Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

ChangeLog 38KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124
  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20131231 ]
  6. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen mode on Mac
  7. still not working correctly, but better :)
  8. [ 20131227 ]
  9. * Moved included documents into GitHub Repo wiki (https://github.com/xythobuz/OpenRaider/wiki)
  10. * Reduced start up time by increasing animation speed
  11. [ 20131221 ]
  12. * Reimplemented deprecated gluLookAt()
  13. * Reimplemented deprecated gluPerspective()
  14. * Reimplemented deprecated gluBuild2DMipmaps()
  15. * Reimplemented alutLoadWAVFile(), seems not to be working
  16. * Moved mac distribution logic from makefile into scripts
  17. [ 20131219 ]
  18. * Bundle now contains dynamic libraries not included with Mac OS X
  19. * Bundle now runs setup if needed
  20. * Fixed memory test builds not running on OS X
  21. [ 20131218 ]
  22. * Enabled ALUT on Mac OS X
  23. * Silenced many warnings regarding non-writable string constants
  24. * Fixed issues with linked libraries on Mac OS X
  25. * Implemented support for bundling OpenRaider as Mac App
  26. * Removed Microsoft Visual Studio Project files
  27. * Removed Screenshot Script
  28. [ 20131217 ]
  29. * No longer segfaults on launch in Mac OS X
  30. [ 20131215 ]
  31. * Wrote new README file
  32. * Added stub for missing hel/CollisionObject
  33. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  34. [ 20030713 ]
  35. * UTPackage class forked from PSKModel class
  36. * System class gets download, dir backports
  37. * libferit usage in public CVS
  38. * mtk_tga gets filename parm save and drops color swaping
  39. [ 20030704 ]
  40. * Tested PSKModel with models from:
  41. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  42. * On the fly resolution change like in unit tests
  43. * GLString obsoleted, undefining HAVE_SDL_TTF
  44. will cause OR to use font.tga texture fallback
  45. * Merged GLString and SDL_TTF utils Texture usage
  46. * TTF renderer replaces texture font system
  47. * Font system using new ortho projection
  48. * Requirements file now in cvs
  49. * Fixed all known level loading issues from new codebase
  50. * Loadlevel command using mapname string
  51. * Maps are validated on rc load
  52. * Experimental TTF support in OpenRaider, Look in RC file
  53. * Removed Console, MtkImage classes from private tree
  54. [ 20030701 ]
  55. * Removing OpenRaider Map use for level/music string storage
  56. ( This means if you set a map to a certain number in rc, then
  57. you can no longer call it by 'load #' )
  58. * Fixed PSKModel unit test build
  59. * Fixed Hel Simulation, Spring unit test builds
  60. [ 20030630 ]
  61. * EXPERIMENTAL on the fly colored -> textured polygon code
  62. ( It's not even funny how bad the colors match currently )
  63. * API changes in Texture class to make it easier to upgrade
  64. * Screeshots stored in ~/.OpenRaider/sshots/
  65. * Fixed broke new multitexture support in Texture class
  66. * Texture class gets color texture generator
  67. * Texture class gets SDL_TTF support from SDLSystem
  68. * Update to OR Texture class ( backports from UnRaider )
  69. * Fixed matrix multiplcation issues with fixed code generator
  70. * Reworking broken Matrix changes into rollback fix
  71. * Fixes for Matrix based math breakage ( just rolled it rollback )
  72. [ 20030618 ]
  73. * Redone a lot of hel and it's use, broke a lot of things
  74. * UTF-8 and TTF font texture generation support
  75. * Camera broken, Matrix broken, Quaternion broken?
  76. * About finished mtk3d and hel converging
  77. * Phyiscs system base work done
  78. [ 20030604 ]
  79. * Console/command rollover not finished, but working
  80. * BUG portals/walk block too often with current collision
  81. * BUG room sprites have wrong texture ID?
  82. * Unicode key support?
  83. * Some more user definable keys using 'bind' command
  84. * System gets old resource system, new resource system
  85. based on it with dynamic modes and command parsing
  86. [ 20030602 ]
  87. * Mouse grab command
  88. * New key input design, currently using ASCII to
  89. be compatible with old code
  90. * SDL mouse grab toggle back in SDLSystem
  91. * SDL_TTF support starts in SDLSystem
  92. * Made printf string buffering part of System
  93. * Simulation fixes, GL unit test
  94. * Removed main.* from CVS
  95. * Removed Raider.*, gl_util.* from local tree
  96. * Added Mass, ParticleMass, Simulation to CVS
  97. * More stat commands for debugging
  98. * Fix for console command marker strip
  99. * Updates to Hel, mass simulator, more vector operators
  100. [ 20030528 ]
  101. * RC file now allows imports of another RC file
  102. ( If you want to be a jackass you *can make it loop )
  103. * RC file now interprets spaces ( User request )
  104. * RC file allows trailing comments now
  105. * Room hopping disabled by default now
  106. ( command hop to enable )
  107. * Swimming movement added to stop-gap movement system
  108. [ 20030526 ]
  109. * Removed some test code from TombRaider
  110. * Fix for TR4 loading using TRC loader
  111. * Fix for solid mode rendering debug ( solid, r_light 1 )
  112. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  113. * Finished up element API, some TRC support for faces
  114. * Stopping work on array renderer until the element
  115. system is back up ( possible backport for 0.1.0? )
  116. * Cleaning up OpenGLMesh prototype API
  117. [ 20030524 ]
  118. * New OpenGLMesh array renderer
  119. * Fix for Vector collection empty handling
  120. * Fix for the 20030519 segfault/lock on exit bug
  121. * More API unification coding, and OpenRaider usage
  122. for room loading
  123. * Watch for a lot of new bugs, this is a lot of
  124. coding changing around
  125. [ 20030522 ]
  126. * More unification, including TRC room translation
  127. support starts ( convert from TRC to OR )
  128. * Handle TRC loading in OpenRaider CVS builds
  129. * TR5 loading tweaking to work for demo paks as well
  130. * Room sprite processing factored out
  131. [ 20030521 ]
  132. * TR5/TRC Sound ripping/in game loading finished
  133. * More TombRaider format unification
  134. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  135. * TR5/TRC loader finished - loads only nondemo map I have
  136. [ 20030519 ]
  137. * More work on TR5/TRC support now using doc std
  138. * Refactored skeletal class structure
  139. * BUG seems to be leak fix related world clear lock
  140. * Fix: Skeletal animation memory leak
  141. * New rendering routine for new temp mesh type
  142. ( Buggy and expensive, but it's a stop gap )
  143. ( Colored polygons aren't really rendered as such )
  144. * Fix: OpenRaider new mesh API stop-gap handling
  145. * Fix: TombRaider new mesh loader API
  146. [ 20030517 ]
  147. * BUG found in new mesh loader API
  148. ( Quad tess is broken in TombRaider for meshes )
  149. ( Vertex array translation from TombRaider broken )
  150. * Event system partially in place, needs glue as well
  151. * Console commands from RC hack/fix
  152. [ 20030516 ]
  153. * Mesh rendering temp disabled until mesh renderer
  154. is fully redone
  155. * Finally getting a lot of the more complex mesh
  156. building routines pushed behind clean API from
  157. the OpenRaider to the TombRaider class
  158. ( Could cause a lot of new bugs? )
  159. * Event system test structures introduced to World
  160. * Some major work on model_mesh rendering, also
  161. abstracting interface for their construction
  162. * Some minor work on OpenGLMesh renderer, with code
  163. in place to increase performance
  164. [ 20030513 ]
  165. * TombRaider engine abstraction for room
  166. vertex and color loading and parsing
  167. [ 20030512 ]
  168. * New external SFX use for TR2/TR3 paks -- now
  169. all versions load sound files into the game engine
  170. See README for help using external paks.
  171. * New external SFX pak loading support for TR2 and TR3
  172. * Documentation updates and user usability package tests
  173. ( thanks Josh )
  174. * Apt source in place ( see README )
  175. * Automated debian packaging in Makefile ( make debian )
  176. * Animation half ass restored in non lara models agian
  177. * BUG found in SkeletalModel::setFrame - quick disable to
  178. remove crash bug CLOSES 20030101 tmp filing
  179. [ 20030510 ]
  180. * Old TR4 sound support moved behind new interface
  181. * Sound support for TR1 using new interface - have to wait
  182. for external sound pak support for TR2 and TR3
  183. * New sound sample management/interface in TombRaider class
  184. [ 20030509 ]
  185. * Manually patched with JML's UNICODE support
  186. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  187. [ 20030101 ]
  188. * Seriously broken animation! =)
  189. * I wonder how much this breaks - hacks shoved in to
  190. keep it runnable until the new event system is started
  191. * Skeletal model refactoring
  192. * Seperating entity and animation states and it's ugly
  193. * Finer animation control starts
  194. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  195. [ 20021228 ]
  196. * Md3 refactoring
  197. * Many Md3 fixes and features out of unit test work
  198. * Huge Md3 unit, testing ground for future TR unit test
  199. [ 20021227 ]
  200. * Md3 easter egg in cvs
  201. * State system work and testing
  202. [ 20021224 ]
  203. * Wireframe color code doc in README
  204. * Minor compile fixes for gcc 3.x
  205. * Default portal display in wireframe mode now
  206. * New hop command to disable room hopping movement
  207. * New r_animate command to enable entity animation test
  208. * Fixed showfps fault on load screen
  209. * Review of System timer
  210. * Replaced FPS estimation with pure frame rate counter
  211. * SDLSystem uses SDL timer now
  212. * Removed some dupilcate console commands out documented
  213. * Depth sorted particles
  214. * Lots of minor depth sorting and vising work
  215. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  216. * Entity vis no longer considers rooms agian
  217. * New Vector replaces List as renderable container
  218. for a great deal of memory savings
  219. * Room mesh/sprites rendering in nontexture modes agian
  220. * Documentation updates
  221. * Fix entity out of room fix
  222. * New OGL mesh can render with multitexture
  223. * New all bumpmaps are now loaded into texture memory
  224. * New [Network.Server] RC support
  225. * Run console commands from RC file
  226. * Neat new multitexture logo effect
  227. * Hel only build from now on
  228. * "Shooting" test in cvs
  229. * Fixes for depth rendering
  230. * New wireframe mode color codes for renderable type
  231. * Entity sprites back
  232. * Time to move to beta versioning
  233. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  234. * New sshot upload script for my conv ;)
  235. * New entity rendering vising starts, primative depth sort
  236. * Static ( room models ) using sphere bounding volumes now
  237. * New enumeration coding style project wide starts
  238. * New room depth sorting code starts
  239. * Fix for version stamp in corner
  240. * New update room render list per frame command
  241. * Misc minor sound/animation updates
  242. * Hel vising fix in ViewVolume, hel enabled by default
  243. * Look for bugs caused by huge refactoring of codebase
  244. * Hel objects in all builds
  245. * World class temp keeps Light and OpenGLMesh deps for now
  246. * Refactoring: OpenRaider, Render, TombRaider classes
  247. * World class emerges in cvs ( Big refactoring job )
  248. * Texture use moved into Render class
  249. * Emitter use moved into Render class
  250. * Seperation of physical and rendered world starts
  251. * Hel clean up, unit testing fixes
  252. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  253. * New Camera API, clean up starting
  254. * Quaternion ( class ) in cvs
  255. * Toggle for hel use
  256. * Fix port reporting is expected host order agian
  257. * libHel starts creeping into cvs build starting with some vising
  258. * Netcode fix
  259. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  260. * Inactive text no longer rendered
  261. * More libhel work
  262. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  263. * Little manual route chaining test for the fun of it
  264. * Trace tests
  265. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  266. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  267. * Fix for console use before level load crash
  268. * TR4 hack to play footsteps when running
  269. * TR4 pak sounds loaded and playable - just not sourced yet
  270. * New play command
  271. * Improved sound support
  272. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  273. * TR4 pak sound reading and dumping
  274. ( I couldn't find any paks using compression - however
  275. my algorithm can handle those that may )
  276. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  277. * TR4 ponytail type guessing algorithm works with TR4 paks
  278. ( May not apply to all custom lara models )
  279. * TR4 pigtails rendering algorithm now too
  280. * In TR4 ponytail works great with default settings
  281. * Up key now gets last command entered
  282. * r_ponytail console command
  283. * All builds use same texture binds as former EXPERMENTAL builds
  284. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  285. in list and handling
  286. * TR4 GL light support ( pretty )
  287. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  288. * One room render command and changes for other old commands
  289. * Fix for crash using new room ->adJRoom vector
  290. * Fixed room vertex lighting
  291. * Documentation updates
  292. * New scripts for installing
  293. * New client/server kills
  294. * Thanks dan for tesing multiplayer - lots of bugs found
  295. * Started moving room struct into more of a class type of
  296. collections and what not
  297. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  298. * Hack to handle camera out of world - moves to like a FPS
  299. viewpoint -- needs quats and 'dragging' to make it smoother
  300. * Entities drawn in different order to handle large alpha
  301. polygon in rooms ( Hack until sorting algorithm is in place )
  302. * Little hack to force exit of threads w/o calling back
  303. * Lowered network traffic rate and disabled debugging to stdout
  304. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  305. * Code to handle bad texture ids, like in Nasa.tr2
  306. * Network multiplayer test Client/Server can now connect
  307. and pass data and generate clients on each end of game
  308. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  309. * Network code starts
  310. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  311. * Speed boost for entity room clipping
  312. * Fixed color lighting - still some polygons can go all white
  313. * Console commands for clipping and new fly mode
  314. * Getting ready to seperate world clipping and storage from Render
  315. * Cheap wall clipping hack ( works great however )
  316. Doesn't take into account adjoint rooms ( there is a reason )
  317. * EXPERIMENTAL Better GL light support for font/world interaction
  318. * EXPERIMENTAL new level texture loading
  319. * Switching maps in game should never cause crashs anymore
  320. * Found then fixed several memory leaks
  321. * Makefile rule just for memory profiling build ( make memory )
  322. * Vectors replacing Lists for most collection implementations in Render
  323. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  324. * Turn animation for fun
  325. * Room vertex lighting back in
  326. * Vertex color/normal support changes for model meshes
  327. * Skeletal model/mesh model collision _support_
  328. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  329. * Hop up/down to rooms when in void
  330. * Primative 3rd person camera
  331. * GL light support for TR1-TR3
  332. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  333. * Removed room mesh rendering from Render
  334. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  335. * OpenGLMesh and Light classes start
  336. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  337. * Ah, a little free time -- cleaning up Render class a little
  338. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  339. * Auto depends generation for certian people =p
  340. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  341. * Time based animation tracer
  342. * Rounded out mtk3d a little more with common func from
  343. other projects
  344. * New pathing subsystem
  345. * Relocatable data dir ( thanks joshua for idea )
  346. Set by using init var 'HomeDir'
  347. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  348. * Fixed room mesh cache tris texcoors
  349. * Changed room tracking code
  350. * Replaced old room cache mesh texcoor system for tris
  351. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  352. * New menu state for keys
  353. * Major OpenRaider class clean up, reducing, reformatting for
  354. use with picky compilers, etc
  355. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  356. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  357. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  358. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  359. * Wall detection ( no clipping yet )
  360. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  361. values b/c assigned to wrong structure )
  362. * More debugging for bad cache room mesh crash
  363. * New animation fix by making getNumAnimsForMoveable use signed
  364. values ( seems to make TR4 and other levels loadable agian )
  365. * Stopped flickering idle lara by only drawing 1 frame of idle
  366. * Better bad cache quad handling?
  367. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  368. * Fix for room quad's texture bug
  369. * Console print system prototype
  370. * Misc clean ups
  371. * Level load menu prototype active by default
  372. * New debug info in game room/sector/pos
  373. * Floor player clipping by sector ( yay )
  374. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  375. * Floor player clipping by box ( hhmmm... )
  376. * Backport of Camera
  377. * Backport of SDLSystem prototype to replace SDL wrapper
  378. * Backport of mtk3d with GL style matrices and etc
  379. * Hacky fix for texture ids for room polygons
  380. ( Caused by new fast cache room polygon builder )
  381. * Backport of UnRaider Texture handler
  382. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  383. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  384. * Bug found Texture ids broken on new room mesh translation
  385. * Texcoord fix for quads
  386. * Removed damned vertex arrays
  387. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  388. * Partially fixed new renderer/translator
  389. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  390. * New Makefile optional memeory_test.cpp OBJ injection
  391. * "Commit of Doom" to break cvs source, yay!
  392. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  393. * Render cleaned up a little more
  394. * New room mesh system using arrays
  395. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  396. * Fixed TR4 bone layering
  397. * Worked on finiding/rendering ponytail some more
  398. * Moved angle clac for tags back into TombRaider class
  399. * Screenshot TGA file fix
  400. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  401. * Ponytail hack
  402. * Better UV generation
  403. * Broke TR2 with the new animation framing
  404. * Animation frame 'safety valve' to prevent overflows
  405. until it can be fixed correctly
  406. * Animation translation fixes
  407. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  408. * More TR format notes
  409. * TR4 object header
  410. * Minor changes to OpenRaider for speed/calarity
  411. * Idle aframe test code in
  412. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  413. * Fix for Lara model picking in TR4
  414. * Fix for TR4 loading ( tr4_light )
  415. * Fix for TR4 loading ( tr4_ai_data )
  416. * Fog support
  417. * Fix for world geo ( room bbox adjust )
  418. * Fix for bad mem usage reporting for overhead
  419. * Fix for HUGE memory leaks in TombRaider class
  420. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  421. * Fix for memfile size reporting
  422. * Fix for GLString truncation
  423. * New audio dir support back in
  424. * Fix for insert of tree_insert for memeory
  425. * Iterative version of tree_insert for memeory togglable
  426. at compile time
  427. * Fix for m-string max accounting
  428. * RBTree fix for memeory ( must stop coding after 0200 )
  429. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  430. * Stability has degraded with aggressive feature prototyping
  431. * More information for zero allocs
  432. * Fix for some 0 byte allocatations found in project
  433. * Check for 0 byte allocatations
  434. * Old List back in for now - slower, smaller
  435. * Removed many unnessacary sleeps from older builds
  436. * New feature tracks memory usage by file
  437. * Print to screen while loading back
  438. * New GLString now has helper functions for speedy string
  439. updates to replace hacks
  440. * Fixed damn 'memeory' rbtree
  441. * More verbose fatal error reporting
  442. * Reworked memeory prototype into better code
  443. * Removed working list tracker from memeory
  444. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  445. * Memeory memory overhead reduction for filename storage
  446. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  447. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  448. * Back to dynamic C-strings to save 'memeory memory'
  449. * Wrote a RBTree implementation directly into Memeory util
  450. * TGA debug fix
  451. * Looking at writing RBTree directly into Memeory util
  452. * Fixed driver string memory leak in main found with Memeory
  453. * Fixed GLString memory leak just found with Memeory
  454. * Fixes for release build to avoid memeory debugger
  455. * Memeory changes to avoid new/delete calls internally
  456. affecting MEMEORY_ERROR reports ( much much slower list based )
  457. * New iostreams and memeory header guards
  458. * Doh, corerction on pointer 0 padding
  459. * New delete accounting hack
  460. * New Memeory unit test features/fixes
  461. * Printing addr with hexadecimal for obvious reasons
  462. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  463. * Fixed overlapped vars/data members
  464. * Dumps memeory report filename fix
  465. * Dumps memeory report for unfreed on exit now?
  466. * Console commands to debug 'memeory'
  467. * New c func printing option in Tree
  468. * Memeory profiling system starting
  469. * Font data fixes
  470. * Fixed sourceforge cvs tree
  471. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  472. * Fixed bug where ent draw didn't account for viewmodel
  473. in same room
  474. * New texture binding method for strict checking and
  475. to avoid prechecks on unsorted polygons
  476. * More rendering toggles for more testing
  477. * Draw room bbox with r_portal
  478. * Moved more commands to console only ( See README )
  479. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  480. * Fix rendering bug with r_portal
  481. * RC uses pakdir for strict path enforcement now
  482. * New RC commands for Map/Music that represent backend correctly
  483. ( It's a FIFO, not a sorter )
  484. * RC parser now uses console command parser helper too
  485. * Improvements to console command parser
  486. ( less memory, faster normal case, easier to add new commands )
  487. * Hack to try to unload level shows it's time to start a
  488. rewrite =)
  489. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  490. * Screenshot console command
  491. * View model render toggle console command
  492. * View model index fix for entity use
  493. * Console command naming clean up starting
  494. * Console fix for backspacing over prompt
  495. * Load command to load levels by index
  496. * Many more console commands, replacing some key commands
  497. * Sprites render after players now for more accurate scene
  498. * Collapsed some rendering gobals into temp LARA entity gobal
  499. * Portal visual debugging
  500. * Console fix for prompt display after command given
  501. * Fix for bad cvs sync
  502. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  503. * Portal (precompiled) use starts
  504. * Very basic console prototype in place
  505. * Render control flags ( Not same as mode flags )
  506. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  507. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  508. * Fix for RC loader
  509. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  510. * Temp resource redundency pruning solution
  511. * More string safety auditing and fixes
  512. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  513. * Hack to fix texture dumping
  514. * More string clean up
  515. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  516. * Minor TR support work
  517. * Texture dumping fix for new mtk_tga
  518. * New tristrip rendering sprites
  519. * Changed to snprint in all objects now
  520. * Clean up in texture use
  521. * Clean up in screenshot code
  522. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  523. * Animation frame testing hack back keys '[' and ']'
  524. * Reduction of room rendering top levels ( consistent speed? )
  525. * Improvments to texture handling and loading
  526. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  527. * Updated mtk_tga from my current mtk_image source
  528. fixes tga save bug and more stuff
  529. * New more correct FPS counter for alpha testers amusement
  530. DisplayFPS=true in init and key command 'f'
  531. * Refactoring and clean up in OpenRaider
  532. * TombRaider getting ready for testing new class based system
  533. * Got new specs for TR4 and TR5
  534. * Readying class based system for new physics and rendering
  535. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  536. * Fixes for fast texture cache for older tombraider data
  537. * Fixes for TombRaider unit test
  538. * Makefile changes for gcc 3.0
  539. * GLString use fix, forgot to disable culling - thanks dan
  540. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  541. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  542. * Tune up of Sound
  543. * Disable cusor show on switch to fullscreen also
  544. * GLString scaling
  545. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  546. * New Sound flags ( allows for easier expansion )
  547. * Start loadscreen before caching sound now
  548. * NOTE audio support is fine - just low memory condition kill
  549. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  550. * Broke audio support by switching around
  551. OpenRaider, LoadLevel/SetupAudio
  552. * README update
  553. * Texture caching while reading from diskfile in callback
  554. * New load screen percentage feedback via callback
  555. * Fix for Tombraider multiple Clear() bug
  556. * New load ordering, might break some things
  557. * More work on GLString use in OR
  558. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  559. * Speed set on Camera
  560. * Played with some refactoring in OpenRaider class
  561. and thread hacks for external texture use
  562. * New texture loading to make external textures
  563. id independent of TR texture id at load time
  564. * Changed 'load screen' layout and particle setup
  565. * Removed dependence of Emitter on Texture agent - calls
  566. GL texture bind directly now
  567. * Particle partial resync with freyja_particle tree
  568. * Emitter partial resync with freyja_particle tree
  569. * Render minor reduction/refactoring, breaking up some code
  570. * New GL font system for OpenRaider ( GLString )
  571. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  572. * GlGetString use 'correct' fix
  573. * Music list reimplemented for CVS
  574. * Emitter commited to CVS ( oopsie )
  575. * Changlog reformated
  576. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  577. * New Changlog format
  578. * Minor GL string use 'temp fix' in Render
  579. * ModelDebug option to RC to disable model load debugging
  580. * TODO update
  581. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  582. * Minor rendering changes
  583. * Particle test fix
  584. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  585. * Particle testing ( Using one of my freyja prototypes )
  586. * Fullscreen toggle - '9' key
  587. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  588. * Timer prototype starts, just using a time delay for now
  589. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  590. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  591. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  592. * Set up new box just for windows TR compatibility tests
  593. ( got old ppro out, bought a hdd for it - weee )
  594. * Testing exported meshes with Freyja
  595. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  596. * Mesh export test for TombRaider
  597. * Texel adjustment method rolled back into TombRaider
  598. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  599. * TR4 sky mesh?
  600. * Texture changes
  601. * Freyja work with ponytail graphing
  602. * New FPS counter uses larger frame samples and reset
  603. ( readings still off by a little )
  604. * Splash screen for threaded loads (shakes for fullscreen feedback)
  605. * Particle engine research ( no code )
  606. * Threading testing
  607. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  608. * Might wait to install X 4.0.1 to work on bump map rendering
  609. * Render check for multitexture
  610. * Fixed OpenRaider to use new TombRaider::Texture API
  611. * Bump map use with new TombRaider backend API
  612. * "TR3 objtexture alpha clip" back in for 32bit textiles
  613. * More testing features like texture dumping for all versions
  614. * Special texture loading default use in TR4/TR5
  615. * Zero padding on dumped textures - yes, it is about time
  616. * Fixed special texture loading/dumping
  617. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  618. * 32bit texture default use in TR4/TR5
  619. * 32bit texture testing in TR5
  620. * Make rule regression testing in cvs tree
  621. `make tombraider.test`
  622. * Better make rules for tombraider.test
  623. * TombRaider fixes for compression use and dellocation
  624. * New TombRaider::LoadTR5
  625. * Worked on TombRaider agent
  626. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  627. * Added *some of the TR5 spec to regression test build
  628. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  629. * Some minor checks for bad allocation of meshes?
  630. * Changed moveable code to assume nonanimated entity
  631. * Entity drawing tied to room drawing
  632. (For vising, later use an entity cache per room to avoid full cycle)
  633. * Screenshot name now based on VERSION string (better bugs reports)
  634. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  635. * Fixed Freyja tree's colored polygons
  636. * More debug output on animation building
  637. * Fixed Freyja's tree too
  638. * Fixed TR4 decompress bug
  639. ( silly me, it only worked because of opt, didn't clear a var )
  640. * Animation grouping prototype
  641. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  642. * Fixes for mesh rendering ambient light level
  643. * Fixes for animtion rendering
  644. * Fixes for animation loading
  645. (TR2+ lara has some animation problems still, with junk frames)
  646. (TR1 lara works because all the right indices = 0)
  647. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  648. * Fixed animations using steping fix I wrote for libfreyja_egg
  649. this breaks the old TR aniamtion hacks though =)
  650. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  651. * Back porting to Freyja to help figure out TR animation problems
  652. * Worked on TR5 and TR4 texture alpha flags
  653. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  654. * Fixed skeletal/moveable loading and animation
  655. * Starting entity mapping tracer
  656. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  657. * NOTE make enities list so dup models won't draw to same position
  658. * Caching caused segfault - so now emulate dumb smart pointers
  659. * Removed Free TR data, it caused to many segfaults,
  660. for some reason it frees twice even with Clear()
  661. * Caching for duplicate models ( saves tons of memory )
  662. * Fixed loading and animation for all models in level
  663. * Broke animation with new loader?! (caused by new moveable loading)
  664. * Free TR data after load ( May cause segfault on exit )
  665. * Simple vising for items back in
  666. * Oops, removed mesh draw from viewmodel renderer
  667. ( was debuging item meshes )
  668. * Fixed tr4 (2 layer tags) flag set on non lara models
  669. * Fixed moveable loading
  670. * Looking for moveable object drawing problems ( werid )
  671. * Fixed item positioning set on load
  672. * Fixed sprite/room amb lighting back to white ( heh, oops )
  673. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  674. * Void color only when outside world
  675. * Various minor renderer changes
  676. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  677. * Fixed lara's colored polygons index bug for TR1
  678. * Autoload lara as view model
  679. * Tr4 two mesh system use
  680. * Basic skeletal model animation (frame rate based)
  681. * Skeletal model rendering
  682. * Skeletal model loader finished
  683. * No quaterions generated in current skeletal loader
  684. It'll be easy to add bone lerping later, but first I want
  685. correct behavior ( ie animation and placement )
  686. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  687. * Planning rendering engine #3
  688. * Once skeletal models are in rendering engine #2
  689. physics code can start
  690. * EXPERIMENTAL moveable code starts
  691. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  692. * Moveable code finaling coming back in ( now with quats )
  693. * Bug fix to ignore bad meshes in some TR4 levels?
  694. * TombRaider class test
  695. * Some TR5 specs fell in my lap today =)
  696. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  697. * Mouse motion control fixes
  698. * Item sprite rendering ( TR1, TR2, and should work for others )
  699. * Item sprite loading ( TR1, TR2, and should work for others )
  700. * Fixed room sprite loading
  701. * Hack temp fixes for camera ( broke it bad last night )
  702. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  703. * Baisc strafing and better forward/backward movement on camera
  704. * More user documentation and bug tracking
  705. * Portal toggle
  706. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  707. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  708. * Mouse look code
  709. * The portal code is hindered by the old XZ vis check =(
  710. once it's replaced it should be 100% correct
  711. * Added portal code, and is almost fully working now
  712. * Worked on portal code (testing)
  713. * Since adding quaternion camera, segfault on exit... hhmmm...
  714. * Finished quaternion based camera and rendering
  715. * Planning to break mtk3d into base type classes and expand it as
  716. a library with learping functions for use in animation also =)
  717. * Started on quaternion camera and quaternion support in mtk3d
  718. * TR4 sound fx postioning loader starts
  719. * GL driver string from resource
  720. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  721. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  722. * SDL key code fixes
  723. * More SDL fixes for rendering
  724. * More SDL work, fixes
  725. * FPS counter prints to console every 100 frames
  726. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  727. * SDL is very slow atm ( drag ass )
  728. You can edit Makefile to set it to use it if you want
  729. * Finished basic test SDL interface
  730. * Started on item sprite loading (likes a little more, but not priority)
  731. * Aren't you all gald I ditched render engine #1 now? ;)
  732. * New sprite rendering code
  733. * Fixed bug that drew static room meshes twice
  734. * Fixed bug that drew alpha sorted tris 3 times
  735. (Fixes all known alpha rendering bugs)
  736. * Room sprite loading code
  737. * Cleaned code, fixed some documentation
  738. * Started work on Resource agent, not ready to replace old code yet
  739. * No longer dump textures, unless explictly set in rc file
  740. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  741. * Fixed XEmacs modes should have been 'Mode: C++'
  742. * Looked at portal design guide, was useless
  743. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  744. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  745. * SDL support starts back
  746. * Added my old linux joystick code
  747. * Basic sorted alpha poly render second pass with very small penalty
  748. ( An all new rendering feature never in engine before )
  749. * Figured out best way to sort alpha polys exp with rooms only for now
  750. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  751. * Static mesh rendering back ( doesn't use room lighting
  752. intensity for now )
  753. * Texel alignment
  754. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  755. * Static meshes
  756. * Model meshes
  757. * Mipmaps in Texture as option
  758. * Code clean up
  759. * Item sprite and room sprite loader code about finished
  760. * Finished adding my screenshot code from Freyja, and
  761. made it produce TGAs instead of PPMs ( cmd 'S' )
  762. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  763. * POublic CVS Release
  764. * Vertex lighting now functional and stable in new engine
  765. * Fix for TR4 water alpha via textile generator, but
  766. some light shards are still black - might be other
  767. alpha flags that are unknown
  768. * New level loader using _map_list
  769. * New Map list RC rule
  770. * Start of item sprite code in new engine
  771. * Leaving old Texture calls for compaiblity with obsolete
  772. * New textile loading by moving new code into Freyja's
  773. TombRaider module to handle *all pixmap generation
  774. * User documentation
  775. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  776. * Testing
  777. * Resource system back in
  778. * AL init threaded off
  779. * Switched order of AL and GL inits
  780. ( so you can have in game progess loader for loading )
  781. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  782. * Should have all the best of the engines merged by Monday!
  783. * Started model rendering code for engine #2
  784. * New mode control for WIREFRAME, SOLID, TEXTURE
  785. * Fixed texel index bug for rooms
  786. * New Camera methods for visibility and more accessors
  787. * Render engine #2 feature upgrade by merging with engine #1
  788. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  789. * Rendering engine #2 fixes
  790. * New Camera method for positioning
  791. * Rendering engine #2 update
  792. * Added documentation to Sound agent
  793. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  794. * Texture manager fixes
  795. * Tesselated quads
  796. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  797. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  798. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  799. * Render fixes
  800. * OpenAL fixes for /dev/dsp in use and _init guard
  801. * Added Sound manager, OpenAL support for groovy 3d audio =)
  802. * Dropped all OSS code
  803. * Fixed segfault by freeing _texture and _tombraider twice
  804. * TR4 texture fixes ported from gegg
  805. * Fixed segfault on texture handling
  806. * Removed splash screen code completely
  807. ( Will later use loader screens just like TR )
  808. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  809. * Splash screen as compile time support
  810. * PThread support as compile time option
  811. * TR4 texel loading fixes
  812. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  813. * OpenRaider request for sourceforge hosting
  814. * New Render class is now the new renderer
  815. * GLUT use abstracted and placed into openraider.cpp
  816. * Mtk Image manager
  817. * Mtk texture manager
  818. * Thread for Freyja loader
  819. * Freyja camera
  820. * OpenRaider RC system design
  821. * Freyja loader replaces yuri loader in test build
  822. * Splash screen
  823. * New engine starts
  824. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  825. * Removed drawing another lara as an error marker for movables
  826. * Removed level dumping and saving
  827. * Split up mesh rendering
  828. * New 3rd person lara camera rendering
  829. * New animation control
  830. * This project is based on trueview by yuri and some patches
  831. and porting to linux by Mongoose along with code from
  832. GooseEgg by Mongoose
  833. * Log started