Open Source Tomb Raider Engine
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ChangeLog 43KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140202 ]
  6. * Fixed more cppcheck warnings
  7. * Removed unnecessary defines (USING_xxx)
  8. [ 20140201 ]
  9. * Rewrote Memory Unit Test using greatest
  10. * Used C++ static analysis tool cppcheck and tried to fix
  11. its warnings
  12. [ 20140131 ]
  13. * All unit tests buildable again and no more warnings
  14. [ 20140129 ]
  15. * Removed unused libferit stuff
  16. * Changed code to generate much less warnings
  17. * Using relative epsilon for float comparison
  18. [ 20140124 ]
  19. * Fixed some TombRaider.cpp warnings
  20. [ 20140120 ]
  21. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  22. * Converted all tabs to spaces (4 spaces per tab)
  23. * Auto indented all cpp files
  24. [ 20140119 ]
  25. * Enabled linear texture filtering for fonts, resulting in nicer
  26. looking down scaling
  27. * Removed unused TGA font parts of GLString with slight API changes
  28. * Modified GLString Unit Test to work with new GLString
  29. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  30. from SDLSystem
  31. * Silenced many more warnings
  32. [ 20140118 ]
  33. * Removed unused (and pretty empty) Entity class
  34. [ 20140117 ]
  35. * Reenabled room hopping on launch
  36. * Now using C++11 standard.
  37. * Turned on many more warnings and silenced some of them.
  38. * Removed empty Quaternion Unit Test
  39. [ 20140111 ]
  40. * Rewrote GLString Unit Test, now using TTF Font
  41. * Removed included TGA font and loading code
  42. * Rewrote Matrix Unit Test now using greatest
  43. * Documented MatMath, fixed bug in helRandomNum(),
  44. added better Unit Test
  45. * Only one way of conversion between Deg and Rad in MatMath
  46. * Use the same style of include guards in all headers
  47. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  48. a segfault on launch
  49. [ 20140110 ]
  50. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  51. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  52. * Removed empty Light.cpp
  53. * All Unit Tests build without warning
  54. * Converted many FIXME comments to be in the doxygen documentation
  55. * Removed hel & mstl folders, moved into parent directory
  56. * mtk_tga Unit Test uses greatest
  57. * Moved remaining Unit Tests (Network & TombRaider)
  58. * memory_test Unit Test no longer produces warnings
  59. * Building a memory test build no longer produces warnings
  60. [ 20140109 ]
  61. * Added greatest Test Framework, rewrote Sound Test
  62. * Renamed all memeory references to memory
  63. * Moved headers into include/
  64. * Put Unit Tests into test/
  65. [ 20140107 ]
  66. * Removed hel/Mass. There was an object of this class in World,
  67. but it was never used!
  68. * Removed even more unused files (mstl/Vector.cpp,
  69. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  70. mstl/Stack.h)
  71. * Completely removed hel/Simulation, as it depends on missing
  72. files (hel/CollisionObject)
  73. * Improved Makefile portability
  74. [ 20140106 ]
  75. * Hel Simulation Test builds, but doesn't work!
  76. [ 20140105 ]
  77. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  78. * Fixed strange Mouse Y-Axis Overflow bug
  79. * Cleanup of Makefile
  80. [ 20140104 ]
  81. * Hel Unit Test build & passes
  82. * Spring & Simulation Tests unbuildable, missing files?
  83. * GLString Unit Test builds, works not every time?
  84. * TombRaider Unit & Regression Test working
  85. [ 20140103 ]
  86. * Removed more (unused?) code, PSKModel & UTPackage
  87. * Removed unused MD3, mtk3d, MtkImage stuff!
  88. [ 20140102 ]
  89. * Improved the Mac build steps...
  90. Freealut now in /usr/local so we don't need to call
  91. install_name_tool on the built binary
  92. * Removed the old & unused GLUTSystem
  93. * Replaced the (unknown) included sample sound file
  94. * Removed some redundant build config defines
  95. [ 20140101 ]
  96. * Fixed Wavebuffer loading of Sound subsystem, as well as
  97. making the Sound Unit Test buildable on Mac.
  98. Added new argument to loadWav, length of buffer.
  99. * Changed (unknown) included Font to Droid Sans Mono
  100. * Fixed Render bug, now console is visible again
  101. * Implemented CMD + Q shortcut on Mac to quit
  102. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  103. the first received mouse event, because its faulty, thanks
  104. to an SDL bug:
  105. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  106. * Fixed incredibly slow mouse/camera movements
  107. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  108. invisible and grab it in windowed mode
  109. [ 20131231 ]
  110. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  111. mode on Mac, still not working correctly, but better :)
  112. [ 20131227 ]
  113. * Moved included documents into GitHub Repo wiki
  114. (https://github.com/xythobuz/OpenRaider/wiki)
  115. * Reduced start up time by increasing animation speed
  116. [ 20131221 ]
  117. * Reimplemented deprecated gluLookAt()
  118. * Reimplemented deprecated gluPerspective()
  119. * Reimplemented deprecated gluBuild2DMipmaps()
  120. * Reimplemented alutLoadWAVFile(), seems not to be working
  121. * Moved mac distribution logic from makefile into scripts
  122. [ 20131219 ]
  123. * Bundle now contains dynamic libraries not included with Mac OS X
  124. * Bundle now runs setup if needed
  125. * Fixed memory test builds not running on OS X
  126. [ 20131218 ]
  127. * Enabled ALUT on Mac OS X
  128. * Silenced many warnings regarding non-writable string constants
  129. * Fixed issues with linked libraries on Mac OS X
  130. * Implemented support for bundling OpenRaider as Mac App
  131. * Removed Microsoft Visual Studio Project files
  132. * Removed Screenshot Script
  133. [ 20131217 ]
  134. * No longer segfaults on launch in Mac OS X
  135. [ 20131215 ]
  136. * Wrote new README file
  137. * Added stub for missing hel/CollisionObject
  138. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  139. [ 20030713 ]
  140. * UTPackage class forked from PSKModel class
  141. * System class gets download, dir backports
  142. * libferit usage in public CVS
  143. * mtk_tga gets filename parm save and drops color swaping
  144. [ 20030704 ]
  145. * Tested PSKModel with models from:
  146. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  147. * On the fly resolution change like in unit tests
  148. * GLString obsoleted, undefining HAVE_SDL_TTF
  149. will cause OR to use font.tga texture fallback
  150. * Merged GLString and SDL_TTF utils Texture usage
  151. * TTF renderer replaces texture font system
  152. * Font system using new ortho projection
  153. * Requirements file now in cvs
  154. * Fixed all known level loading issues from new codebase
  155. * Loadlevel command using mapname string
  156. * Maps are validated on rc load
  157. * Experimental TTF support in OpenRaider, Look in RC file
  158. * Removed Console, MtkImage classes from private tree
  159. [ 20030701 ]
  160. * Removing OpenRaider Map use for level/music string storage
  161. ( This means if you set a map to a certain number in rc, then
  162. you can no longer call it by 'load #' )
  163. * Fixed PSKModel unit test build
  164. * Fixed Hel Simulation, Spring unit test builds
  165. [ 20030630 ]
  166. * EXPERIMENTAL on the fly colored -> textured polygon code
  167. ( It's not even funny how bad the colors match currently )
  168. * API changes in Texture class to make it easier to upgrade
  169. * Screeshots stored in ~/.OpenRaider/sshots/
  170. * Fixed broke new multitexture support in Texture class
  171. * Texture class gets color texture generator
  172. * Texture class gets SDL_TTF support from SDLSystem
  173. * Update to OR Texture class ( backports from UnRaider )
  174. * Fixed matrix multiplcation issues with fixed code generator
  175. * Reworking broken Matrix changes into rollback fix
  176. * Fixes for Matrix based math breakage ( just rolled it rollback )
  177. [ 20030618 ]
  178. * Redone a lot of hel and it's use, broke a lot of things
  179. * UTF-8 and TTF font texture generation support
  180. * Camera broken, Matrix broken, Quaternion broken?
  181. * About finished mtk3d and hel converging
  182. * Phyiscs system base work done
  183. [ 20030604 ]
  184. * Console/command rollover not finished, but working
  185. * BUG portals/walk block too often with current collision
  186. * BUG room sprites have wrong texture ID?
  187. * Unicode key support?
  188. * Some more user definable keys using 'bind' command
  189. * System gets old resource system, new resource system
  190. based on it with dynamic modes and command parsing
  191. [ 20030602 ]
  192. * Mouse grab command
  193. * New key input design, currently using ASCII to
  194. be compatible with old code
  195. * SDL mouse grab toggle back in SDLSystem
  196. * SDL_TTF support starts in SDLSystem
  197. * Made printf string buffering part of System
  198. * Simulation fixes, GL unit test
  199. * Removed main.* from CVS
  200. * Removed Raider.*, gl_util.* from local tree
  201. * Added Mass, ParticleMass, Simulation to CVS
  202. * More stat commands for debugging
  203. * Fix for console command marker strip
  204. * Updates to Hel, mass simulator, more vector operators
  205. [ 20030528 ]
  206. * RC file now allows imports of another RC file
  207. ( If you want to be a jackass you *can make it loop )
  208. * RC file now interprets spaces ( User request )
  209. * RC file allows trailing comments now
  210. * Room hopping disabled by default now
  211. ( command hop to enable )
  212. * Swimming movement added to stop-gap movement system
  213. [ 20030526 ]
  214. * Removed some test code from TombRaider
  215. * Fix for TR4 loading using TRC loader
  216. * Fix for solid mode rendering debug ( solid, r_light 1 )
  217. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  218. * Finished up element API, some TRC support for faces
  219. * Stopping work on array renderer until the element
  220. system is back up ( possible backport for 0.1.0? )
  221. * Cleaning up OpenGLMesh prototype API
  222. [ 20030524 ]
  223. * New OpenGLMesh array renderer
  224. * Fix for Vector collection empty handling
  225. * Fix for the 20030519 segfault/lock on exit bug
  226. * More API unification coding, and OpenRaider usage
  227. for room loading
  228. * Watch for a lot of new bugs, this is a lot of
  229. coding changing around
  230. [ 20030522 ]
  231. * More unification, including TRC room translation
  232. support starts ( convert from TRC to OR )
  233. * Handle TRC loading in OpenRaider CVS builds
  234. * TR5 loading tweaking to work for demo paks as well
  235. * Room sprite processing factored out
  236. [ 20030521 ]
  237. * TR5/TRC Sound ripping/in game loading finished
  238. * More TombRaider format unification
  239. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  240. * TR5/TRC loader finished - loads only nondemo map I have
  241. [ 20030519 ]
  242. * More work on TR5/TRC support now using doc std
  243. * Refactored skeletal class structure
  244. * BUG seems to be leak fix related world clear lock
  245. * Fix: Skeletal animation memory leak
  246. * New rendering routine for new temp mesh type
  247. ( Buggy and expensive, but it's a stop gap )
  248. ( Colored polygons aren't really rendered as such )
  249. * Fix: OpenRaider new mesh API stop-gap handling
  250. * Fix: TombRaider new mesh loader API
  251. [ 20030517 ]
  252. * BUG found in new mesh loader API
  253. ( Quad tess is broken in TombRaider for meshes )
  254. ( Vertex array translation from TombRaider broken )
  255. * Event system partially in place, needs glue as well
  256. * Console commands from RC hack/fix
  257. [ 20030516 ]
  258. * Mesh rendering temp disabled until mesh renderer
  259. is fully redone
  260. * Finally getting a lot of the more complex mesh
  261. building routines pushed behind clean API from
  262. the OpenRaider to the TombRaider class
  263. ( Could cause a lot of new bugs? )
  264. * Event system test structures introduced to World
  265. * Some major work on model_mesh rendering, also
  266. abstracting interface for their construction
  267. * Some minor work on OpenGLMesh renderer, with code
  268. in place to increase performance
  269. [ 20030513 ]
  270. * TombRaider engine abstraction for room
  271. vertex and color loading and parsing
  272. [ 20030512 ]
  273. * New external SFX use for TR2/TR3 paks -- now
  274. all versions load sound files into the game engine
  275. See README for help using external paks.
  276. * New external SFX pak loading support for TR2 and TR3
  277. * Documentation updates and user usability package tests
  278. ( thanks Josh )
  279. * Apt source in place ( see README )
  280. * Automated debian packaging in Makefile ( make debian )
  281. * Animation half ass restored in non lara models agian
  282. * BUG found in SkeletalModel::setFrame - quick disable to
  283. remove crash bug CLOSES 20030101 tmp filing
  284. [ 20030510 ]
  285. * Old TR4 sound support moved behind new interface
  286. * Sound support for TR1 using new interface - have to wait
  287. for external sound pak support for TR2 and TR3
  288. * New sound sample management/interface in TombRaider class
  289. [ 20030509 ]
  290. * Manually patched with JML's UNICODE support
  291. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  292. [ 20030101 ]
  293. * Seriously broken animation! =)
  294. * I wonder how much this breaks - hacks shoved in to
  295. keep it runnable until the new event system is started
  296. * Skeletal model refactoring
  297. * Seperating entity and animation states and it's ugly
  298. * Finer animation control starts
  299. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  300. [ 20021228 ]
  301. * Md3 refactoring
  302. * Many Md3 fixes and features out of unit test work
  303. * Huge Md3 unit, testing ground for future TR unit test
  304. [ 20021227 ]
  305. * Md3 easter egg in cvs
  306. * State system work and testing
  307. [ 20021224 ]
  308. * Wireframe color code doc in README
  309. * Minor compile fixes for gcc 3.x
  310. * Default portal display in wireframe mode now
  311. * New hop command to disable room hopping movement
  312. * New r_animate command to enable entity animation test
  313. * Fixed showfps fault on load screen
  314. * Review of System timer
  315. * Replaced FPS estimation with pure frame rate counter
  316. * SDLSystem uses SDL timer now
  317. * Removed some dupilcate console commands out documented
  318. * Depth sorted particles
  319. * Lots of minor depth sorting and vising work
  320. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  321. * Entity vis no longer considers rooms agian
  322. * New Vector replaces List as renderable container
  323. for a great deal of memory savings
  324. * Room mesh/sprites rendering in nontexture modes agian
  325. * Documentation updates
  326. * Fix entity out of room fix
  327. * New OGL mesh can render with multitexture
  328. * New all bumpmaps are now loaded into texture memory
  329. * New [Network.Server] RC support
  330. * Run console commands from RC file
  331. * Neat new multitexture logo effect
  332. * Hel only build from now on
  333. * "Shooting" test in cvs
  334. * Fixes for depth rendering
  335. * New wireframe mode color codes for renderable type
  336. * Entity sprites back
  337. * Time to move to beta versioning
  338. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  339. * New sshot upload script for my conv ;)
  340. * New entity rendering vising starts, primative depth sort
  341. * Static ( room models ) using sphere bounding volumes now
  342. * New enumeration coding style project wide starts
  343. * New room depth sorting code starts
  344. * Fix for version stamp in corner
  345. * New update room render list per frame command
  346. * Misc minor sound/animation updates
  347. * Hel vising fix in ViewVolume, hel enabled by default
  348. * Look for bugs caused by huge refactoring of codebase
  349. * Hel objects in all builds
  350. * World class temp keeps Light and OpenGLMesh deps for now
  351. * Refactoring: OpenRaider, Render, TombRaider classes
  352. * World class emerges in cvs ( Big refactoring job )
  353. * Texture use moved into Render class
  354. * Emitter use moved into Render class
  355. * Seperation of physical and rendered world starts
  356. * Hel clean up, unit testing fixes
  357. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  358. * New Camera API, clean up starting
  359. * Quaternion ( class ) in cvs
  360. * Toggle for hel use
  361. * Fix port reporting is expected host order agian
  362. * libHel starts creeping into cvs build starting with some vising
  363. * Netcode fix
  364. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  365. * Inactive text no longer rendered
  366. * More libhel work
  367. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  368. * Little manual route chaining test for the fun of it
  369. * Trace tests
  370. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  371. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  372. * Fix for console use before level load crash
  373. * TR4 hack to play footsteps when running
  374. * TR4 pak sounds loaded and playable - just not sourced yet
  375. * New play command
  376. * Improved sound support
  377. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  378. * TR4 pak sound reading and dumping
  379. ( I couldn't find any paks using compression - however
  380. my algorithm can handle those that may )
  381. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  382. * TR4 ponytail type guessing algorithm works with TR4 paks
  383. ( May not apply to all custom lara models )
  384. * TR4 pigtails rendering algorithm now too
  385. * In TR4 ponytail works great with default settings
  386. * Up key now gets last command entered
  387. * r_ponytail console command
  388. * All builds use same texture binds as former EXPERMENTAL builds
  389. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  390. in list and handling
  391. * TR4 GL light support ( pretty )
  392. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  393. * One room render command and changes for other old commands
  394. * Fix for crash using new room ->adJRoom vector
  395. * Fixed room vertex lighting
  396. * Documentation updates
  397. * New scripts for installing
  398. * New client/server kills
  399. * Thanks dan for tesing multiplayer - lots of bugs found
  400. * Started moving room struct into more of a class type of
  401. collections and what not
  402. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  403. * Hack to handle camera out of world - moves to like a FPS
  404. viewpoint -- needs quats and 'dragging' to make it smoother
  405. * Entities drawn in different order to handle large alpha
  406. polygon in rooms ( Hack until sorting algorithm is in place )
  407. * Little hack to force exit of threads w/o calling back
  408. * Lowered network traffic rate and disabled debugging to stdout
  409. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  410. * Code to handle bad texture ids, like in Nasa.tr2
  411. * Network multiplayer test Client/Server can now connect
  412. and pass data and generate clients on each end of game
  413. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  414. * Network code starts
  415. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  416. * Speed boost for entity room clipping
  417. * Fixed color lighting - still some polygons can go all white
  418. * Console commands for clipping and new fly mode
  419. * Getting ready to seperate world clipping and storage from Render
  420. * Cheap wall clipping hack ( works great however )
  421. Doesn't take into account adjoint rooms ( there is a reason )
  422. * EXPERIMENTAL Better GL light support for font/world interaction
  423. * EXPERIMENTAL new level texture loading
  424. * Switching maps in game should never cause crashs anymore
  425. * Found then fixed several memory leaks
  426. * Makefile rule just for memory profiling build ( make memory )
  427. * Vectors replacing Lists for most collection implementations in Render
  428. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  429. * Turn animation for fun
  430. * Room vertex lighting back in
  431. * Vertex color/normal support changes for model meshes
  432. * Skeletal model/mesh model collision _support_
  433. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  434. * Hop up/down to rooms when in void
  435. * Primative 3rd person camera
  436. * GL light support for TR1-TR3
  437. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  438. * Removed room mesh rendering from Render
  439. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  440. * OpenGLMesh and Light classes start
  441. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  442. * Ah, a little free time -- cleaning up Render class a little
  443. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  444. * Auto depends generation for certian people =p
  445. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  446. * Time based animation tracer
  447. * Rounded out mtk3d a little more with common func from
  448. other projects
  449. * New pathing subsystem
  450. * Relocatable data dir ( thanks joshua for idea )
  451. Set by using init var 'HomeDir'
  452. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  453. * Fixed room mesh cache tris texcoors
  454. * Changed room tracking code
  455. * Replaced old room cache mesh texcoor system for tris
  456. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  457. * New menu state for keys
  458. * Major OpenRaider class clean up, reducing, reformatting for
  459. use with picky compilers, etc
  460. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  461. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  462. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  463. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  464. * Wall detection ( no clipping yet )
  465. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  466. values b/c assigned to wrong structure )
  467. * More debugging for bad cache room mesh crash
  468. * New animation fix by making getNumAnimsForMoveable use signed
  469. values ( seems to make TR4 and other levels loadable agian )
  470. * Stopped flickering idle lara by only drawing 1 frame of idle
  471. * Better bad cache quad handling?
  472. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  473. * Fix for room quad's texture bug
  474. * Console print system prototype
  475. * Misc clean ups
  476. * Level load menu prototype active by default
  477. * New debug info in game room/sector/pos
  478. * Floor player clipping by sector ( yay )
  479. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  480. * Floor player clipping by box ( hhmmm... )
  481. * Backport of Camera
  482. * Backport of SDLSystem prototype to replace SDL wrapper
  483. * Backport of mtk3d with GL style matrices and etc
  484. * Hacky fix for texture ids for room polygons
  485. ( Caused by new fast cache room polygon builder )
  486. * Backport of UnRaider Texture handler
  487. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  488. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  489. * Bug found Texture ids broken on new room mesh translation
  490. * Texcoord fix for quads
  491. * Removed damned vertex arrays
  492. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  493. * Partially fixed new renderer/translator
  494. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  495. * New Makefile optional memeory_test.cpp OBJ injection
  496. * "Commit of Doom" to break cvs source, yay!
  497. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  498. * Render cleaned up a little more
  499. * New room mesh system using arrays
  500. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  501. * Fixed TR4 bone layering
  502. * Worked on finiding/rendering ponytail some more
  503. * Moved angle clac for tags back into TombRaider class
  504. * Screenshot TGA file fix
  505. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  506. * Ponytail hack
  507. * Better UV generation
  508. * Broke TR2 with the new animation framing
  509. * Animation frame 'safety valve' to prevent overflows
  510. until it can be fixed correctly
  511. * Animation translation fixes
  512. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  513. * More TR format notes
  514. * TR4 object header
  515. * Minor changes to OpenRaider for speed/calarity
  516. * Idle aframe test code in
  517. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  518. * Fix for Lara model picking in TR4
  519. * Fix for TR4 loading ( tr4_light )
  520. * Fix for TR4 loading ( tr4_ai_data )
  521. * Fog support
  522. * Fix for world geo ( room bbox adjust )
  523. * Fix for bad mem usage reporting for overhead
  524. * Fix for HUGE memory leaks in TombRaider class
  525. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  526. * Fix for memfile size reporting
  527. * Fix for GLString truncation
  528. * New audio dir support back in
  529. * Fix for insert of tree_insert for memeory
  530. * Iterative version of tree_insert for memeory togglable
  531. at compile time
  532. * Fix for m-string max accounting
  533. * RBTree fix for memeory ( must stop coding after 0200 )
  534. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  535. * Stability has degraded with aggressive feature prototyping
  536. * More information for zero allocs
  537. * Fix for some 0 byte allocatations found in project
  538. * Check for 0 byte allocatations
  539. * Old List back in for now - slower, smaller
  540. * Removed many unnessacary sleeps from older builds
  541. * New feature tracks memory usage by file
  542. * Print to screen while loading back
  543. * New GLString now has helper functions for speedy string
  544. updates to replace hacks
  545. * Fixed damn 'memeory' rbtree
  546. * More verbose fatal error reporting
  547. * Reworked memeory prototype into better code
  548. * Removed working list tracker from memeory
  549. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  550. * Memeory memory overhead reduction for filename storage
  551. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  552. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  553. * Back to dynamic C-strings to save 'memeory memory'
  554. * Wrote a RBTree implementation directly into Memeory util
  555. * TGA debug fix
  556. * Looking at writing RBTree directly into Memeory util
  557. * Fixed driver string memory leak in main found with Memeory
  558. * Fixed GLString memory leak just found with Memeory
  559. * Fixes for release build to avoid memeory debugger
  560. * Memeory changes to avoid new/delete calls internally
  561. affecting MEMEORY_ERROR reports ( much much slower list based )
  562. * New iostreams and memeory header guards
  563. * Doh, corerction on pointer 0 padding
  564. * New delete accounting hack
  565. * New Memeory unit test features/fixes
  566. * Printing addr with hexadecimal for obvious reasons
  567. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  568. * Fixed overlapped vars/data members
  569. * Dumps memeory report filename fix
  570. * Dumps memeory report for unfreed on exit now?
  571. * Console commands to debug 'memeory'
  572. * New c func printing option in Tree
  573. * Memeory profiling system starting
  574. * Font data fixes
  575. * Fixed sourceforge cvs tree
  576. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  577. * Fixed bug where ent draw didn't account for viewmodel
  578. in same room
  579. * New texture binding method for strict checking and
  580. to avoid prechecks on unsorted polygons
  581. * More rendering toggles for more testing
  582. * Draw room bbox with r_portal
  583. * Moved more commands to console only ( See README )
  584. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  585. * Fix rendering bug with r_portal
  586. * RC uses pakdir for strict path enforcement now
  587. * New RC commands for Map/Music that represent backend correctly
  588. ( It's a FIFO, not a sorter )
  589. * RC parser now uses console command parser helper too
  590. * Improvements to console command parser
  591. ( less memory, faster normal case, easier to add new commands )
  592. * Hack to try to unload level shows it's time to start a
  593. rewrite =)
  594. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  595. * Screenshot console command
  596. * View model render toggle console command
  597. * View model index fix for entity use
  598. * Console command naming clean up starting
  599. * Console fix for backspacing over prompt
  600. * Load command to load levels by index
  601. * Many more console commands, replacing some key commands
  602. * Sprites render after players now for more accurate scene
  603. * Collapsed some rendering gobals into temp LARA entity gobal
  604. * Portal visual debugging
  605. * Console fix for prompt display after command given
  606. * Fix for bad cvs sync
  607. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  608. * Portal (precompiled) use starts
  609. * Very basic console prototype in place
  610. * Render control flags ( Not same as mode flags )
  611. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  612. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  613. * Fix for RC loader
  614. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  615. * Temp resource redundency pruning solution
  616. * More string safety auditing and fixes
  617. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  618. * Hack to fix texture dumping
  619. * More string clean up
  620. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  621. * Minor TR support work
  622. * Texture dumping fix for new mtk_tga
  623. * New tristrip rendering sprites
  624. * Changed to snprint in all objects now
  625. * Clean up in texture use
  626. * Clean up in screenshot code
  627. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  628. * Animation frame testing hack back keys '[' and ']'
  629. * Reduction of room rendering top levels ( consistent speed? )
  630. * Improvments to texture handling and loading
  631. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  632. * Updated mtk_tga from my current mtk_image source
  633. fixes tga save bug and more stuff
  634. * New more correct FPS counter for alpha testers amusement
  635. DisplayFPS=true in init and key command 'f'
  636. * Refactoring and clean up in OpenRaider
  637. * TombRaider getting ready for testing new class based system
  638. * Got new specs for TR4 and TR5
  639. * Readying class based system for new physics and rendering
  640. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  641. * Fixes for fast texture cache for older tombraider data
  642. * Fixes for TombRaider unit test
  643. * Makefile changes for gcc 3.0
  644. * GLString use fix, forgot to disable culling - thanks dan
  645. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  646. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  647. * Tune up of Sound
  648. * Disable cusor show on switch to fullscreen also
  649. * GLString scaling
  650. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  651. * New Sound flags ( allows for easier expansion )
  652. * Start loadscreen before caching sound now
  653. * NOTE audio support is fine - just low memory condition kill
  654. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  655. * Broke audio support by switching around
  656. OpenRaider, LoadLevel/SetupAudio
  657. * README update
  658. * Texture caching while reading from diskfile in callback
  659. * New load screen percentage feedback via callback
  660. * Fix for Tombraider multiple Clear() bug
  661. * New load ordering, might break some things
  662. * More work on GLString use in OR
  663. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  664. * Speed set on Camera
  665. * Played with some refactoring in OpenRaider class
  666. and thread hacks for external texture use
  667. * New texture loading to make external textures
  668. id independent of TR texture id at load time
  669. * Changed 'load screen' layout and particle setup
  670. * Removed dependence of Emitter on Texture agent - calls
  671. GL texture bind directly now
  672. * Particle partial resync with freyja_particle tree
  673. * Emitter partial resync with freyja_particle tree
  674. * Render minor reduction/refactoring, breaking up some code
  675. * New GL font system for OpenRaider ( GLString )
  676. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  677. * GlGetString use 'correct' fix
  678. * Music list reimplemented for CVS
  679. * Emitter commited to CVS ( oopsie )
  680. * Changlog reformated
  681. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  682. * New Changlog format
  683. * Minor GL string use 'temp fix' in Render
  684. * ModelDebug option to RC to disable model load debugging
  685. * TODO update
  686. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  687. * Minor rendering changes
  688. * Particle test fix
  689. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  690. * Particle testing ( Using one of my freyja prototypes )
  691. * Fullscreen toggle - '9' key
  692. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  693. * Timer prototype starts, just using a time delay for now
  694. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  695. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  696. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  697. * Set up new box just for windows TR compatibility tests
  698. ( got old ppro out, bought a hdd for it - weee )
  699. * Testing exported meshes with Freyja
  700. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  701. * Mesh export test for TombRaider
  702. * Texel adjustment method rolled back into TombRaider
  703. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  704. * TR4 sky mesh?
  705. * Texture changes
  706. * Freyja work with ponytail graphing
  707. * New FPS counter uses larger frame samples and reset
  708. ( readings still off by a little )
  709. * Splash screen for threaded loads (shakes for fullscreen feedback)
  710. * Particle engine research ( no code )
  711. * Threading testing
  712. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  713. * Might wait to install X 4.0.1 to work on bump map rendering
  714. * Render check for multitexture
  715. * Fixed OpenRaider to use new TombRaider::Texture API
  716. * Bump map use with new TombRaider backend API
  717. * "TR3 objtexture alpha clip" back in for 32bit textiles
  718. * More testing features like texture dumping for all versions
  719. * Special texture loading default use in TR4/TR5
  720. * Zero padding on dumped textures - yes, it is about time
  721. * Fixed special texture loading/dumping
  722. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  723. * 32bit texture default use in TR4/TR5
  724. * 32bit texture testing in TR5
  725. * Make rule regression testing in cvs tree
  726. `make tombraider.test`
  727. * Better make rules for tombraider.test
  728. * TombRaider fixes for compression use and dellocation
  729. * New TombRaider::LoadTR5
  730. * Worked on TombRaider agent
  731. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  732. * Added *some of the TR5 spec to regression test build
  733. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  734. * Some minor checks for bad allocation of meshes?
  735. * Changed moveable code to assume nonanimated entity
  736. * Entity drawing tied to room drawing
  737. (For vising, later use an entity cache per room to avoid full cycle)
  738. * Screenshot name now based on VERSION string (better bugs reports)
  739. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  740. * Fixed Freyja tree's colored polygons
  741. * More debug output on animation building
  742. * Fixed Freyja's tree too
  743. * Fixed TR4 decompress bug
  744. ( silly me, it only worked because of opt, didn't clear a var )
  745. * Animation grouping prototype
  746. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  747. * Fixes for mesh rendering ambient light level
  748. * Fixes for animtion rendering
  749. * Fixes for animation loading
  750. (TR2+ lara has some animation problems still, with junk frames)
  751. (TR1 lara works because all the right indices = 0)
  752. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  753. * Fixed animations using steping fix I wrote for libfreyja_egg
  754. this breaks the old TR aniamtion hacks though =)
  755. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  756. * Back porting to Freyja to help figure out TR animation problems
  757. * Worked on TR5 and TR4 texture alpha flags
  758. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  759. * Fixed skeletal/moveable loading and animation
  760. * Starting entity mapping tracer
  761. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  762. * NOTE make enities list so dup models won't draw to same position
  763. * Caching caused segfault - so now emulate dumb smart pointers
  764. * Removed Free TR data, it caused to many segfaults,
  765. for some reason it frees twice even with Clear()
  766. * Caching for duplicate models ( saves tons of memory )
  767. * Fixed loading and animation for all models in level
  768. * Broke animation with new loader?! (caused by new moveable loading)
  769. * Free TR data after load ( May cause segfault on exit )
  770. * Simple vising for items back in
  771. * Oops, removed mesh draw from viewmodel renderer
  772. ( was debuging item meshes )
  773. * Fixed tr4 (2 layer tags) flag set on non lara models
  774. * Fixed moveable loading
  775. * Looking for moveable object drawing problems ( werid )
  776. * Fixed item positioning set on load
  777. * Fixed sprite/room amb lighting back to white ( heh, oops )
  778. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  779. * Void color only when outside world
  780. * Various minor renderer changes
  781. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  782. * Fixed lara's colored polygons index bug for TR1
  783. * Autoload lara as view model
  784. * Tr4 two mesh system use
  785. * Basic skeletal model animation (frame rate based)
  786. * Skeletal model rendering
  787. * Skeletal model loader finished
  788. * No quaterions generated in current skeletal loader
  789. It'll be easy to add bone lerping later, but first I want
  790. correct behavior ( ie animation and placement )
  791. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  792. * Planning rendering engine #3
  793. * Once skeletal models are in rendering engine #2
  794. physics code can start
  795. * EXPERIMENTAL moveable code starts
  796. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  797. * Moveable code finaling coming back in ( now with quats )
  798. * Bug fix to ignore bad meshes in some TR4 levels?
  799. * TombRaider class test
  800. * Some TR5 specs fell in my lap today =)
  801. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  802. * Mouse motion control fixes
  803. * Item sprite rendering ( TR1, TR2, and should work for others )
  804. * Item sprite loading ( TR1, TR2, and should work for others )
  805. * Fixed room sprite loading
  806. * Hack temp fixes for camera ( broke it bad last night )
  807. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  808. * Baisc strafing and better forward/backward movement on camera
  809. * More user documentation and bug tracking
  810. * Portal toggle
  811. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  812. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  813. * Mouse look code
  814. * The portal code is hindered by the old XZ vis check =(
  815. once it's replaced it should be 100% correct
  816. * Added portal code, and is almost fully working now
  817. * Worked on portal code (testing)
  818. * Since adding quaternion camera, segfault on exit... hhmmm...
  819. * Finished quaternion based camera and rendering
  820. * Planning to break mtk3d into base type classes and expand it as
  821. a library with learping functions for use in animation also =)
  822. * Started on quaternion camera and quaternion support in mtk3d
  823. * TR4 sound fx postioning loader starts
  824. * GL driver string from resource
  825. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  826. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  827. * SDL key code fixes
  828. * More SDL fixes for rendering
  829. * More SDL work, fixes
  830. * FPS counter prints to console every 100 frames
  831. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  832. * SDL is very slow atm ( drag ass )
  833. You can edit Makefile to set it to use it if you want
  834. * Finished basic test SDL interface
  835. * Started on item sprite loading (likes a little more, but not priority)
  836. * Aren't you all gald I ditched render engine #1 now? ;)
  837. * New sprite rendering code
  838. * Fixed bug that drew static room meshes twice
  839. * Fixed bug that drew alpha sorted tris 3 times
  840. (Fixes all known alpha rendering bugs)
  841. * Room sprite loading code
  842. * Cleaned code, fixed some documentation
  843. * Started work on Resource agent, not ready to replace old code yet
  844. * No longer dump textures, unless explictly set in rc file
  845. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  846. * Fixed XEmacs modes should have been 'Mode: C++'
  847. * Looked at portal design guide, was useless
  848. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  849. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  850. * SDL support starts back
  851. * Added my old linux joystick code
  852. * Basic sorted alpha poly render second pass with very small penalty
  853. ( An all new rendering feature never in engine before )
  854. * Figured out best way to sort alpha polys exp with rooms only for now
  855. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  856. * Static mesh rendering back ( doesn't use room lighting
  857. intensity for now )
  858. * Texel alignment
  859. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  860. * Static meshes
  861. * Model meshes
  862. * Mipmaps in Texture as option
  863. * Code clean up
  864. * Item sprite and room sprite loader code about finished
  865. * Finished adding my screenshot code from Freyja, and
  866. made it produce TGAs instead of PPMs ( cmd 'S' )
  867. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  868. * POublic CVS Release
  869. * Vertex lighting now functional and stable in new engine
  870. * Fix for TR4 water alpha via textile generator, but
  871. some light shards are still black - might be other
  872. alpha flags that are unknown
  873. * New level loader using _map_list
  874. * New Map list RC rule
  875. * Start of item sprite code in new engine
  876. * Leaving old Texture calls for compaiblity with obsolete
  877. * New textile loading by moving new code into Freyja's
  878. TombRaider module to handle *all pixmap generation
  879. * User documentation
  880. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  881. * Testing
  882. * Resource system back in
  883. * AL init threaded off
  884. * Switched order of AL and GL inits
  885. ( so you can have in game progess loader for loading )
  886. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  887. * Should have all the best of the engines merged by Monday!
  888. * Started model rendering code for engine #2
  889. * New mode control for WIREFRAME, SOLID, TEXTURE
  890. * Fixed texel index bug for rooms
  891. * New Camera methods for visibility and more accessors
  892. * Render engine #2 feature upgrade by merging with engine #1
  893. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  894. * Rendering engine #2 fixes
  895. * New Camera method for positioning
  896. * Rendering engine #2 update
  897. * Added documentation to Sound agent
  898. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  899. * Texture manager fixes
  900. * Tesselated quads
  901. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  902. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  903. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  904. * Render fixes
  905. * OpenAL fixes for /dev/dsp in use and _init guard
  906. * Added Sound manager, OpenAL support for groovy 3d audio =)
  907. * Dropped all OSS code
  908. * Fixed segfault by freeing _texture and _tombraider twice
  909. * TR4 texture fixes ported from gegg
  910. * Fixed segfault on texture handling
  911. * Removed splash screen code completely
  912. ( Will later use loader screens just like TR )
  913. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  914. * Splash screen as compile time support
  915. * PThread support as compile time option
  916. * TR4 texel loading fixes
  917. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  918. * OpenRaider request for sourceforge hosting
  919. * New Render class is now the new renderer
  920. * GLUT use abstracted and placed into openraider.cpp
  921. * Mtk Image manager
  922. * Mtk texture manager
  923. * Thread for Freyja loader
  924. * Freyja camera
  925. * OpenRaider RC system design
  926. * Freyja loader replaces yuri loader in test build
  927. * Splash screen
  928. * New engine starts
  929. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  930. * Removed drawing another lara as an error marker for movables
  931. * Removed level dumping and saving
  932. * Split up mesh rendering
  933. * New 3rd person lara camera rendering
  934. * New animation control
  935. * This project is based on trueview by yuri and some patches
  936. and porting to linux by Mongoose along with code from
  937. GooseEgg by Mongoose
  938. * Log started