Open Source Tomb Raider Engine
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RoomData.h 2.1KB

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  1. /*!
  2. * \file include/RoomData.h
  3. * \brief World Room Mesh
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _ROOM_DATA_H_
  8. #define _ROOM_DATA_H_
  9. #include <vector>
  10. #include <memory>
  11. #include "math/math.h"
  12. #include "math/Matrix.h"
  13. #include "TombRaider.h"
  14. class Light {
  15. public:
  16. /*!
  17. * \brief Type a light can be of
  18. */
  19. typedef enum {
  20. typePoint = 1, //!< Point light
  21. typeSpot = 2, //!< Spot light
  22. typeDirectional = 3 //!< Directional light
  23. } LightType;
  24. Light(TombRaider &tr, unsigned int room, unsigned int index);
  25. void getPos(vec4_t p);
  26. void getDir(vec3_t d);
  27. vec_t getAtt();
  28. void getColor(vec4_t c);
  29. vec_t getCutoff();
  30. LightType getType();
  31. private:
  32. vec4_t pos; //! Light position in 3 space
  33. vec3_t dir; //! Light direction
  34. vec_t att;
  35. vec4_t color; //! Color of light
  36. vec_t cutoff; //! Fade out distance
  37. LightType type; //! Type of light
  38. };
  39. class StaticModel {
  40. public:
  41. StaticModel(TombRaider &tr, unsigned int room, unsigned int i);
  42. void display();
  43. // Compares distance to ViewVolume for depth sorting
  44. bool operator<(const StaticModel &other);
  45. private:
  46. int index;
  47. vec_t yaw;
  48. vec3_t pos;
  49. // ?
  50. //vec3_t bbox[2];
  51. };
  52. class Portal {
  53. public:
  54. Portal(TombRaider &tr, unsigned int room, unsigned int index, Matrix &transform);
  55. void getVertices(vec3_t vert[4]);
  56. int getAdjoiningRoom();
  57. private:
  58. vec3_t vertices[4];
  59. vec3_t normal;
  60. int adjoiningRoom;
  61. };
  62. class Box {
  63. public:
  64. // For use as bounding box
  65. Box();
  66. void getBoundingBox(vec3_t box[2]);
  67. void setBoundingBox(vec3_t min, vec3_t max);
  68. void display(bool points, const vec4_t c1, const vec4_t c2);
  69. bool inBox(vec_t x, vec_t y, vec_t z);
  70. bool inBoxPlane(vec_t x, vec_t z);
  71. // For use as box in rooms
  72. Box(TombRaider &tr, unsigned int room, unsigned int index);
  73. private:
  74. vec3_t a;
  75. vec3_t b;
  76. vec3_t c;
  77. vec3_t d;
  78. };
  79. class Sector {
  80. public:
  81. Sector(TombRaider &tr, unsigned int room, unsigned int index);
  82. vec_t getFloor();
  83. vec_t getCeiling();
  84. bool isWall();
  85. private:
  86. vec_t floor;
  87. vec_t ceiling;
  88. bool wall;
  89. };
  90. #endif