Open Source Tomb Raider Engine
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ChangeLog 43KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140209 ]
  6. * Renamed OpenGLMesh to Mesh
  7. * Removed unused flags, enums, ...
  8. [ 20140202 ]
  9. * Fixed more cppcheck warnings
  10. * Removed unnecessary defines (USING_xxx)
  11. [ 20140201 ]
  12. * Rewrote Memory Unit Test using greatest
  13. * Used C++ static analysis tool cppcheck and tried to fix
  14. its warnings
  15. [ 20140131 ]
  16. * All unit tests buildable again and no more warnings
  17. [ 20140129 ]
  18. * Removed unused libferit stuff
  19. * Changed code to generate much less warnings
  20. * Using relative epsilon for float comparison
  21. [ 20140124 ]
  22. * Fixed some TombRaider.cpp warnings
  23. [ 20140120 ]
  24. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  25. * Converted all tabs to spaces (4 spaces per tab)
  26. * Auto indented all cpp files
  27. [ 20140119 ]
  28. * Enabled linear texture filtering for fonts, resulting in nicer
  29. looking down scaling
  30. * Removed unused TGA font parts of GLString with slight API changes
  31. * Modified GLString Unit Test to work with new GLString
  32. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  33. from SDLSystem
  34. * Silenced many more warnings
  35. [ 20140118 ]
  36. * Removed unused (and pretty empty) Entity class
  37. [ 20140117 ]
  38. * Reenabled room hopping on launch
  39. * Now using C++11 standard.
  40. * Turned on many more warnings and silenced some of them.
  41. * Removed empty Quaternion Unit Test
  42. [ 20140111 ]
  43. * Rewrote GLString Unit Test, now using TTF Font
  44. * Removed included TGA font and loading code
  45. * Rewrote Matrix Unit Test now using greatest
  46. * Documented MatMath, fixed bug in helRandomNum(),
  47. added better Unit Test
  48. * Only one way of conversion between Deg and Rad in MatMath
  49. * Use the same style of include guards in all headers
  50. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  51. a segfault on launch
  52. [ 20140110 ]
  53. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  54. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  55. * Removed empty Light.cpp
  56. * All Unit Tests build without warning
  57. * Converted many FIXME comments to be in the doxygen documentation
  58. * Removed hel & mstl folders, moved into parent directory
  59. * mtk_tga Unit Test uses greatest
  60. * Moved remaining Unit Tests (Network & TombRaider)
  61. * memory_test Unit Test no longer produces warnings
  62. * Building a memory test build no longer produces warnings
  63. [ 20140109 ]
  64. * Added greatest Test Framework, rewrote Sound Test
  65. * Renamed all memeory references to memory
  66. * Moved headers into include/
  67. * Put Unit Tests into test/
  68. [ 20140107 ]
  69. * Removed hel/Mass. There was an object of this class in World,
  70. but it was never used!
  71. * Removed even more unused files (mstl/Vector.cpp,
  72. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  73. mstl/Stack.h)
  74. * Completely removed hel/Simulation, as it depends on missing
  75. files (hel/CollisionObject)
  76. * Improved Makefile portability
  77. [ 20140106 ]
  78. * Hel Simulation Test builds, but doesn't work!
  79. [ 20140105 ]
  80. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  81. * Fixed strange Mouse Y-Axis Overflow bug
  82. * Cleanup of Makefile
  83. [ 20140104 ]
  84. * Hel Unit Test build & passes
  85. * Spring & Simulation Tests unbuildable, missing files?
  86. * GLString Unit Test builds, works not every time?
  87. * TombRaider Unit & Regression Test working
  88. [ 20140103 ]
  89. * Removed more (unused?) code, PSKModel & UTPackage
  90. * Removed unused MD3, mtk3d, MtkImage stuff!
  91. [ 20140102 ]
  92. * Improved the Mac build steps...
  93. Freealut now in /usr/local so we don't need to call
  94. install_name_tool on the built binary
  95. * Removed the old & unused GLUTSystem
  96. * Replaced the (unknown) included sample sound file
  97. * Removed some redundant build config defines
  98. [ 20140101 ]
  99. * Fixed Wavebuffer loading of Sound subsystem, as well as
  100. making the Sound Unit Test buildable on Mac.
  101. Added new argument to loadWav, length of buffer.
  102. * Changed (unknown) included Font to Droid Sans Mono
  103. * Fixed Render bug, now console is visible again
  104. * Implemented CMD + Q shortcut on Mac to quit
  105. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  106. the first received mouse event, because its faulty, thanks
  107. to an SDL bug:
  108. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  109. * Fixed incredibly slow mouse/camera movements
  110. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  111. invisible and grab it in windowed mode
  112. [ 20131231 ]
  113. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  114. mode on Mac, still not working correctly, but better :)
  115. [ 20131227 ]
  116. * Moved included documents into GitHub Repo wiki
  117. (https://github.com/xythobuz/OpenRaider/wiki)
  118. * Reduced start up time by increasing animation speed
  119. [ 20131221 ]
  120. * Reimplemented deprecated gluLookAt()
  121. * Reimplemented deprecated gluPerspective()
  122. * Reimplemented deprecated gluBuild2DMipmaps()
  123. * Reimplemented alutLoadWAVFile(), seems not to be working
  124. * Moved mac distribution logic from makefile into scripts
  125. [ 20131219 ]
  126. * Bundle now contains dynamic libraries not included with Mac OS X
  127. * Bundle now runs setup if needed
  128. * Fixed memory test builds not running on OS X
  129. [ 20131218 ]
  130. * Enabled ALUT on Mac OS X
  131. * Silenced many warnings regarding non-writable string constants
  132. * Fixed issues with linked libraries on Mac OS X
  133. * Implemented support for bundling OpenRaider as Mac App
  134. * Removed Microsoft Visual Studio Project files
  135. * Removed Screenshot Script
  136. [ 20131217 ]
  137. * No longer segfaults on launch in Mac OS X
  138. [ 20131215 ]
  139. * Wrote new README file
  140. * Added stub for missing hel/CollisionObject
  141. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  142. [ 20030713 ]
  143. * UTPackage class forked from PSKModel class
  144. * System class gets download, dir backports
  145. * libferit usage in public CVS
  146. * mtk_tga gets filename parm save and drops color swaping
  147. [ 20030704 ]
  148. * Tested PSKModel with models from:
  149. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  150. * On the fly resolution change like in unit tests
  151. * GLString obsoleted, undefining HAVE_SDL_TTF
  152. will cause OR to use font.tga texture fallback
  153. * Merged GLString and SDL_TTF utils Texture usage
  154. * TTF renderer replaces texture font system
  155. * Font system using new ortho projection
  156. * Requirements file now in cvs
  157. * Fixed all known level loading issues from new codebase
  158. * Loadlevel command using mapname string
  159. * Maps are validated on rc load
  160. * Experimental TTF support in OpenRaider, Look in RC file
  161. * Removed Console, MtkImage classes from private tree
  162. [ 20030701 ]
  163. * Removing OpenRaider Map use for level/music string storage
  164. ( This means if you set a map to a certain number in rc, then
  165. you can no longer call it by 'load #' )
  166. * Fixed PSKModel unit test build
  167. * Fixed Hel Simulation, Spring unit test builds
  168. [ 20030630 ]
  169. * EXPERIMENTAL on the fly colored -> textured polygon code
  170. ( It's not even funny how bad the colors match currently )
  171. * API changes in Texture class to make it easier to upgrade
  172. * Screeshots stored in ~/.OpenRaider/sshots/
  173. * Fixed broke new multitexture support in Texture class
  174. * Texture class gets color texture generator
  175. * Texture class gets SDL_TTF support from SDLSystem
  176. * Update to OR Texture class ( backports from UnRaider )
  177. * Fixed matrix multiplcation issues with fixed code generator
  178. * Reworking broken Matrix changes into rollback fix
  179. * Fixes for Matrix based math breakage ( just rolled it rollback )
  180. [ 20030618 ]
  181. * Redone a lot of hel and it's use, broke a lot of things
  182. * UTF-8 and TTF font texture generation support
  183. * Camera broken, Matrix broken, Quaternion broken?
  184. * About finished mtk3d and hel converging
  185. * Phyiscs system base work done
  186. [ 20030604 ]
  187. * Console/command rollover not finished, but working
  188. * BUG portals/walk block too often with current collision
  189. * BUG room sprites have wrong texture ID?
  190. * Unicode key support?
  191. * Some more user definable keys using 'bind' command
  192. * System gets old resource system, new resource system
  193. based on it with dynamic modes and command parsing
  194. [ 20030602 ]
  195. * Mouse grab command
  196. * New key input design, currently using ASCII to
  197. be compatible with old code
  198. * SDL mouse grab toggle back in SDLSystem
  199. * SDL_TTF support starts in SDLSystem
  200. * Made printf string buffering part of System
  201. * Simulation fixes, GL unit test
  202. * Removed main.* from CVS
  203. * Removed Raider.*, gl_util.* from local tree
  204. * Added Mass, ParticleMass, Simulation to CVS
  205. * More stat commands for debugging
  206. * Fix for console command marker strip
  207. * Updates to Hel, mass simulator, more vector operators
  208. [ 20030528 ]
  209. * RC file now allows imports of another RC file
  210. ( If you want to be a jackass you *can make it loop )
  211. * RC file now interprets spaces ( User request )
  212. * RC file allows trailing comments now
  213. * Room hopping disabled by default now
  214. ( command hop to enable )
  215. * Swimming movement added to stop-gap movement system
  216. [ 20030526 ]
  217. * Removed some test code from TombRaider
  218. * Fix for TR4 loading using TRC loader
  219. * Fix for solid mode rendering debug ( solid, r_light 1 )
  220. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  221. * Finished up element API, some TRC support for faces
  222. * Stopping work on array renderer until the element
  223. system is back up ( possible backport for 0.1.0? )
  224. * Cleaning up OpenGLMesh prototype API
  225. [ 20030524 ]
  226. * New OpenGLMesh array renderer
  227. * Fix for Vector collection empty handling
  228. * Fix for the 20030519 segfault/lock on exit bug
  229. * More API unification coding, and OpenRaider usage
  230. for room loading
  231. * Watch for a lot of new bugs, this is a lot of
  232. coding changing around
  233. [ 20030522 ]
  234. * More unification, including TRC room translation
  235. support starts ( convert from TRC to OR )
  236. * Handle TRC loading in OpenRaider CVS builds
  237. * TR5 loading tweaking to work for demo paks as well
  238. * Room sprite processing factored out
  239. [ 20030521 ]
  240. * TR5/TRC Sound ripping/in game loading finished
  241. * More TombRaider format unification
  242. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  243. * TR5/TRC loader finished - loads only nondemo map I have
  244. [ 20030519 ]
  245. * More work on TR5/TRC support now using doc std
  246. * Refactored skeletal class structure
  247. * BUG seems to be leak fix related world clear lock
  248. * Fix: Skeletal animation memory leak
  249. * New rendering routine for new temp mesh type
  250. ( Buggy and expensive, but it's a stop gap )
  251. ( Colored polygons aren't really rendered as such )
  252. * Fix: OpenRaider new mesh API stop-gap handling
  253. * Fix: TombRaider new mesh loader API
  254. [ 20030517 ]
  255. * BUG found in new mesh loader API
  256. ( Quad tess is broken in TombRaider for meshes )
  257. ( Vertex array translation from TombRaider broken )
  258. * Event system partially in place, needs glue as well
  259. * Console commands from RC hack/fix
  260. [ 20030516 ]
  261. * Mesh rendering temp disabled until mesh renderer
  262. is fully redone
  263. * Finally getting a lot of the more complex mesh
  264. building routines pushed behind clean API from
  265. the OpenRaider to the TombRaider class
  266. ( Could cause a lot of new bugs? )
  267. * Event system test structures introduced to World
  268. * Some major work on model_mesh rendering, also
  269. abstracting interface for their construction
  270. * Some minor work on OpenGLMesh renderer, with code
  271. in place to increase performance
  272. [ 20030513 ]
  273. * TombRaider engine abstraction for room
  274. vertex and color loading and parsing
  275. [ 20030512 ]
  276. * New external SFX use for TR2/TR3 paks -- now
  277. all versions load sound files into the game engine
  278. See README for help using external paks.
  279. * New external SFX pak loading support for TR2 and TR3
  280. * Documentation updates and user usability package tests
  281. ( thanks Josh )
  282. * Apt source in place ( see README )
  283. * Automated debian packaging in Makefile ( make debian )
  284. * Animation half ass restored in non lara models agian
  285. * BUG found in SkeletalModel::setFrame - quick disable to
  286. remove crash bug CLOSES 20030101 tmp filing
  287. [ 20030510 ]
  288. * Old TR4 sound support moved behind new interface
  289. * Sound support for TR1 using new interface - have to wait
  290. for external sound pak support for TR2 and TR3
  291. * New sound sample management/interface in TombRaider class
  292. [ 20030509 ]
  293. * Manually patched with JML's UNICODE support
  294. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  295. [ 20030101 ]
  296. * Seriously broken animation! =)
  297. * I wonder how much this breaks - hacks shoved in to
  298. keep it runnable until the new event system is started
  299. * Skeletal model refactoring
  300. * Seperating entity and animation states and it's ugly
  301. * Finer animation control starts
  302. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  303. [ 20021228 ]
  304. * Md3 refactoring
  305. * Many Md3 fixes and features out of unit test work
  306. * Huge Md3 unit, testing ground for future TR unit test
  307. [ 20021227 ]
  308. * Md3 easter egg in cvs
  309. * State system work and testing
  310. [ 20021224 ]
  311. * Wireframe color code doc in README
  312. * Minor compile fixes for gcc 3.x
  313. * Default portal display in wireframe mode now
  314. * New hop command to disable room hopping movement
  315. * New r_animate command to enable entity animation test
  316. * Fixed showfps fault on load screen
  317. * Review of System timer
  318. * Replaced FPS estimation with pure frame rate counter
  319. * SDLSystem uses SDL timer now
  320. * Removed some dupilcate console commands out documented
  321. * Depth sorted particles
  322. * Lots of minor depth sorting and vising work
  323. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  324. * Entity vis no longer considers rooms agian
  325. * New Vector replaces List as renderable container
  326. for a great deal of memory savings
  327. * Room mesh/sprites rendering in nontexture modes agian
  328. * Documentation updates
  329. * Fix entity out of room fix
  330. * New OGL mesh can render with multitexture
  331. * New all bumpmaps are now loaded into texture memory
  332. * New [Network.Server] RC support
  333. * Run console commands from RC file
  334. * Neat new multitexture logo effect
  335. * Hel only build from now on
  336. * "Shooting" test in cvs
  337. * Fixes for depth rendering
  338. * New wireframe mode color codes for renderable type
  339. * Entity sprites back
  340. * Time to move to beta versioning
  341. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  342. * New sshot upload script for my conv ;)
  343. * New entity rendering vising starts, primative depth sort
  344. * Static ( room models ) using sphere bounding volumes now
  345. * New enumeration coding style project wide starts
  346. * New room depth sorting code starts
  347. * Fix for version stamp in corner
  348. * New update room render list per frame command
  349. * Misc minor sound/animation updates
  350. * Hel vising fix in ViewVolume, hel enabled by default
  351. * Look for bugs caused by huge refactoring of codebase
  352. * Hel objects in all builds
  353. * World class temp keeps Light and OpenGLMesh deps for now
  354. * Refactoring: OpenRaider, Render, TombRaider classes
  355. * World class emerges in cvs ( Big refactoring job )
  356. * Texture use moved into Render class
  357. * Emitter use moved into Render class
  358. * Seperation of physical and rendered world starts
  359. * Hel clean up, unit testing fixes
  360. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  361. * New Camera API, clean up starting
  362. * Quaternion ( class ) in cvs
  363. * Toggle for hel use
  364. * Fix port reporting is expected host order agian
  365. * libHel starts creeping into cvs build starting with some vising
  366. * Netcode fix
  367. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  368. * Inactive text no longer rendered
  369. * More libhel work
  370. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  371. * Little manual route chaining test for the fun of it
  372. * Trace tests
  373. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  374. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  375. * Fix for console use before level load crash
  376. * TR4 hack to play footsteps when running
  377. * TR4 pak sounds loaded and playable - just not sourced yet
  378. * New play command
  379. * Improved sound support
  380. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  381. * TR4 pak sound reading and dumping
  382. ( I couldn't find any paks using compression - however
  383. my algorithm can handle those that may )
  384. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  385. * TR4 ponytail type guessing algorithm works with TR4 paks
  386. ( May not apply to all custom lara models )
  387. * TR4 pigtails rendering algorithm now too
  388. * In TR4 ponytail works great with default settings
  389. * Up key now gets last command entered
  390. * r_ponytail console command
  391. * All builds use same texture binds as former EXPERMENTAL builds
  392. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  393. in list and handling
  394. * TR4 GL light support ( pretty )
  395. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  396. * One room render command and changes for other old commands
  397. * Fix for crash using new room ->adJRoom vector
  398. * Fixed room vertex lighting
  399. * Documentation updates
  400. * New scripts for installing
  401. * New client/server kills
  402. * Thanks dan for tesing multiplayer - lots of bugs found
  403. * Started moving room struct into more of a class type of
  404. collections and what not
  405. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  406. * Hack to handle camera out of world - moves to like a FPS
  407. viewpoint -- needs quats and 'dragging' to make it smoother
  408. * Entities drawn in different order to handle large alpha
  409. polygon in rooms ( Hack until sorting algorithm is in place )
  410. * Little hack to force exit of threads w/o calling back
  411. * Lowered network traffic rate and disabled debugging to stdout
  412. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  413. * Code to handle bad texture ids, like in Nasa.tr2
  414. * Network multiplayer test Client/Server can now connect
  415. and pass data and generate clients on each end of game
  416. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  417. * Network code starts
  418. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  419. * Speed boost for entity room clipping
  420. * Fixed color lighting - still some polygons can go all white
  421. * Console commands for clipping and new fly mode
  422. * Getting ready to seperate world clipping and storage from Render
  423. * Cheap wall clipping hack ( works great however )
  424. Doesn't take into account adjoint rooms ( there is a reason )
  425. * EXPERIMENTAL Better GL light support for font/world interaction
  426. * EXPERIMENTAL new level texture loading
  427. * Switching maps in game should never cause crashs anymore
  428. * Found then fixed several memory leaks
  429. * Makefile rule just for memory profiling build ( make memory )
  430. * Vectors replacing Lists for most collection implementations in Render
  431. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  432. * Turn animation for fun
  433. * Room vertex lighting back in
  434. * Vertex color/normal support changes for model meshes
  435. * Skeletal model/mesh model collision _support_
  436. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  437. * Hop up/down to rooms when in void
  438. * Primative 3rd person camera
  439. * GL light support for TR1-TR3
  440. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  441. * Removed room mesh rendering from Render
  442. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  443. * OpenGLMesh and Light classes start
  444. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  445. * Ah, a little free time -- cleaning up Render class a little
  446. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  447. * Auto depends generation for certian people =p
  448. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  449. * Time based animation tracer
  450. * Rounded out mtk3d a little more with common func from
  451. other projects
  452. * New pathing subsystem
  453. * Relocatable data dir ( thanks joshua for idea )
  454. Set by using init var 'HomeDir'
  455. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  456. * Fixed room mesh cache tris texcoors
  457. * Changed room tracking code
  458. * Replaced old room cache mesh texcoor system for tris
  459. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  460. * New menu state for keys
  461. * Major OpenRaider class clean up, reducing, reformatting for
  462. use with picky compilers, etc
  463. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  464. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  465. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  466. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  467. * Wall detection ( no clipping yet )
  468. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  469. values b/c assigned to wrong structure )
  470. * More debugging for bad cache room mesh crash
  471. * New animation fix by making getNumAnimsForMoveable use signed
  472. values ( seems to make TR4 and other levels loadable agian )
  473. * Stopped flickering idle lara by only drawing 1 frame of idle
  474. * Better bad cache quad handling?
  475. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  476. * Fix for room quad's texture bug
  477. * Console print system prototype
  478. * Misc clean ups
  479. * Level load menu prototype active by default
  480. * New debug info in game room/sector/pos
  481. * Floor player clipping by sector ( yay )
  482. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  483. * Floor player clipping by box ( hhmmm... )
  484. * Backport of Camera
  485. * Backport of SDLSystem prototype to replace SDL wrapper
  486. * Backport of mtk3d with GL style matrices and etc
  487. * Hacky fix for texture ids for room polygons
  488. ( Caused by new fast cache room polygon builder )
  489. * Backport of UnRaider Texture handler
  490. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  491. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  492. * Bug found Texture ids broken on new room mesh translation
  493. * Texcoord fix for quads
  494. * Removed damned vertex arrays
  495. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  496. * Partially fixed new renderer/translator
  497. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  498. * New Makefile optional memeory_test.cpp OBJ injection
  499. * "Commit of Doom" to break cvs source, yay!
  500. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  501. * Render cleaned up a little more
  502. * New room mesh system using arrays
  503. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  504. * Fixed TR4 bone layering
  505. * Worked on finiding/rendering ponytail some more
  506. * Moved angle clac for tags back into TombRaider class
  507. * Screenshot TGA file fix
  508. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  509. * Ponytail hack
  510. * Better UV generation
  511. * Broke TR2 with the new animation framing
  512. * Animation frame 'safety valve' to prevent overflows
  513. until it can be fixed correctly
  514. * Animation translation fixes
  515. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  516. * More TR format notes
  517. * TR4 object header
  518. * Minor changes to OpenRaider for speed/calarity
  519. * Idle aframe test code in
  520. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  521. * Fix for Lara model picking in TR4
  522. * Fix for TR4 loading ( tr4_light )
  523. * Fix for TR4 loading ( tr4_ai_data )
  524. * Fog support
  525. * Fix for world geo ( room bbox adjust )
  526. * Fix for bad mem usage reporting for overhead
  527. * Fix for HUGE memory leaks in TombRaider class
  528. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  529. * Fix for memfile size reporting
  530. * Fix for GLString truncation
  531. * New audio dir support back in
  532. * Fix for insert of tree_insert for memeory
  533. * Iterative version of tree_insert for memeory togglable
  534. at compile time
  535. * Fix for m-string max accounting
  536. * RBTree fix for memeory ( must stop coding after 0200 )
  537. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  538. * Stability has degraded with aggressive feature prototyping
  539. * More information for zero allocs
  540. * Fix for some 0 byte allocatations found in project
  541. * Check for 0 byte allocatations
  542. * Old List back in for now - slower, smaller
  543. * Removed many unnessacary sleeps from older builds
  544. * New feature tracks memory usage by file
  545. * Print to screen while loading back
  546. * New GLString now has helper functions for speedy string
  547. updates to replace hacks
  548. * Fixed damn 'memeory' rbtree
  549. * More verbose fatal error reporting
  550. * Reworked memeory prototype into better code
  551. * Removed working list tracker from memeory
  552. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  553. * Memeory memory overhead reduction for filename storage
  554. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  555. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  556. * Back to dynamic C-strings to save 'memeory memory'
  557. * Wrote a RBTree implementation directly into Memeory util
  558. * TGA debug fix
  559. * Looking at writing RBTree directly into Memeory util
  560. * Fixed driver string memory leak in main found with Memeory
  561. * Fixed GLString memory leak just found with Memeory
  562. * Fixes for release build to avoid memeory debugger
  563. * Memeory changes to avoid new/delete calls internally
  564. affecting MEMEORY_ERROR reports ( much much slower list based )
  565. * New iostreams and memeory header guards
  566. * Doh, corerction on pointer 0 padding
  567. * New delete accounting hack
  568. * New Memeory unit test features/fixes
  569. * Printing addr with hexadecimal for obvious reasons
  570. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  571. * Fixed overlapped vars/data members
  572. * Dumps memeory report filename fix
  573. * Dumps memeory report for unfreed on exit now?
  574. * Console commands to debug 'memeory'
  575. * New c func printing option in Tree
  576. * Memeory profiling system starting
  577. * Font data fixes
  578. * Fixed sourceforge cvs tree
  579. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  580. * Fixed bug where ent draw didn't account for viewmodel
  581. in same room
  582. * New texture binding method for strict checking and
  583. to avoid prechecks on unsorted polygons
  584. * More rendering toggles for more testing
  585. * Draw room bbox with r_portal
  586. * Moved more commands to console only ( See README )
  587. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  588. * Fix rendering bug with r_portal
  589. * RC uses pakdir for strict path enforcement now
  590. * New RC commands for Map/Music that represent backend correctly
  591. ( It's a FIFO, not a sorter )
  592. * RC parser now uses console command parser helper too
  593. * Improvements to console command parser
  594. ( less memory, faster normal case, easier to add new commands )
  595. * Hack to try to unload level shows it's time to start a
  596. rewrite =)
  597. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  598. * Screenshot console command
  599. * View model render toggle console command
  600. * View model index fix for entity use
  601. * Console command naming clean up starting
  602. * Console fix for backspacing over prompt
  603. * Load command to load levels by index
  604. * Many more console commands, replacing some key commands
  605. * Sprites render after players now for more accurate scene
  606. * Collapsed some rendering gobals into temp LARA entity gobal
  607. * Portal visual debugging
  608. * Console fix for prompt display after command given
  609. * Fix for bad cvs sync
  610. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  611. * Portal (precompiled) use starts
  612. * Very basic console prototype in place
  613. * Render control flags ( Not same as mode flags )
  614. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  615. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  616. * Fix for RC loader
  617. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  618. * Temp resource redundency pruning solution
  619. * More string safety auditing and fixes
  620. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  621. * Hack to fix texture dumping
  622. * More string clean up
  623. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  624. * Minor TR support work
  625. * Texture dumping fix for new mtk_tga
  626. * New tristrip rendering sprites
  627. * Changed to snprint in all objects now
  628. * Clean up in texture use
  629. * Clean up in screenshot code
  630. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  631. * Animation frame testing hack back keys '[' and ']'
  632. * Reduction of room rendering top levels ( consistent speed? )
  633. * Improvments to texture handling and loading
  634. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  635. * Updated mtk_tga from my current mtk_image source
  636. fixes tga save bug and more stuff
  637. * New more correct FPS counter for alpha testers amusement
  638. DisplayFPS=true in init and key command 'f'
  639. * Refactoring and clean up in OpenRaider
  640. * TombRaider getting ready for testing new class based system
  641. * Got new specs for TR4 and TR5
  642. * Readying class based system for new physics and rendering
  643. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  644. * Fixes for fast texture cache for older tombraider data
  645. * Fixes for TombRaider unit test
  646. * Makefile changes for gcc 3.0
  647. * GLString use fix, forgot to disable culling - thanks dan
  648. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  649. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  650. * Tune up of Sound
  651. * Disable cusor show on switch to fullscreen also
  652. * GLString scaling
  653. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  654. * New Sound flags ( allows for easier expansion )
  655. * Start loadscreen before caching sound now
  656. * NOTE audio support is fine - just low memory condition kill
  657. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  658. * Broke audio support by switching around
  659. OpenRaider, LoadLevel/SetupAudio
  660. * README update
  661. * Texture caching while reading from diskfile in callback
  662. * New load screen percentage feedback via callback
  663. * Fix for Tombraider multiple Clear() bug
  664. * New load ordering, might break some things
  665. * More work on GLString use in OR
  666. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  667. * Speed set on Camera
  668. * Played with some refactoring in OpenRaider class
  669. and thread hacks for external texture use
  670. * New texture loading to make external textures
  671. id independent of TR texture id at load time
  672. * Changed 'load screen' layout and particle setup
  673. * Removed dependence of Emitter on Texture agent - calls
  674. GL texture bind directly now
  675. * Particle partial resync with freyja_particle tree
  676. * Emitter partial resync with freyja_particle tree
  677. * Render minor reduction/refactoring, breaking up some code
  678. * New GL font system for OpenRaider ( GLString )
  679. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  680. * GlGetString use 'correct' fix
  681. * Music list reimplemented for CVS
  682. * Emitter commited to CVS ( oopsie )
  683. * Changlog reformated
  684. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  685. * New Changlog format
  686. * Minor GL string use 'temp fix' in Render
  687. * ModelDebug option to RC to disable model load debugging
  688. * TODO update
  689. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  690. * Minor rendering changes
  691. * Particle test fix
  692. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  693. * Particle testing ( Using one of my freyja prototypes )
  694. * Fullscreen toggle - '9' key
  695. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  696. * Timer prototype starts, just using a time delay for now
  697. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  698. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  699. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  700. * Set up new box just for windows TR compatibility tests
  701. ( got old ppro out, bought a hdd for it - weee )
  702. * Testing exported meshes with Freyja
  703. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  704. * Mesh export test for TombRaider
  705. * Texel adjustment method rolled back into TombRaider
  706. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  707. * TR4 sky mesh?
  708. * Texture changes
  709. * Freyja work with ponytail graphing
  710. * New FPS counter uses larger frame samples and reset
  711. ( readings still off by a little )
  712. * Splash screen for threaded loads (shakes for fullscreen feedback)
  713. * Particle engine research ( no code )
  714. * Threading testing
  715. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  716. * Might wait to install X 4.0.1 to work on bump map rendering
  717. * Render check for multitexture
  718. * Fixed OpenRaider to use new TombRaider::Texture API
  719. * Bump map use with new TombRaider backend API
  720. * "TR3 objtexture alpha clip" back in for 32bit textiles
  721. * More testing features like texture dumping for all versions
  722. * Special texture loading default use in TR4/TR5
  723. * Zero padding on dumped textures - yes, it is about time
  724. * Fixed special texture loading/dumping
  725. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  726. * 32bit texture default use in TR4/TR5
  727. * 32bit texture testing in TR5
  728. * Make rule regression testing in cvs tree
  729. `make tombraider.test`
  730. * Better make rules for tombraider.test
  731. * TombRaider fixes for compression use and dellocation
  732. * New TombRaider::LoadTR5
  733. * Worked on TombRaider agent
  734. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  735. * Added *some of the TR5 spec to regression test build
  736. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  737. * Some minor checks for bad allocation of meshes?
  738. * Changed moveable code to assume nonanimated entity
  739. * Entity drawing tied to room drawing
  740. (For vising, later use an entity cache per room to avoid full cycle)
  741. * Screenshot name now based on VERSION string (better bugs reports)
  742. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  743. * Fixed Freyja tree's colored polygons
  744. * More debug output on animation building
  745. * Fixed Freyja's tree too
  746. * Fixed TR4 decompress bug
  747. ( silly me, it only worked because of opt, didn't clear a var )
  748. * Animation grouping prototype
  749. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  750. * Fixes for mesh rendering ambient light level
  751. * Fixes for animtion rendering
  752. * Fixes for animation loading
  753. (TR2+ lara has some animation problems still, with junk frames)
  754. (TR1 lara works because all the right indices = 0)
  755. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  756. * Fixed animations using steping fix I wrote for libfreyja_egg
  757. this breaks the old TR aniamtion hacks though =)
  758. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  759. * Back porting to Freyja to help figure out TR animation problems
  760. * Worked on TR5 and TR4 texture alpha flags
  761. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  762. * Fixed skeletal/moveable loading and animation
  763. * Starting entity mapping tracer
  764. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  765. * NOTE make enities list so dup models won't draw to same position
  766. * Caching caused segfault - so now emulate dumb smart pointers
  767. * Removed Free TR data, it caused to many segfaults,
  768. for some reason it frees twice even with Clear()
  769. * Caching for duplicate models ( saves tons of memory )
  770. * Fixed loading and animation for all models in level
  771. * Broke animation with new loader?! (caused by new moveable loading)
  772. * Free TR data after load ( May cause segfault on exit )
  773. * Simple vising for items back in
  774. * Oops, removed mesh draw from viewmodel renderer
  775. ( was debuging item meshes )
  776. * Fixed tr4 (2 layer tags) flag set on non lara models
  777. * Fixed moveable loading
  778. * Looking for moveable object drawing problems ( werid )
  779. * Fixed item positioning set on load
  780. * Fixed sprite/room amb lighting back to white ( heh, oops )
  781. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  782. * Void color only when outside world
  783. * Various minor renderer changes
  784. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  785. * Fixed lara's colored polygons index bug for TR1
  786. * Autoload lara as view model
  787. * Tr4 two mesh system use
  788. * Basic skeletal model animation (frame rate based)
  789. * Skeletal model rendering
  790. * Skeletal model loader finished
  791. * No quaterions generated in current skeletal loader
  792. It'll be easy to add bone lerping later, but first I want
  793. correct behavior ( ie animation and placement )
  794. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  795. * Planning rendering engine #3
  796. * Once skeletal models are in rendering engine #2
  797. physics code can start
  798. * EXPERIMENTAL moveable code starts
  799. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  800. * Moveable code finaling coming back in ( now with quats )
  801. * Bug fix to ignore bad meshes in some TR4 levels?
  802. * TombRaider class test
  803. * Some TR5 specs fell in my lap today =)
  804. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  805. * Mouse motion control fixes
  806. * Item sprite rendering ( TR1, TR2, and should work for others )
  807. * Item sprite loading ( TR1, TR2, and should work for others )
  808. * Fixed room sprite loading
  809. * Hack temp fixes for camera ( broke it bad last night )
  810. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  811. * Baisc strafing and better forward/backward movement on camera
  812. * More user documentation and bug tracking
  813. * Portal toggle
  814. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  815. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  816. * Mouse look code
  817. * The portal code is hindered by the old XZ vis check =(
  818. once it's replaced it should be 100% correct
  819. * Added portal code, and is almost fully working now
  820. * Worked on portal code (testing)
  821. * Since adding quaternion camera, segfault on exit... hhmmm...
  822. * Finished quaternion based camera and rendering
  823. * Planning to break mtk3d into base type classes and expand it as
  824. a library with learping functions for use in animation also =)
  825. * Started on quaternion camera and quaternion support in mtk3d
  826. * TR4 sound fx postioning loader starts
  827. * GL driver string from resource
  828. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  829. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  830. * SDL key code fixes
  831. * More SDL fixes for rendering
  832. * More SDL work, fixes
  833. * FPS counter prints to console every 100 frames
  834. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  835. * SDL is very slow atm ( drag ass )
  836. You can edit Makefile to set it to use it if you want
  837. * Finished basic test SDL interface
  838. * Started on item sprite loading (likes a little more, but not priority)
  839. * Aren't you all gald I ditched render engine #1 now? ;)
  840. * New sprite rendering code
  841. * Fixed bug that drew static room meshes twice
  842. * Fixed bug that drew alpha sorted tris 3 times
  843. (Fixes all known alpha rendering bugs)
  844. * Room sprite loading code
  845. * Cleaned code, fixed some documentation
  846. * Started work on Resource agent, not ready to replace old code yet
  847. * No longer dump textures, unless explictly set in rc file
  848. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  849. * Fixed XEmacs modes should have been 'Mode: C++'
  850. * Looked at portal design guide, was useless
  851. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  852. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  853. * SDL support starts back
  854. * Added my old linux joystick code
  855. * Basic sorted alpha poly render second pass with very small penalty
  856. ( An all new rendering feature never in engine before )
  857. * Figured out best way to sort alpha polys exp with rooms only for now
  858. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  859. * Static mesh rendering back ( doesn't use room lighting
  860. intensity for now )
  861. * Texel alignment
  862. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  863. * Static meshes
  864. * Model meshes
  865. * Mipmaps in Texture as option
  866. * Code clean up
  867. * Item sprite and room sprite loader code about finished
  868. * Finished adding my screenshot code from Freyja, and
  869. made it produce TGAs instead of PPMs ( cmd 'S' )
  870. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  871. * POublic CVS Release
  872. * Vertex lighting now functional and stable in new engine
  873. * Fix for TR4 water alpha via textile generator, but
  874. some light shards are still black - might be other
  875. alpha flags that are unknown
  876. * New level loader using _map_list
  877. * New Map list RC rule
  878. * Start of item sprite code in new engine
  879. * Leaving old Texture calls for compaiblity with obsolete
  880. * New textile loading by moving new code into Freyja's
  881. TombRaider module to handle *all pixmap generation
  882. * User documentation
  883. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  884. * Testing
  885. * Resource system back in
  886. * AL init threaded off
  887. * Switched order of AL and GL inits
  888. ( so you can have in game progess loader for loading )
  889. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  890. * Should have all the best of the engines merged by Monday!
  891. * Started model rendering code for engine #2
  892. * New mode control for WIREFRAME, SOLID, TEXTURE
  893. * Fixed texel index bug for rooms
  894. * New Camera methods for visibility and more accessors
  895. * Render engine #2 feature upgrade by merging with engine #1
  896. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  897. * Rendering engine #2 fixes
  898. * New Camera method for positioning
  899. * Rendering engine #2 update
  900. * Added documentation to Sound agent
  901. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  902. * Texture manager fixes
  903. * Tesselated quads
  904. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  905. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  906. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  907. * Render fixes
  908. * OpenAL fixes for /dev/dsp in use and _init guard
  909. * Added Sound manager, OpenAL support for groovy 3d audio =)
  910. * Dropped all OSS code
  911. * Fixed segfault by freeing _texture and _tombraider twice
  912. * TR4 texture fixes ported from gegg
  913. * Fixed segfault on texture handling
  914. * Removed splash screen code completely
  915. ( Will later use loader screens just like TR )
  916. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  917. * Splash screen as compile time support
  918. * PThread support as compile time option
  919. * TR4 texel loading fixes
  920. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  921. * OpenRaider request for sourceforge hosting
  922. * New Render class is now the new renderer
  923. * GLUT use abstracted and placed into openraider.cpp
  924. * Mtk Image manager
  925. * Mtk texture manager
  926. * Thread for Freyja loader
  927. * Freyja camera
  928. * OpenRaider RC system design
  929. * Freyja loader replaces yuri loader in test build
  930. * Splash screen
  931. * New engine starts
  932. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  933. * Removed drawing another lara as an error marker for movables
  934. * Removed level dumping and saving
  935. * Split up mesh rendering
  936. * New 3rd person lara camera rendering
  937. * New animation control
  938. * This project is based on trueview by yuri and some patches
  939. and porting to linux by Mongoose along with code from
  940. GooseEgg by Mongoose
  941. * Log started