Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

FontTRLE.h 1.2KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445
  1. /*!
  2. * \file include/FontTRLE.h
  3. * \brief Tomb Raider Level Editor Font loader
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _FONT_TRLE_H_
  8. #define _FONT_TRLE_H_
  9. /*!
  10. * \brief Tomb Raider Level Editor Font loader
  11. */
  12. class FontTRLE {
  13. public:
  14. static void shutdown();
  15. static int initialize(std::string font);
  16. static unsigned int widthText(float scale, std::string s);
  17. static unsigned int heightText(float scale, unsigned int maxWidth, std::string s);
  18. static void drawText(unsigned int x, unsigned int y, float scale,
  19. const unsigned char color[4], std::string s);
  20. static void drawTextWrapped(unsigned int x, unsigned int y, float scale,
  21. const unsigned char color[4], unsigned int maxWidth, std::string s);
  22. private:
  23. static void setDefaultOffsets();
  24. static void loadLPS(std::string f);
  25. static void writeChar(unsigned int index, unsigned int xDraw, unsigned int yDraw,
  26. float scale, const unsigned char color[4]);
  27. static bool mFontInit;
  28. static unsigned int mFontTexture;
  29. // 106 entries: (x, y, w, h, offset)
  30. static int offsets[106][5];
  31. static int defaultOffsets[106][5];
  32. };
  33. #endif