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- /*!
- * \file include/OpenRaider.h
- * \brief Main Game Object
- *
- * \author xythobuz
- */
-
- #ifndef _OPENRAIDER_H_
- #define _OPENRAIDER_H_
-
- #include <vector>
-
- #include "Console.h"
- #include "Game.h"
- #include "Menu.h"
- #include "Sound.h"
- #include "Window.h"
-
- /*!
- * \brief Main Game Singleton
- */
- class OpenRaider {
- public:
-
- /*!
- * \brief Constructs an object of OpenRaider
- */
- OpenRaider();
-
- /*!
- * \brief Deconstructs an object of OpenRaider
- */
- ~OpenRaider();
-
- int initialize();
-
- /*!
- * \brief Load the configuration file
- * \returns 0 on success
- */
- int loadConfig(const char *config);
-
- int command(const char *command);
-
- void run();
-
- void frame();
-
- void handleKeyboard(KeyboardButton key, bool pressed);
-
- void handleText(char *text, bool notFinished);
-
- void handleMouseClick(unsigned int x, unsigned int y, KeyboardButton button, bool released);
-
- void handleMouseMotion(int xrel, int yrel);
-
- void handleMouseScroll(int xrel, int yrel);
-
- //! \fixme should be private
- char *mBaseDir;
- char *mPakDir;
- char *mAudioDir;
- char *mDataDir;
-
- private:
-
- int command(const char *command, std::vector<char *> *args);
-
- char *expandDirectoryNames(const char *s);
-
- int help(const char *cmd);
-
- int set(const char *var, const char *value);
-
- int bind(const char *action, const char *key);
-
- int bind(ActionEvents action, const char *key);
-
- bool mRunning;
- bool mFPS;
-
- KeyboardButton keyBindings[ActionEventCount];
- };
-
- OpenRaider &getOpenRaider();
-
- #endif
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