Open Source Tomb Raider Engine
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Render.cpp 3.5KB

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  1. /*!
  2. * \file src/Render.cpp
  3. * \brief OpenRaider Renderer class
  4. *
  5. * \author Mongoose
  6. * \author xythobuz
  7. */
  8. #include <algorithm>
  9. #include <sstream>
  10. #include <stdlib.h>
  11. #include <math.h>
  12. #include <string.h>
  13. #include "global.h"
  14. #include "Camera.h"
  15. #include "Game.h"
  16. #include "Render.h"
  17. #include "utils/strings.h"
  18. #include "utils/tga.h"
  19. #include "World.h"
  20. #include "system/Window.h"
  21. RenderMode Render::mode = RenderMode::Disabled;
  22. RenderMode Render::getMode() {
  23. return mode;
  24. }
  25. void Render::setMode(RenderMode m) {
  26. mode = m;
  27. switch (mode) {
  28. case RenderMode::Disabled:
  29. break;
  30. case RenderMode::Solid:
  31. case RenderMode::Wireframe:
  32. glClearColor(PURPLE[0] / 256.0f, PURPLE[1] / 256.0f,
  33. PURPLE[2] / 256.0f, PURPLE[3] / 256.0f);
  34. //glDisable(GL_TEXTURE_2D);
  35. break;
  36. default:
  37. glClearColor(BLACK[0] / 256.0f, BLACK[1] / 256.0f,
  38. BLACK[2] / 256.0f, BLACK[3] / 256.0f);
  39. //glEnable(GL_TEXTURE_2D);
  40. }
  41. }
  42. void Render::display() {
  43. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  44. if (mode == RenderMode::LoadScreen) {
  45. glm::vec4 color(1.0f, 1.0f, 1.0f, 1.0f);
  46. drawTexture(0.0f, 0.0f, getWindow().getWidth(), getWindow().getHeight(),
  47. color, TEXTURE_SPLASH, TextureManager::TextureStorage::SYSTEM);
  48. return;
  49. } else if (mode == RenderMode::Disabled) {
  50. return;
  51. }
  52. if (mode == RenderMode::Wireframe) {
  53. glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
  54. } else {
  55. glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
  56. }
  57. // TODO Setup matrices
  58. // TODO Render world
  59. if (mode == RenderMode::Wireframe) {
  60. glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
  61. }
  62. }
  63. void Render::screenShot(const char* filenameBase) {
  64. int sz = getWindow().getWidth() * getWindow().getHeight();
  65. unsigned char* image = new unsigned char[sz * 3];
  66. static int count = 0;
  67. bool done = false;
  68. assert(filenameBase != nullptr);
  69. // Don't overwrite files
  70. std::ostringstream filename;
  71. while (!done) {
  72. filename << filenameBase << "-" << count++ << ".tga";
  73. FILE* f = fopen(filename.str().c_str(), "rb");
  74. if (f) {
  75. fclose(f);
  76. } else {
  77. done = true;
  78. }
  79. }
  80. //glReadPixels(0, 0, getWindow().getWidth(), getWindow().getHeight(), GL_BGR_EXT, GL_UNSIGNED_BYTE,
  81. // image);
  82. //tgaSave(filename.str().c_str(), image, getWindow().getWidth(), getWindow().getHeight(), 0);
  83. delete [] image;
  84. }
  85. void Render::drawTexture(float x, float y, float w, float h, glm::vec4 color,
  86. unsigned int texture, TextureManager::TextureStorage s) {
  87. std::vector<glm::vec2> vertices;
  88. std::vector<glm::vec2> uvs;
  89. vertices.push_back(glm::vec2(x, y + h));
  90. vertices.push_back(glm::vec2(x, y));
  91. vertices.push_back(glm::vec2(x + w, y + h));
  92. vertices.push_back(glm::vec2(x + w, y));
  93. vertices.push_back(glm::vec2(x + w, y + h));
  94. vertices.push_back(glm::vec2(x, y));
  95. uvs.push_back(glm::vec2(0.0f, 1.0f));
  96. uvs.push_back(glm::vec2(0.0f, 0.0f));
  97. uvs.push_back(glm::vec2(1.0f, 1.0f));
  98. uvs.push_back(glm::vec2(1.0f, 0.0f));
  99. uvs.push_back(glm::vec2(1.0f, 1.0f));
  100. uvs.push_back(glm::vec2(0.0f, 0.0f));
  101. //! \fixme drawTextGL only uses SYSTEM textures!
  102. assert(s == TextureManager::TextureStorage::SYSTEM);
  103. Window::drawTextGL(vertices, uvs, color, texture);
  104. }