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- /*!
- * \file include/World.h
- * \brief The game world (model)
- *
- * \author Mongoose
- * \author xythobuz
- */
-
- #ifndef _WORLD_H_
- #define _WORLD_H_
-
- #include <list>
- #include <vector>
-
- #include "Entity.h"
- #include "Room.h"
- #include "SkeletalModel.h"
- #include "Sprite.h"
-
- #include "WorldData.h"
-
- /*!
- * \brief The game world (model)
- */
- class World {
- public:
-
- /*!
- * \brief Deconstructs an object of World
- */
- ~World();
-
- /*!
- * \brief Clears all data in world
- */
- void destroy();
-
- void addRoom(Room &room);
- unsigned int sizeRoom();
- Room &getRoom(unsigned int index);
-
- void addSprite(SpriteSequence &sprite);
- unsigned int sizeSprite();
- SpriteSequence &getSprite(unsigned int index);
-
- void addEntity(Entity &entity);
- unsigned int sizeEntity();
- Entity &getEntity(unsigned int index);
-
- void addSkeletalModel(SkeletalModel &model);
- unsigned int sizeSkeletalModel();
- SkeletalModel &getSkeletalModel(unsigned int index);
-
- /*!
- * \brief Adds mesh to world
- * \param model mesh to add
- */
- void addMesh(model_mesh_t *model);
-
- model_mesh_t *getMesh(int index);
-
- /*!
- * \brief Find room a location is in.
- *
- * If it fails to be in a room it gives closest overlapping room.
- * \param index Guessed room index
- * \param x X coordinate
- * \param y Y coordinate
- * \param z Z coordinate
- * \returns correct room index or -1 for unknown
- */
- int getRoomByLocation(int index, float x, float y, float z);
-
- /*!
- * \brief Find room a location is in.
- *
- * If it fails to be in a room it gives closest overlapping room.
- * \param x X coordinate
- * \param y Y coordinate
- * \param z Z coordinate
- * \returns correct room index or -1 for unknown
- */
- int getRoomByLocation(float x, float y, float z);
-
- /*!
- * \brief Looks for portal crossings from xyz to xyz2 segment
- * from room[index]
- * \param index valid room index
- * \param x X coordinate of first point
- * \param y Y coordinate of first point
- * \param z Z coordinate of first point
- * \param x2 X coordinate of second point
- * \param y2 Y coordinate of second point
- * \param z2 Z coordinate of second point
- * \returns index of adjoined room or -1
- */
- int getAdjoiningRoom(int index,
- float x, float y, float z,
- float x2, float y2, float z2);
-
- /*!
- * \brief Gets the sector index of the position in room
- * \param room valid room index
- * \param x X coordinate in room
- * \param z Z coordinate in room
- * \returns sector index of position in room
- */
- int getSector(int room, float x, float z);
-
- int getSector(int room, float x, float z, float *floor, float *ceiling);
-
- unsigned int getRoomInfo(int room);
-
- /*!
- * \brief Check if sector is a wall
- * \param room valid room index
- * \param sector valid sector index
- * \returns true if this sector is a wall
- */
- bool isWall(int room, int sector);
-
- /*!
- * \brief Get the world height at a position
- * \param index valid room index
- * \param x X coordinate
- * \param y will be set to world height in that room
- * \param z Z coordinate
- */
- void getHeightAtPosition(int index, float x, float *y, float z);
-
- private:
-
- // Old World
- std::vector<model_mesh_t *> mMeshes; //!< Unanimated meshes
-
- // New World
- std::vector<Room *> mRooms;
- std::vector<SpriteSequence *> mSprites;
- std::vector<Entity *> mEntities;
- std::vector<SkeletalModel *> mModels;
- };
-
- World &getWorld();
-
- #endif
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