Open Source Tomb Raider Engine
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CMakeLists.txt 10KB

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  1. # Add OpenGL Library
  2. find_package (OpenGL REQUIRED)
  3. include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS})
  4. set (LIBS ${LIBS} ${OPENGL_LIBRARIES})
  5. # Add Z Library
  6. find_package (ZLIB REQUIRED)
  7. include_directories (SYSTEM ${ZLIB_INCLUDE_DIRS})
  8. set (LIBS ${LIBS} ${ZLIB_LIBRARIES})
  9. # Add SDL2 Library
  10. find_package (SDL2)
  11. if (SDL2_FOUND)
  12. include_directories (SYSTEM ${SDL2_INCLUDE_DIR})
  13. set (LIBS ${LIBS} ${SDL2_LIBRARY})
  14. # Add SDL2_ttf Library
  15. find_package (SDL2TTF)
  16. if (SDL2TTF_FOUND)
  17. include_directories (SYSTEM ${SDL2TTF_INCLUDE_DIR})
  18. set (LIBS ${LIBS} ${SDL2TTF_LIBRARY})
  19. endif (SDL2TTF_FOUND)
  20. endif (SDL2_FOUND)
  21. # Add OpenAL Library
  22. find_package (OpenAL)
  23. if (OPENAL_FOUND)
  24. include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS})
  25. set (LIBS ${LIBS} ${OPENAL_LIBRARIES})
  26. # Add ALUT Library
  27. find_package (ALUT)
  28. if (ALUT_FOUND)
  29. include_directories (SYSTEM ${ALUT_INCLUDE_DIRS})
  30. set (LIBS ${LIBS} ${ALUT_LIBRARIES})
  31. endif (ALUT_FOUND)
  32. endif (OPENAL_FOUND)
  33. # Add PNG Library
  34. find_package (PNG)
  35. if (PNG_FOUND)
  36. include_directories (SYSTEM ${PNG_INCLUDE_DIRS})
  37. set (LIBS ${LIBS} ${PNG_LIBRARIES})
  38. add_definitions (${PNG_DEFINITIONS})
  39. endif (PNG_FOUND)
  40. #################################################################
  41. # Set Source files
  42. set (SRCS ${SRCS} "Camera.cpp")
  43. set (SRCS ${SRCS} "Console.cpp")
  44. set (SRCS ${SRCS} "Entity.cpp")
  45. set (SRCS ${SRCS} "Exception.cpp")
  46. set (SRCS ${SRCS} "Font.cpp")
  47. set (SRCS ${SRCS} "FontManager.cpp")
  48. set (SRCS ${SRCS} "FontTRLE.cpp")
  49. set (SRCS ${SRCS} "Game.cpp")
  50. set (SRCS ${SRCS} "Log.cpp")
  51. set (SRCS ${SRCS} "main.cpp")
  52. set (SRCS ${SRCS} "Menu.cpp")
  53. set (SRCS ${SRCS} "MenuFolder.cpp")
  54. set (SRCS ${SRCS} "Mesh.cpp")
  55. set (SRCS ${SRCS} "Render.cpp")
  56. set (SRCS ${SRCS} "Room.cpp")
  57. set (SRCS ${SRCS} "RoomData.cpp")
  58. set (SRCS ${SRCS} "RunTime.cpp")
  59. set (SRCS ${SRCS} "Script.cpp")
  60. set (SRCS ${SRCS} "SkeletalModel.cpp")
  61. set (SRCS ${SRCS} "Sound.cpp")
  62. set (SRCS ${SRCS} "Sprite.cpp")
  63. set (SRCS ${SRCS} "StaticMesh.cpp")
  64. set (SRCS ${SRCS} "TextureManager.cpp")
  65. set (SRCS ${SRCS} "TombRaider.cpp")
  66. set (SRCS ${SRCS} "UI.cpp")
  67. set (SRCS ${SRCS} "ViewVolume.cpp")
  68. set (SRCS ${SRCS} "Window.cpp")
  69. set (SRCS ${SRCS} "World.cpp")
  70. # Select available Sound library
  71. option (ENABLE_AUDIO "Enable Sound Output" YES)
  72. if (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  73. set (SRCS ${SRCS} "SoundAL.cpp")
  74. set (USING_AL TRUE)
  75. else (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  76. set (SRCS ${SRCS} "SoundNull.cpp")
  77. set (USING_AL FALSE)
  78. message (STATUS "Disabled Sound support (no OpenAL and ALUT)!")
  79. endif (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  80. # Select available Windowing library
  81. if (SDL2_FOUND)
  82. set (SRCS ${SRCS} "WindowSDL.cpp")
  83. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -DUSING_SDL")
  84. if (SDL2TTF_FOUND)
  85. set (SRCS ${SRCS} "FontSDL.cpp")
  86. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -DUSING_SDL_FONT")
  87. endif (SDL2TTF_FOUND)
  88. else (SDL2_FOUND)
  89. message (FATAL_ERROR "SDL2 is required at the moment!")
  90. endif (SDL2_FOUND)
  91. if (PNG_FOUND)
  92. set (USING_PNG TRUE)
  93. else (PNG_FOUND)
  94. set (USING_PNG FALSE)
  95. endif (PNG_FOUND)
  96. #################################################################
  97. # Check for header/function presence
  98. include (CheckIncludeFiles)
  99. include (CheckFunctionExists)
  100. include (CheckSymbolExists)
  101. # backtrace() for assert with call stack output
  102. check_include_files (execinfo.h HAVE_EXECINFO_H)
  103. check_function_exists (backtrace HAVE_BACKTRACE)
  104. check_function_exists (backtrace_symbols HAVE_BACKTRACE_SYMBOLS)
  105. # readdir() for recursive folder traversal
  106. check_include_files (dirent.h HAVE_DIRENT_H)
  107. check_function_exists (opendir HAVE_OPENDIR)
  108. check_function_exists (readdir_r HAVE_READDIR_R)
  109. check_function_exists (closedir HAVE_CLOSEDIR)
  110. check_symbol_exists (DT_DIR "dirent.h" HAVE_DT_DIR)
  111. # getcwd() for the current working directory
  112. check_include_files (unistd.h HAVE_UNISTD_H)
  113. check_function_exists (getcwd HAVE_GETCWD)
  114. # getenv() for reading environment variables
  115. check_include_files (stdlib.h HAVE_STDLIB_H)
  116. check_function_exists (getenv HAVE_GETENV)
  117. #################################################################
  118. # Configuration Header file
  119. configure_file (
  120. "${PROJECT_SOURCE_DIR}/include/config.h.in"
  121. "${PROJECT_BINARY_DIR}/config.h"
  122. )
  123. # Configuration Source file
  124. configure_file (
  125. "${PROJECT_SOURCE_DIR}/src/config.cpp.in"
  126. "${PROJECT_BINARY_DIR}/config.cpp"
  127. )
  128. set (SRCS ${SRCS} "${PROJECT_BINARY_DIR}/config.cpp")
  129. #################################################################
  130. # Apple specific bundling
  131. if (APPLE)
  132. # Mac Bundle Data
  133. set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine")
  134. set (MACOSX_BUNDLE_ICON_FILE "AppIcon")
  135. set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider")
  136. set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider")
  137. set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE}")
  138. set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  139. set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  140. set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014")
  141. # Copy Icon
  142. set (MAC_ICON "../cmake/AppIcon.icns")
  143. set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  144. set (RESRCS ${RESRCS} ${MAC_ICON})
  145. # Copy Data
  146. set (MAC_DATA "../data/font.pc" "../data/OpenRaider.ini" "../data/test.ttf" "../data/splash.tga")
  147. set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults)
  148. set (RESRCS ${RESRCS} ${MAC_DATA})
  149. endif (APPLE)
  150. #################################################################
  151. # Check for SSE, enable if available
  152. include (../cmake/FindSSE.cmake)
  153. if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  154. if (SSE_FOUND)
  155. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE")
  156. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse")
  157. endif (SSE_FOUND)
  158. if (SSE2_FOUND)
  159. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE2")
  160. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse2")
  161. endif (SSE2_FOUND)
  162. if (SSE3_FOUND)
  163. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE3")
  164. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse3")
  165. endif (SSE3_FOUND)
  166. if (SSSE3_FOUND)
  167. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSSE3")
  168. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -mssse3")
  169. endif (SSSE3_FOUND)
  170. if (SSE4_1_FOUND)
  171. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE4.1")
  172. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse4.1")
  173. endif (SSE4_1_FOUND)
  174. # Display message if something is enabled
  175. if (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  176. message (STATUS "Enabled${SSE_FOUND_MSG}...")
  177. endif (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  178. endif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  179. # Apply Flags
  180. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}")
  181. set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}")
  182. set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}")
  183. # Add subdirectories
  184. add_subdirectory ("commands")
  185. add_subdirectory ("deps")
  186. add_subdirectory ("loader")
  187. add_subdirectory ("math")
  188. add_subdirectory ("utils")
  189. # Add Executable
  190. add_library (OpenRaider_all OBJECT ${SRCS})
  191. add_executable (OpenRaider MACOSX_BUNDLE ${RESRCS}
  192. $<TARGET_OBJECTS:OpenRaider_all> $<TARGET_OBJECTS:OpenRaider_commands>
  193. $<TARGET_OBJECTS:OpenRaider_deps> $<TARGET_OBJECTS:OpenRaider_math>
  194. $<TARGET_OBJECTS:OpenRaider_utils> $<TARGET_OBJECTS:OpenRaider_loader>
  195. )
  196. #################################################################
  197. if (APPLE)
  198. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  199. # Copy setup script
  200. add_custom_command (TARGET OpenRaider POST_BUILD
  201. COMMAND echo "Injecting setup script..."
  202. COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  203. COMMAND chmod "a+x" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  204. )
  205. # Fix executable name, so setup script will be called
  206. add_custom_command (TARGET OpenRaider POST_BUILD
  207. COMMAND echo "Changing executable name..."
  208. COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist
  209. WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents
  210. )
  211. # Preparing the bundle on install
  212. # http://www.cmake.org/Wiki/BundleUtilitiesExample
  213. set (plugin_dest_dir OpenRaider.app/Contents/MacOS)
  214. set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app")
  215. install (CODE "
  216. file(GLOB_RECURSE PLUGINS
  217. \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
  218. include(BundleUtilities)
  219. fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\")
  220. " COMPONENT Runtime
  221. )
  222. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  223. endif (APPLE)
  224. #################################################################
  225. if (NOT APPLE)
  226. # Install binary
  227. install (TARGETS OpenRaider
  228. RUNTIME DESTINATION bin
  229. )
  230. endif (NOT APPLE)
  231. #################################################################
  232. # Add Math Library
  233. if (UNIX)
  234. set (LIBS ${LIBS} m)
  235. endif (UNIX)
  236. # Link to all found libs
  237. target_link_libraries (OpenRaider ${LIBS})
  238. #################################################################
  239. # Add target to run executable
  240. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles" OR ${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")
  241. add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})
  242. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles" OR ${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")