Open Source Tomb Raider Engine
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To-Do List
General
Changes
- Using std::vector with [] is not bound checked. Segfaults were caused because the upper bound of the argument was never checked and garbage was returned… Do consistent checks, or use .at() as it throws an exception
Cmake
- Windows setup script needed, moving to AppData/Roaming
- Support SSE with other compilers than Clang (src/CMakeLists.txt)
- Visual C++ compiler flags? (CMakeLists.txt)
Future Features
- Cut TGA image reader, currently only used for menu background?!
- Abstract image reading/writing, like Font Engine selection
- When cutscene rendering is working, use TR4/5 style menu?