123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289 |
- /*!
- * \file src/Room.cpp
- * \brief World Room Mesh
- *
- * \author xythobuz
- */
-
- #include "glm/gtx/intersect.hpp"
-
- #include <algorithm>
-
- #include "global.h"
- #include "Game.h"
- #include "Log.h"
- #include "Render.h"
- #include "Room.h"
- #include "TextureManager.h"
-
- Room::Room(float p[3], unsigned int f, unsigned int x, unsigned int z)
- : flags(f), numXSectors(x), numZSectors(z) {
- if (p == nullptr) {
- pos[0] = 0.0f;
- pos[1] = 0.0f;
- pos[2] = 0.0f;
- } else {
- pos[0] = p[0];
- pos[1] = p[0];
- pos[2] = p[0];
- }
- }
-
- void Room::setNumXSectors(unsigned int n) {
- numXSectors = n;
- }
-
- void Room::setNumZSectors(unsigned int n) {
- numZSectors = n;
- }
-
- void Room::setPos(float p[3]) {
- for (int i = 0; i < 3; i++)
- pos[i] = p[i];
- }
-
- #define EMPTY_VECTOR(x) \
- while (!x.empty()) { \
- delete x[x.size() - 1]; \
- x.pop_back(); \
- }
-
- Room::~Room() {
- EMPTY_VECTOR(sprites);
- EMPTY_VECTOR(models);
- EMPTY_VECTOR(portals);
- EMPTY_VECTOR(sectors);
- EMPTY_VECTOR(lights);
- }
-
- void Room::display(bool alpha) {
- /*
- glPushMatrix();
- //LightingSetup();
-
- getTextureManager().bindTextureId(TEXTURE_WHITE, TextureManager::TextureStorage::SYSTEM);
-
- if ((!alpha) && Render::getMode() == RenderMode::Wireframe) {
- glLineWidth(2.0);
- glColor3ubv(RED);
-
- for (unsigned int i = 0; i < sizePortals(); i++) {
- Portal& portal = getPortal(i);
- float vertices[4][3];
- portal.getVertices(vertices);
-
- glBegin(GL_LINE_LOOP);
- glVertex3fv(vertices[0]);
- glVertex3fv(vertices[1]);
- glVertex3fv(vertices[2]);
- glVertex3fv(vertices[3]);
- glEnd();
- }
-
- glLineWidth(1.0);
- }
-
- if (Render::getMode() == RenderMode::Wireframe && (!alpha)) {
- bbox.display(true, RED, GREEN);
- }
-
- glTranslated(pos[0], pos[1], pos[2]);
-
- // Reset since GL_MODULATE used, reset to WHITE
- glColor3ubv(WHITE);
-
- switch (Render::getMode()) {
- case RenderMode::Wireframe:
- mesh.mMode = Mesh::MeshModeWireframe;
- break;
- case RenderMode::Solid:
- mesh.mMode = Mesh::MeshModeSolid;
- break;
- default:
- mesh.mMode = Mesh::MeshModeTexture;
- break;
- }
-
- if (alpha)
- mesh.drawAlpha();
- else
- mesh.drawSolid();
-
- glPopMatrix();
-
- // Draw other room meshes and sprites
- if (alpha || (Render::getMode() == RenderMode::Wireframe)
- || (Render::getMode() == RenderMode::Solid)) {
- //sortModels(); // TODO
- for (unsigned int i = 0; i < sizeModels(); i++)
- getModel(i).display();
-
- for (unsigned int i = 0; i < sizeSprites(); i++)
- getSprite(i).display();
- }
- */
- }
-
- bool Room::isWall(unsigned long sector) {
- assert(sector < sectors.size());
-
- //! \fixme is (sector > 0) correct??
- return ((sector > 0) && sectors.at(sector)->isWall());
- }
-
- long Room::getSector(float x, float z, float* floor, float* ceiling) {
- assert(floor != nullptr);
- assert(ceiling != nullptr);
-
- long sector = getSector(x, z);
-
- if ((sector >= 0) && (sector < (long)sectors.size())) {
- *floor = sectors.at(sector)->getFloor();
- *ceiling = sectors.at(sector)->getCeiling();
- }
-
- return sector;
- }
-
- long Room::getSector(float x, float z) {
- long sector = (((((int)x - (int)pos[0]) / 1024) *
- numZSectors) + (((int)z - (int)pos[2]) / 1024));
-
- if (sector < 0)
- return -1;
-
- return sector;
- }
-
- void Room::getHeightAtPosition(float x, float* y, float z) {
- long sector = getSector(x, z);
- if ((sector >= 0) && (sector < (long)sectors.size()))
- *y = sectors.at(sector)->getFloor();
- }
-
- int Room::getAdjoiningRoom(float x, float y, float z,
- float x2, float y2, float z2) {
- float vertices[4][3];
- glm::vec3 orig(x, y, z);
- glm::vec3 dir(x2 - x, y2 - y, z2 - z);
- glm::vec3 intersect;
- glm::vec3 verts[4];
-
- for (unsigned long i = 0; i < portals.size(); i++) {
- portals.at(i)->getVertices(vertices);
- verts[0] = glm::vec3(vertices[0][0], vertices[0][1], vertices[0][2]);
- verts[1] = glm::vec3(vertices[1][0], vertices[1][1], vertices[1][2]);
- verts[2] = glm::vec3(vertices[2][0], vertices[2][1], vertices[2][2]);
- verts[3] = glm::vec3(vertices[3][0], vertices[3][1], vertices[3][2]);
-
- if ((glm::intersectLineTriangle(orig, dir, verts[0], verts[1], verts[2], intersect))
- || (glm::intersectLineTriangle(orig, dir, verts[0], verts[3], verts[1], intersect)))
- return portals.at(i)->getAdjoiningRoom();
- }
-
- return -1;
- }
-
- void Room::setFlags(unsigned int f) {
- flags = f;
- }
-
- unsigned int Room::getFlags() {
- return flags;
- }
-
- unsigned int Room::getNumXSectors() {
- return numXSectors;
- }
-
- unsigned int Room::getNumZSectors() {
- return numZSectors;
- }
-
- void Room::getPos(float p[3]) {
- for (unsigned int i = 0; i < 3; i++)
- p[i] = pos[i];
- }
-
- unsigned long Room::sizeAdjacentRooms() {
- return adjacentRooms.size();
- }
-
- long Room::getAdjacentRoom(unsigned long index) {
- assert(index < adjacentRooms.size());
- return adjacentRooms.at(index);
- }
-
- void Room::addAdjacentRoom(long r) {
- adjacentRooms.push_back(r);
- }
-
- unsigned long Room::sizePortals() {
- return portals.size();
- }
-
- Portal& Room::getPortal(unsigned long index) {
- assert(index < portals.size());
- return *portals.at(index);
- }
-
- void Room::addPortal(Portal* p) {
- portals.push_back(p);
- }
-
- unsigned long Room::sizeSectors() {
- return sectors.size();
- }
-
- Sector& Room::getSector(unsigned long index) {
- assert(index < sectors.size());
- return *sectors.at(index);
- }
-
- void Room::addSector(Sector* s) {
- sectors.push_back(s);
- }
-
- unsigned long Room::sizeModels() {
- return models.size();
- }
-
- StaticModel& Room::getModel(unsigned long index) {
- assert(index < models.size());
- return *models.at(index);
- }
-
- void Room::addModel(StaticModel* s) {
- models.push_back(s);
- }
-
- unsigned long Room::sizeLights() {
- return lights.size();
- }
-
- Light& Room::getLight(unsigned long index) {
- assert(index < lights.size());
- return *lights.at(index);
- }
-
- void Room::addLight(Light* l) {
- lights.push_back(l);
- }
-
- unsigned long Room::sizeSprites() {
- return sprites.size();
- }
-
- Sprite& Room::getSprite(unsigned long index) {
- assert(index < sprites.size());
- return *sprites.at(index);
- }
-
- void Room::addSprite(Sprite* s) {
- sprites.push_back(s);
- }
-
- BoundingBox& Room::getBoundingBox() {
- return bbox;
- }
|