Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

ChangeLog 39KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151
  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140103 ]
  6. * Removed MD3 stuff!
  7. [ 20140102 ]
  8. * Improved the Mac build steps...
  9. Freealut now in /usr/local so we don't need to call
  10. install_name_tool on the built binary
  11. * Removed the old & unused GLUTSystem
  12. * Replaced the (unknown) included sample sound file
  13. * Removed some redundant build config defines
  14. [ 20140101 ]
  15. * Fixed Wavebuffer loading of Sound subsystem, as well as
  16. making the Sound Unit Test buildable on Mac.
  17. Added new argument to loadWav, length of buffer.
  18. * Changed (unknown) included Font to Droid Sans Mono
  19. * Fixed Render bug, now console is visible again
  20. * Implemented CMD + Q shortcut on Mac to quit
  21. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  22. the first received mouse event, because its faulty, thanks
  23. to an SDL bug:
  24. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  25. * Fixed incredibly slow mouse/camera movements
  26. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  27. invisible and grab it in windowed mode
  28. [ 20131231 ]
  29. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  30. mode on Mac, still not working correctly, but better :)
  31. [ 20131227 ]
  32. * Moved included documents into GitHub Repo wiki
  33. (https://github.com/xythobuz/OpenRaider/wiki)
  34. * Reduced start up time by increasing animation speed
  35. [ 20131221 ]
  36. * Reimplemented deprecated gluLookAt()
  37. * Reimplemented deprecated gluPerspective()
  38. * Reimplemented deprecated gluBuild2DMipmaps()
  39. * Reimplemented alutLoadWAVFile(), seems not to be working
  40. * Moved mac distribution logic from makefile into scripts
  41. [ 20131219 ]
  42. * Bundle now contains dynamic libraries not included with Mac OS X
  43. * Bundle now runs setup if needed
  44. * Fixed memory test builds not running on OS X
  45. [ 20131218 ]
  46. * Enabled ALUT on Mac OS X
  47. * Silenced many warnings regarding non-writable string constants
  48. * Fixed issues with linked libraries on Mac OS X
  49. * Implemented support for bundling OpenRaider as Mac App
  50. * Removed Microsoft Visual Studio Project files
  51. * Removed Screenshot Script
  52. [ 20131217 ]
  53. * No longer segfaults on launch in Mac OS X
  54. [ 20131215 ]
  55. * Wrote new README file
  56. * Added stub for missing hel/CollisionObject
  57. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  58. [ 20030713 ]
  59. * UTPackage class forked from PSKModel class
  60. * System class gets download, dir backports
  61. * libferit usage in public CVS
  62. * mtk_tga gets filename parm save and drops color swaping
  63. [ 20030704 ]
  64. * Tested PSKModel with models from:
  65. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  66. * On the fly resolution change like in unit tests
  67. * GLString obsoleted, undefining HAVE_SDL_TTF
  68. will cause OR to use font.tga texture fallback
  69. * Merged GLString and SDL_TTF utils Texture usage
  70. * TTF renderer replaces texture font system
  71. * Font system using new ortho projection
  72. * Requirements file now in cvs
  73. * Fixed all known level loading issues from new codebase
  74. * Loadlevel command using mapname string
  75. * Maps are validated on rc load
  76. * Experimental TTF support in OpenRaider, Look in RC file
  77. * Removed Console, MtkImage classes from private tree
  78. [ 20030701 ]
  79. * Removing OpenRaider Map use for level/music string storage
  80. ( This means if you set a map to a certain number in rc, then
  81. you can no longer call it by 'load #' )
  82. * Fixed PSKModel unit test build
  83. * Fixed Hel Simulation, Spring unit test builds
  84. [ 20030630 ]
  85. * EXPERIMENTAL on the fly colored -> textured polygon code
  86. ( It's not even funny how bad the colors match currently )
  87. * API changes in Texture class to make it easier to upgrade
  88. * Screeshots stored in ~/.OpenRaider/sshots/
  89. * Fixed broke new multitexture support in Texture class
  90. * Texture class gets color texture generator
  91. * Texture class gets SDL_TTF support from SDLSystem
  92. * Update to OR Texture class ( backports from UnRaider )
  93. * Fixed matrix multiplcation issues with fixed code generator
  94. * Reworking broken Matrix changes into rollback fix
  95. * Fixes for Matrix based math breakage ( just rolled it rollback )
  96. [ 20030618 ]
  97. * Redone a lot of hel and it's use, broke a lot of things
  98. * UTF-8 and TTF font texture generation support
  99. * Camera broken, Matrix broken, Quaternion broken?
  100. * About finished mtk3d and hel converging
  101. * Phyiscs system base work done
  102. [ 20030604 ]
  103. * Console/command rollover not finished, but working
  104. * BUG portals/walk block too often with current collision
  105. * BUG room sprites have wrong texture ID?
  106. * Unicode key support?
  107. * Some more user definable keys using 'bind' command
  108. * System gets old resource system, new resource system
  109. based on it with dynamic modes and command parsing
  110. [ 20030602 ]
  111. * Mouse grab command
  112. * New key input design, currently using ASCII to
  113. be compatible with old code
  114. * SDL mouse grab toggle back in SDLSystem
  115. * SDL_TTF support starts in SDLSystem
  116. * Made printf string buffering part of System
  117. * Simulation fixes, GL unit test
  118. * Removed main.* from CVS
  119. * Removed Raider.*, gl_util.* from local tree
  120. * Added Mass, ParticleMass, Simulation to CVS
  121. * More stat commands for debugging
  122. * Fix for console command marker strip
  123. * Updates to Hel, mass simulator, more vector operators
  124. [ 20030528 ]
  125. * RC file now allows imports of another RC file
  126. ( If you want to be a jackass you *can make it loop )
  127. * RC file now interprets spaces ( User request )
  128. * RC file allows trailing comments now
  129. * Room hopping disabled by default now
  130. ( command hop to enable )
  131. * Swimming movement added to stop-gap movement system
  132. [ 20030526 ]
  133. * Removed some test code from TombRaider
  134. * Fix for TR4 loading using TRC loader
  135. * Fix for solid mode rendering debug ( solid, r_light 1 )
  136. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  137. * Finished up element API, some TRC support for faces
  138. * Stopping work on array renderer until the element
  139. system is back up ( possible backport for 0.1.0? )
  140. * Cleaning up OpenGLMesh prototype API
  141. [ 20030524 ]
  142. * New OpenGLMesh array renderer
  143. * Fix for Vector collection empty handling
  144. * Fix for the 20030519 segfault/lock on exit bug
  145. * More API unification coding, and OpenRaider usage
  146. for room loading
  147. * Watch for a lot of new bugs, this is a lot of
  148. coding changing around
  149. [ 20030522 ]
  150. * More unification, including TRC room translation
  151. support starts ( convert from TRC to OR )
  152. * Handle TRC loading in OpenRaider CVS builds
  153. * TR5 loading tweaking to work for demo paks as well
  154. * Room sprite processing factored out
  155. [ 20030521 ]
  156. * TR5/TRC Sound ripping/in game loading finished
  157. * More TombRaider format unification
  158. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  159. * TR5/TRC loader finished - loads only nondemo map I have
  160. [ 20030519 ]
  161. * More work on TR5/TRC support now using doc std
  162. * Refactored skeletal class structure
  163. * BUG seems to be leak fix related world clear lock
  164. * Fix: Skeletal animation memory leak
  165. * New rendering routine for new temp mesh type
  166. ( Buggy and expensive, but it's a stop gap )
  167. ( Colored polygons aren't really rendered as such )
  168. * Fix: OpenRaider new mesh API stop-gap handling
  169. * Fix: TombRaider new mesh loader API
  170. [ 20030517 ]
  171. * BUG found in new mesh loader API
  172. ( Quad tess is broken in TombRaider for meshes )
  173. ( Vertex array translation from TombRaider broken )
  174. * Event system partially in place, needs glue as well
  175. * Console commands from RC hack/fix
  176. [ 20030516 ]
  177. * Mesh rendering temp disabled until mesh renderer
  178. is fully redone
  179. * Finally getting a lot of the more complex mesh
  180. building routines pushed behind clean API from
  181. the OpenRaider to the TombRaider class
  182. ( Could cause a lot of new bugs? )
  183. * Event system test structures introduced to World
  184. * Some major work on model_mesh rendering, also
  185. abstracting interface for their construction
  186. * Some minor work on OpenGLMesh renderer, with code
  187. in place to increase performance
  188. [ 20030513 ]
  189. * TombRaider engine abstraction for room
  190. vertex and color loading and parsing
  191. [ 20030512 ]
  192. * New external SFX use for TR2/TR3 paks -- now
  193. all versions load sound files into the game engine
  194. See README for help using external paks.
  195. * New external SFX pak loading support for TR2 and TR3
  196. * Documentation updates and user usability package tests
  197. ( thanks Josh )
  198. * Apt source in place ( see README )
  199. * Automated debian packaging in Makefile ( make debian )
  200. * Animation half ass restored in non lara models agian
  201. * BUG found in SkeletalModel::setFrame - quick disable to
  202. remove crash bug CLOSES 20030101 tmp filing
  203. [ 20030510 ]
  204. * Old TR4 sound support moved behind new interface
  205. * Sound support for TR1 using new interface - have to wait
  206. for external sound pak support for TR2 and TR3
  207. * New sound sample management/interface in TombRaider class
  208. [ 20030509 ]
  209. * Manually patched with JML's UNICODE support
  210. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  211. [ 20030101 ]
  212. * Seriously broken animation! =)
  213. * I wonder how much this breaks - hacks shoved in to
  214. keep it runnable until the new event system is started
  215. * Skeletal model refactoring
  216. * Seperating entity and animation states and it's ugly
  217. * Finer animation control starts
  218. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  219. [ 20021228 ]
  220. * Md3 refactoring
  221. * Many Md3 fixes and features out of unit test work
  222. * Huge Md3 unit, testing ground for future TR unit test
  223. [ 20021227 ]
  224. * Md3 easter egg in cvs
  225. * State system work and testing
  226. [ 20021224 ]
  227. * Wireframe color code doc in README
  228. * Minor compile fixes for gcc 3.x
  229. * Default portal display in wireframe mode now
  230. * New hop command to disable room hopping movement
  231. * New r_animate command to enable entity animation test
  232. * Fixed showfps fault on load screen
  233. * Review of System timer
  234. * Replaced FPS estimation with pure frame rate counter
  235. * SDLSystem uses SDL timer now
  236. * Removed some dupilcate console commands out documented
  237. * Depth sorted particles
  238. * Lots of minor depth sorting and vising work
  239. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  240. * Entity vis no longer considers rooms agian
  241. * New Vector replaces List as renderable container
  242. for a great deal of memory savings
  243. * Room mesh/sprites rendering in nontexture modes agian
  244. * Documentation updates
  245. * Fix entity out of room fix
  246. * New OGL mesh can render with multitexture
  247. * New all bumpmaps are now loaded into texture memory
  248. * New [Network.Server] RC support
  249. * Run console commands from RC file
  250. * Neat new multitexture logo effect
  251. * Hel only build from now on
  252. * "Shooting" test in cvs
  253. * Fixes for depth rendering
  254. * New wireframe mode color codes for renderable type
  255. * Entity sprites back
  256. * Time to move to beta versioning
  257. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  258. * New sshot upload script for my conv ;)
  259. * New entity rendering vising starts, primative depth sort
  260. * Static ( room models ) using sphere bounding volumes now
  261. * New enumeration coding style project wide starts
  262. * New room depth sorting code starts
  263. * Fix for version stamp in corner
  264. * New update room render list per frame command
  265. * Misc minor sound/animation updates
  266. * Hel vising fix in ViewVolume, hel enabled by default
  267. * Look for bugs caused by huge refactoring of codebase
  268. * Hel objects in all builds
  269. * World class temp keeps Light and OpenGLMesh deps for now
  270. * Refactoring: OpenRaider, Render, TombRaider classes
  271. * World class emerges in cvs ( Big refactoring job )
  272. * Texture use moved into Render class
  273. * Emitter use moved into Render class
  274. * Seperation of physical and rendered world starts
  275. * Hel clean up, unit testing fixes
  276. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  277. * New Camera API, clean up starting
  278. * Quaternion ( class ) in cvs
  279. * Toggle for hel use
  280. * Fix port reporting is expected host order agian
  281. * libHel starts creeping into cvs build starting with some vising
  282. * Netcode fix
  283. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  284. * Inactive text no longer rendered
  285. * More libhel work
  286. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  287. * Little manual route chaining test for the fun of it
  288. * Trace tests
  289. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  290. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  291. * Fix for console use before level load crash
  292. * TR4 hack to play footsteps when running
  293. * TR4 pak sounds loaded and playable - just not sourced yet
  294. * New play command
  295. * Improved sound support
  296. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  297. * TR4 pak sound reading and dumping
  298. ( I couldn't find any paks using compression - however
  299. my algorithm can handle those that may )
  300. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  301. * TR4 ponytail type guessing algorithm works with TR4 paks
  302. ( May not apply to all custom lara models )
  303. * TR4 pigtails rendering algorithm now too
  304. * In TR4 ponytail works great with default settings
  305. * Up key now gets last command entered
  306. * r_ponytail console command
  307. * All builds use same texture binds as former EXPERMENTAL builds
  308. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  309. in list and handling
  310. * TR4 GL light support ( pretty )
  311. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  312. * One room render command and changes for other old commands
  313. * Fix for crash using new room ->adJRoom vector
  314. * Fixed room vertex lighting
  315. * Documentation updates
  316. * New scripts for installing
  317. * New client/server kills
  318. * Thanks dan for tesing multiplayer - lots of bugs found
  319. * Started moving room struct into more of a class type of
  320. collections and what not
  321. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  322. * Hack to handle camera out of world - moves to like a FPS
  323. viewpoint -- needs quats and 'dragging' to make it smoother
  324. * Entities drawn in different order to handle large alpha
  325. polygon in rooms ( Hack until sorting algorithm is in place )
  326. * Little hack to force exit of threads w/o calling back
  327. * Lowered network traffic rate and disabled debugging to stdout
  328. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  329. * Code to handle bad texture ids, like in Nasa.tr2
  330. * Network multiplayer test Client/Server can now connect
  331. and pass data and generate clients on each end of game
  332. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  333. * Network code starts
  334. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  335. * Speed boost for entity room clipping
  336. * Fixed color lighting - still some polygons can go all white
  337. * Console commands for clipping and new fly mode
  338. * Getting ready to seperate world clipping and storage from Render
  339. * Cheap wall clipping hack ( works great however )
  340. Doesn't take into account adjoint rooms ( there is a reason )
  341. * EXPERIMENTAL Better GL light support for font/world interaction
  342. * EXPERIMENTAL new level texture loading
  343. * Switching maps in game should never cause crashs anymore
  344. * Found then fixed several memory leaks
  345. * Makefile rule just for memory profiling build ( make memory )
  346. * Vectors replacing Lists for most collection implementations in Render
  347. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  348. * Turn animation for fun
  349. * Room vertex lighting back in
  350. * Vertex color/normal support changes for model meshes
  351. * Skeletal model/mesh model collision _support_
  352. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  353. * Hop up/down to rooms when in void
  354. * Primative 3rd person camera
  355. * GL light support for TR1-TR3
  356. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  357. * Removed room mesh rendering from Render
  358. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  359. * OpenGLMesh and Light classes start
  360. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  361. * Ah, a little free time -- cleaning up Render class a little
  362. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  363. * Auto depends generation for certian people =p
  364. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  365. * Time based animation tracer
  366. * Rounded out mtk3d a little more with common func from
  367. other projects
  368. * New pathing subsystem
  369. * Relocatable data dir ( thanks joshua for idea )
  370. Set by using init var 'HomeDir'
  371. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  372. * Fixed room mesh cache tris texcoors
  373. * Changed room tracking code
  374. * Replaced old room cache mesh texcoor system for tris
  375. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  376. * New menu state for keys
  377. * Major OpenRaider class clean up, reducing, reformatting for
  378. use with picky compilers, etc
  379. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  380. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  381. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  382. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  383. * Wall detection ( no clipping yet )
  384. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  385. values b/c assigned to wrong structure )
  386. * More debugging for bad cache room mesh crash
  387. * New animation fix by making getNumAnimsForMoveable use signed
  388. values ( seems to make TR4 and other levels loadable agian )
  389. * Stopped flickering idle lara by only drawing 1 frame of idle
  390. * Better bad cache quad handling?
  391. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  392. * Fix for room quad's texture bug
  393. * Console print system prototype
  394. * Misc clean ups
  395. * Level load menu prototype active by default
  396. * New debug info in game room/sector/pos
  397. * Floor player clipping by sector ( yay )
  398. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  399. * Floor player clipping by box ( hhmmm... )
  400. * Backport of Camera
  401. * Backport of SDLSystem prototype to replace SDL wrapper
  402. * Backport of mtk3d with GL style matrices and etc
  403. * Hacky fix for texture ids for room polygons
  404. ( Caused by new fast cache room polygon builder )
  405. * Backport of UnRaider Texture handler
  406. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  407. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  408. * Bug found Texture ids broken on new room mesh translation
  409. * Texcoord fix for quads
  410. * Removed damned vertex arrays
  411. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  412. * Partially fixed new renderer/translator
  413. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  414. * New Makefile optional memeory_test.cpp OBJ injection
  415. * "Commit of Doom" to break cvs source, yay!
  416. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  417. * Render cleaned up a little more
  418. * New room mesh system using arrays
  419. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  420. * Fixed TR4 bone layering
  421. * Worked on finiding/rendering ponytail some more
  422. * Moved angle clac for tags back into TombRaider class
  423. * Screenshot TGA file fix
  424. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  425. * Ponytail hack
  426. * Better UV generation
  427. * Broke TR2 with the new animation framing
  428. * Animation frame 'safety valve' to prevent overflows
  429. until it can be fixed correctly
  430. * Animation translation fixes
  431. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  432. * More TR format notes
  433. * TR4 object header
  434. * Minor changes to OpenRaider for speed/calarity
  435. * Idle aframe test code in
  436. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  437. * Fix for Lara model picking in TR4
  438. * Fix for TR4 loading ( tr4_light )
  439. * Fix for TR4 loading ( tr4_ai_data )
  440. * Fog support
  441. * Fix for world geo ( room bbox adjust )
  442. * Fix for bad mem usage reporting for overhead
  443. * Fix for HUGE memory leaks in TombRaider class
  444. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  445. * Fix for memfile size reporting
  446. * Fix for GLString truncation
  447. * New audio dir support back in
  448. * Fix for insert of tree_insert for memeory
  449. * Iterative version of tree_insert for memeory togglable
  450. at compile time
  451. * Fix for m-string max accounting
  452. * RBTree fix for memeory ( must stop coding after 0200 )
  453. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  454. * Stability has degraded with aggressive feature prototyping
  455. * More information for zero allocs
  456. * Fix for some 0 byte allocatations found in project
  457. * Check for 0 byte allocatations
  458. * Old List back in for now - slower, smaller
  459. * Removed many unnessacary sleeps from older builds
  460. * New feature tracks memory usage by file
  461. * Print to screen while loading back
  462. * New GLString now has helper functions for speedy string
  463. updates to replace hacks
  464. * Fixed damn 'memeory' rbtree
  465. * More verbose fatal error reporting
  466. * Reworked memeory prototype into better code
  467. * Removed working list tracker from memeory
  468. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  469. * Memeory memory overhead reduction for filename storage
  470. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  471. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  472. * Back to dynamic C-strings to save 'memeory memory'
  473. * Wrote a RBTree implementation directly into Memeory util
  474. * TGA debug fix
  475. * Looking at writing RBTree directly into Memeory util
  476. * Fixed driver string memory leak in main found with Memeory
  477. * Fixed GLString memory leak just found with Memeory
  478. * Fixes for release build to avoid memeory debugger
  479. * Memeory changes to avoid new/delete calls internally
  480. affecting MEMEORY_ERROR reports ( much much slower list based )
  481. * New iostreams and memeory header guards
  482. * Doh, corerction on pointer 0 padding
  483. * New delete accounting hack
  484. * New Memeory unit test features/fixes
  485. * Printing addr with hexadecimal for obvious reasons
  486. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  487. * Fixed overlapped vars/data members
  488. * Dumps memeory report filename fix
  489. * Dumps memeory report for unfreed on exit now?
  490. * Console commands to debug 'memeory'
  491. * New c func printing option in Tree
  492. * Memeory profiling system starting
  493. * Font data fixes
  494. * Fixed sourceforge cvs tree
  495. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  496. * Fixed bug where ent draw didn't account for viewmodel
  497. in same room
  498. * New texture binding method for strict checking and
  499. to avoid prechecks on unsorted polygons
  500. * More rendering toggles for more testing
  501. * Draw room bbox with r_portal
  502. * Moved more commands to console only ( See README )
  503. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  504. * Fix rendering bug with r_portal
  505. * RC uses pakdir for strict path enforcement now
  506. * New RC commands for Map/Music that represent backend correctly
  507. ( It's a FIFO, not a sorter )
  508. * RC parser now uses console command parser helper too
  509. * Improvements to console command parser
  510. ( less memory, faster normal case, easier to add new commands )
  511. * Hack to try to unload level shows it's time to start a
  512. rewrite =)
  513. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  514. * Screenshot console command
  515. * View model render toggle console command
  516. * View model index fix for entity use
  517. * Console command naming clean up starting
  518. * Console fix for backspacing over prompt
  519. * Load command to load levels by index
  520. * Many more console commands, replacing some key commands
  521. * Sprites render after players now for more accurate scene
  522. * Collapsed some rendering gobals into temp LARA entity gobal
  523. * Portal visual debugging
  524. * Console fix for prompt display after command given
  525. * Fix for bad cvs sync
  526. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  527. * Portal (precompiled) use starts
  528. * Very basic console prototype in place
  529. * Render control flags ( Not same as mode flags )
  530. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  531. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  532. * Fix for RC loader
  533. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  534. * Temp resource redundency pruning solution
  535. * More string safety auditing and fixes
  536. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  537. * Hack to fix texture dumping
  538. * More string clean up
  539. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  540. * Minor TR support work
  541. * Texture dumping fix for new mtk_tga
  542. * New tristrip rendering sprites
  543. * Changed to snprint in all objects now
  544. * Clean up in texture use
  545. * Clean up in screenshot code
  546. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  547. * Animation frame testing hack back keys '[' and ']'
  548. * Reduction of room rendering top levels ( consistent speed? )
  549. * Improvments to texture handling and loading
  550. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  551. * Updated mtk_tga from my current mtk_image source
  552. fixes tga save bug and more stuff
  553. * New more correct FPS counter for alpha testers amusement
  554. DisplayFPS=true in init and key command 'f'
  555. * Refactoring and clean up in OpenRaider
  556. * TombRaider getting ready for testing new class based system
  557. * Got new specs for TR4 and TR5
  558. * Readying class based system for new physics and rendering
  559. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  560. * Fixes for fast texture cache for older tombraider data
  561. * Fixes for TombRaider unit test
  562. * Makefile changes for gcc 3.0
  563. * GLString use fix, forgot to disable culling - thanks dan
  564. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  565. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  566. * Tune up of Sound
  567. * Disable cusor show on switch to fullscreen also
  568. * GLString scaling
  569. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  570. * New Sound flags ( allows for easier expansion )
  571. * Start loadscreen before caching sound now
  572. * NOTE audio support is fine - just low memory condition kill
  573. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  574. * Broke audio support by switching around
  575. OpenRaider, LoadLevel/SetupAudio
  576. * README update
  577. * Texture caching while reading from diskfile in callback
  578. * New load screen percentage feedback via callback
  579. * Fix for Tombraider multiple Clear() bug
  580. * New load ordering, might break some things
  581. * More work on GLString use in OR
  582. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  583. * Speed set on Camera
  584. * Played with some refactoring in OpenRaider class
  585. and thread hacks for external texture use
  586. * New texture loading to make external textures
  587. id independent of TR texture id at load time
  588. * Changed 'load screen' layout and particle setup
  589. * Removed dependence of Emitter on Texture agent - calls
  590. GL texture bind directly now
  591. * Particle partial resync with freyja_particle tree
  592. * Emitter partial resync with freyja_particle tree
  593. * Render minor reduction/refactoring, breaking up some code
  594. * New GL font system for OpenRaider ( GLString )
  595. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  596. * GlGetString use 'correct' fix
  597. * Music list reimplemented for CVS
  598. * Emitter commited to CVS ( oopsie )
  599. * Changlog reformated
  600. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  601. * New Changlog format
  602. * Minor GL string use 'temp fix' in Render
  603. * ModelDebug option to RC to disable model load debugging
  604. * TODO update
  605. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  606. * Minor rendering changes
  607. * Particle test fix
  608. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  609. * Particle testing ( Using one of my freyja prototypes )
  610. * Fullscreen toggle - '9' key
  611. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  612. * Timer prototype starts, just using a time delay for now
  613. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  614. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  615. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  616. * Set up new box just for windows TR compatibility tests
  617. ( got old ppro out, bought a hdd for it - weee )
  618. * Testing exported meshes with Freyja
  619. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  620. * Mesh export test for TombRaider
  621. * Texel adjustment method rolled back into TombRaider
  622. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  623. * TR4 sky mesh?
  624. * Texture changes
  625. * Freyja work with ponytail graphing
  626. * New FPS counter uses larger frame samples and reset
  627. ( readings still off by a little )
  628. * Splash screen for threaded loads (shakes for fullscreen feedback)
  629. * Particle engine research ( no code )
  630. * Threading testing
  631. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  632. * Might wait to install X 4.0.1 to work on bump map rendering
  633. * Render check for multitexture
  634. * Fixed OpenRaider to use new TombRaider::Texture API
  635. * Bump map use with new TombRaider backend API
  636. * "TR3 objtexture alpha clip" back in for 32bit textiles
  637. * More testing features like texture dumping for all versions
  638. * Special texture loading default use in TR4/TR5
  639. * Zero padding on dumped textures - yes, it is about time
  640. * Fixed special texture loading/dumping
  641. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  642. * 32bit texture default use in TR4/TR5
  643. * 32bit texture testing in TR5
  644. * Make rule regression testing in cvs tree
  645. `make tombraider.test`
  646. * Better make rules for tombraider.test
  647. * TombRaider fixes for compression use and dellocation
  648. * New TombRaider::LoadTR5
  649. * Worked on TombRaider agent
  650. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  651. * Added *some of the TR5 spec to regression test build
  652. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  653. * Some minor checks for bad allocation of meshes?
  654. * Changed moveable code to assume nonanimated entity
  655. * Entity drawing tied to room drawing
  656. (For vising, later use an entity cache per room to avoid full cycle)
  657. * Screenshot name now based on VERSION string (better bugs reports)
  658. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  659. * Fixed Freyja tree's colored polygons
  660. * More debug output on animation building
  661. * Fixed Freyja's tree too
  662. * Fixed TR4 decompress bug
  663. ( silly me, it only worked because of opt, didn't clear a var )
  664. * Animation grouping prototype
  665. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  666. * Fixes for mesh rendering ambient light level
  667. * Fixes for animtion rendering
  668. * Fixes for animation loading
  669. (TR2+ lara has some animation problems still, with junk frames)
  670. (TR1 lara works because all the right indices = 0)
  671. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  672. * Fixed animations using steping fix I wrote for libfreyja_egg
  673. this breaks the old TR aniamtion hacks though =)
  674. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  675. * Back porting to Freyja to help figure out TR animation problems
  676. * Worked on TR5 and TR4 texture alpha flags
  677. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  678. * Fixed skeletal/moveable loading and animation
  679. * Starting entity mapping tracer
  680. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  681. * NOTE make enities list so dup models won't draw to same position
  682. * Caching caused segfault - so now emulate dumb smart pointers
  683. * Removed Free TR data, it caused to many segfaults,
  684. for some reason it frees twice even with Clear()
  685. * Caching for duplicate models ( saves tons of memory )
  686. * Fixed loading and animation for all models in level
  687. * Broke animation with new loader?! (caused by new moveable loading)
  688. * Free TR data after load ( May cause segfault on exit )
  689. * Simple vising for items back in
  690. * Oops, removed mesh draw from viewmodel renderer
  691. ( was debuging item meshes )
  692. * Fixed tr4 (2 layer tags) flag set on non lara models
  693. * Fixed moveable loading
  694. * Looking for moveable object drawing problems ( werid )
  695. * Fixed item positioning set on load
  696. * Fixed sprite/room amb lighting back to white ( heh, oops )
  697. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  698. * Void color only when outside world
  699. * Various minor renderer changes
  700. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  701. * Fixed lara's colored polygons index bug for TR1
  702. * Autoload lara as view model
  703. * Tr4 two mesh system use
  704. * Basic skeletal model animation (frame rate based)
  705. * Skeletal model rendering
  706. * Skeletal model loader finished
  707. * No quaterions generated in current skeletal loader
  708. It'll be easy to add bone lerping later, but first I want
  709. correct behavior ( ie animation and placement )
  710. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  711. * Planning rendering engine #3
  712. * Once skeletal models are in rendering engine #2
  713. physics code can start
  714. * EXPERIMENTAL moveable code starts
  715. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  716. * Moveable code finaling coming back in ( now with quats )
  717. * Bug fix to ignore bad meshes in some TR4 levels?
  718. * TombRaider class test
  719. * Some TR5 specs fell in my lap today =)
  720. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  721. * Mouse motion control fixes
  722. * Item sprite rendering ( TR1, TR2, and should work for others )
  723. * Item sprite loading ( TR1, TR2, and should work for others )
  724. * Fixed room sprite loading
  725. * Hack temp fixes for camera ( broke it bad last night )
  726. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  727. * Baisc strafing and better forward/backward movement on camera
  728. * More user documentation and bug tracking
  729. * Portal toggle
  730. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  731. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  732. * Mouse look code
  733. * The portal code is hindered by the old XZ vis check =(
  734. once it's replaced it should be 100% correct
  735. * Added portal code, and is almost fully working now
  736. * Worked on portal code (testing)
  737. * Since adding quaternion camera, segfault on exit... hhmmm...
  738. * Finished quaternion based camera and rendering
  739. * Planning to break mtk3d into base type classes and expand it as
  740. a library with learping functions for use in animation also =)
  741. * Started on quaternion camera and quaternion support in mtk3d
  742. * TR4 sound fx postioning loader starts
  743. * GL driver string from resource
  744. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  745. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  746. * SDL key code fixes
  747. * More SDL fixes for rendering
  748. * More SDL work, fixes
  749. * FPS counter prints to console every 100 frames
  750. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  751. * SDL is very slow atm ( drag ass )
  752. You can edit Makefile to set it to use it if you want
  753. * Finished basic test SDL interface
  754. * Started on item sprite loading (likes a little more, but not priority)
  755. * Aren't you all gald I ditched render engine #1 now? ;)
  756. * New sprite rendering code
  757. * Fixed bug that drew static room meshes twice
  758. * Fixed bug that drew alpha sorted tris 3 times
  759. (Fixes all known alpha rendering bugs)
  760. * Room sprite loading code
  761. * Cleaned code, fixed some documentation
  762. * Started work on Resource agent, not ready to replace old code yet
  763. * No longer dump textures, unless explictly set in rc file
  764. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  765. * Fixed XEmacs modes should have been 'Mode: C++'
  766. * Looked at portal design guide, was useless
  767. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  768. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  769. * SDL support starts back
  770. * Added my old linux joystick code
  771. * Basic sorted alpha poly render second pass with very small penalty
  772. ( An all new rendering feature never in engine before )
  773. * Figured out best way to sort alpha polys exp with rooms only for now
  774. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  775. * Static mesh rendering back ( doesn't use room lighting
  776. intensity for now )
  777. * Texel alignment
  778. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  779. * Static meshes
  780. * Model meshes
  781. * Mipmaps in Texture as option
  782. * Code clean up
  783. * Item sprite and room sprite loader code about finished
  784. * Finished adding my screenshot code from Freyja, and
  785. made it produce TGAs instead of PPMs ( cmd 'S' )
  786. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  787. * POublic CVS Release
  788. * Vertex lighting now functional and stable in new engine
  789. * Fix for TR4 water alpha via textile generator, but
  790. some light shards are still black - might be other
  791. alpha flags that are unknown
  792. * New level loader using _map_list
  793. * New Map list RC rule
  794. * Start of item sprite code in new engine
  795. * Leaving old Texture calls for compaiblity with obsolete
  796. * New textile loading by moving new code into Freyja's
  797. TombRaider module to handle *all pixmap generation
  798. * User documentation
  799. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  800. * Testing
  801. * Resource system back in
  802. * AL init threaded off
  803. * Switched order of AL and GL inits
  804. ( so you can have in game progess loader for loading )
  805. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  806. * Should have all the best of the engines merged by Monday!
  807. * Started model rendering code for engine #2
  808. * New mode control for WIREFRAME, SOLID, TEXTURE
  809. * Fixed texel index bug for rooms
  810. * New Camera methods for visibility and more accessors
  811. * Render engine #2 feature upgrade by merging with engine #1
  812. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  813. * Rendering engine #2 fixes
  814. * New Camera method for positioning
  815. * Rendering engine #2 update
  816. * Added documentation to Sound agent
  817. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  818. * Texture manager fixes
  819. * Tesselated quads
  820. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  821. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  822. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  823. * Render fixes
  824. * OpenAL fixes for /dev/dsp in use and _init guard
  825. * Added Sound manager, OpenAL support for groovy 3d audio =)
  826. * Dropped all OSS code
  827. * Fixed segfault by freeing _texture and _tombraider twice
  828. * TR4 texture fixes ported from gegg
  829. * Fixed segfault on texture handling
  830. * Removed splash screen code completely
  831. ( Will later use loader screens just like TR )
  832. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  833. * Splash screen as compile time support
  834. * PThread support as compile time option
  835. * TR4 texel loading fixes
  836. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  837. * OpenRaider request for sourceforge hosting
  838. * New Render class is now the new renderer
  839. * GLUT use abstracted and placed into openraider.cpp
  840. * Mtk Image manager
  841. * Mtk texture manager
  842. * Thread for Freyja loader
  843. * Freyja camera
  844. * OpenRaider RC system design
  845. * Freyja loader replaces yuri loader in test build
  846. * Splash screen
  847. * New engine starts
  848. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  849. * Removed drawing another lara as an error marker for movables
  850. * Removed level dumping and saving
  851. * Split up mesh rendering
  852. * New 3rd person lara camera rendering
  853. * New animation control
  854. * This project is based on trueview by yuri and some patches
  855. and porting to linux by Mongoose along with code from
  856. GooseEgg by Mongoose
  857. * Log started