitch();
  312. }
  313. }
  314. void OpenRaider::handleKeyReleaseEvent(unsigned int key, unsigned int mod)
  315. {
  316. }
  317. void OpenRaider::handleBoundKeyPressEvent(unsigned int key)
  318. {
  319. switch (key)
  320. {
  321. case OpenRaiderKey_jump:
  322. m_camera.command(CAMERA_MOVE_UP);
  323. if (LARA)
  324. {
  325. LARA->moving = true;
  326. }
  327. break;
  328. case OpenRaiderKey_crouch:
  329. m_camera.command(CAMERA_MOVE_DOWN);
  330. if (LARA)
  331. {
  332. LARA->moving = true;
  333. }
  334. break;
  335. case OpenRaiderKey_forward:
  336. gWorld.moveEntity(LARA, 'f');
  337. if (LARA && LARA->moving)
  338. {
  339. switch (LARA->moveType)
  340. {
  341. case worldMoveType_swim:
  342. case worldMoveType_fly:
  343. case worldMoveType_noClipping:
  344. eventAnimTest(TR_ANIAMTION_SWIM);
  345. break;
  346. case worldMoveType_walk:
  347. case worldMoveType_walkNoSwim:
  348. eventAnimTest(TR_ANIAMTION_RUN);
  349. break;
  350. }
  351. }
  352. else if (LARA)
  353. {
  354. switch (LARA->moveType)
  355. {
  356. case worldMoveType_swim:
  357. case worldMoveType_fly:
  358. case worldMoveType_noClipping:
  359. eventAnimTest(TR_ANIAMTION_SWIM_IDLE);
  360. break;
  361. case worldMoveType_walk:
  362. case worldMoveType_walkNoSwim:
  363. eventAnimTest(TR_ANIAMTION_HIT_WALL_FRONT);
  364. break;
  365. }
  366. }
  367. else
  368. {
  369. m_camera.command(CAMERA_MOVE_FORWARD);
  370. }
  371. break;
  372. case OpenRaiderKey_backward:
  373. gWorld.moveEntity(LARA, 'b');
  374. if (LARA && LARA->moving)
  375. {
  376. switch (LARA->moveType)
  377. {
  378. case worldMoveType_swim:
  379. case worldMoveType_fly:
  380. case worldMoveType_noClipping:
  381. eventAnimTest(TR_ANIAMTION_SWIM);
  382. break;
  383. case worldMoveType_walk:
  384. case worldMoveType_walkNoSwim:
  385. eventAnimTest(TR_ANIAMTION_RUN);
  386. break;
  387. }
  388. }
  389. break;
  390. case OpenRaiderKey_left:
  391. gWorld.moveEntity(LARA, 'l');
  392. if (LARA && LARA->moving)
  393. {
  394. switch (LARA->moveType)
  395. {
  396. case worldMoveType_swim:
  397. case worldMoveType_fly:
  398. case worldMoveType_noClipping:
  399. eventAnimTest(TR_ANIAMTION_SWIM);
  400. break;
  401. case worldMoveType_walk:
  402. case worldMoveType_walkNoSwim:
  403. eventAnimTest(TR_ANIAMTION_RUN);
  404. break;
  405. }
  406. }
  407. else if (!LARA)
  408. {
  409. m_camera.command(CAMERA_MOVE_LEFT);
  410. }
  411. break;
  412. case OpenRaiderKey_right:
  413. gWorld.moveEntity(LARA, 'r');
  414. if (LARA && LARA->moving)
  415. {
  416. switch (LARA->moveType)
  417. {
  418. case worldMoveType_swim:
  419. case worldMoveType_fly:
  420. case worldMoveType_noClipping:
  421. eventAnimTest(TR_ANIAMTION_SWIM);
  422. break;
  423. case worldMoveType_walk:
  424. case worldMoveType_walkNoSwim:
  425. eventAnimTest(TR_ANIAMTION_RUN);
  426. break;
  427. }
  428. }
  429. else if (!LARA)
  430. {
  431. m_camera.command(CAMERA_MOVE_RIGHT);
  432. }
  433. break;
  434. case OpenRaiderKey_panRight:
  435. m_camera.command(CAMERA_ROTATE_RIGHT);
  436. break;
  437. case OpenRaiderKey_panLeft:
  438. m_camera.command(CAMERA_ROTATE_LEFT);
  439. break;
  440. case OpenRaiderKey_tiltDown:
  441. m_camera.command(CAMERA_ROTATE_DOWN);
  442. break;
  443. case OpenRaiderKey_tiltUp:
  444. m_camera.command(CAMERA_ROTATE_UP);
  445. break;
  446. }
  447. }
  448. void OpenRaider::handleBoundKeyReleaseEvent(unsigned int key)
  449. {
  450. switch (key)
  451. {
  452. case '`': // Temp hack also until console is rolled back
  453. //i = 2;
  454. if (mConsoleMode)
  455. {
  456. //buffer[0] = '>';
  457. //buffer[1] = ' ';
  458. //buffer[2] = 0;
  459. mText->setActive(textConsole, true);
  460. }
  461. else
  462. {
  463. mText->setActive(textConsole, false);
  464. //buffer[0] = 0;
  465. }
  466. break;
  467. case OpenRaiderKey_forward:
  468. case OpenRaiderKey_backward:
  469. case OpenRaiderKey_right:
  470. case OpenRaiderKey_left:
  471. if (LARA)
  472. {
  473. LARA->moving = false;
  474. }
  475. }
  476. }
  477. void OpenRaider::handleConsoleKeyPressEvent(unsigned int key,unsigned int mod)
  478. {
  479. static char lastCmd[64] = "2 ";
  480. static unsigned int i = 0;
  481. char *buffer;
  482. unsigned int len;
  483. // Cheap console test
  484. len = mText->GetStringLen(textConsole);
  485. buffer = mText->GetBuffer(textConsole);
  486. //printf("- 0x%x\n", key);
  487. if (key == mConsoleKey)
  488. {
  489. i = 2;
  490. if (mConsoleMode)
  491. {
  492. buffer[0] = '>';
  493. buffer[1] = ' ';
  494. buffer[2] = 0;
  495. mText->setActive(textConsole, true);
  496. }
  497. else
  498. {
  499. mText->setActive(textConsole, false);
  500. buffer[0] = 0;
  501. }
  502. }
  503. else if (mConsoleMode && len > i+1)
  504. {
  505. switch (key)
  506. {
  507. case SYS_KEY_UP:
  508. i = lastCmd[0];
  509. lastCmd[0] = '>';
  510. mText->SetString(textConsole, "%s", lastCmd);
  511. break;
  512. case 0:
  513. break;
  514. case '\b':
  515. if (i > 2)
  516. {
  517. buffer[--i] = 0;
  518. }
  519. break;
  520. case '\r':
  521. case '\n':
  522. strncpy(lastCmd, buffer, 63);
  523. lastCmd[0] = (char)i;
  524. command("[OpenRaider.Console]");
  525. command(buffer);
  526. i = 2;
  527. buffer[0] = '>';
  528. buffer[1] = ' ';
  529. buffer[2] = 0;
  530. break;
  531. default:
  532. if (mod & (SYS_MOD_KEY_RSHIFT | SYS_MOD_KEY_LSHIFT) &&
  533. key > 96 && key < 122)
  534. {
  535. buffer[i++] = (char)(key - 32);
  536. }
  537. else
  538. {
  539. if (mod & (SYS_MOD_KEY_RSHIFT | SYS_MOD_KEY_LSHIFT))
  540. {
  541. if (key == '-')
  542. key = '_';
  543. }
  544. buffer[i++] = (char)key;
  545. }
  546. buffer[i] = 0;
  547. }
  548. }
  549. }
  550. void OpenRaider::menuMapListMove(char dir, bool show) {
  551. if (dir == 'f') {
  552. mMapList.next();
  553. if (!mMapList.forward())
  554. mMapList.start();
  555. } else if (dir == 'b') {
  556. mMapList.prev();
  557. if (!mMapList.backward())
  558. mMapList.finish();
  559. } else if (dir == 'n') {
  560. size_t slashPos = strcspn(mMapList.current(), "/");
  561. if (slashPos < strlen(mMapList.current())) {
  562. char *dirName = new char[slashPos + 1];
  563. dirName[slashPos] = '\0';
  564. strncpy(dirName, mMapList.current(), slashPos);
  565. do {
  566. menuMapListMove('f', false);
  567. } while (strstr(mMapList.current(), dirName) != NULL);
  568. delete dirName;
  569. } else {
  570. do {
  571. menuMapListMove('f', false);
  572. } while (strstr(mMapList.current(), "/") == NULL);
  573. }
  574. } else if (dir == 'p') {
  575. size_t slashPos = strcspn(mMapList.current(), "/");
  576. if (slashPos < strlen(mMapList.current())) {
  577. char *dirName = new char[slashPos + 1];
  578. dirName[slashPos] = '\0';
  579. strncpy(dirName, mMapList.current(), slashPos);
  580. do {
  581. menuMapListMove('b', false);
  582. } while (strstr(mMapList.current(), dirName) != NULL);
  583. // Yeah, cheap...
  584. strncpy(dirName, mMapList.current(), slashPos);
  585. do {
  586. menuMapListMove('b', false);
  587. } while (strstr(mMapList.current(), dirName) != NULL);
  588. menuMapListMove('f', false);
  589. delete dirName;
  590. } else {
  591. do {
  592. menuMapListMove('b', false);
  593. } while (strstr(mMapList.current(), "/") == NULL);
  594. }
  595. }
  596. if (show) {
  597. if (mMapList.current())
  598. mText->SetString(textMenu, "Load %s?", mMapList.current());
  599. else
  600. mText->SetString(textMenu, "See README for map install");
  601. }
  602. }
  603. void OpenRaider::handleKeyPressEvent(unsigned int key, unsigned int mod)
  604. {
  605. static bool menu = false;
  606. // Cheap menu test
  607. if (menu)
  608. {
  609. switch (key)
  610. {
  611. case SYS_KEY_ESC:
  612. menu = false;
  613. mText->SetString(textMenu, " ");
  614. mText->setActive(textMenu, false);
  615. break;
  616. case SYS_KEY_ENTER:
  617. loadLevel(mMapList.current());
  618. mText->SetString(textMenu, " ");
  619. mText->setActive(textMenu, false);
  620. menu = false;
  621. break;
  622. case SYS_KEY_DOWN:
  623. menuMapListMove('b', true);
  624. break;
  625. case SYS_KEY_UP:
  626. menuMapListMove('f', true);
  627. break;
  628. case SYS_KEY_LEFT:
  629. menuMapListMove('p', true);
  630. break;
  631. case SYS_KEY_RIGHT:
  632. menuMapListMove('n', true);
  633. break;
  634. }
  635. return;
  636. }
  637. switch (key)
  638. {
  639. case SYS_KEY_ESC:
  640. menu = true;
  641. mText->SetString(textMenu, "Select a map UP/DOWN");
  642. mText->setActive(textMenu, true);
  643. break;
  644. case SYS_KEY_ENTER:
  645. if (mod & SYS_MOD_KEY_LALT)
  646. {
  647. toggleFullscreen();
  648. }
  649. break;
  650. }
  651. ////////////////////////////////////////////////////////////
  652. switch (key)
  653. {
  654. case SYS_MOUSE_LEFT:
  655. mSound.play(m_testSFX);
  656. if (LARA)
  657. {
  658. eventAnimTest(15);
  659. }
  660. break;
  661. case '/':
  662. if (LARA)
  663. {
  664. entity_t *e = new entity_t;
  665. e->pos[0] = LARA->pos[0];
  666. e->pos[1] = LARA->pos[1] - 256.0f; // crawling H
  667. e->pos[2] = LARA->pos[2];
  668. e->type = 61;
  669. e->master = LARA->master;
  670. LARA->master = e;
  671. }
  672. break;
  673. case '[':
  674. if (LARA)
  675. {
  676. SkeletalModel *mdl = static_cast<SkeletalModel *>(LARA->tmpHook);
  677. if (mdl)
  678. {
  679. mdl->setIdleAnimation(mdl->getIdleAnimation() - 1);
  680. mdl->setAnimation(mdl->getIdleAnimation());
  681. print(false, "AFRAME %i\n", mdl->getIdleAnimation());
  682. }
  683. }
  684. break;
  685. case ']':
  686. if (LARA)
  687. {
  688. SkeletalModel *mdl = static_cast<SkeletalModel *>(LARA->tmpHook);
  689. if (mdl)
  690. {
  691. mdl->setIdleAnimation(mdl->getIdleAnimation() + 1);
  692. mdl->setAnimation(mdl->getIdleAnimation());
  693. print(false, "AFRAME %i\n", mdl->getIdleAnimation());
  694. }
  695. }
  696. break;
  697. case 'r':
  698. mSound.play(m_testSFX);
  699. break;
  700. }
  701. }
  702. void OpenRaider::print(bool dump_stdout, const char *format, ...)
  703. {
  704. static char buffer[128];
  705. va_list args;
  706. unsigned int l;
  707. va_start(args, format);
  708. vsnprintf(buffer, 128, format, args);
  709. l = strlen(buffer);
  710. if (!l || !buffer[0])
  711. {
  712. return;
  713. }
  714. // Strip message of an trailing carrage return
  715. if (buffer[l-1] == '\n')
  716. {
  717. buffer[l-1] = 0;
  718. }
  719. // Print to game 'console'
  720. if (mText)
  721. {
  722. mText->SetString(textOutput, "%s", buffer);
  723. }
  724. // Print to stdout
  725. if (dump_stdout)
  726. {
  727. fprintf(stdout, "> %s\n", buffer);
  728. }
  729. va_end(args);
  730. // Mongoose 2002.08.14, Currently, you must request
  731. // frame redraws in this mode
  732. if (m_flags & OpenRaider_Loading)
  733. {
  734. gameFrame();
  735. }
  736. }
  737. void OpenRaider::initGL()
  738. {
  739. // Mongoose 2002.08.13, Handled in start() actually
  740. }
  741. void OpenRaider::start()
  742. {
  743. vec3_t up;
  744. char *filename;
  745. printf("\n[Starting %s]\n\n", VERSION);
  746. filename = fullPath("~/.OpenRaider/OpenRaider.init", 0);
  747. if (loadResourceFile(filename) < 0)
  748. {
  749. printf("Could not find ~/.OpenRaider/OpenRaider.init\n");
  750. if (loadResourceFile("OpenRaider.init") < 0)
  751. {
  752. shutdown(-1);
  753. }
  754. printf("Loaded defaults...\n");
  755. }
  756. delete [] filename;
  757. m_camera.reset();
  758. m_camera.setSensitivityX(m_mouseX);
  759. m_camera.setSensitivityY(m_mouseY);
  760. m_camera.setSpeed(512);
  761. up[0] = 0.0;
  762. up[1] = -1.0;
  763. up[2] = 0.0;
  764. m_camera.setUp(up);
  765. if (mMapList.empty())
  766. {
  767. printf("No maps in map list, please edit your OpenRaider.init\n");
  768. shutdown(0);
  769. }
  770. // Mongoose 2002.08.13, System protected members abuse
  771. m_fovY = 40.0f;
  772. m_clipFar = 600000.0f;
  773. m_clipNear = 10.0f;
  774. // Mongoose 2002.08.13, This starts GL context
  775. printf("\n[Starting video subsystem...]\n");
  776. initVideo(m_width, m_height, false);
  777. // Mongoose 2002.01.02, Disable rendering to avoid GL call conflicts
  778. m_render.setMode(Render::modeDisabled);
  779. m_render.Init(m_width, m_height);
  780. m_render.initTextures(m_homeDir, &m_texOffset, &mLevelTextureOffset);
  781. m_render.RegisterCamera(&m_camera);
  782. mText = m_render.GetString();
  783. // Mongoose 2002.01.03, Good idea?
  784. m_render.setMode(Render::modeLoadScreen);
  785. // Mongoose 2002.01.02, Load external audio tracks and fx
  786. // General audio init
  787. initSound();
  788. // Old room movement
  789. gWorld.setFlag(World::fEnableHopping);
  790. // reenabled, what should be the new room movement? --xythobuz
  791. resetTicks();
  792. runGame();
  793. }
  794. void OpenRaider::initSound()
  795. {
  796. if (!(m_flags & OpenRaider_EnableSound) || mSound.init() < 0)
  797. {
  798. print(true, "Disabling sound...\n");
  799. m_flags &= ~OpenRaider_EnableSound;
  800. return;
  801. }
  802. #ifdef OBSOLETE
  803. char filename[128];
  804. int id;
  805. printf("Processing external sound files: ");
  806. // Mongoose 2001.12.31, Use music list from init script
  807. if (mMusicList.Empty())
  808. {
  809. print(true, "No music in map list, please edit your OpenRaider.init\n");
  810. }
  811. else
  812. {
  813. snprintf(filename, 126, "%s%s", m_audioDir, mMusicList[0]);
  814. filename[127] = 0;
  815. if (!mSound.addFile(filename, &id, mSound.SoundFlagsLoop))
  816. {
  817. mSound.play(id);
  818. printf("m");
  819. fflush(stdout);
  820. }
  821. }
  822. //snprintf(filename, 126, "%s%s", m_homeDir, "sample.wav");
  823. //filename[127] = 0;
  824. //mSound.addFile(filename, &m_testSFX, mSound.SoundFlagsNone);
  825. printf(".");
  826. fflush(stdout);
  827. printf("\n");
  828. #endif
  829. }
  830. void OpenRaider::processPakSounds()
  831. {
  832. unsigned char *riff;
  833. unsigned int riffSz;
  834. //tr2_sound_source_t *sound;
  835. //tr2_sound_details_t *detail;
  836. //float pos[3];
  837. unsigned int i;
  838. int id;
  839. /* detail
  840. short sample;
  841. short volume;
  842. short sound_range;
  843. short flags; // bits 8-15: priority?, 2-7: number of sound samples
  844. // in this group, bits 0-1: channel number
  845. */
  846. if (m_flags & OpenRaider_EnableSound)
  847. {
  848. printf("Processing pak sound files: ");
  849. }
  850. else
  851. {
  852. return;
  853. }
  854. for (i = 0; i < m_tombraider.getSoundSamplesCount(); ++i)
  855. {
  856. print(false, "Processing pak sounds: %i / %i",
  857. i, m_tombraider.getSoundSamplesCount());
  858. m_tombraider.getSoundSample(i, &riffSz, &riff);
  859. mSound.addWave(riff, riffSz, &id, mSound.SoundFlagsNone);
  860. if (((i + 1) == TR_SOUND_F_PISTOL) && (id > 0))
  861. {
  862. m_testSFX = id;
  863. }
  864. delete [] riff;
  865. // sound[i].sound_id; // internal sound index
  866. // sound[i].flags; // 0x40, 0x80, or 0xc0
  867. //pos[0] = sound[i].x;
  868. //pos[1] = sound[i].y;
  869. //pos[2] = sound[i].z;
  870. //mSound.SourceAt(id, pos);
  871. printf(".");
  872. fflush(stdout);
  873. }
  874. printf("\n");
  875. }
  876. void OpenRaider::loadLevel(char *mapname)
  877. {
  878. int i, j, len;
  879. char filename[256];
  880. // Mongoose 2002.03.23, Clear last loaded 'world'
  881. m_render.setMode(Render::modeDisabled);
  882. m_render.ClearWorld();
  883. gWorld.destroy();
  884. // Mongoose 2002.01.02, Now draw load screen, since external
  885. // GL textures are loaded and renderer is initialized
  886. m_render.setMode(Render::modeLoadScreen);
  887. gameFrame();
  888. /* 2003.07.05, Mongoose - No longer seeding, and looking for
  889. map to load -- load this map or fail and return */
  890. snprintf(filename, 254, "%s%s", m_pakDir, mapname);
  891. filename[255] = 0;
  892. len = strlen(filename);
  893. for (i = len, j = 0; i > 0; --i, ++j)
  894. {
  895. if (filename[i] == '/' || filename[i] == '\\')
  896. break;
  897. }
  898. j--;
  899. memset(m_mapName, 0, 32);
  900. for (i = 0; i < len - j && i < 30; ++i)
  901. {
  902. m_mapName[i] = filename[i + len - j];
  903. }
  904. m_tombraider.setDebug(m_flags & OpenRaider_DebugMap);
  905. m_flags |= OpenRaider_Loading;
  906. print(true, "Level %s loading", m_mapName);
  907. if (m_tombraider.Load(filename, percent_callback))
  908. {
  909. print(true, "ERROR: Failed to load level %s\n", m_mapName);
  910. return;
  911. }
  912. else
  913. {
  914. char altSfx[256];
  915. switch (m_tombraider.getEngine())
  916. {
  917. case TR_VERSION_2:
  918. case TR_VERSION_3:
  919. // Now loads eg. "tr3/MAIN.SFX" instead of "tr3/SHORE.TR2.sfx"
  920. filename[len - j] = '\0';
  921. snprintf(altSfx, 255, "%sMAIN.SFX", filename);
  922. print(true, "Loading alternate SFX for TR2 or TR3 pak at %sMAIN.SFX\n", filename);
  923. m_tombraider.loadSFX(altSfx);
  924. break;
  925. case TR_VERSION_1:
  926. case TR_VERSION_4:
  927. case TR_VERSION_5:
  928. case TR_VERSION_UNKNOWN:
  929. break;
  930. }
  931. }
  932. print(true, "Optimizing and translating pak data...");
  933. m_flags ^= OpenRaider_Loading;
  934. // Mongoose 2002.08.16, Used to cache TR4 textures at 10% of file load
  935. // in a callback - then with other engines process them here
  936. m_render.setMode(Render::modeDisabled);
  937. //sleep(1); // Why should we sleep here? -- xythobuz
  938. processTextures();
  939. m_render.setMode(Render::modeLoadScreen);
  940. print(true, "Level textures cached\n");
  941. // Cache/process rooms
  942. printf("Processing rooms: ");
  943. for (i = 0; i < m_tombraider.NumRooms(); ++i)
  944. {
  945. processRoom(i);
  946. print(false, "Processing rooms: %i/%i", i, m_tombraider.NumRooms());
  947. }
  948. printf("\n");
  949. // Cache/process meshes
  950. printf("Processing meshes: ");
  951. for (i = 0; i < m_tombraider.getMeshCount(); ++i)
  952. {
  953. m_render.setMode(Render::modeDisabled);
  954. processModel(i);
  955. m_render.setMode(Render::modeLoadScreen);
  956. print(false, "Processing meshes: %i/%i", i, m_tombraider.getMeshCount());
  957. }
  958. printf("\n");
  959. // Cache/process sprites
  960. processSprites();
  961. // Cache/process skeletal models
  962. processMoveables();
  963. // Cache/process sound fx
  964. processPakSounds();
  965. #ifdef DEBUG_MEMORY
  966. // Right before pak is cleared will be highest use or memory
  967. display_memory_usage();
  968. #endif
  969. // Mongoose 2002.01.02, Go ahead and free the TR pak
  970. m_tombraider.reset();
  971. print(true, "Level pak freed from memory, Starting game...");
  972. #ifdef DEBUG_MEMORY
  973. display_memory_usage();
  974. #endif
  975. /*! \fixme GL call to critical section,
  976. * needs mutex really -- Mongoose 2002.01.02
  977. */
  978. m_render.setMode(Render::modeDisabled);
  979. sleep(1);
  980. // Draw game, level is loaded
  981. m_render.setMode(Render::modeVertexLight);
  982. m_flags ^= OpenRaider_Loading;
  983. }
  984. void OpenRaider::gameFrame()
  985. {
  986. SkeletalModel *mdl = 0x0;
  987. unsigned int ticks;
  988. float time;
  989. // Remember: ticks in milliseconds, time in hundredths
  990. gNetTicks = ticks = getTicks();
  991. time = gNetTicks * 0.1f;
  992. switch (m_render.getMode())
  993. {
  994. case Render::modeDisabled:
  995. break;
  996. case Render::modeLoadScreen:
  997. if ((ticks % 10000) > 1)
  998. {
  999. m_render.drawLoadScreen();
  1000. swapBuffersGL();
  1001. }
  1002. break;
  1003. default:
  1004. if (LARA)
  1005. {
  1006. mdl = static_cast<SkeletalModel *>(LARA->tmpHook);
  1007. if (mdl)
  1008. {
  1009. float elapsed = time - mdl->lastTime;
  1010. if (elapsed > mdl->rate)
  1011. {
  1012. if (mdl->getAnimation() == 0 &&
  1013. (mdl->getFrame() == 2 || mdl->getFrame() == 10))
  1014. {
  1015. if (m_flags & OpenRaider_EnableSound)
  1016. {
  1017. mSound.play(TR_SOUND_FOOTSTEP0);
  1018. }
  1019. }
  1020. else if (mdl->getAnimation() == 15)
  1021. {
  1022. eventAnimTest(TR_ANIAMTION_RUN);
  1023. }
  1024. mdl->setFrame(mdl->getFrame()+1);
  1025. mdl->lastTime = elapsed / mdl->rate;
  1026. }
  1027. else
  1028. {
  1029. mdl->lastTime = time;
  1030. }
  1031. }
  1032. }
  1033. m_render.Display();
  1034. swapBuffersGL();
  1035. if (mdl && mdl->getAnimation() == 12)
  1036. {
  1037. switch (LARA->moveType)
  1038. {
  1039. case worldMoveType_swim:
  1040. case worldMoveType_fly:
  1041. case worldMoveType_noClipping:
  1042. eventAnimTest(TR_ANIAMTION_SWIM_IDLE);
  1043. break;
  1044. case worldMoveType_walk:
  1045. case worldMoveType_walkNoSwim:
  1046. eventAnimTest(TR_ANIAMTION_STAND);
  1047. break;
  1048. }
  1049. LARA->moving = false;
  1050. }
  1051. }
  1052. if (m_flags & OpenRaider_ShowFPS)
  1053. {
  1054. static unsigned int frames = 0;
  1055. static float lastTime = 0.0f;
  1056. ++frames;
  1057. // Only update every second, so it can't be affected
  1058. // by fast/slow cards it only counts frames instead
  1059. // of estimating
  1060. if (time - lastTime > 100.0f)
  1061. {
  1062. if (mText)
  1063. mText->SetString(1, "%dFPS", frames);
  1064. lastTime = time;
  1065. frames = 0;
  1066. }
  1067. }
  1068. }
  1069. void OpenRaider::processTextures()
  1070. {
  1071. unsigned char *image;
  1072. unsigned char *bumpmap;
  1073. int i;
  1074. printf("Processing TR textures: ");
  1075. //if ( m_tombraider.getNumBumpMaps())
  1076. // gBumpMapStart = m_tombraider.NumTextures();
  1077. for (i = 0; i < m_tombraider.NumTextures(); ++i)
  1078. {
  1079. print(false, "Processing textures: %i/%i", i, m_tombraider.NumTextures());
  1080. m_tombraider.Texture(i, &image, &bumpmap);
  1081. // Overwrite any previous level textures on load
  1082. m_render.loadTexture(image, 256, 256, mLevelTextureOffset + i);
  1083. gMapTex2Bump.Add(mLevelTextureOffset + i, -1);
  1084. if (bumpmap)
  1085. {
  1086. gMapTex2Bump.Add(mLevelTextureOffset + i, mLevelTextureOffset + i +
  1087. m_tombraider.NumTextures());
  1088. m_render.loadTexture(bumpmap, 256, 256, mLevelTextureOffset + i +
  1089. m_tombraider.NumTextures());
  1090. }
  1091. if (image)
  1092. delete [] image;
  1093. if (bumpmap)
  1094. delete [] bumpmap;
  1095. printf(".");
  1096. fflush(stdout);
  1097. }
  1098. gTextureOffset = mLevelTextureOffset + m_tombraider.NumTextures();
  1099. printf("\n");
  1100. }
  1101. ////////////////////////////////////////////////////////////
  1102. // Private Accessors
  1103. ////////////////////////////////////////////////////////////
  1104. ////////////////////////////////////////////////////////////
  1105. // Private Mutators
  1106. ////////////////////////////////////////////////////////////
  1107. void OpenRaider::soundEvent(int type, int id, vec3_t pos, vec3_t angles)
  1108. {
  1109. switch (type)
  1110. {
  1111. case 0: // Reset listener position
  1112. mSound.listenAt(pos, angles);
  1113. break;
  1114. default:
  1115. mSound.sourceAt(id, pos);
  1116. mSound.play(id);
  1117. }
  1118. }
  1119. void OpenRaider::processSprites()
  1120. {
  1121. int i, j, k, l, x, y, s_index, width, height;
  1122. float scale, width2, height2;
  1123. tr2_sprite_texture_t *sprite;
  1124. tr2_sprite_texture_t *sprite_textures;
  1125. tr2_sprite_sequence_t *sprite_sequence;
  1126. sprite_seq_t *r_mesh;
  1127. tr2_item_t *item;
  1128. item = m_tombraider.Item();
  1129. sprite_textures = m_tombraider.Sprite();
  1130. sprite_sequence = m_tombraider.SpriteSequence();
  1131. scale = 4.0;
  1132. printf("Processing sprites: ");
  1133. for (i = 0; i < m_tombraider.NumItems() - 1; ++i)
  1134. {
  1135. print(false, "Processing sprites in Items: %i/%i",
  1136. i, m_tombraider.NumItems());
  1137. // It's a mesh, skip it
  1138. if (m_tombraider.Engine() == TR_VERSION_1 && item[i].intensity1 == -1)
  1139. continue;
  1140. k = item[i].object_id;
  1141. // Search the SpriteSequence list
  1142. // (if we didn't already decide that it's a mesh)
  1143. for (j = 0; j < (int)m_tombraider.NumSpriteSequences(); ++j)
  1144. {
  1145. if (sprite_sequence[j].object_id == k)
  1146. {
  1147. k = item[i].object_id;
  1148. s_index = sprite_sequence[j].offset;
  1149. r_mesh = new sprite_seq_t;
  1150. gWorld.addSprite(r_mesh);
  1151. r_mesh->num_sprites = -sprite_sequence[j].negative_length;
  1152. r_mesh->sprite = new sprite_t[r_mesh->num_sprites];
  1153. for (l = 0; l < r_mesh->num_sprites; ++l)
  1154. {
  1155. sprite = &sprite_textures[s_index];
  1156. width = sprite->width >> 8;
  1157. height = sprite->height >> 8;
  1158. x = sprite->x;
  1159. y = sprite->y;
  1160. width2 = width * scale;
  1161. height2 = height * scale;
  1162. // For vising use
  1163. r_mesh->sprite[l].pos[0] = item[i].x;
  1164. r_mesh->sprite[l].pos[1] = item[i].y;
  1165. r_mesh->sprite[l].pos[2] = item[i].z;
  1166. r_mesh->sprite[l].texture = sprite->tile + m_texOffset;
  1167. r_mesh->sprite[l].radius = width2 / 2.0f;
  1168. r_mesh->sprite[l].vertex[0].pos[0] = -width2 / 2.0f;
  1169. r_mesh->sprite[l].vertex[1].pos[0] = -width2 / 2.0f;
  1170. r_mesh->sprite[l].vertex[2].pos[0] = width2 / 2.0f;
  1171. r_mesh->sprite[l].vertex[3].pos[0] = width2 / 2.0f;
  1172. r_mesh->sprite[l].vertex[0].pos[1] = 0;
  1173. r_mesh->sprite[l].vertex[1].pos[1] = -height2;
  1174. r_mesh->sprite[l].vertex[2].pos[1] = -height2;
  1175. r_mesh->sprite[l].vertex[3].pos[1] = 0;
  1176. r_mesh->sprite[l].vertex[0].pos[2] = 0;
  1177. r_mesh->sprite[l].vertex[1].pos[2] = 0;
  1178. r_mesh->sprite[l].vertex[2].pos[2] = 0;
  1179. r_mesh->sprite[l].vertex[3].pos[2] = 0;
  1180. r_mesh->sprite[l].texel[3].st[0] = (vec_t)(x+width)/TexelScale;
  1181. r_mesh->sprite[l].texel[3].st[1] = (vec_t)(y+height)/TexelScale;
  1182. r_mesh->sprite[l].texel[2].st[0] = (vec_t)(x+width)/TexelScale;
  1183. r_mesh->sprite[l].texel[2].st[1] = (vec_t)(y)/TexelScale;
  1184. r_mesh->sprite[l].texel[1].st[0] = (vec_t)(x) /TexelScale;
  1185. r_mesh->sprite[l].texel[1].st[1] = (vec_t)(y) /TexelScale;
  1186. r_mesh->sprite[l].texel[0].st[0] = (vec_t)(x) / TexelScale;
  1187. r_mesh->sprite[l].texel[0].st[1] = (vec_t)(y+height)/TexelScale;
  1188. printf(".");
  1189. fflush(stdout);
  1190. }
  1191. }
  1192. }
  1193. }
  1194. printf("\n");
  1195. }
  1196. void OpenRaider::processMoveables()
  1197. {
  1198. List <unsigned int> cache;
  1199. List <skeletal_model_t *> cache2;
  1200. tr2_mesh_t *mesh = NULL;
  1201. tr2_moveable_t *moveable = NULL;
  1202. tr2_meshtree_t *meshtree = NULL;
  1203. tr2_item_t *item = NULL;
  1204. tr2_animation_t *animation = NULL;
  1205. unsigned short *frame = NULL;
  1206. tr2_sprite_sequence_t *sprite_sequence = NULL;
  1207. tr2_object_texture_t *object_texture = NULL;
  1208. int i, j, object_id;
  1209. int ent = 0;
  1210. frame = m_tombraider.Frame();
  1211. moveable = m_tombraider.Moveable();
  1212. meshtree = m_tombraider.MeshTree();
  1213. mesh = m_tombraider.Mesh();
  1214. object_texture = m_tombraider.ObjectTextures();
  1215. item = m_tombraider.Item();
  1216. animation = m_tombraider.Animation();
  1217. sprite_sequence = m_tombraider.SpriteSequence();
  1218. printf("Processing skeletal models: ");
  1219. for (i = 0; i < m_tombraider.NumItems(); ++i)
  1220. {
  1221. object_id = item[i].object_id;
  1222. // It may not be a moveable, test for sprite
  1223. if (!(m_tombraider.Engine() == TR_VERSION_1 && item[i].intensity1 == -1))
  1224. {
  1225. for (j = 0; j < (int)m_tombraider.NumSpriteSequences(); ++j)
  1226. {
  1227. if (sprite_sequence[j].object_id == object_id)
  1228. break;
  1229. }
  1230. // It's not a moveable, skip sprite
  1231. if (j != (int)m_tombraider.NumSpriteSequences())
  1232. {
  1233. printf("s");
  1234. fflush(stdout);
  1235. continue;
  1236. }
  1237. }
  1238. for (j = 0; j < (int)m_tombraider.NumMoveables(); ++j)
  1239. {
  1240. if ((int)moveable[j].object_id == object_id)
  1241. break;
  1242. }
  1243. // It's not a moveable or even a sprite?, skip unknown
  1244. if (j == (int)m_tombraider.NumMoveables())
  1245. {
  1246. printf("?"); // what the wolf?
  1247. fflush(stdout);
  1248. continue;
  1249. }
  1250. processMoveable(j, i, &ent, cache2, cache, object_id);
  1251. }
  1252. // Get models that aren't items
  1253. for (i = 0; i < m_tombraider.NumMoveables(); ++i)
  1254. {
  1255. print(false, "Processing skeletal models: %i/%i",
  1256. i, m_tombraider.NumMoveables());
  1257. switch ((int)moveable[i].object_id)
  1258. {
  1259. case 30:
  1260. case 2: // Which tr needs this as model agian?
  1261. processMoveable(i, i, &ent, cache2, cache,
  1262. (int)moveable[i].object_id);
  1263. break;
  1264. default:
  1265. switch (m_tombraider.Engine())
  1266. {
  1267. case TR_VERSION_1:
  1268. switch ((int)moveable[i].object_id)
  1269. {
  1270. case TombRaider1::LaraMutant:
  1271. processMoveable(i, i, &ent, cache2, cache,
  1272. (int)moveable[i].object_id);
  1273. break;
  1274. }
  1275. break;
  1276. case TR_VERSION_4:
  1277. switch ((int)moveable[i].object_id)
  1278. {
  1279. case TR4_PISTOLS_ANIM:
  1280. case TR4_UZI_ANIM:
  1281. case TR4_SHOTGUN_ANIM:
  1282. case TR4_CROSSBOW_ANIM:
  1283. case TR4_GRENADE_GUN_ANIM:
  1284. case TR4_SIXSHOOTER_ANIM:
  1285. processMoveable(i, i, &ent, cache2, cache,
  1286. (int)moveable[i].object_id);
  1287. break;
  1288. }
  1289. break;
  1290. case TR_VERSION_2:
  1291. case TR_VERSION_3:
  1292. case TR_VERSION_5:
  1293. case TR_VERSION_UNKNOWN:
  1294. break;
  1295. }
  1296. }
  1297. }
  1298. printf("\n");
  1299. }
  1300. void OpenRaider::processMoveable(int index, int i, int *ent,
  1301. List <skeletal_model_t *> &cache2,
  1302. List <unsigned int> &cache, int object_id)
  1303. {
  1304. skeletal_model_t *r_model = NULL;
  1305. skeletal_model_t *c_model = NULL;
  1306. animation_frame_t *animation_frame = NULL;
  1307. tr2_mesh_t *mesh = NULL;
  1308. tr2_moveable_t *moveable = NULL;
  1309. tr2_meshtree_t *meshtree = NULL;
  1310. tr2_item_t *item = NULL;
  1311. tr2_animation_t *animation = NULL;
  1312. tr2_meshtree_t *mesh_tree = NULL;
  1313. bone_frame_t *bone = NULL;
  1314. bone_tag_t *tag = NULL;
  1315. entity_t *thing = NULL;
  1316. SkeletalModel *sModel = 0x0;
  1317. unsigned short *frame;
  1318. int j, k, a, frame_step;
  1319. unsigned int l, frame_offset, frame_count, f;
  1320. float pos[3];
  1321. float yaw;
  1322. bool lara = false;
  1323. int skyMesh;
  1324. skyMesh = m_tombraider.getSkyModelId();
  1325. frame = m_tombraider.Frame();
  1326. moveable = m_tombraider.Moveable();
  1327. meshtree = m_tombraider.MeshTree();
  1328. mesh = m_tombraider.Mesh();
  1329. item = m_tombraider.Item();
  1330. animation = m_tombraider.Animation();
  1331. pos[0] = item[i].x;
  1332. pos[1] = item[i].y;
  1333. pos[2] = item[i].z;
  1334. yaw = ((item[i].angle >> 14) & 0x03);
  1335. yaw *= 90;
  1336. thing = new entity_t;
  1337. thing->id = (*ent)++;
  1338. thing->type = 0x00;
  1339. thing->pos[0] = item[i].x;
  1340. thing->pos[1] = item[i].y;
  1341. thing->pos[2] = item[i].z;
  1342. thing->angles[1] = yaw;
  1343. thing->objectId = moveable[index].object_id;
  1344. thing->moving = false;
  1345. thing->animate = false;
  1346. sModel = new SkeletalModel();
  1347. m_render.addSkeletalModel(sModel);
  1348. thing->tmpHook = sModel; // temp hack to keep a running version during refactoring
  1349. if (m_tombraider.Engine() == TR_VERSION_1)
  1350. {
  1351. switch (thing->objectId)
  1352. {
  1353. case TombRaider1::Wolf:
  1354. thing->state = TombRaider1::WolfState_Lying;
  1355. //thing->animate = true;
  1356. sModel->setAnimation(3);
  1357. sModel->setFrame(0);
  1358. break;
  1359. }
  1360. }
  1361. //! \fixme Check here and see if we already have one for object_id later
  1362. // if (gWorld.isCachedSkeletalModel(moveable[index].object_id))
  1363. // {
  1364. // thing->modelId = m_render.add(sModel);
  1365. // return;
  1366. // }
  1367. r_model = new skeletal_model_t;
  1368. r_model->id = moveable[index].object_id;
  1369. // Gather more info if this is lara
  1370. if (moveable[index].object_id == 0)
  1371. {
  1372. gLaraModel = r_model; // hack to avoid broken system until new event sys
  1373. lara = true;
  1374. m_camera.translate(pos[0], pos[1] - 470, pos[2]);
  1375. thing->type = 0x02;
  1376. LARA = thing; // Mongoose 2002.03.22, Cheap hack for now
  1377. LARA->master = 0x0;
  1378. switch (m_tombraider.Engine())
  1379. {
  1380. case TR_VERSION_3:
  1381. LARA->modelId = i;
  1382. sModel->setAnimation(TR_ANIAMTION_RUN);
  1383. sModel->setIdleAnimation(TR_ANIAMTION_STAND);
  1384. r_model->tr4Overlay = false;
  1385. break;
  1386. case TR_VERSION_4:
  1387. LARA->modelId = i;
  1388. sModel->setAnimation(TR_ANIAMTION_RUN);
  1389. sModel->setIdleAnimation(TR_ANIAMTION_STAND);
  1390. // Only TR4 lara has 2 layer bone tags/meshes per bone frame
  1391. r_model->tr4Overlay = true;
  1392. break;
  1393. case TR_VERSION_1:
  1394. case TR_VERSION_2:
  1395. case TR_VERSION_5:
  1396. case TR_VERSION_UNKNOWN:
  1397. LARA->modelId = index;
  1398. sModel->setAnimation(TR_ANIAMTION_RUN);
  1399. sModel->setIdleAnimation(TR_ANIAMTION_STAND);
  1400. r_model->tr4Overlay = false;
  1401. break;
  1402. }
  1403. r_model->ponytailId = 0;
  1404. }
  1405. else
  1406. {
  1407. lara = false;
  1408. r_model->ponytailId = -1;
  1409. }
  1410. // Animation
  1411. a = moveable[index].animation;
  1412. frame_offset = animation[a].frame_offset / 2;
  1413. frame_step = animation[a].frame_size;
  1414. int frame_cycle = 0;
  1415. if (a >= (int)m_tombraider.NumAnimations())
  1416. {
  1417. a = m_tombraider.NumFrames() - frame_offset;
  1418. }
  1419. else
  1420. {
  1421. a = (animation[a].frame_offset / 2) - frame_offset;
  1422. }
  1423. if (frame_step != 0) // prevent divide-by-zero errors
  1424. a /= frame_step;
  1425. if (a != 0) // prevent divide-by-zero errors
  1426. frame_offset += frame_step * (frame_cycle % a);
  1427. if (a < 0)
  1428. {
  1429. //continue;
  1430. return;
  1431. }
  1432. //! \fixme Might be better UID for each model, but this seems to work well
  1433. j = object_id;
  1434. // We only want one copy of the skeletal model in memory
  1435. if (cache.Empty() || cache.SearchKey(j) == UINT_MAX)
  1436. {
  1437. sModel->model = r_model;
  1438. gWorld.addEntity(thing);
  1439. k = gWorld.addModel(r_model);
  1440. cache.Add(j);
  1441. cache2.Add(r_model);
  1442. switch (m_tombraider.Engine())
  1443. {
  1444. case TR_VERSION_4:
  1445. if (LARA && moveable[index].object_id == 30)
  1446. {
  1447. r_model->ponytailId = k;
  1448. r_model->ponytailMeshId = moveable[index].starting_mesh;
  1449. r_model->ponytailNumMeshes = ((moveable[index].num_meshes > 0) ?
  1450. moveable[index].num_meshes : 0);
  1451. r_model->ponytailAngle = -90.0f;
  1452. r_model->ponytail[0] = -3;
  1453. r_model->ponytail[1] = -22;
  1454. r_model->ponytail[2] = -20;
  1455. r_model->ponyOff = 40;
  1456. r_model->ponyOff2 = 32;
  1457. r_model->pigtails = false;
  1458. // Try to guess pigtails by looking for certian num verts in head
  1459. if (mesh[moveable[0].starting_mesh].num_vertices > 80)
  1460. {
  1461. r_model->pigtails = true;
  1462. r_model->ponyOff -= 20;
  1463. r_model->ponytail[1] -= 32;
  1464. }
  1465. m_render.setFlags(Render::fRenderPonytail);
  1466. print(true, "Found known ponytail\n");
  1467. }
  1468. break; // ?
  1469. case TR_VERSION_1:
  1470. case TR_VERSION_2:
  1471. case TR_VERSION_3:
  1472. case TR_VERSION_5:
  1473. case TR_VERSION_UNKNOWN:
  1474. if (LARA && moveable[index].object_id == 2)
  1475. {
  1476. r_model->ponytailId = k;
  1477. r_model->ponytailMeshId = moveable[index].starting_mesh;
  1478. r_model->ponytailNumMeshes = ((moveable[index].num_meshes > 0) ?
  1479. moveable[index].num_meshes : 0);
  1480. r_model->ponytailAngle = -90.0f;
  1481. r_model->ponytail[0] = 0;
  1482. r_model->ponytail[1] = -20;
  1483. r_model->ponytail[2] = -20;
  1484. r_model->ponyOff = 40;
  1485. r_model->ponyOff2 = 0;
  1486. m_render.setFlags(Render::fRenderPonytail);
  1487. print(true, "Found ponytail?\n");
  1488. }
  1489. break;
  1490. }
  1491. }
  1492. else
  1493. {
  1494. delete r_model;
  1495. c_model = cache2[cache.SearchKey(j)];
  1496. sModel->model = c_model;
  1497. gWorld.addEntity(thing);
  1498. gWorld.addModel(c_model);
  1499. printf("c"); // it's already cached
  1500. fflush(stdout);
  1501. //continue;
  1502. return;
  1503. }
  1504. int aloop = m_tombraider.getNumAnimsForMoveable(index);
  1505. #ifdef DEBUG
  1506. if (m_flags & OpenRaider_DebugModel)
  1507. {
  1508. printf("\nanimation = %i, num_animations = %i\n",
  1509. moveable[index].animation, aloop);
  1510. printf("\nitem[%i].flags = %i\nentity[%i]\n",
  1511. i, item[i].flags, thing->id);
  1512. }
  1513. #endif
  1514. //a = moveable[index].animation;
  1515. //frame_offset = animation[a].frame_offset / 2;
  1516. //frame_step = animation[a].frame_size;
  1517. for (; a < aloop; ++a,
  1518. frame_offset = animation[a].frame_offset / 2,
  1519. frame_step = animation[a].frame_size)
  1520. {
  1521. animation_frame = new animation_frame_t;
  1522. r_model->animation.pushBack(animation_frame);
  1523. frame_count = (animation[a].frame_end - animation[a].frame_start) + 1;
  1524. animation_frame->rate = animation[a].frame_rate;
  1525. #ifdef DEBUG
  1526. if (m_flags & OpenRaider_DebugModel)
  1527. {
  1528. printf("animation[%i] state and unknowns = %i, %i, %i, %i, %i\n",
  1529. a, animation[a].state_id, animation[a].unknown1,
  1530. animation[a].unknown2, animation[a].unknown3,
  1531. animation[a].unknown4);
  1532. printf("animation[%i].frame_rate = %i\n",
  1533. a, animation[a].frame_rate);
  1534. printf("animation[%i].next_animation = %i\n",
  1535. a, animation[a].next_animation);
  1536. printf("animation[%i].frame_offset = %u\n",
  1537. a, animation[a].frame_offset);
  1538. printf("animation[%i].anim_command = %i\n",
  1539. a, animation[a].anim_command);
  1540. printf("animation[%i].num_anim_commands = %i\n",
  1541. a, animation[a].num_anim_commands);
  1542. printf("animation[%i].state_change_offset = %i\n",
  1543. a, animation[a].state_change_offset);
  1544. printf(" frame_offset = %u\n",
  1545. frame_offset);
  1546. }
  1547. #endif
  1548. // Get all the frames for aniamtion
  1549. for (f = 0; f < frame_count; ++f, frame_offset += frame_step)
  1550. {
  1551. // HACK: Lara's ObjectID is 315, but her meshes start at 0, so make a
  1552. // quick substitution (so she doesn't appear as a bunch of thighs)
  1553. if (index == 0 && m_tombraider.Engine() == TR_VERSION_3)
  1554. {
  1555. for (j = 0; j < (int)m_tombraider.NumMoveables() && !index; ++j)
  1556. {
  1557. if (moveable[j].object_id == 315)
  1558. index = j;
  1559. }
  1560. }
  1561. // Fix Lara in TR4
  1562. if (index == 0 && m_tombraider.Engine() == TR_VERSION_4)
  1563. {
  1564. for (j = 0; j < (int)m_tombraider.NumMoveables() && !index; ++j)
  1565. {
  1566. // Body is ItemID 8, joints are ItemID 9
  1567. // (TR4 demo: body is ItemID 10, joints are ItemID 11)
  1568. if (moveable[j].object_id == 8)
  1569. index = j;
  1570. }
  1571. }
  1572. else if (moveable[index].object_id == 8 &&
  1573. m_tombraider.Engine() == TR_VERSION_4)
  1574. {
  1575. // KLUDGE to do "skinning"
  1576. index = 0;
  1577. for (j = 0; j < (int)m_tombraider.NumMoveables() && !index; ++j)
  1578. {
  1579. // Body is ItemID 8, joints are ItemID 9
  1580. // (TR4 demo: body is ItemID 10, joints are ItemID 11)
  1581. if (moveable[j].object_id == 9)
  1582. index = j;
  1583. }
  1584. }
  1585. #ifdef DEBUG
  1586. if (m_flags & OpenRaider_DebugModel)
  1587. {
  1588. printf("animation[%i].boneframe[%u] = offset %u, step %i\n",
  1589. a, f, frame_offset, frame_step);
  1590. }
  1591. #endif
  1592. // Mongoose 2002.08.15, Was
  1593. // if (frame_offset + 8 > _tombraider.NumFrames())
  1594. if (frame_offset > m_tombraider.NumFrames())
  1595. {
  1596. print(true, "WARNING: Bad animation frame %i > %i\n",
  1597. frame_offset, m_tombraider.NumFrames());
  1598. // Mongoose 2002.08.15, Attempt to skip more likely bad animation data
  1599. print(true, "WARNING: Handling bad animation data...");
  1600. return; //continue;
  1601. }
  1602. // Generate bone frames and tags per frame ////////////
  1603. bone = new bone_frame_t;
  1604. animation_frame->frame.pushBack(bone);
  1605. // Init translate for bone frame
  1606. bone->pos[0] = (short)frame[frame_offset + 6];
  1607. bone->pos[1] = (short)frame[frame_offset + 7];
  1608. bone->pos[2] = (short)frame[frame_offset + 8];
  1609. bone->yaw = yaw;
  1610. //printf("%f %f %f\n", bone->pos[0], bone->pos[1], bone->pos[2]);
  1611. l = 9; // First angle offset in this Frame
  1612. // Run through the tag and calculate the rotation and offset
  1613. for (j = 0; j < (int)moveable[index].num_meshes; ++j)
  1614. {
  1615. tag = new bone_tag_t;
  1616. bone->tag.pushBack(tag);
  1617. tag->off[0] = 0.0;
  1618. tag->off[1] = 0.0;
  1619. tag->off[2] = 0.0;
  1620. tag->flag = 0x00;
  1621. tag->rot[0] = 0.0;
  1622. tag->rot[1] = 0.0;
  1623. tag->rot[2] = 0.0;
  1624. tag->mesh = moveable[index].starting_mesh + j;
  1625. // Setup offsets to produce skeletion
  1626. if (j == 0)
  1627. {
  1628. // Since we use bone's offset, these aren't used
  1629. tag->off[0] = 0.0;
  1630. tag->off[1] = 0.0;
  1631. tag->off[2] = 0.0;
  1632. // Always push tag[0], this isn't really used either
  1633. tag->flag = 0x02;
  1634. }
  1635. else // Nonprimary tag - position relative to first tag
  1636. {
  1637. int *tree;
  1638. // Hack: moveable[index].mesh_tree is a byte offset
  1639. // into mesh_tree[], so we have to convert to index
  1640. tree = (int *)(void *)meshtree;
  1641. mesh_tree = (tr2_meshtree_t *)&tree[moveable[index].mesh_tree
  1642. + ((j - 1) * 4)];
  1643. tag->off[0] = mesh_tree->x;
  1644. tag->off[1] = mesh_tree->y;
  1645. tag->off[2] = mesh_tree->z;
  1646. tag->flag = (char)mesh_tree->flags;
  1647. }
  1648. // Setup tag rotations
  1649. m_tombraider.computeRotationAngles(&frame, &frame_offset, &l,
  1650. tag->rot, tag->rot+1, tag->rot+2);
  1651. }
  1652. }
  1653. }
  1654. if (i == skyMesh)
  1655. {
  1656. m_render.setSkyMesh(i, //moveable[i].starting_mesh,
  1657. (m_tombraider.Engine() == TR_VERSION_2));
  1658. }
  1659. printf(".");
  1660. fflush(stdout);
  1661. }
  1662. int compareFaceTextureId(const void *voidA, const void *voidB)
  1663. {
  1664. texture_tri_t *a = (texture_tri_t *)voidA, *b = (texture_tri_t *)voidB;
  1665. if (!a || !b)
  1666. return -1; // error really
  1667. // less than
  1668. if (a->texture < b->texture)
  1669. return -1;
  1670. // greater than ( no need for equal )
  1671. return 1;
  1672. }
  1673. void setupTextureColor(texture_tri_t *r_tri, Render *render, float *colorf)
  1674. {
  1675. unsigned char color[4];
  1676. unsigned int colorI;
  1677. color[0] = (unsigned char)(colorf[0]*255.0f);
  1678. color[1] = (unsigned char)(colorf[1]*255.0f);
  1679. color[2] = (unsigned char)(colorf[2]*255.0f);
  1680. color[3] = (unsigned char)(colorf[3]*255.0f);
  1681. ((unsigned char *)(&colorI))[3] = color[0];
  1682. ((unsigned char *)(&colorI))[2] = color[1];
  1683. ((unsigned char *)(&colorI))[1] = color[2];
  1684. ((unsigned char *)(&colorI))[0] = color[3];
  1685. if (!gColorTextureHACK.find(colorI))
  1686. {
  1687. gColorTextureHACK.pushBack(colorI);
  1688. r_tri->texture = gTextureOffset + gColorTextureHACK.size();
  1689. render->loadTexture(Texture::generateColorTexture(color, 32, 32),
  1690. 32, 32,
  1691. r_tri->texture);
  1692. #ifdef DEBUG_COLOR_TEXTURE_GEN
  1693. printf("Color 0x%02x%02x%02x%02x | 0x%08xto texture[%u]?\n",
  1694. color[0], color[1], color[2], color[3], colorI,
  1695. gColorTextureHACK.size());
  1696. #endif
  1697. }
  1698. else
  1699. {
  1700. //printf("Color already loaded %i -> 0x%08x\n",
  1701. // gColorTextureHACK.getCurrentIndex(),
  1702. // gColorTextureHACK.current());
  1703. r_tri->texture = gTextureOffset + gColorTextureHACK.getCurrentIndex();
  1704. }
  1705. //r_tri->texture = white; // White texture
  1706. }
  1707. void OpenRaider::processModel(int index)
  1708. {
  1709. int i, j, count, texture;
  1710. int vertexIndices[6];
  1711. float st[12];
  1712. float color[4];
  1713. unsigned short transparency;
  1714. texture_tri_t *r_tri;
  1715. // Assert common sense
  1716. if (index < 0 || !m_tombraider.isMeshValid(index))
  1717. {
  1718. //! \fixme allow sparse lists with matching ids instead?
  1719. gWorld.addMesh(NULL); // Filler, to make meshes array ids align
  1720. printf("x");
  1721. fflush(stdout);
  1722. return;
  1723. }
  1724. #ifndef EXPERIMENTAL
  1725. // WHITE texture id
  1726. int white = 0;
  1727. #endif
  1728. model_mesh_t *mesh = new model_mesh_t;
  1729. // Mongoose 2002.08.30, Testing support for 'shootable' models ( traceable )
  1730. m_tombraider.getMeshCollisionInfo(index, mesh->center, &mesh->radius);
  1731. //! \fixme Arrays don't work either =)
  1732. // Mesh geometery, colors, etc
  1733. m_tombraider.getMeshVertexArrays(index,
  1734. &mesh->vertexCount, &mesh->vertices,
  1735. &mesh->normalCount, &mesh->normals,
  1736. &mesh->colorCount, &mesh->colors);
  1737. // Textured Triangles
  1738. count = m_tombraider.getMeshTexturedTriangleCount(index);
  1739. mesh->texturedTriangles.reserve(count); // little faster
  1740. for (i = 0; i < count; ++i)
  1741. {
  1742. r_tri = new texture_tri_t;
  1743. m_tombraider.getMeshTexturedTriangle(index, i,
  1744. r_tri->index,
  1745. r_tri->st,
  1746. &r_tri->texture,
  1747. &r_tri->transparency);
  1748. r_tri->texture += m_texOffset;
  1749. // Add to face vector
  1750. mesh->texturedTriangles.pushBack(r_tri);
  1751. }
  1752. // Coloured Triangles
  1753. count = m_tombraider.getMeshColoredTriangleCount(index);
  1754. mesh->coloredTriangles.reserve(count); // little faster
  1755. for (i = 0; i < count; i++)
  1756. {
  1757. r_tri = new texture_tri_t;
  1758. m_tombraider.getMeshColoredTriangle(index, i,
  1759. r_tri->index,
  1760. color);
  1761. r_tri->st[0] = color[0];
  1762. r_tri->st[1] = color[1];
  1763. r_tri->st[2] = color[2];
  1764. r_tri->st[3] = color[3];
  1765. r_tri->st[4] = 1.0;
  1766. r_tri->st[5] = 1.0;
  1767. #ifdef EXPERIMENTAL
  1768. setupTextureColor(r_tri, &m_render, color);
  1769. #else
  1770. r_tri->texture = white; // White texture
  1771. #endif
  1772. r_tri->transparency = 0;
  1773. // Add to face vector
  1774. mesh->coloredTriangles.pushBack(r_tri);
  1775. }
  1776. // Textured Rectangles
  1777. count = m_tombraider.getMeshTexturedRectangleCount(index);
  1778. mesh->texturedRectangles.reserve(count*2); // little faster
  1779. for (i = 0; i < count; ++i)
  1780. {
  1781. m_tombraider.getMeshTexturedRectangle(index, i,
  1782. vertexIndices,
  1783. st,
  1784. &texture,
  1785. &transparency);
  1786. r_tri = new texture_tri_t;
  1787. for (j = 0; j < 3; ++j)
  1788. r_tri->index[j] = vertexIndices[j];
  1789. for (j = 0; j < 6; ++j)
  1790. r_tri->st[j] = st[j];
  1791. r_tri->texture = texture + m_texOffset;
  1792. r_tri->transparency = transparency;
  1793. // Add to face vector
  1794. mesh->texturedRectangles.pushBack(r_tri);
  1795. r_tri = new texture_tri_t;
  1796. for (j = 3; j < 6; ++j)
  1797. r_tri->index[j-3] = vertexIndices[j];
  1798. for (j = 6; j < 12; ++j)
  1799. r_tri->st[j-6] = st[j];
  1800. r_tri->texture = texture + m_texOffset;
  1801. r_tri->transparency = transparency;
  1802. // Add to face vector
  1803. mesh->texturedRectangles.pushBack(r_tri);
  1804. }
  1805. // Coloured Rectangles
  1806. count = m_tombraider.getMeshColoredRectangleCount(index);
  1807. mesh->coloredRectangles.reserve(count*2); // little faster
  1808. for (i = 0; i < count; ++i)
  1809. {
  1810. m_tombraider.getMeshColoredRectangle(index, i,
  1811. vertexIndices,
  1812. color);
  1813. r_tri = new texture_tri_t;
  1814. for (j = 0; j < 3; ++j)
  1815. r_tri->index[j] = vertexIndices[j];
  1816. //for (j = 0; j < 6; ++j)
  1817. // r_tri->st[j] = st[j];
  1818. r_tri->st[0] = color[0];
  1819. r_tri->st[1] = color[1];
  1820. r_tri->st[2] = color[2];
  1821. r_tri->st[3] = color[3];
  1822. r_tri->st[4] = 1.0;
  1823. r_tri->st[5] = 1.0;
  1824. #ifdef EXPERIMENTAL
  1825. //for (j = 6; j < 12; ++j)
  1826. // r_tri->st[j-6] = st[j];
  1827. setupTextureColor(r_tri, &m_render, color);
  1828. #else
  1829. r_tri->texture = white; // White texture
  1830. #endif
  1831. r_tri->transparency = 0;
  1832. // Add to face vector
  1833. mesh->coloredRectangles.pushBack(r_tri);
  1834. r_tri = new texture_tri_t;
  1835. for (j = 3; j < 6; ++j)
  1836. r_tri->index[j-3] = vertexIndices[j];
  1837. //for (j = 6; j < 12; ++j)
  1838. // r_tri->st[j-6] = st[j];
  1839. r_tri->st[0] = color[0];
  1840. r_tri->st[1] = color[1];
  1841. r_tri->st[2] = color[2];
  1842. r_tri->st[3] = color[3];
  1843. r_tri->st[4] = 1.0;
  1844. r_tri->st[5] = 1.0;
  1845. #ifdef EXPERIMENTAL
  1846. setupTextureColor(r_tri, &m_render, color);
  1847. #else
  1848. r_tri->texture = white; // White texture
  1849. #endif
  1850. r_tri->transparency = 0;
  1851. // Add to face vector
  1852. mesh->coloredRectangles.pushBack(r_tri);
  1853. }
  1854. // Sort faces by texture
  1855. mesh->texturedTriangles.qSort(compareFaceTextureId);
  1856. mesh->coloredTriangles.qSort(compareFaceTextureId);
  1857. mesh->texturedRectangles.qSort(compareFaceTextureId);
  1858. mesh->coloredRectangles.qSort(compareFaceTextureId);
  1859. gWorld.addMesh(mesh);
  1860. printf(".");
  1861. fflush(stdout);
  1862. }
  1863. #define MATRIX_TRANSFORMS
  1864. void OpenRaider::processRoom(int index)
  1865. {
  1866. unsigned int i, j, count;
  1867. room_mesh_t *r_mesh = NULL;
  1868. RenderRoom *rRoom = NULL;
  1869. #ifdef MATRIX_TRANSFORMS
  1870. //matrix_t transform;
  1871. Matrix transform;
  1872. #endif
  1873. if (!m_tombraider.isRoomValid(index))
  1874. {
  1875. openraider_error("OpenRaider::RoomSetup", "Invalid room index",
  1876. __FILE__, __LINE__);
  1877. print(false, "WARNING: Handling invalid vertex array in room");
  1878. gWorld.addRoom(0x0);
  1879. m_render.addRoom(0x0);
  1880. printf("x");
  1881. fflush(stdout);
  1882. return;
  1883. }
  1884. rRoom = new RenderRoom();
  1885. r_mesh = new room_mesh_t;
  1886. r_mesh->id = index;
  1887. m_tombraider.getRoomInfo(index, &r_mesh->flags, r_mesh->pos,
  1888. r_mesh->bbox_min, r_mesh->bbox_max);
  1889. // Adjust positioning for OR world coord translation
  1890. r_mesh->bbox_min[0] += r_mesh->pos[0];
  1891. r_mesh->bbox_max[0] += r_mesh->pos[0];
  1892. r_mesh->bbox_min[2] += r_mesh->pos[2];
  1893. r_mesh->bbox_max[2] += r_mesh->pos[2];
  1894. // Mongoose 2002.04.03, Setup 3d transform
  1895. #ifdef MATRIX_TRANSFORMS
  1896. //mtkMatrixIdentity(transform);
  1897. //mtkMatrixTranslate(transform,
  1898. // r_mesh->pos[0], r_mesh->pos[1], r_mesh->pos[2]);
  1899. transform.setIdentity();
  1900. transform.translate(r_mesh->pos);
  1901. #else
  1902. #endif
  1903. // Setup portals
  1904. float portalVertices[12];
  1905. count = m_tombraider.getRoomPortalCount(index);
  1906. //! \fixme OR wrongly uses a cached adj room list for rendering vis
  1907. r_mesh->adjacentRooms.reserve(count + 1);
  1908. r_mesh->adjacentRooms.setError(-1);
  1909. // Current room is always first
  1910. r_mesh->adjacentRooms.pushBack(index);
  1911. for (i = 0; i < count; ++i)
  1912. {
  1913. portal_t *portal = new portal_t;
  1914. m_tombraider.getRoomPortal(index, i,
  1915. &portal->adjoining_room, portal->normal,
  1916. portalVertices);
  1917. for (j = 0; j < 4; ++j)
  1918. {
  1919. portal->vertices[j][0] = portalVertices[j*3];
  1920. portal->vertices[j][1] = portalVertices[j*3+1];
  1921. portal->vertices[j][2] = portalVertices[j*3+2];
  1922. // Relative coors in vis portals
  1923. #ifdef MATRIX_TRANSFORMS
  1924. //mtkMatrixTransform(transform, portal->vertices[j]);
  1925. transform.multiply3v(portal->vertices[j], portal->vertices[j]);
  1926. #else
  1927. portal->vertices[j][0] += r_mesh->pos[0];
  1928. portal->vertices[j][1] += r_mesh->pos[1];
  1929. portal->vertices[j][2] += r_mesh->pos[2];
  1930. #endif
  1931. }
  1932. r_mesh->adjacentRooms.pushBack(portal->adjoining_room);
  1933. r_mesh->portals.pushBack(portal);
  1934. }
  1935. // Physics/gameplay use /////////////////////////////
  1936. //! \fixme Use more of sector structure, boxes, and floordata
  1937. // List of sectors in this room
  1938. unsigned int sectorFlags;
  1939. int floorDataIndex, boxIndex, roomBelow, roomAbove;
  1940. count = m_tombraider.getRoomSectorCount(index, &r_mesh->numZSectors,
  1941. &r_mesh->numXSectors);
  1942. r_mesh->sectors.reserve(count);
  1943. r_mesh->sectors.setError(0x0);
  1944. for (i = 0; i < count; ++i)
  1945. {
  1946. sector_t *sector = new sector_t;
  1947. m_tombraider.getRoomSector(index, i, &sectorFlags,
  1948. &sector->ceiling, &sector->floor,
  1949. &floorDataIndex, &boxIndex, &roomBelow,
  1950. &roomAbove);
  1951. if (sectorFlags & tombraiderSector_wall)
  1952. {
  1953. sector->wall = true;
  1954. }
  1955. else
  1956. {
  1957. sector->wall = false;
  1958. }
  1959. r_mesh->sectors.pushBack(sector);
  1960. }
  1961. // Setup collision boxes ( Should use sectors, but this is a test )
  1962. count = m_tombraider.getRoomBoxCount(index);
  1963. r_mesh->boxes.reserve(count);
  1964. r_mesh->boxes.setError(0x0);
  1965. //! fixme Only to be done only on room[0]? I don't think so...
  1966. for (i = 0; !index && i < count; ++i)
  1967. {
  1968. box_t *box = new box_t;
  1969. m_tombraider.getRoomBox(index, i,
  1970. box->a.pos, box->b.pos, box->c.pos, box->d.pos);
  1971. r_mesh->boxes.pushBack(box);
  1972. }
  1973. // Setup room lights /////////////////////////////////////
  1974. unsigned int lightFlags, lightType;
  1975. count = m_tombraider.getRoomLightCount(index);
  1976. rRoom->lights.reserve(count);
  1977. rRoom->lights.setError(0x0);
  1978. for (i = 0; i < count; ++i)
  1979. {
  1980. Light *light = new Light();
  1981. m_tombraider.getRoomLight(index, i,
  1982. light->mPos, light->mColor, light->mDir,
  1983. &light->mAtt, &light->mCutoff,
  1984. &lightType, &lightFlags);
  1985. switch (lightType)
  1986. {
  1987. case tombraiderLight_typeDirectional:
  1988. light->mType = Light::typeDirectional;
  1989. break;
  1990. case tombraiderLight_typeSpot:
  1991. light->mType = Light::typeSpot;
  1992. break;
  1993. case tombraiderLight_typePoint:
  1994. default:
  1995. light->mType = Light::typePoint;
  1996. }
  1997. rRoom->lights.pushBack(light);
  1998. }
  1999. // Room geometery //////////////////////////////////
  2000. //#define EXPERIMENTAL_UNFIFIED_ROOM_GEOMETERY
  2001. #ifdef EXPERIMENTAL_UNFIFIED_ROOM_GEOMETERY
  2002. unsigned int vertexCount, normalCount, colorCount, triCount;
  2003. vec_t *vertexArray;
  2004. vec_t *normalArray;
  2005. vec_t *colorArray;
  2006. unsigned int *indices, *flags;
  2007. float *texCoords;
  2008. int *textures;
  2009. m_tombraider.getRoomVertexArrays(index,
  2010. &vertexCount, &vertexArray,
  2011. &normalCount, &normalArray,
  2012. &colorCount, &colorArray);
  2013. rRoom->mesh.bufferVertexArray(vertexCount, (vec_t *)vertexArray);
  2014. rRoom->mesh.bufferNormalArray(normalCount, (vec_t *)normalArray);
  2015. rRoom->mesh.bufferColorArray(vertexCount, (vec_t *)colorArray);
  2016. m_tombraider.getRoomTriangles(index, m_texOffset,
  2017. &triCount, &indices, &texCoords, &textures,
  2018. &flags);
  2019. rRoom->mesh.bufferTriangles(triCount, indices, texCoords, textures, flags);
  2020. #else
  2021. float rgba[4];
  2022. float xyz[3];
  2023. count = m_tombraider.getRoomVertexCount(index);
  2024. rRoom->mesh.allocateVertices(count);
  2025. rRoom->mesh.allocateNormals(0); // count
  2026. rRoom->mesh.allocateColors(count);
  2027. for (i = 0; i < count; ++i)
  2028. {
  2029. m_tombraider.getRoomVertex(index, i, xyz, rgba);
  2030. rRoom->mesh.setVertex(i, xyz[0], xyz[1], xyz[2]);
  2031. rRoom->mesh.setColor(i, rgba);
  2032. }
  2033. // Mongoose 2002.06.09, Setup allocation of meshes and polygons
  2034. // Counters ( Textured polygon lists are allocated per texture)
  2035. // ( Textures are mapped to these meshes )
  2036. int triangle_counter[TextureLimit];
  2037. int triangle_counter_alpha[TextureLimit];
  2038. int rectangle_counter[TextureLimit];
  2039. int rectangle_counter_alpha[TextureLimit];
  2040. int tris_mesh_map[TextureLimit];
  2041. int rect_mesh_map[TextureLimit];
  2042. for (i = 0; i < TextureLimit; ++i)
  2043. {
  2044. triangle_counter[i] = 0;
  2045. triangle_counter_alpha[i] = 0;
  2046. rectangle_counter[i] = 0;
  2047. rectangle_counter_alpha[i] = 0;
  2048. tris_mesh_map[i] = -1;
  2049. rect_mesh_map[i] = -1;
  2050. }
  2051. unsigned int numTris = 0;
  2052. unsigned int numQuads = 0;
  2053. int texture;
  2054. unsigned int r, t, q, v, flags;
  2055. unsigned int indices[4];
  2056. float texCoords[8];
  2057. count = m_tombraider.getRoomTriangleCount(index);
  2058. // Mongoose 2002.08.15, Presort by alpha and texture and setup mapping
  2059. for (t = 0; t < count; ++t)
  2060. {
  2061. m_tombraider.getRoomTriangle(index, t,
  2062. indices, texCoords, &texture, &flags);
  2063. texture += m_texOffset;
  2064. if (texture > (int)TextureLimit)
  2065. {
  2066. print(true, "Handling bad room[%i].tris[%i].texture = %i",
  2067. index, t, texture);
  2068. texture = TextureLimit - 1;
  2069. }
  2070. // Counters set up polygon allocation
  2071. if (flags & tombraiderFace_Alpha ||
  2072. flags & tombraiderFace_PartialAlpha)
  2073. {
  2074. triangle_counter_alpha[texture] += 1;
  2075. }
  2076. else
  2077. {
  2078. triangle_counter[texture] += 1;
  2079. }
  2080. // Counter sets up texture id to mesh id mapping
  2081. if (tris_mesh_map[texture] == -1)
  2082. {
  2083. tris_mesh_map[texture] = ++numTris;
  2084. }
  2085. }
  2086. count = m_tombraider.getRoomRectangleCount(index);
  2087. for (r = 0; r < count; ++r)
  2088. {
  2089. m_tombraider.getRoomRectangle(index, r,
  2090. indices, texCoords, &texture, &flags);
  2091. texture += m_texOffset;
  2092. if (texture > (int)TextureLimit)
  2093. {
  2094. print(true, "Handling bad room[%i].quad[%i].texture = %i",
  2095. index, r, texture);
  2096. texture = TextureLimit - 1;
  2097. }
  2098. if (flags & tombraiderFace_Alpha ||
  2099. flags & tombraiderFace_PartialAlpha)
  2100. {
  2101. rectangle_counter_alpha[texture] += 1;
  2102. }
  2103. else
  2104. {
  2105. rectangle_counter[texture] += 1;
  2106. }
  2107. if (rect_mesh_map[texture] == -1)
  2108. {
  2109. rect_mesh_map[texture] = ++numQuads;
  2110. }
  2111. }
  2112. // Allocate indexed polygon meshes
  2113. rRoom->mesh.allocateTriangles(numTris);
  2114. rRoom->mesh.allocateRectangles(numQuads);
  2115. for (i = 0, j = 0; i < TextureLimit; ++i)
  2116. {
  2117. if (tris_mesh_map[i] > 0)
  2118. {
  2119. j = tris_mesh_map[i] - 1;
  2120. t = triangle_counter[i];
  2121. rRoom->mesh.mTris[j].texture = i;
  2122. #ifdef MULTITEXTURE
  2123. rRoom->mesh.mTris[j].bumpmap = gMapTex2Bump[i];
  2124. #endif
  2125. rRoom->mesh.mTris[j].cnum_triangles = 0;
  2126. rRoom->mesh.mTris[j].num_triangles = 0;
  2127. rRoom->mesh.mTris[j].cnum_alpha_triangles = 0;
  2128. rRoom->mesh.mTris[j].num_alpha_triangles = 0;
  2129. rRoom->mesh.mTris[j].triangles = 0x0;
  2130. rRoom->mesh.mTris[j].alpha_triangles = 0x0;
  2131. rRoom->mesh.mTris[j].texcoors = 0x0;
  2132. rRoom->mesh.mTris[j].texcoors2 = 0x0;
  2133. if (t > 0)
  2134. {
  2135. rRoom->mesh.mTris[j].num_triangles = t;
  2136. rRoom->mesh.mTris[j].triangles = new unsigned int[t*3];
  2137. rRoom->mesh.mTris[j].num_texcoors = t * 3;
  2138. rRoom->mesh.mTris[j].texcoors = new vec2_t[t * 3];
  2139. }
  2140. t = triangle_counter_alpha[i];
  2141. if (t > 0)
  2142. {
  2143. rRoom->mesh.mTris[j].num_alpha_triangles = t;
  2144. rRoom->mesh.mTris[j].alpha_triangles = new unsigned int[t*3];
  2145. rRoom->mesh.mTris[j].num_texcoors2 = t * 3;
  2146. rRoom->mesh.mTris[j].texcoors2 = new vec2_t[t * 3];
  2147. }
  2148. }
  2149. ///////////////////////////////////////////
  2150. if (rect_mesh_map[i] > 0)
  2151. {
  2152. j = rect_mesh_map[i] - 1;
  2153. r = rectangle_counter[i];
  2154. rRoom->mesh.mQuads[j].texture = i;
  2155. #ifdef MULTITEXTURE
  2156. rRoom->mesh.mQuads[j].bumpmap = gMapTex2Bump[i];
  2157. #endif
  2158. rRoom->mesh.mQuads[j].cnum_quads = 0;
  2159. rRoom->mesh.mQuads[j].num_quads = 0;
  2160. rRoom->mesh.mQuads[j].cnum_alpha_quads = 0;
  2161. rRoom->mesh.mQuads[j].num_alpha_quads = 0;
  2162. rRoom->mesh.mQuads[j].quads = 0x0;
  2163. rRoom->mesh.mQuads[j].alpha_quads = 0x0;
  2164. rRoom->mesh.mQuads[j].texcoors = 0x0;
  2165. rRoom->mesh.mQuads[j].texcoors2 = 0x0;
  2166. if (r > 0)
  2167. {
  2168. rRoom->mesh.mQuads[j].num_quads = r;
  2169. rRoom->mesh.mQuads[j].quads = new unsigned int[r*4];
  2170. rRoom->mesh.mQuads[j].num_texcoors = r * 4;
  2171. rRoom->mesh.mQuads[j].texcoors = new vec2_t[r * 4];
  2172. }
  2173. r = rectangle_counter_alpha[i];
  2174. if (r > 0)
  2175. {
  2176. rRoom->mesh.mQuads[j].num_alpha_quads = r;
  2177. rRoom->mesh.mQuads[j].alpha_quads = new unsigned int[r*4];
  2178. rRoom->mesh.mQuads[j].num_texcoors2 = r * 4;
  2179. rRoom->mesh.mQuads[j].texcoors2 = new vec2_t[r * 4];
  2180. }
  2181. }
  2182. }
  2183. // Generate textured triangles
  2184. count = m_tombraider.getRoomTriangleCount(index);
  2185. for (t = 0; t < count; ++t)
  2186. {
  2187. m_tombraider.getRoomTriangle(index, t,
  2188. indices, texCoords, &texture, &flags);
  2189. // Adjust texture id using m_texOffset to map into
  2190. // correct textures
  2191. texture += m_texOffset;
  2192. j = tris_mesh_map[texture] - 1;
  2193. // Setup per vertex
  2194. for (i = 0; i < 3; ++i)
  2195. {
  2196. // Get vertex index {(0, a), (1, b), (2, c)}
  2197. v = indices[i];
  2198. if ((flags & tombraiderFace_Alpha ||
  2199. flags & tombraiderFace_PartialAlpha) &&
  2200. rRoom->mesh.mTris[j].num_alpha_triangles > 0)
  2201. {
  2202. q = rRoom->mesh.mTris[j].cnum_alpha_triangles*3+i;
  2203. rRoom->mesh.mTris[j].alpha_triangles[q] = v;
  2204. rRoom->mesh.mTris[j].texcoors2[q][0] = texCoords[i*2];
  2205. rRoom->mesh.mTris[j].texcoors2[q][1] = texCoords[i*2+1];
  2206. }
  2207. else if (rRoom->mesh.mTris[j].num_triangles > 0)
  2208. {
  2209. q = rRoom->mesh.mTris[j].cnum_triangles*3+i;
  2210. rRoom->mesh.mTris[j].triangles[q] = v;
  2211. rRoom->mesh.mTris[j].texcoors[q][0] = texCoords[i*2];
  2212. rRoom->mesh.mTris[j].texcoors[q][1] = texCoords[i*2+1];
  2213. }
  2214. // Partial alpha hack
  2215. if (flags & tombraiderFace_PartialAlpha)
  2216. {
  2217. //rRoom->mesh.colors[v].rgba[3] = 0.45;
  2218. }
  2219. }
  2220. if (flags & tombraiderFace_Alpha ||
  2221. flags & tombraiderFace_PartialAlpha)
  2222. {
  2223. rRoom->mesh.mTris[j].cnum_alpha_triangles++;
  2224. }
  2225. else
  2226. {
  2227. rRoom->mesh.mTris[j].cnum_triangles++;
  2228. }
  2229. }
  2230. // Generate textured quads
  2231. count = m_tombraider.getRoomRectangleCount(index);
  2232. for (r = 0; r < count; ++r)
  2233. {
  2234. m_tombraider.getRoomRectangle(index, r,
  2235. indices, texCoords, &texture, &flags);
  2236. // Adjust texture id using m_texOffset to map into
  2237. // correct textures
  2238. texture += m_texOffset;
  2239. if (texture > (int)TextureLimit)
  2240. {
  2241. texture = TextureLimit - 1;
  2242. }
  2243. j = rect_mesh_map[texture] - 1;
  2244. if (rRoom->mesh.mQuads[j].num_quads <= 0 &&
  2245. rRoom->mesh.mQuads[j].num_alpha_quads <= 0)
  2246. continue;
  2247. // Setup per vertex
  2248. for (i = 0; i < 4; ++i)
  2249. {
  2250. // Get vertex index {(0, a), (1, b), (2, c), (3, d)}
  2251. v = indices[i];
  2252. if ((flags & tombraiderFace_Alpha ||
  2253. flags & tombraiderFace_PartialAlpha) &&
  2254. rRoom->mesh.mQuads[j].num_alpha_quads > 0)
  2255. {
  2256. q = rRoom->mesh.mQuads[j].cnum_alpha_quads*4+i;
  2257. rRoom->mesh.mQuads[j].alpha_quads[q] = v;
  2258. rRoom->mesh.mQuads[j].texcoors2[q][0] = texCoords[i*2];
  2259. rRoom->mesh.mQuads[j].texcoors2[q][1] = texCoords[i*2+1];
  2260. }
  2261. else if (rRoom->mesh.mQuads[j].num_quads > 0)
  2262. {
  2263. q = rRoom->mesh.mQuads[j].cnum_quads*4+i;
  2264. rRoom->mesh.mQuads[j].quads[q] = v;
  2265. rRoom->mesh.mQuads[j].texcoors[q][0] = texCoords[i*2];
  2266. rRoom->mesh.mQuads[j].texcoors[q][1] = texCoords[i*2+1];
  2267. }
  2268. // Partial alpha hack
  2269. if (flags & tombraiderFace_PartialAlpha)
  2270. {
  2271. //rRoom->mesh.colors[v].rgba[3] = 0.45;
  2272. }
  2273. }
  2274. if (flags & tombraiderFace_Alpha ||
  2275. flags & tombraiderFace_PartialAlpha)
  2276. {
  2277. rRoom->mesh.mQuads[j].cnum_alpha_quads++;
  2278. }
  2279. else
  2280. {
  2281. rRoom->mesh.mQuads[j].cnum_quads++;
  2282. }
  2283. }
  2284. #endif
  2285. // Room models
  2286. count = m_tombraider.getRoomModelCount(index);
  2287. r_mesh->models.reserve(count);
  2288. r_mesh->models.setError(0x0);
  2289. for (i = 0; i < count; ++i)
  2290. {
  2291. static_model_t *model = new static_model_t;
  2292. m_tombraider.getRoomModel(index, i,
  2293. &model->index, model->pos, &model->yaw);
  2294. r_mesh->models.pushBack(model);
  2295. }
  2296. // Room sprites
  2297. float spriteVertices[12];
  2298. float spriteTexCoords[8];
  2299. count = m_tombraider.getRoomSpriteCount(index);
  2300. r_mesh->sprites.reserve(count);
  2301. r_mesh->sprites.setError(0x0);
  2302. for (i = 0; i < count; ++i)
  2303. {
  2304. sprite_t *sprite = new sprite_t;
  2305. m_tombraider.getRoomSprite(index, i,
  2306. 10.0f, &sprite->texture, sprite->pos,
  2307. spriteVertices, spriteTexCoords);
  2308. sprite->texture += m_texOffset; // OpenRaider preloads some textures
  2309. sprite->vertex[0].pos[0] = spriteVertices[0];
  2310. sprite->vertex[0].pos[1] = spriteVertices[1];
  2311. sprite->vertex[0].pos[2] = spriteVertices[2];
  2312. sprite->vertex[1].pos[0] = spriteVertices[3];
  2313. sprite->vertex[1].pos[1] = spriteVertices[4];
  2314. sprite->vertex[1].pos[2] = spriteVertices[5];
  2315. sprite->vertex[2].pos[0] = spriteVertices[6];
  2316. sprite->vertex[2].pos[1] = spriteVertices[7];
  2317. sprite->vertex[2].pos[2] = spriteVertices[8];
  2318. sprite->vertex[3].pos[0] = spriteVertices[9];
  2319. sprite->vertex[3].pos[1] = spriteVertices[10];
  2320. sprite->vertex[3].pos[2] = spriteVertices[11];
  2321. sprite->texel[0].st[0] = spriteTexCoords[0];
  2322. sprite->texel[0].st[1] = spriteTexCoords[1];
  2323. sprite->texel[1].st[0] = spriteTexCoords[2];
  2324. sprite->texel[1].st[1] = spriteTexCoords[3];
  2325. sprite->texel[2].st[0] = spriteTexCoords[4];
  2326. sprite->texel[2].st[1] = spriteTexCoords[5];
  2327. sprite->texel[3].st[0] = spriteTexCoords[6];
  2328. sprite->texel[3].st[1] = spriteTexCoords[7];
  2329. r_mesh->sprites.pushBack(sprite);
  2330. }
  2331. gWorld.addRoom(r_mesh);
  2332. rRoom->room = r_mesh;
  2333. m_render.addRoom(rRoom);
  2334. printf(".");
  2335. fflush(stdout);
  2336. }
  2337. void OpenRaider::consoleCommand(char *cmd)
  2338. {
  2339. if (!cmd || !cmd[0])
  2340. return;
  2341. // Mongoose 2003.05.31, Strip off decp console prefix
  2342. if (cmd[0] == '>')
  2343. {
  2344. rc_command(">", cmd);
  2345. }
  2346. if (rc_command("quit", cmd))
  2347. {
  2348. shutdown(0);
  2349. }
  2350. else if (rc_command("port", cmd))
  2351. {
  2352. Network &net = *Network::Instance();
  2353. net.setPort(atoi(cmd));
  2354. }
  2355. else if (rc_command("killserver", cmd))
  2356. {
  2357. Network &net = *Network::Instance();
  2358. print(true, "Stopping network server...");
  2359. net.killServerThread();
  2360. }
  2361. else if (rc_command("server", cmd))
  2362. {
  2363. Network &net = *Network::Instance();
  2364. print(true, "Starting network server...");
  2365. net.spawnServerThread();
  2366. }
  2367. else if (rc_command("disconnect", cmd))
  2368. {
  2369. Network &net = *Network::Instance();
  2370. print(true, "Diconnecting...");
  2371. net.killClientThread();
  2372. }
  2373. else if (rc_command("connect", cmd))
  2374. {
  2375. Network &net = *Network::Instance();
  2376. print(true, "Connecting to %s...", cmd);
  2377. net.setRemoteHost(cmd);
  2378. net.spawnClientThread();
  2379. }
  2380. else if (rc_command("fly", cmd))
  2381. {
  2382. if (LARA)
  2383. {
  2384. LARA->moveType = worldMoveType_fly;
  2385. }
  2386. print(false, "World clipping is [SPACEY]");
  2387. }
  2388. else if (rc_command("walk", cmd))
  2389. {
  2390. if (LARA)
  2391. {
  2392. LARA->moveType = worldMoveType_walk;
  2393. }
  2394. print(false, "World clipping is [ON]");
  2395. }
  2396. else if (rc_command("ghost", cmd))
  2397. {
  2398. if (LARA)
  2399. {
  2400. LARA->moveType = worldMoveType_noClipping;
  2401. }
  2402. print(false, "World clipping is [OFF]");
  2403. }
  2404. else if (rc_command("mem", cmd))
  2405. {
  2406. #ifdef DEBUG_MEMORY
  2407. if (rc_command("usage", cmd))
  2408. {
  2409. display_memory_usage();
  2410. }
  2411. else if (rc_command("report", cmd))
  2412. {
  2413. dump_memory_report();
  2414. }
  2415. #else
  2416. printf("This build isn't DEBUG_MEMORY enabled\n");
  2417. #endif
  2418. }
  2419. else if (rc_command("loadlevel", cmd))
  2420. {
  2421. loadLevel(cmd);
  2422. }
  2423. else if (rc_command("play", cmd))
  2424. {
  2425. if (m_flags & OpenRaider_EnableSound)
  2426. {
  2427. mSound.play(atoi(cmd));
  2428. }
  2429. }
  2430. else if (rc_command("sensitivity.x", cmd))
  2431. {
  2432. m_mouseX = static_cast<float>(atof(cmd));
  2433. }
  2434. else if (rc_command("sensitivity.y", cmd))
  2435. {
  2436. m_mouseY = static_cast<float>(atof(cmd));
  2437. }
  2438. else if (rc_command("r_pigtails", cmd))
  2439. {
  2440. if (gLaraModel)
  2441. {
  2442. gLaraModel->pigtails = atoi(cmd);
  2443. if (gLaraModel->pigtails)
  2444. {
  2445. gLaraModel->ponyOff -= 20;
  2446. gLaraModel->ponytail[1] -= 32;
  2447. }
  2448. else
  2449. {
  2450. gLaraModel->ponyOff += 20;
  2451. gLaraModel->ponytail[1] += 32;
  2452. }
  2453. }
  2454. }
  2455. else if (rc_command("r_ponyangle", cmd))
  2456. {
  2457. if (gLaraModel)
  2458. {
  2459. gLaraModel->ponytailAngle = atoi(cmd);
  2460. }
  2461. }
  2462. else if (rc_command("r_ponyx", cmd))
  2463. {
  2464. if (gLaraModel)
  2465. {
  2466. gLaraModel->ponytail[0] = atoi(cmd);
  2467. }
  2468. }
  2469. else if (rc_command("r_ponyy", cmd))
  2470. {
  2471. if (gLaraModel)
  2472. {
  2473. gLaraModel->ponytail[1] = atoi(cmd);
  2474. }
  2475. }
  2476. else if (rc_command("r_ponyz", cmd))
  2477. {
  2478. if (gLaraModel)
  2479. {
  2480. gLaraModel->ponytail[2] = atoi(cmd);
  2481. }
  2482. }
  2483. else if (rc_command("r_animate", cmd))
  2484. {
  2485. if (atoi(cmd))
  2486. {
  2487. m_render.setFlags(Render::fAnimateAllModels);
  2488. print(false, "Animating all models");
  2489. }
  2490. else
  2491. {
  2492. m_render.clearFlags(Render::fAnimateAllModels);
  2493. print(false, "No longer animating all models");
  2494. }
  2495. }
  2496. else if (rc_command("r_ponytail", cmd))
  2497. {
  2498. if (atoi(cmd))
  2499. {
  2500. m_render.setFlags(Render::fRenderPonytail);
  2501. print(false, "Rendering ponytail");
  2502. }
  2503. else
  2504. {
  2505. m_render.clearFlags(Render::fRenderPonytail);
  2506. print(false, "No longer rendering ponytail");
  2507. }
  2508. }
  2509. else if (rc_command("r_light", cmd))
  2510. {
  2511. if (atoi(cmd))
  2512. {
  2513. m_render.setFlags(Render::fGL_Lights);
  2514. }
  2515. else
  2516. {
  2517. m_render.clearFlags(Render::fGL_Lights);
  2518. }
  2519. }
  2520. else if (rc_command("hop", cmd))
  2521. {
  2522. if (atoi(cmd))
  2523. {
  2524. gWorld.setFlag(World::fEnableHopping);
  2525. print(true, "Room hopping is on");
  2526. }
  2527. else
  2528. {
  2529. gWorld.clearFlag(World::fEnableHopping);
  2530. print(true, "Room hopping is off");
  2531. }
  2532. }
  2533. else if (rc_command("r_fog", cmd))
  2534. {
  2535. if (atoi(cmd))
  2536. {
  2537. m_render.setFlags(Render::fFog);
  2538. }
  2539. else
  2540. {
  2541. m_render.clearFlags(Render::fFog);
  2542. }
  2543. }
  2544. else if (rc_command("wireframe", cmd))
  2545. {
  2546. m_render.setMode(Render::modeWireframe);
  2547. print(false, "wireframe mode");
  2548. }
  2549. else if (rc_command("solid", cmd))
  2550. {
  2551. m_render.setMode(Render::modeSolid);
  2552. print(false, "solid mode");
  2553. }
  2554. else if (rc_command("texture", cmd))
  2555. {
  2556. m_render.setMode(Render::modeTexture);
  2557. print(false, "texture mode");
  2558. }
  2559. else if (rc_command("vertexlight", cmd))
  2560. {
  2561. m_render.setMode(Render::modeVertexLight);
  2562. print(false, "vertexlight mode");
  2563. }
  2564. else if (rc_command("titlescreen", cmd))
  2565. {
  2566. m_render.setMode(Render::modeLoadScreen);
  2567. print(false, "titlescreen mode");
  2568. }
  2569. else if (rc_command("r_viewmodel", cmd))
  2570. {
  2571. if (LARA)
  2572. {
  2573. SkeletalModel *smdl = static_cast<SkeletalModel *>(LARA->tmpHook);
  2574. skeletal_model_t *mdl = gWorld.getModel(atoi(cmd));
  2575. if (smdl)
  2576. {
  2577. smdl->setModel(mdl);
  2578. }
  2579. }
  2580. //m_render.ViewModel(LARA, atoi(cmd));
  2581. }
  2582. else if (rc_command("r_oneroom", cmd))
  2583. {
  2584. if (atoi(cmd))
  2585. {
  2586. m_render.setFlags(Render::fOneRoom);
  2587. }
  2588. else
  2589. {
  2590. m_render.clearFlags(Render::fOneRoom);
  2591. }
  2592. }
  2593. else if (rc_command("r_allrooms", cmd))
  2594. {
  2595. if (atoi(cmd))
  2596. {
  2597. m_render.setFlags(Render::fAllRooms);
  2598. }
  2599. else
  2600. {
  2601. m_render.clearFlags(Render::fAllRooms);
  2602. }
  2603. print(true, "Rendering all rooms [%s]", (atoi(cmd) == 0) ? "off" : "on");
  2604. }
  2605. else if (rc_command("r_sprite", cmd))
  2606. {
  2607. if (atoi(cmd))
  2608. {
  2609. m_render.setFlags(Render::fSprites);
  2610. }
  2611. else
  2612. {
  2613. m_render.clearFlags(Render::fSprites);
  2614. }
  2615. }
  2616. else if (rc_command("r_roommodel", cmd))
  2617. {
  2618. if (atoi(cmd))
  2619. {
  2620. m_render.setFlags(Render::fRoomModels);
  2621. }
  2622. else
  2623. {
  2624. m_render.clearFlags(Render::fRoomModels);
  2625. }
  2626. }
  2627. else if (rc_command("r_entmodel", cmd))
  2628. {
  2629. if (atoi(cmd))
  2630. {
  2631. m_render.setFlags(Render::fEntityModels);
  2632. }
  2633. else
  2634. {
  2635. m_render.clearFlags(Render::fEntityModels);
  2636. }
  2637. }
  2638. else if (rc_command("r_particle", cmd))
  2639. {
  2640. if (atoi(cmd))
  2641. {
  2642. m_render.setFlags(Render::fParticles);
  2643. }
  2644. else
  2645. {
  2646. m_render.clearFlags(Render::fParticles);
  2647. }
  2648. }
  2649. else if (rc_command("r_vis", cmd))
  2650. {
  2651. if (atoi(cmd))
  2652. {
  2653. m_render.setFlags(Render::fUsePortals);
  2654. }
  2655. else
  2656. {
  2657. m_render.clearFlags(Render::fUsePortals);
  2658. }
  2659. }
  2660. else if (rc_command("r_upf", cmd))
  2661. {
  2662. if (atoi(cmd))
  2663. {
  2664. m_render.setFlags(Render::fUpdateRoomListPerFrame);
  2665. }
  2666. else
  2667. {
  2668. m_render.clearFlags(Render::fUpdateRoomListPerFrame);
  2669. }
  2670. }
  2671. else if (rc_command("r_portal", cmd))
  2672. {
  2673. if (atoi(cmd))
  2674. {
  2675. m_render.setFlags(Render::fPortals);
  2676. }
  2677. else
  2678. {
  2679. m_render.clearFlags(Render::fPortals);
  2680. }
  2681. }
  2682. else if (rc_command("r_vmodel", cmd))
  2683. {
  2684. if (atoi(cmd))
  2685. {
  2686. m_render.setFlags(Render::fViewModel);
  2687. }
  2688. else
  2689. {
  2690. m_render.clearFlags(Render::fViewModel);
  2691. }
  2692. }
  2693. else if (rc_command("r_ralpha", cmd))
  2694. {
  2695. if (atoi(cmd))
  2696. {
  2697. m_render.setFlags(Render::fRoomAlpha);
  2698. }
  2699. else
  2700. {
  2701. m_render.clearFlags(Render::fRoomAlpha);
  2702. }
  2703. }
  2704. else if (rc_command("resize", cmd))
  2705. {
  2706. if (rc_command("xga", cmd))
  2707. {
  2708. resize(1024, 768);
  2709. m_render.Update(1024, 768);
  2710. }
  2711. else if (rc_command("svga", cmd))
  2712. {
  2713. resize(800, 600);
  2714. m_render.Update(800, 600);
  2715. }
  2716. else if (rc_command("vga", cmd))
  2717. {
  2718. resize(640, 460);
  2719. m_render.Update(640, 460);
  2720. }
  2721. }
  2722. else if (rc_command("sshot", cmd))
  2723. {
  2724. char sfilename[1024];
  2725. char *tmp = fullPath("~/.OpenRaider/sshots/", '/');
  2726. /* Not very pretty, but gets it done */
  2727. snprintf(sfilename, 1024, "%s%s", tmp, VERSION);
  2728. delete [] tmp;
  2729. m_render.screenShot(sfilename);
  2730. print(false, "Took screenshot");
  2731. }
  2732. else if (rc_command("fullscreen", cmd))
  2733. {
  2734. toggleFullscreen();
  2735. }
  2736. else if (rc_command("showfps", cmd))
  2737. {
  2738. m_flags |= OpenRaider_ShowFPS;
  2739. if (!atoi(cmd))
  2740. {
  2741. m_flags ^= OpenRaider_ShowFPS;
  2742. }
  2743. }
  2744. else if (rc_command("bind", cmd))
  2745. {
  2746. if (rc_command("+forward", cmd))
  2747. {
  2748. bindKeyCommand("+forward", atoi(cmd), OpenRaiderKey_forward);
  2749. }
  2750. else if (rc_command("+console", cmd))
  2751. {
  2752. bindKeyCommand("+console", atoi(cmd), OpenRaiderKey_console);
  2753. }
  2754. else if (rc_command("+backward", cmd))
  2755. {
  2756. bindKeyCommand("+backward", atoi(cmd), OpenRaiderKey_backward);
  2757. }
  2758. else if (rc_command("+jump", cmd))
  2759. {
  2760. bindKeyCommand("+jump", atoi(cmd), OpenRaiderKey_jump);
  2761. }
  2762. else if (rc_command("+crouch", cmd))
  2763. {
  2764. bindKeyCommand("+crouch", atoi(cmd), OpenRaiderKey_crouch);
  2765. }
  2766. else if (rc_command("+right", cmd))
  2767. {
  2768. bindKeyCommand("+right", atoi(cmd), OpenRaiderKey_right);
  2769. }
  2770. else if (rc_command("+left", cmd))
  2771. {
  2772. bindKeyCommand("+left", atoi(cmd), OpenRaiderKey_left);
  2773. }
  2774. else if (rc_command("+attack", cmd))
  2775. {
  2776. bindKeyCommand("+attack", atoi(cmd), OpenRaiderKey_attack);
  2777. }
  2778. }
  2779. else if (rc_command("set", cmd))
  2780. {
  2781. if (rc_command("mousegrab", cmd))
  2782. {
  2783. setGrabMouse(atoi(cmd));
  2784. print(true, "Mouse grabbing [%s]", atoi(cmd) ? "on" : "off");
  2785. }
  2786. }
  2787. else if (rc_command("stat", cmd))
  2788. {
  2789. if (rc_command("fps", cmd))
  2790. {
  2791. m_flags ^= OpenRaider_ShowFPS;
  2792. }
  2793. else if (rc_command("pos", cmd))
  2794. {
  2795. if (LARA)
  2796. {
  2797. print(true, "Room %2i Pos %.0f %.0f %.0f Yaw %.0f Pitch %.0f",
  2798. LARA->room,
  2799. LARA->pos[0], LARA->pos[1], LARA->pos[2],
  2800. HEL_RAD_TO_DEG(LARA->angles[1]),
  2801. HEL_RAD_TO_DEG(LARA->angles[2]));
  2802. }
  2803. }
  2804. else if (rc_command("room", cmd))
  2805. {
  2806. if (rc_command("flags", cmd))
  2807. {
  2808. if (LARA)
  2809. {
  2810. print(true, "Room[%i] flags: 0x%x",
  2811. LARA->room,
  2812. gWorld.getRoomInfo(LARA->room));
  2813. }
  2814. }
  2815. }
  2816. }
  2817. }
  2818. void OpenRaider::loadPakFolderRecursive(const char *dir) {
  2819. struct dirent *ep;
  2820. DIR *pakDir;
  2821. pakDir = opendir(dir);
  2822. if (pakDir != NULL) {
  2823. while ((ep = readdir(pakDir)) != NULL) {
  2824. if (ep->d_type == DT_DIR) {
  2825. if ((strcmp(".", ep->d_name) != 0)
  2826. && (strcmp("..", ep->d_name) != 0)) {
  2827. char *tmp = bufferString("%s%s", dir, ep->d_name);
  2828. char *next = fullPath(tmp, '/');
  2829. loadPakFolderRecursive(next);
  2830. delete next;
  2831. delete tmp;
  2832. }
  2833. } else {
  2834. /*!
  2835. * \fixme Currently just tries to validate every file
  2836. * in the pak folders. Should check the exstension to
  2837. * see if it could be a level pak...
  2838. */
  2839. char *fullPathMap = bufferString("%s%s", dir, ep->d_name);
  2840. if (m_tombraider.checkMime(fullPathMap) == 0) {
  2841. printf("Validated pak: '%s'\n", fullPathMap);
  2842. delete [] fullPathMap;
  2843. // Just load relative filename
  2844. mMapList.pushBack(bufferString("%s", (fullPathMap + strlen(m_pakDir))));
  2845. } else {
  2846. printf("ERROR: pak file '%s' not found or invalid\n", fullPathMap);
  2847. delete [] fullPathMap;
  2848. }
  2849. }
  2850. }
  2851. closedir(pakDir);
  2852. } else {
  2853. printf("Could not open PAK dir %s!\n", dir);
  2854. }
  2855. }
  2856. void OpenRaider::handleCommand(char *cmd, unsigned int mode)
  2857. {
  2858. bool b;
  2859. int i;
  2860. // So we can use switch stmt, translate the Ids
  2861. mode = mMode[mode];
  2862. switch (mode)
  2863. {
  2864. case 0: // [Video.OpenGL]
  2865. if (rc_command("Width", cmd))
  2866. {
  2867. m_width = atoi(cmd);
  2868. }
  2869. else if (rc_command("Height", cmd))
  2870. {
  2871. m_height = atoi(cmd);
  2872. }
  2873. else if (rc_command("FullScreen", cmd))
  2874. {
  2875. rc_get_bool(cmd, &b);
  2876. m_flags |= OpenRaider_FullScreen;
  2877. if (!b)
  2878. {
  2879. m_flags ^= OpenRaider_FullScreen;
  2880. }
  2881. }
  2882. else if (rc_command("Font", cmd))
  2883. {
  2884. gFontFilename = fullPath(cmd, '/');
  2885. }
  2886. else if (rc_command("Driver", cmd))
  2887. {
  2888. if (cmd[0])
  2889. {
  2890. setDriverGL(cmd);
  2891. }
  2892. }
  2893. else
  2894. {
  2895. printf("Command> [Video.OpenGL] Unknown command '%s'\n", cmd);
  2896. }
  2897. break;
  2898. case 1: // [Audio.OpenAL]
  2899. if (rc_command("Enable", cmd))
  2900. {
  2901. rc_get_bool(cmd, &b);
  2902. m_flags |= OpenRaider_EnableSound;
  2903. if (!b)
  2904. {
  2905. m_flags ^= OpenRaider_EnableSound;
  2906. }
  2907. }
  2908. else
  2909. {
  2910. printf("Command> [Audio.OpenAL] Unknown command '%s'\n", cmd);
  2911. }
  2912. break;
  2913. case 2: // [OpenRaider.Engine]
  2914. if (rc_command("PakDir", cmd))
  2915. {
  2916. if (m_pakDir)
  2917. {
  2918. delete [] m_pakDir;
  2919. }
  2920. m_pakDir = fullPath(cmd, '/');
  2921. // Recursively search for level paks instead of
  2922. // naming individual levels 2014-02-21 xythobuz
  2923. loadPakFolderRecursive(m_pakDir);
  2924. }
  2925. else if (rc_command("HomeDir", cmd))
  2926. {
  2927. if (m_homeDir)
  2928. {
  2929. delete [] m_homeDir;
  2930. }
  2931. i = strlen(cmd);
  2932. m_homeDir = fullPath(cmd, '/');
  2933. }
  2934. else if (rc_command("AudioDir", cmd))
  2935. {
  2936. if (m_audioDir)
  2937. {
  2938. delete [] m_audioDir;
  2939. }
  2940. m_audioDir = fullPath(cmd, '/');
  2941. }
  2942. else if (rc_command("MapDebug", cmd))
  2943. {
  2944. rc_get_bool(cmd, &b);
  2945. m_flags |= OpenRaider_DebugMap;
  2946. if (!b)
  2947. {
  2948. m_flags ^= OpenRaider_DebugMap;
  2949. }
  2950. }
  2951. // Mongoose 2001.12.31, Added music list back
  2952. else if (rc_command("Music", cmd))
  2953. {
  2954. if (cmd[0])
  2955. {
  2956. char *music;
  2957. i = strlen(cmd);
  2958. music = new char[i+1];
  2959. strncpy(music, cmd, i);
  2960. music[i] = 0;
  2961. mMusicList.pushBack(music);
  2962. }
  2963. }
  2964. else if (rc_command("DisplayFPS", cmd))
  2965. {
  2966. rc_get_bool(cmd, &b);
  2967. m_flags |= OpenRaider_ShowFPS;
  2968. if (!b)
  2969. {
  2970. m_flags ^= OpenRaider_ShowFPS;
  2971. }
  2972. }
  2973. else if (rc_command("ModelDebug", cmd))
  2974. {
  2975. rc_get_bool(cmd, &b);
  2976. m_flags |= OpenRaider_DebugModel;
  2977. if (!b)
  2978. {
  2979. m_flags ^= OpenRaider_DebugModel;
  2980. }
  2981. }
  2982. else if (rc_command("DumpTexture", cmd))
  2983. {
  2984. rc_get_bool(cmd, &b);
  2985. m_flags |= OpenRaider_DumpTexture;
  2986. if (!b)
  2987. {
  2988. m_flags ^= OpenRaider_DumpTexture;
  2989. }
  2990. }
  2991. else
  2992. {
  2993. printf("Command> [OpenRaider.Engine] Unknown command '%s'\n", cmd);
  2994. }
  2995. break;
  2996. case 3: // [Input.Mouse]
  2997. if (rc_command("SensitivityX", cmd))
  2998. {
  2999. m_mouseX = static_cast<float>(atof(cmd));
  3000. }
  3001. else if (rc_command("SensitivityY", cmd))
  3002. {
  3003. m_mouseY = static_cast<float>(atof(cmd));
  3004. }
  3005. else
  3006. {
  3007. printf("Command> [Input.Mouse] Unknown command '%s'\n", cmd);
  3008. }
  3009. break;
  3010. case 4:
  3011. if (cmd[1] == '.')
  3012. {
  3013. cmd[0] = '>';
  3014. cmd[1] = ' ';
  3015. for (i = strlen(cmd) - 1; i >= 0; --i)
  3016. {
  3017. if (cmd[i] == '.' || cmd[i] == '=')
  3018. {
  3019. cmd[i] = ' ';
  3020. }
  3021. }
  3022. }
  3023. consoleCommand(cmd);
  3024. break;
  3025. case 5:
  3026. if (rc_command("Enable", cmd))
  3027. {
  3028. rc_get_bool(cmd, &gStartServer);
  3029. }
  3030. else if (rc_command("Port", cmd))
  3031. {
  3032. if (gStartServer)
  3033. {
  3034. Network &net = *Network::Instance();
  3035. int port = atoi(cmd);
  3036. net.setPort(port);
  3037. print(true, "Starting network server on port %i...", port);
  3038. net.spawnServerThread();
  3039. }
  3040. }
  3041. else
  3042. {
  3043. printf("Command> [Network.Server] '%s' not implemented\n", cmd);
  3044. }
  3045. break;
  3046. }
  3047. }
  3048. int main(int argc, char *argv[]) {
  3049. if (argc != 1) {
  3050. printf("Usage:\n\t%s\n", argv[0]);
  3051. return 1;
  3052. }
  3053. OpenRaider *game = OpenRaider::Instance();
  3054. atexit(killOpenRaiderSingleton);
  3055. game->start();
  3056. return 0;
  3057. }