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- # Locate SDL2 library
- # This module defines
- # SDL2_LIBRARY, the name of the library to link against
- # SDL2_FOUND, if false, do not try to link to SDL2
- # SDL2_INCLUDE_DIR, where to find SDL.h
- #
- # This module responds to the the flag:
- # SDL2_BUILDING_LIBRARY
- # If this is defined, then no SDL2main will be linked in because
- # only applications need main().
- # Otherwise, it is assumed you are building an application and this
- # module will attempt to locate and set the the proper link flags
- # as part of the returned SDL2_LIBRARY variable.
- #
- # Don't forget to include SDLmain.h and SDLmain.m your project for the
- # OS X framework based version. (Other versions link to -lSDL2main which
- # this module will try to find on your behalf.) Also for OS X, this
- # module will automatically add the -framework Cocoa on your behalf.
- #
- #
- # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
- # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
- # (SDL2.dll, libsdl2.so, SDL2.framework, etc).
- # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
- # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
- # as appropriate. These values are used to generate the final SDL2_LIBRARY
- # variable, but when these values are unset, SDL2_LIBRARY does not get created.
- #
- #
- # $SDL2DIR is an environment variable that would
- # correspond to the ./configure --prefix=$SDL2DIR
- # used in building SDL2.
- # l.e.galup 9-20-02
- #
- # Modified by Eric Wing.
- # Added code to assist with automated building by using environmental variables
- # and providing a more controlled/consistent search behavior.
- # Added new modifications to recognize OS X frameworks and
- # additional Unix paths (FreeBSD, etc).
- # Also corrected the header search path to follow "proper" SDL guidelines.
- # Added a search for SDL2main which is needed by some platforms.
- # Added a search for threads which is needed by some platforms.
- # Added needed compile switches for MinGW.
- #
- # On OSX, this will prefer the Framework version (if found) over others.
- # People will have to manually change the cache values of
- # SDL2_LIBRARY to override this selection or set the CMake environment
- # CMAKE_INCLUDE_PATH to modify the search paths.
- #
- # Note that the header path has changed from SDL2/SDL.h to just SDL.h
- # This needed to change because "proper" SDL convention
- # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
- # reasons because not all systems place things in SDL2/ (see FreeBSD).
- #
- # =============================================================================
- # Copyright 2003-2009 Kitware, Inc.
- #
- # Redistribution and use in source and binary forms, with or without
- # modification, are permitted provided that the following conditions are met:
- #
- # 1. Redistributions of source code must retain the above copyright notice, this
- # list of conditions and the following disclaimer.
- # 2. Redistributions in binary form must reproduce the above copyright notice,
- # this list of conditions and the following disclaimer in the documentation
- # and/or other materials provided with the distribution.
- #
- # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- # ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- # WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
- # ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- # (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- # ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- # SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- # =============================================================================
-
- SET(SDL2_SEARCH_PATHS
- ~/Library/Frameworks
- /Library/Frameworks
- /usr/local
- /usr
- /sw # Fink
- /opt/local # DarwinPorts
- /opt/csw # Blastwave
- /opt
- )
-
- FIND_PATH(SDL2_INCLUDE_DIR SDL.h
- HINTS
- $ENV{SDL2DIR}
- PATH_SUFFIXES include/SDL2 include
- PATHS ${SDL2_SEARCH_PATHS}
- )
-
- FIND_LIBRARY(SDL2_LIBRARY_TEMP
- NAMES SDL2
- HINTS
- $ENV{SDL2DIR}
- PATH_SUFFIXES lib64 lib
- PATHS ${SDL2_SEARCH_PATHS}
- )
-
- IF(NOT SDL2_BUILDING_LIBRARY)
- IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
- # Non-OS X framework versions expect you to also dynamically link to
- # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
- # seem to provide SDL2main for compatibility even though they don't
- # necessarily need it.
- FIND_LIBRARY(SDL2MAIN_LIBRARY
- NAMES SDL2main
- HINTS
- $ENV{SDL2DIR}
- PATH_SUFFIXES lib64 lib
- PATHS ${SDL2_SEARCH_PATHS}
- )
- ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
- ENDIF(NOT SDL2_BUILDING_LIBRARY)
-
- # SDL2 may require threads on your system.
- # The Apple build may not need an explicit flag because one of the
- # frameworks may already provide it.
- # But for non-OSX systems, I will use the CMake Threads package.
- IF(NOT APPLE)
- FIND_PACKAGE(Threads)
- ENDIF(NOT APPLE)
-
- # MinGW needs an additional library, mwindows
- # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
- # (Actually on second look, I think it only needs one of the m* libraries.)
- IF(MINGW)
- SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
- ENDIF(MINGW)
-
- IF(SDL2_LIBRARY_TEMP)
- # For SDL2main
- IF(NOT SDL2_BUILDING_LIBRARY)
- IF(SDL2MAIN_LIBRARY)
- SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
- ENDIF(SDL2MAIN_LIBRARY)
- ENDIF(NOT SDL2_BUILDING_LIBRARY)
-
- # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
- # CMake doesn't display the -framework Cocoa string in the UI even
- # though it actually is there if I modify a pre-used variable.
- # I think it has something to do with the CACHE STRING.
- # So I use a temporary variable until the end so I can set the
- # "real" variable in one-shot.
- IF(APPLE)
- SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
- ENDIF(APPLE)
-
- # For threads, as mentioned Apple doesn't need this.
- # In fact, there seems to be a problem if I used the Threads package
- # and try using this line, so I'm just skipping it entirely for OS X.
- IF(NOT APPLE)
- SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
- ENDIF(NOT APPLE)
-
- # For MinGW library
- IF(MINGW)
- SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
- ENDIF(MINGW)
-
- # Set the final string here so the GUI reflects the final state.
- SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
- # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
- SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
- ENDIF(SDL2_LIBRARY_TEMP)
-
- INCLUDE(FindPackageHandleStandardArgs)
-
- FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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