Open Source Tomb Raider Engine
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WindowSDL.cpp 14KB

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  1. /*!
  2. * \file src/WindowSDL.cpp
  3. * \brief SDL windowing implementation
  4. *
  5. * \author xythobuz
  6. */
  7. #include <cstdio>
  8. #include <ctime>
  9. #include "global.h"
  10. #include "OpenRaider.h"
  11. #include "utils/strings.h"
  12. #include "WindowSDL.h"
  13. #define SUBSYSTEMS_USED (SDL_INIT_VIDEO | SDL_INIT_EVENTS)
  14. WindowSDL::WindowSDL() {
  15. mInit = false;
  16. mWidth = DEFAULT_WIDTH;
  17. mHeight = DEFAULT_HEIGHT;
  18. mFullscreen = false;
  19. mMousegrab = false;
  20. mTextInput = false;
  21. mWindow = NULL;
  22. mGLContext = NULL;
  23. #ifdef _WIN32
  24. setDriver("libGL32.dll");
  25. #elif !defined(__APPLE__)
  26. setDriver("/usr/lib/libGL.so.1");
  27. #endif
  28. }
  29. WindowSDL::~WindowSDL() {
  30. if (mInit) {
  31. SDL_QuitSubSystem(SUBSYSTEMS_USED);
  32. SDL_Quit();
  33. }
  34. }
  35. void WindowSDL::setSize(unsigned int width, unsigned int height) {
  36. assert(width > 0);
  37. assert(height > 0);
  38. mWidth = width;
  39. mHeight = height;
  40. if (mInit == true) {
  41. SDL_SetWindowSize(mWindow, mWidth, mHeight);
  42. resizeGL();
  43. }
  44. }
  45. void WindowSDL::setFullscreen(bool fullscreen) {
  46. mFullscreen = fullscreen;
  47. if (mInit == true) {
  48. if (mFullscreen)
  49. SDL_SetWindowFullscreen(mWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
  50. else
  51. SDL_SetWindowFullscreen(mWindow, 0);
  52. }
  53. }
  54. void WindowSDL::setMousegrab(bool grab) {
  55. mMousegrab = grab;
  56. if (mInit == true) {
  57. if (mMousegrab) {
  58. SDL_SetRelativeMouseMode(SDL_TRUE);
  59. } else {
  60. SDL_SetRelativeMouseMode(SDL_FALSE);
  61. SDL_ShowCursor(1);
  62. }
  63. }
  64. }
  65. int WindowSDL::initialize() {
  66. assert(mInit == false);
  67. if (SDL_Init(SUBSYSTEMS_USED) != 0) {
  68. printf("SDL_Init Error: %s\n", SDL_GetError());
  69. return -1;
  70. }
  71. int flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
  72. if (mFullscreen)
  73. flags |= SDL_WINDOW_FULLSCREEN;
  74. mInit = true;
  75. setMousegrab(mMousegrab);
  76. if ((SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5) != 0)
  77. || (SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5) != 0)
  78. || (SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5) != 0)
  79. || (SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16) != 0)
  80. || (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) != 0)) {
  81. printf("SDL_GL_SetAttribute Error: %s\n", SDL_GetError());
  82. mInit = false;
  83. return -3;
  84. }
  85. mWindow = SDL_CreateWindow(VERSION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  86. mWidth, mHeight, flags);
  87. if (mWindow == NULL) {
  88. printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
  89. mInit = false;
  90. return -4;
  91. }
  92. mGLContext = SDL_GL_CreateContext(mWindow);
  93. if (mGLContext == NULL) {
  94. printf("SDL_GL_CreateContext Error: %s\n", SDL_GetError());
  95. mInit = false;
  96. return -5;
  97. }
  98. setSize(mWidth, mHeight);
  99. return 0;
  100. }
  101. void WindowSDL::eventHandling() {
  102. SDL_Event event;
  103. assert(mInit == true);
  104. while(SDL_PollEvent(&event)) {
  105. switch (event.type) {
  106. case SDL_MOUSEMOTION:
  107. getOpenRaider().handleMouseMotion(event.motion.xrel, event.motion.yrel);
  108. break;
  109. case SDL_MOUSEBUTTONDOWN:
  110. case SDL_MOUSEBUTTONUP:
  111. KeyboardButton button;
  112. if (event.button.button == SDL_BUTTON_LEFT)
  113. button = leftmouseKey;
  114. else if (event.button.button == SDL_BUTTON_RIGHT)
  115. button = rightmouseKey;
  116. else if (event.button.button == SDL_BUTTON_MIDDLE)
  117. button = middlemouseKey;
  118. else if (event.button.button == SDL_BUTTON_X1)
  119. button = fourthmouseKey;
  120. else if (event.button.button == SDL_BUTTON_X2)
  121. button = fifthmouseKey;
  122. else
  123. button = unknownKey;
  124. getOpenRaider().handleMouseClick(event.button.x, event.button.y, button, (event.type == SDL_MOUSEBUTTONUP));
  125. break;
  126. case SDL_MOUSEWHEEL:
  127. if ((event.wheel.x != 0) || (event.wheel.y != 0))
  128. getOpenRaider().handleMouseScroll(event.wheel.x, event.wheel.y);
  129. break;
  130. case SDL_TEXTINPUT:
  131. case SDL_TEXTEDITING:
  132. if (event.text.text != NULL)
  133. getOpenRaider().handleText(event.text.text, (event.type == SDL_TEXTEDITING));
  134. break;
  135. case SDL_KEYDOWN:
  136. case SDL_KEYUP:
  137. KeyboardButton key;
  138. switch (event.key.keysym.sym) {
  139. case SDLK_0:
  140. key = zeroKey;
  141. break;
  142. case SDLK_1:
  143. key = oneKey;
  144. break;
  145. case SDLK_2:
  146. key = twoKey;
  147. break;
  148. case SDLK_3:
  149. key = threeKey;
  150. break;
  151. case SDLK_4:
  152. key = fourKey;
  153. break;
  154. case SDLK_5:
  155. key = fiveKey;
  156. break;
  157. case SDLK_6:
  158. key = sixKey;
  159. break;
  160. case SDLK_7:
  161. key = sevenKey;
  162. break;
  163. case SDLK_8:
  164. key = eightKey;
  165. break;
  166. case SDLK_9:
  167. key = nineKey;
  168. break;
  169. case SDLK_a:
  170. key = aKey;
  171. break;
  172. case SDLK_b:
  173. key = bKey;
  174. break;
  175. case SDLK_c:
  176. key = cKey;
  177. break;
  178. case SDLK_d:
  179. key = dKey;
  180. break;
  181. case SDLK_e:
  182. key = eKey;
  183. break;
  184. case SDLK_f:
  185. key = fKey;
  186. break;
  187. case SDLK_g:
  188. key = gKey;
  189. break;
  190. case SDLK_h:
  191. key = hKey;
  192. break;
  193. case SDLK_i:
  194. key = iKey;
  195. break;
  196. case SDLK_j:
  197. key = jKey;
  198. break;
  199. case SDLK_k:
  200. key = kKey;
  201. break;
  202. case SDLK_l:
  203. key = lKey;
  204. break;
  205. case SDLK_m:
  206. key = mKey;
  207. break;
  208. case SDLK_n:
  209. key = nKey;
  210. break;
  211. case SDLK_o:
  212. key = oKey;
  213. break;
  214. case SDLK_p:
  215. key = pKey;
  216. break;
  217. case SDLK_q:
  218. key = qKey;
  219. break;
  220. case SDLK_r:
  221. key = rKey;
  222. break;
  223. case SDLK_s:
  224. key = sKey;
  225. break;
  226. case SDLK_t:
  227. key = tKey;
  228. break;
  229. case SDLK_u:
  230. key = uKey;
  231. break;
  232. case SDLK_v:
  233. key = vKey;
  234. break;
  235. case SDLK_w:
  236. key = wKey;
  237. break;
  238. case SDLK_x:
  239. key = xKey;
  240. break;
  241. case SDLK_y:
  242. key = yKey;
  243. break;
  244. case SDLK_z:
  245. key = zKey;
  246. break;
  247. case SDLK_QUOTE:
  248. key = quoteKey;
  249. break;
  250. case SDLK_BACKSLASH:
  251. key = backslashKey;
  252. break;
  253. case SDLK_BACKSPACE:
  254. key = backspaceKey;
  255. break;
  256. case SDLK_CAPSLOCK:
  257. key = capslockKey;
  258. break;
  259. case SDLK_COMMA:
  260. key = commaKey;
  261. break;
  262. case SDLK_DELETE:
  263. key = delKey;
  264. break;
  265. case SDLK_UP:
  266. key = upKey;
  267. break;
  268. case SDLK_DOWN:
  269. key = downKey;
  270. break;
  271. case SDLK_LEFT:
  272. key = leftKey;
  273. break;
  274. case SDLK_RIGHT:
  275. key = rightKey;
  276. break;
  277. case SDLK_END:
  278. key = endKey;
  279. break;
  280. case SDLK_EQUALS:
  281. key = equalsKey;
  282. break;
  283. case SDLK_ESCAPE:
  284. key = escapeKey;
  285. break;
  286. case SDLK_F1:
  287. key = f1Key;
  288. break;
  289. case SDLK_F2:
  290. key = f2Key;
  291. break;
  292. case SDLK_F3:
  293. key = f3Key;
  294. break;
  295. case SDLK_F4:
  296. key = f4Key;
  297. break;
  298. case SDLK_F5:
  299. key = f5Key;
  300. break;
  301. case SDLK_F6:
  302. key = f6Key;
  303. break;
  304. case SDLK_F7:
  305. key = f7Key;
  306. break;
  307. case SDLK_F8:
  308. key = f8Key;
  309. break;
  310. case SDLK_F9:
  311. key = f9Key;
  312. break;
  313. case SDLK_F10:
  314. key = f10Key;
  315. break;
  316. case SDLK_F11:
  317. key = f11Key;
  318. break;
  319. case SDLK_F12:
  320. key = f12Key;
  321. break;
  322. case SDLK_BACKQUOTE:
  323. key = backquoteKey;
  324. break;
  325. case SDLK_HOME:
  326. key = homeKey;
  327. break;
  328. case SDLK_INSERT:
  329. key = insertKey;
  330. break;
  331. case SDLK_LALT:
  332. key = leftaltKey;
  333. break;
  334. case SDLK_LCTRL:
  335. key = leftctrlKey;
  336. break;
  337. case SDLK_LEFTBRACKET:
  338. key = leftbracketKey;
  339. break;
  340. case SDLK_LGUI:
  341. key = leftguiKey;
  342. break;
  343. case SDLK_LSHIFT:
  344. key = leftshiftKey;
  345. break;
  346. case SDLK_MINUS:
  347. key = minusKey;
  348. break;
  349. case SDLK_NUMLOCKCLEAR:
  350. key = numlockKey;
  351. break;
  352. case SDLK_PAGEDOWN:
  353. key = pagedownKey;
  354. break;
  355. case SDLK_PAGEUP:
  356. key = pageupKey;
  357. break;
  358. case SDLK_PAUSE:
  359. key = pauseKey;
  360. break;
  361. case SDLK_PERIOD:
  362. key = dotKey;
  363. break;
  364. case SDLK_RALT:
  365. key = rightaltKey;
  366. break;
  367. case SDLK_RCTRL:
  368. key = rightctrlKey;
  369. break;
  370. case SDLK_RETURN:
  371. case SDLK_RETURN2:
  372. key = enterKey;
  373. break;
  374. case SDLK_RGUI:
  375. key = rightguiKey;
  376. break;
  377. case SDLK_RIGHTBRACKET:
  378. key = rightbracketKey;
  379. break;
  380. case SDLK_RSHIFT:
  381. key = rightshiftKey;
  382. break;
  383. case SDLK_SCROLLLOCK:
  384. key = scrolllockKey;
  385. break;
  386. case SDLK_SEMICOLON:
  387. key = semicolonKey;
  388. break;
  389. case SDLK_SLASH:
  390. key = slashKey;
  391. break;
  392. case SDLK_SPACE:
  393. key = spaceKey;
  394. break;
  395. case SDLK_TAB:
  396. key = tabKey;
  397. break;
  398. default:
  399. key = unknownKey;
  400. break;
  401. }
  402. getOpenRaider().handleKeyboard(key, (event.type == SDL_KEYDOWN));
  403. break;
  404. case SDL_WINDOWEVENT:
  405. if (event.window.event == SDL_WINDOWEVENT_RESIZED)
  406. setSize(event.window.data1, event.window.data2);
  407. break;
  408. case SDL_QUIT:
  409. exit(0);
  410. }
  411. }
  412. }
  413. void WindowSDL::setTextInput(bool on) {
  414. assert(mInit == true);
  415. mTextInput = on;
  416. if (mTextInput)
  417. SDL_StartTextInput();
  418. else
  419. SDL_StopTextInput();
  420. }
  421. void WindowSDL::delay(unsigned int ms) {
  422. assert(mInit == true);
  423. SDL_Delay(ms);
  424. }
  425. void WindowSDL::swapBuffersGL() {
  426. assert(mInit == true);
  427. SDL_GL_SwapWindow(mWindow);
  428. }