Open Source Tomb Raider Engine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

CMakeLists.txt 10.0KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268
  1. # Options
  2. option (ENABLE_AUDIO "Enable Sound Output" YES)
  3. option (FORCE_GLFW "Use GLFW even if SDL2 was found" NO)
  4. # Add OpenGL Library
  5. find_package (OpenGL REQUIRED)
  6. include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS})
  7. set (LIBS ${LIBS} ${OPENGL_LIBRARIES})
  8. # Add GLM Library
  9. find_package (GLM REQUIRED)
  10. include_directories (SYSTEM ${GLM_INCLUDE_DIRS})
  11. # Add glbinding Library
  12. find_package (glbinding REQUIRED)
  13. include_directories (SYSTEM ${GLBINDING_INCLUDES})
  14. set (LIBS ${LIBS} ${GLBINDING_LIBRARIES})
  15. # Add SDL2 Library
  16. find_package (SDL2)
  17. if (SDL2_FOUND AND NOT FORCE_GLFW)
  18. include_directories (SYSTEM ${SDL2_INCLUDE_DIR})
  19. set (LIBS ${LIBS} ${SDL2_LIBRARY})
  20. else (SDL2_FOUND AND NOT FORCE_GLFW)
  21. find_package (GLFW)
  22. if (GLFW_FOUND)
  23. include_directories (SYSTEM ${GLFW_INCLUDE_DIRS})
  24. set (LIBS ${LIBS} ${GLFW_LIBRARIES})
  25. endif (GLFW_FOUND)
  26. endif (SDL2_FOUND AND NOT FORCE_GLFW)
  27. # Add OpenAL Library
  28. find_package (OpenAL)
  29. if (OPENAL_FOUND)
  30. include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS})
  31. set (LIBS ${LIBS} ${OPENAL_LIBRARIES})
  32. # Add ALUT Library
  33. find_package (ALUT)
  34. if (ALUT_FOUND)
  35. include_directories (SYSTEM ${ALUT_INCLUDE_DIRS})
  36. set (LIBS ${LIBS} ${ALUT_LIBRARIES})
  37. endif (ALUT_FOUND)
  38. endif (OPENAL_FOUND)
  39. #################################################################
  40. # Set Source files
  41. set (SRCS ${SRCS} "BoundingBox.cpp" "../include/BoundingBox.h")
  42. set (SRCS ${SRCS} "BoundingSphere.cpp" "../include/BoundingSphere.h")
  43. set (SRCS ${SRCS} "Camera.cpp" "../include/Camera.h")
  44. set (SRCS ${SRCS} "Console.cpp" "../include/Console.h")
  45. set (SRCS ${SRCS} "Entity.cpp" "../include/Entity.h")
  46. set (SRCS ${SRCS} "Game.cpp" "../include/Game.h")
  47. set (SRCS ${SRCS} "Log.cpp" "../include/Log.h")
  48. set (SRCS ${SRCS} "main.cpp" "../include/global.h")
  49. set (SRCS ${SRCS} "Menu.cpp" "../include/Menu.h")
  50. set (SRCS ${SRCS} "Mesh.cpp" "../include/Mesh.h")
  51. set (SRCS ${SRCS} "Render.cpp" "../include/Render.h")
  52. set (SRCS ${SRCS} "Room.cpp" "../include/Room.h")
  53. set (SRCS ${SRCS} "RoomData.cpp" "../include/RoomData.h")
  54. set (SRCS ${SRCS} "RoomMesh.cpp" "../include/RoomMesh.h")
  55. set (SRCS ${SRCS} "RunTime.cpp" "../include/RunTime.h")
  56. set (SRCS ${SRCS} "Script.cpp" "../include/Script.h")
  57. set (SRCS ${SRCS} "Selector.cpp" "../include/Selector.h")
  58. set (SRCS ${SRCS} "SkeletalModel.cpp" "../include/SkeletalModel.h")
  59. set (SRCS ${SRCS} "SoundManager.cpp" "../include/SoundManager.h")
  60. set (SRCS ${SRCS} "Sprite.cpp" "../include/Sprite.h")
  61. set (SRCS ${SRCS} "StaticMesh.cpp" "../include/StaticMesh.h")
  62. set (SRCS ${SRCS} "TextureManager.cpp" "../include/TextureManager.h")
  63. set (SRCS ${SRCS} "UI.cpp" "../include/UI.h")
  64. set (SRCS ${SRCS} "World.cpp" "../include/World.h")
  65. # Select available Sound library
  66. if (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  67. set (USING_AL TRUE)
  68. else (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  69. set (USING_AL FALSE)
  70. message (STATUS "Disabled Sound support (no OpenAL and ALUT)!")
  71. endif (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  72. # Select available Windowing library
  73. if (SDL2_FOUND AND NOT FORCE_GLFW)
  74. set (USING_GLFW FALSE)
  75. set (USING_SDL TRUE)
  76. else (SDL2_FOUND AND NOT FORCE_GLFW)
  77. set (USING_SDL FALSE)
  78. if (GLFW_FOUND)
  79. set (USING_GLFW TRUE)
  80. else (GLFW_FOUND)
  81. set (USING_GLFW FALSE)
  82. message (FATAL_ERROR "SDL2 or GLFW are required!")
  83. endif (GLFW_FOUND)
  84. endif (SDL2_FOUND AND NOT FORCE_GLFW)
  85. #################################################################
  86. # Check for header/function presence
  87. include (CheckIncludeFiles)
  88. include (CheckFunctionExists)
  89. include (CheckSymbolExists)
  90. # backtrace() for assert with call stack output
  91. check_include_files (execinfo.h HAVE_EXECINFO_H)
  92. check_function_exists (backtrace HAVE_BACKTRACE)
  93. check_function_exists (backtrace_symbols HAVE_BACKTRACE_SYMBOLS)
  94. # readdir() for recursive folder traversal
  95. check_include_files (dirent.h HAVE_DIRENT_H)
  96. check_function_exists (opendir HAVE_OPENDIR)
  97. check_function_exists (readdir_r HAVE_READDIR_R)
  98. check_function_exists (closedir HAVE_CLOSEDIR)
  99. check_symbol_exists (DT_DIR "dirent.h" HAVE_DT_DIR)
  100. # getcwd() for the current working directory
  101. check_include_files (unistd.h HAVE_UNISTD_H)
  102. check_function_exists (getcwd HAVE_GETCWD)
  103. # _getcwd() for current working directory in windows
  104. check_include_files (direct.h HAVE_DIRECT_H)
  105. check_function_exists (_getcwd HAVE__GETCWD)
  106. # getenv() for reading environment variables
  107. check_include_files (stdlib.h HAVE_STDLIB_H)
  108. check_function_exists (getenv HAVE_GETENV)
  109. #################################################################
  110. # Configuration Header file
  111. configure_file (
  112. "${PROJECT_SOURCE_DIR}/include/config.h.in"
  113. "${PROJECT_BINARY_DIR}/config.h"
  114. )
  115. # Configuration Source file
  116. configure_file (
  117. "${PROJECT_SOURCE_DIR}/src/config.cpp.in"
  118. "${PROJECT_BINARY_DIR}/config.cpp"
  119. )
  120. set (SRCS ${SRCS} "${PROJECT_BINARY_DIR}/config.cpp")
  121. #################################################################
  122. # Apple specific bundling
  123. if (APPLE)
  124. # Mac Bundle Data
  125. set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine")
  126. set (MACOSX_BUNDLE_ICON_FILE "AppIcon")
  127. set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider")
  128. set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider")
  129. set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE}")
  130. set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  131. set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  132. set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014")
  133. # Copy Icon
  134. set (MAC_ICON "../cmake/AppIcon.icns")
  135. set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  136. set (RESRCS ${RESRCS} ${MAC_ICON})
  137. # Copy Data
  138. set (MAC_DATA "../data/OpenRaider.ini" "../data/splash.tga")
  139. set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults)
  140. set (RESRCS ${RESRCS} ${MAC_DATA})
  141. endif (APPLE)
  142. #################################################################
  143. # Apply Flags
  144. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}")
  145. set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}")
  146. set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}")
  147. # Add subdirectories
  148. add_subdirectory ("commands")
  149. add_subdirectory ("deps")
  150. add_subdirectory ("loader")
  151. add_subdirectory ("system")
  152. add_subdirectory ("utils")
  153. # Add Executable
  154. add_executable (OpenRaider MACOSX_BUNDLE ${RESRCS}
  155. ${SRCS} $<TARGET_OBJECTS:OpenRaider_commands>
  156. $<TARGET_OBJECTS:OpenRaider_deps> $<TARGET_OBJECTS:OpenRaider_loader>
  157. $<TARGET_OBJECTS:OpenRaider_utils> $<TARGET_OBJECTS:OpenRaider_system>
  158. )
  159. #################################################################
  160. if (APPLE)
  161. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  162. # Copy setup script
  163. add_custom_command (TARGET OpenRaider POST_BUILD
  164. COMMAND echo "Injecting setup script..."
  165. COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  166. COMMAND chmod "a+x" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  167. )
  168. # Fix executable name, so setup script will be called
  169. add_custom_command (TARGET OpenRaider POST_BUILD
  170. COMMAND echo "Changing executable name..."
  171. COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist
  172. WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents
  173. )
  174. # Preparing the bundle on install
  175. # http://www.cmake.org/Wiki/BundleUtilitiesExample
  176. set (plugin_dest_dir OpenRaider.app/Contents/MacOS)
  177. set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app")
  178. install (CODE "
  179. file(GLOB_RECURSE PLUGINS
  180. \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
  181. include(BundleUtilities)
  182. fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\")
  183. " COMPONENT Runtime
  184. )
  185. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  186. endif (APPLE)
  187. #################################################################
  188. # Install rules
  189. if (APPLE)
  190. # We want to install to /Applications by default, not /usr
  191. set (OR_INSTALL_PREFIX "/" CACHE PATH "Prefix prepended to
  192. install directories")
  193. set (CMAKE_INSTALL_PREFIX "${OR_INSTALL_PREFIX}" CACHE INTERNAL "Prefix
  194. prepended to install directories" FORCE)
  195. # Only the App Bundle is required on OS X
  196. install (TARGETS OpenRaider BUNDLE DESTINATION Applications)
  197. elseif (NOT WIN32)
  198. # We need a special config file for this install method
  199. configure_file (
  200. "${PROJECT_SOURCE_DIR}/data/Unix.in"
  201. "${PROJECT_BINARY_DIR}/Unix.ini"
  202. )
  203. # Executable
  204. install (TARGETS OpenRaider RUNTIME DESTINATION bin)
  205. # Config file
  206. install (FILES "${PROJECT_BINARY_DIR}/Unix.ini"
  207. DESTINATION "share/OpenRaider"
  208. RENAME "OpenRaider.ini")
  209. # Data files
  210. install (FILES "${PROJECT_SOURCE_DIR}/data/splash.tga"
  211. DESTINATION "share/OpenRaider")
  212. endif (APPLE)
  213. #################################################################
  214. # Add Math Library
  215. if (UNIX)
  216. set (LIBS ${LIBS} m)
  217. endif (UNIX)
  218. # Link to all found libs
  219. target_link_libraries (OpenRaider ${LIBS})
  220. #################################################################
  221. # Add target to run executable
  222. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles" OR ${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")
  223. add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})
  224. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles" OR ${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")