Open Source Tomb Raider Engine
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Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 9 年之前
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commands Fixed StaticModel rotation 9 年之前
games Auto code indentation [skip ci] 9 年之前
loader Mesh now RoomMesh, _fixed_ texture bleeding 9 年之前
system Windowing classes now static. Tried to clamp camera rotation. 9 年之前
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年之前
Camera.h Windowing classes now static. Tried to clamp camera rotation. 9 年之前
Console.h Improved Console, added auto-completion 9 年之前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年之前
Exception.h LoaderTR2 tries to load external SFX file 9 年之前
Game.h Controller support, Camera Quaternion 9 年之前
Log.h Windowing classes now static. Tried to clamp camera rotation. 9 年之前
Menu.h Auto code indentation [skip ci] 9 年之前
MenuFolder.h Auto code indentation [skip ci] 9 年之前
Mesh.h Render StaticModels 9 年之前
Render.h Added basic view frustum culling 9 年之前
Room.h Draw room bounding boxes in wireframe mode 9 年之前
RoomData.h RunTime now static. StaticMesh displays bounding boxes. 9 年之前
RoomMesh.h Render StaticModels 9 年之前
RunTime.h RunTime now static. StaticMesh displays bounding boxes. 9 年之前
Script.h Auto code indentation [skip ci] 9 年之前
SkeletalModel.h Fixed StaticModel rotation 9 年之前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 9 年之前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年之前
StaticMesh.h RunTime now static. StaticMesh displays bounding boxes. 9 年之前
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 9 年之前
UI.h Controller support, Camera Quaternion 9 年之前
World.h Added basic view frustum culling 9 年之前
config.h.in Removed WindowGLUT, added WindowGLFW 9 年之前
global.h Controller support, Camera Quaternion 9 年之前