Open Source Tomb Raider Engine
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Makefile 12KB

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  1. ###############################################################
  2. # Mongoose <stu7440@westga.edu>
  3. ###############################################################
  4. # + Cleaner clean
  5. # + Add new include tree
  6. # + Add new flags
  7. # + Install/Uninstall
  8. # + Debian and Redhat packaging
  9. # + Lots of misc new features
  10. ###############################################################
  11. BUILD_SELECT=debug
  12. NAME=OpenRaider
  13. NAME_TAR=openraider
  14. MAJOR_VERSION=0
  15. MINOR_VERSION=1
  16. MICRO_VERSION=2
  17. BUILD_ID=$(shell date "+%Y%m%d")
  18. PRE=
  19. VERSION=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)$(PRE)
  20. VERSION_DEB=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION).$(BUILD_ID)
  21. BUILD_HOST=$(shell uname -s -n -r -m)
  22. ARCH=$(shell uname -m -s | sed -e "s/ /-/g")
  23. UNAME=$(shell uname -s)
  24. ###############################################################
  25. # -DMULTITEXTURE Add OpenGL multitexturing
  26. # -DUNICODE_SUPPORT Add unicode/internation keyboard support
  27. # -DUSING_EMITTER_IN_GAME Run particle test in game
  28. BASE_DEFS=$(shell sdl-config --cflags) -Iinclude -DUSING_EMITTER
  29. BASE_LIBS=$(shell sdl-config --libs) -lz -lstdc++ \
  30. -lpthread -lSDL_ttf
  31. # -DDEBUG_GL
  32. DEBUG_DEFS=-DDEBUG -DEXPERIMENTAL
  33. DEBUG_OBJ=
  34. ifeq ($(UNAME),Darwin)
  35. AUDIO_LIBS += -lalut
  36. AUDIO_LIBS += -framework OpenAL
  37. AUDIO_LIBS += -L/usr/local/lib
  38. AUDIO_DEFS += -I/usr/local/include
  39. GL_LIBS += -framework OpenGL
  40. GL_LIBS += -L/opt/local/lib
  41. GL_DEFS += -I/opt/local/include
  42. else
  43. AUDIO_LIBS += -lopenal -lalut
  44. GL_LIBS += -lGL -lGLU
  45. GL_LIBS += -L/usr/local/lib
  46. GL_DEFS += -I/usr/local/include
  47. endif
  48. BASE_LIBS += $(AUDIO_LIBS)
  49. BASE_LIBS += $(GL_LIBS)
  50. BASE_DEFS += $(AUDIO_DEFS)
  51. BASE_DEFS += $(GL_DEFS)
  52. ###############################################################
  53. TREE_DIR=OpenRaider
  54. BUILD_DEBUG_DIR=bin/debug
  55. BUILD_RELEASE_DIR=bin/release
  56. BUILD_PROF_DIR=bin/prof
  57. BUILD_TEST_DIR=bin/test
  58. BUILD_MEM_DIR=bin/mem
  59. BUILD_INSTALL_DIR=bin/$(BUILD_SELECT)
  60. DEB_DIR=/tmp/$(NAME).deb
  61. # Edited for Debian GNU/Linux.
  62. DESTDIR =
  63. INSTALL_BIN=$(DESTDIR)/usr/games
  64. INSTALL_LIB=$(DESTDIR)/usr/lib
  65. INSTALL_DOC=$(DESTDIR)/usr/share/doc/$(NAME)
  66. INSTALL_SHARE=$(DESTDIR)/usr/share/$(NAME)
  67. INSTALL_INCLUDE=$(DESTDIR)/usr/include
  68. ###############################################################
  69. CC=gcc
  70. WARNINGS=-Weverything -Wno-padded -Wno-packed -Wno-documentation
  71. WARNINGS+=-Wno-documentation-unknown-command -Wno-format-nonliteral
  72. WARNINGS+=-Wno-covered-switch-default -Wno-global-constructors
  73. WARNINGS+=-Wno-exit-time-destructors -Wno-c++98-compat-pedantic
  74. WARNINGS+=-Wno-disabled-macro-expansion -Wno-missing-variable-declarations
  75. WARNINGS+=-Wno-missing-prototypes -Wno-pedantic
  76. WARNINGS+=-Wno-shorten-64-to-32 -Wno-sign-conversion
  77. FLAGS_ALL=-std=c++11
  78. BASE_CFLAGS=$(FLAGS_ALL) $(BASE_DEFS) \
  79. -DVERSION=\"\\\"$(NAME)-$(VERSION)-$(BUILD_ID)\\\"\" \
  80. -DBUILD_HOST=\"\\\"$(BUILD_HOST)\\\"\"
  81. LD_FLAGS=-L/usr/X11/lib -lXmu -lXt -lSM -lICE -lXext -lX11 -lXi \
  82. -lm $(BASE_LIBS)
  83. RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
  84. -fomit-frame-pointer -O2 -Wall
  85. DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 $(DEBUG_DEFS) $(WARNINGS)
  86. ################################################################
  87. DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
  88. DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
  89. TARGETS=$(BUILDDIR)/$(NAME)
  90. ################################################################
  91. auto: $(BUILD_SELECT)
  92. run: $(BUILD_SELECT)
  93. bin/$(BUILD_SELECT)/OpenRaider
  94. targets: $(TARGETS)
  95. bundle: release
  96. mac_dist/bundle.sh
  97. mac_dist/plist.sh $(NAME) $(VERSION) $(BUILD_ID) > bin/OpenRaider.app/Contents/Info.plist
  98. mac_dist/frameworks.sh
  99. bundle-image: bundle
  100. mac_dist/image.sh
  101. bundle-archive: bundle
  102. mac_dist/archive.sh
  103. all: debug release prof
  104. debug:
  105. @-mkdir -p $(BUILD_DEBUG_DIR)
  106. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
  107. CFLAGS="$(DEBUG_CFLAGS)" \
  108. LD_FLAGS="$(LD_FLAGS)"
  109. prof:
  110. @-mkdir -p $(BUILD_PROF_DIR)
  111. $(MAKE) targets BUILDDIR=$(BUILD_PROF_DIR) \
  112. CFLAGS="$(DEBUG_CFLAGS) -pg" \
  113. LD_FLAGS="$(LD_FLAGS) -pg"
  114. release:
  115. @-mkdir -p $(BUILD_RELEASE_DIR)
  116. $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) \
  117. CFLAGS="$(RELEASE_CFLAGS)" \
  118. LD_FLAGS="$(LD_FLAGS)"
  119. #####################################
  120. ded:
  121. @-mkdir -p $(BUILD_DEBUG_DIR)/ded
  122. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR)/ded \
  123. CFLAGS="$(DEBUG_CFLAGS) -DDEDICATED_SERVER" \
  124. LD_FLAGS="$(LD_FLAGS)"
  125. # -DDEBUG_MEMORY_VERBOSE
  126. # -DDEBUG_MEMORY
  127. memory:
  128. @-mkdir -p $(BUILD_MEM_DIR)
  129. $(MAKE) targets BUILDDIR=$(BUILD_MEM_DIR) \
  130. DEBUG_OBJ="$(BUILD_MEM_DIR)/memory_test.o" \
  131. CFLAGS="$(DEBUG_CFLAGS) -DDEBUG_MEMORY" \
  132. LD_FLAGS="$(LD_FLAGS)"
  133. depend:
  134. @-echo "Making deps..."
  135. @-echo "# Autogenerated dependency file" > depend
  136. @-find ./src -name "*.cpp" -exec ./deps.sh $(BASE_DEFS) {} \; >> depend
  137. @-echo "[DONE]"
  138. ################################################################
  139. OBJS = \
  140. $(DEBUG_OBJ) \
  141. $(BUILDDIR)/Camera.o \
  142. $(BUILDDIR)/Emitter.o \
  143. $(BUILDDIR)/GLString.o \
  144. $(BUILDDIR)/MatMath.o \
  145. $(BUILDDIR)/Matrix.o \
  146. $(BUILDDIR)/Mesh.o \
  147. $(BUILDDIR)/Network.o \
  148. $(BUILDDIR)/OpenRaider.o \
  149. $(BUILDDIR)/Particle.o \
  150. $(BUILDDIR)/Quaternion.o \
  151. $(BUILDDIR)/Render.o \
  152. $(BUILDDIR)/SDLSystem.o \
  153. $(BUILDDIR)/SkeletalModel.o \
  154. $(BUILDDIR)/Sound.o \
  155. $(BUILDDIR)/System.o \
  156. $(BUILDDIR)/Texture.o \
  157. $(BUILDDIR)/tga.o \
  158. $(BUILDDIR)/TombRaider.o \
  159. $(BUILDDIR)/Vector3d.o \
  160. $(BUILDDIR)/ViewVolume.o \
  161. $(BUILDDIR)/World.o
  162. $(BUILDDIR)/$(NAME) : $(OBJS)
  163. $(CC) $(CFLAGS) $(LD_FLAGS) -o $@ $(OBJS)
  164. #################################################################
  165. CHECK_INC=-Iinclude
  166. #CHECK_INC+=$(GL_DEFS) $(AUDIO_DEFS)
  167. #ifeq ($(UNAME),Darwin)
  168. #SDK_ROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk
  169. #CHECK_INC+=-I$(SDK_ROOT)/usr/include
  170. #CHECK_INC+=-I$(SDK_ROOT)/usr/include/malloc
  171. #CHECK_INC+=-I$(SDK_ROOT)/usr/include/machine
  172. #CHECK_INC+=-I$(SDK_ROOT)/usr/include/c++/4.2.1
  173. #CHECK_INC+=-I$(SDK_ROOT)/usr/include/c++/4.2.1/tr1
  174. #CHECK_INC+=-I$(SDK_ROOT)/usr/include/c++/4.2.1/backward
  175. #endif
  176. check:
  177. cppcheck --quiet $(CHECK_INC) --force \
  178. --enable=information,warning,performance,portability .
  179. checkFull:
  180. cppcheck --quiet $(CHECK_INC) --enable=all --force \
  181. --std=c++11 --std=posix .
  182. #################################################################
  183. clean: clean-small clean-dep clean-doc
  184. clean-small: clean-build clean-test clean-obj
  185. @-rm -rf bin/OpenRaider.app
  186. @-rm -rf bin/OpenRaider.dmg
  187. @-rm -rf bin/OpenRaider.zip
  188. clean-dep:
  189. @-echo "Cleaning dependencies"
  190. @-rm -f depend
  191. @-echo "[DONE]"
  192. clean-test:
  193. @-echo "Cleaning test builds"
  194. @-rm -f $(BUILD_TEST_DIR)/*.o
  195. @-rm -rf $(BUILD_TEST_DIR)/*.dSYM
  196. @-rm -f $(BUILD_TEST_DIR)/*.test
  197. @-rm -rf $(BUILD_TEST_DIR)/*.build
  198. @-echo "[DONE]"
  199. clean-obj:
  200. @-echo "Cleaning objects"
  201. @-rm -f $(BUILD_PROF_DIR)/*.o
  202. @-rm -f $(BUILD_DEBUG_DIR)/*.o
  203. @-rm -f $(BUILD_RELEASE_DIR)/*.o
  204. @-rm -f $(BUILD_TEST_DIR)/*.o
  205. @-rm -f $(BUILD_MEM_DIR)/*.o
  206. @-echo "[DONE]"
  207. clean-build:
  208. @-echo "Cleaning builds"
  209. @-rm -f $(BUILD_PROF_DIR)/$(NAME)
  210. @-rm -f $(BUILD_DEBUG_DIR)/$(NAME)
  211. @-rm -f $(BUILD_RELEASE_DIR)/$(NAME)
  212. @-rm -f $(BUILD_MEM_DIR)/$(NAME)
  213. @-echo "[DONE]"
  214. clean-doc:
  215. @-echo "Cleaning docs"
  216. @-rm -rf doc
  217. @-echo "[DONE]"
  218. #################################################################
  219. -include depend
  220. #################################################################
  221. ifneq ($(UNAME),Darwin)
  222. install:
  223. mkdir -p $(INSTALL_SHARE)/data
  224. cp setup.sh $(INSTALL_SHARE)
  225. cp data/* $(INSTALL_SHARE)/data
  226. mkdir -p $(INSTALL_DOC)
  227. cp README.md README.old ChangeLog
  228. mkdir -p $(INSTALL_BIN)
  229. cp bin/$(BUILD_SELECT)/OpenRaider $(INSTALL_BIN)
  230. bin-tarball: clean-build clean-test clean-obj $(BUILD_SELECT)
  231. @-cd .. && tar zcvf $(NAME_TAR)-$(VERSION_DEB)-$(ARCH).tar.gz \
  232. $(TREE_DIR)/Makefile $(TREE_DIR)/data \
  233. $(TREE_DIR)/bin/$(BUILD_SELECT)/OpenRaider \
  234. $(TREE_DIR)/README.md $(TREE_DIR)/ChangeLog
  235. endif
  236. #################################################################
  237. # Unit Test builds
  238. #################################################################
  239. TEST_FLAGS=$(FLAGS_ALL) -g -O0 -DDEBUG -DUNIT_TEST -lstdc++ -Iinclude
  240. TEST_MAP_TR5=~/.OpenRaider/paks/tr5/demo.trc
  241. TEST_MAP_TR4=~/.OpenRaider/paks/tr4/angkor1.tr4
  242. TEST_MAP_TR3=~/.OpenRaider/paks/tr3/scotland.tr2
  243. TEST_MAP_TR2=~/.OpenRaider/paks/tr2/unwater.tr2
  244. TEST_MAP_TR1=~/.OpenRaider/paks/tr1/level1.phd
  245. test.build: Matrix.test Math.test Memory.test Network.test Sound.test tga.test GLString.test TombRaider.test
  246. test: test.build
  247. @-echo "================================================="
  248. @-echo "Running Memory unit test"
  249. $(BUILD_TEST_DIR)/memory_test.test
  250. @-echo "================================================="
  251. @-echo "Running Matrix unit test"
  252. $(BUILD_TEST_DIR)/Matrix.test
  253. @-echo "================================================="
  254. @-echo "Running Math unit test"
  255. $(BUILD_TEST_DIR)/Math.test
  256. @-echo "================================================="
  257. @-echo "Running Sound unit test"
  258. $(BUILD_TEST_DIR)/Sound.test
  259. @-echo "================================================="
  260. @-echo "Running TGA unit test"
  261. $(BUILD_TEST_DIR)/tga.test
  262. @-echo "================================================="
  263. @-echo "Running GLString unit test"
  264. $(BUILD_TEST_DIR)/GLString.test
  265. @-echo "================================================="
  266. @-echo "Running TombRaider unit test"
  267. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR1)
  268. TombRaider.reg_test:
  269. $(MAKE) TombRaider.test
  270. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR1) > /tmp/log.tr1
  271. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR2) > /tmp/log.tr2
  272. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR3) > /tmp/log.tr3
  273. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR4) > /tmp/log.tr4
  274. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR5) > /tmp/log.tr5
  275. TR_FLAGS = -D__TEST_TR5_DUMP_TGA -D__TEST_32BIT_TEXTILES -DDEBUG_MEMORY
  276. TombRaider.test:
  277. @-mkdir -p $(BUILD_TEST_DIR)
  278. $(CC) $(FLAGS_ALL) $(WARNINGS) -Iinclude $(TR_FLAGS) -o $(BUILD_TEST_DIR)/TombRaiderTest.o -c test/TombRaider.cpp
  279. $(MAKE) targets NAME=TombRaider.test BUILDDIR=$(BUILD_TEST_DIR) \
  280. OBJS="$(BUILD_TEST_DIR)/TombRaiderTest.o $(BUILD_TEST_DIR)/TombRaider.o $(BUILD_TEST_DIR)/tga.o $(BUILD_TEST_DIR)/memory_test.o" \
  281. CFLAGS="$(BASE_CFLAGS) -g $(TR_FLAGS)" \
  282. LD_FLAGS="-lz -lstdc++"
  283. #################################################################
  284. GLString.test:
  285. mkdir -p $(BUILD_TEST_DIR)
  286. $(CC) $(FLAGS_ALL) $(WARNINGS) -Iinclude \
  287. $(shell sdl-config --cflags) $(shell sdl-config --libs) \
  288. $(GL_LIBS) $(GL_DEFS) -lSDL_ttf -lm -lstdc++ \
  289. src/Texture.cpp src/GLString.cpp \
  290. test/GLString.cpp -o $(BUILD_TEST_DIR)/GLString.test
  291. #################################################################
  292. Matrix.test:
  293. @-echo "Building Matrix unit test"
  294. mkdir -p $(BUILD_TEST_DIR)
  295. $(CC) $(FLAGS_ALL) $(WARNINGS) -g -lm -lstdc++ -Iinclude \
  296. src/Matrix.cpp src/Quaternion.cpp src/Vector3d.cpp src/MatMath.cpp \
  297. test/Matrix.cpp -o $(BUILD_TEST_DIR)/Matrix.test
  298. Math.test:
  299. @-echo "Building Math unit test"
  300. mkdir -p $(BUILD_TEST_DIR)
  301. $(CC) $(FLAGS_ALL) $(WARNINGS) -g -lm -lstdc++ -Iinclude \
  302. src/MatMath.cpp src/Vector3d.cpp test/MatMath.cpp -o $(BUILD_TEST_DIR)/Math.test
  303. #################################################################
  304. Memory.test:
  305. mkdir -p $(BUILD_TEST_DIR)
  306. $(CC) $(FLAGS_ALL) $(WARNINGS) -g -lstdc++ -Iinclude \
  307. -DDEBUG_MEMORY -DDEBUG_MEMORY_ERROR \
  308. src/memory_test.cpp test/memory_test.cpp -o $(BUILD_TEST_DIR)/memory_test.test
  309. #################################################################
  310. Network.test:
  311. mkdir -p $(BUILD_TEST_DIR)
  312. $(CC) $(TEST_FLAGS) $(WARNINGS) src/MatMath.cpp src/Vector3d.cpp \
  313. src/Network.cpp test/Network.cpp -o $(BUILD_TEST_DIR)/Network.test
  314. #################################################################
  315. Sound.test:
  316. mkdir -p $(BUILD_TEST_DIR)
  317. $(CC) $(TEST_FLAGS) $(WARNINGS) \
  318. $(AUDIO_LIBS) $(AUDIO_DEFS) \
  319. src/Sound.cpp test/Sound.cpp -o $(BUILD_TEST_DIR)/Sound.test
  320. #################################################################
  321. tga.test:
  322. mkdir -p $(BUILD_TEST_DIR)
  323. $(CC) $(TEST_FLAGS) $(WARNINGS) \
  324. src/tga.cpp test/tga.cpp -o $(BUILD_TEST_DIR)/tga.test
  325. #################################################################