Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

Camera.h 5.4KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225
  1. /*!
  2. * \file include/Camera.h
  3. * \brief OpenGL camera class
  4. *
  5. * \author Mongoose
  6. */
  7. #ifndef _CAMERA_H_
  8. #define _CAMERA_H_
  9. #include <MatMath.h>
  10. #include <Matrix.h>
  11. #include <Quaternion.h>
  12. /*!
  13. * \brief Commands for interactive camera control
  14. */
  15. enum camera_command {
  16. CAMERA_MOVE_FORWARD = 1,
  17. CAMERA_MOVE_BACKWARD,
  18. CAMERA_MOVE_UP,
  19. CAMERA_MOVE_DOWN,
  20. CAMERA_ROTATE_RIGHT,
  21. CAMERA_ROTATE_LEFT,
  22. CAMERA_SPEED_UP,
  23. CAMERA_SPEED_DOWN,
  24. CAMERA_ROTATE_UP,
  25. CAMERA_ROTATE_DOWN,
  26. CAMERA_MOVE_LEFT,
  27. CAMERA_MOVE_RIGHT
  28. };
  29. /*!
  30. * \brief Flags a camera can have
  31. */
  32. enum CameraFlags {
  33. Camera_FlyMode = (1 << 0) //!< Camera is flying free?
  34. };
  35. /*!
  36. * \brief OpenGL camera class
  37. *
  38. * 2002.12.16:
  39. * Mongoose - Removed perspective setting and OpenGL dependency
  40. * API changes to reflect new direction of this object:
  41. * Removing outdated algorithms and code
  42. * And refactoring the class in general
  43. *
  44. * 2001.06.06:
  45. * Mongoose - Moving GLU code into here to setup break up
  46. * into Camera base class, DynamicCamera,
  47. * and GLUCamera child classes
  48. *
  49. * 2001.06.04:
  50. * Mongoose - Quaternion based compile option
  51. *
  52. * 2001.05.18:
  53. * Mongoose - Created, based on my old GL camera code
  54. * that has been used in GooseEgg since alpha
  55. * and algorithms from Yuri Zhivago's trview
  56. */
  57. class Camera {
  58. public:
  59. /*!
  60. * \brief Constructs an object of Camera
  61. */
  62. Camera();
  63. /*!
  64. * \brief Deconstructs an object of Camera
  65. */
  66. ~Camera();
  67. /*!
  68. * \brief Get this cameras ID
  69. * \returns id
  70. */
  71. unsigned int getId();
  72. /*!
  73. * \brief Returns the current position
  74. * \param pos where the position will be stored
  75. */
  76. void getPosition(vec3_t pos);
  77. /*!
  78. * \brief Returns the up vector
  79. * \param up where the up vector will be stored
  80. */
  81. void getUp(vec3_t up);
  82. /*!
  83. * \brief Get the target currently looked at
  84. * \param target where the target will be stored
  85. */
  86. void getTarget(vec3_t target);
  87. /*!
  88. * \brief Get current yaw in degrees
  89. * \returns yaw in degrees
  90. */
  91. float getYaw();
  92. /*!
  93. * \brief Get angle/yaw of camera
  94. * \returns theta angle/yaw of camera
  95. */
  96. double getRadianYaw();
  97. /*------------------------------------------------------
  98. * Pre :
  99. * Post : Returns theta angle/yaw of camera
  100. *
  101. *-- History ------------------------------------------
  102. *
  103. * 2001.05.26:
  104. * Mongoose - Created
  105. ------------------------------------------------------*/
  106. /*!
  107. * \brief Get current angle/pitch
  108. * \returns current pitch in degrees
  109. */
  110. float getPitch();
  111. /*!
  112. * \brief Get angle/pitch of camera
  113. * \returns phi angle/pitch of camera
  114. */
  115. double getRadianPitch();
  116. /*!
  117. * \brief Check if the coordinate is behind camera eye
  118. * \param x X coordinate to check
  119. * \param z Z coordinate to check
  120. * \returns true if (x, z) is behind camera eye
  121. */
  122. bool isBehind(int x, int z);
  123. /*!
  124. * \brief Rotate the camera
  125. * \param angle angle in radians
  126. * \param x X coordinate of axis
  127. * \param y Y coordinate of axis
  128. * \param z Z coordinate of axis
  129. */
  130. void rotate(float angle, float x, float y, float z);
  131. /*!
  132. * \brief Set Camera position
  133. * \param x new X coordinate
  134. * \param y new Y coordinate
  135. * \param z new Z coordinate
  136. */
  137. void translate(float x, float y, float z);
  138. /*!
  139. * \brief Set the Camera to its initial state
  140. */
  141. void reset();
  142. /*!
  143. * \brief Sets the X rotation delta
  144. * \param angle thetas rotation delta in degrees
  145. */
  146. void setSensitivityX(float angle);
  147. /*!
  148. * \brief Sets the Y rotation delta
  149. * \param angle thetas rotation delta in degrees
  150. */
  151. void setSensitivityY(float angle);
  152. /*!
  153. * \brief Sends interactive command to camera
  154. * \param cmd valid camera command
  155. */
  156. void command(enum camera_command cmd);
  157. /*!
  158. * \brief Sets speed
  159. * \param s new speed, is 256 or greater in general
  160. */
  161. void setSpeed(float s);
  162. /*!
  163. * \brief Updates view target
  164. */
  165. void update();
  166. /*!
  167. * \brief Set current position
  168. * \param pos new position
  169. */
  170. void setPosition(vec3_t pos);
  171. /*!
  172. * \brief Sets the up vector
  173. * \param up new up vector
  174. */
  175. void setUp(vec3_t up);
  176. /*!
  177. * \brief Sets target (look at pos)
  178. * \param target new target
  179. */
  180. void setTarget(vec3_t target);
  181. private:
  182. unsigned int mId; //!< Unique id
  183. Quaternion mQ; //!< Quaternion for rotation
  184. unsigned int mFlags; //!< For testing with flags
  185. double mPos[4]; //!< Location in 3 space (aka eye)
  186. double mTarget[4]; //!< Postition we're looking at
  187. double mUp[4]; //!< Up vector
  188. double mSide[4]; //!< Side vector
  189. double mViewDistance; //!< Distance from target
  190. double mTranslateDelta; //!< Step size to move
  191. double mRotateDelta; //!< Radians to rotate Y
  192. double mTheta; //!< View angle Y
  193. double mRotateDelta2; //!< Radians to rotate Z
  194. double mTheta2; //!< View angle Z
  195. bool mUpdate; //!< Check to see if view needs updating
  196. static unsigned int mCounter; //!< Id system use
  197. };
  198. #endif