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- /*!
- * \file src/Game.cpp
- * \brief Game abstraction
- *
- * \author xythobuz
- */
-
- #include <algorithm>
- #include <map>
- #include <cstdlib>
- #include <cstring>
-
- #include "global.h"
- #include "Camera.h"
- #include "Console.h"
- #include "Game.h"
- #include "OpenRaider.h"
- #include "Render.h"
- #include "Sound.h"
- #include "StaticMesh.h"
- #include "TextureManager.h"
- #include "World.h"
- #include "utils/strings.h"
-
- #include "games/TombRaider1.h"
-
- #ifdef MULTITEXTURE
- std::map<int, int> gMapTex2Bump;
- #endif
-
- Game::Game() {
- mLoaded = false;
- mName = NULL;
- mLara = -1;
- mTextureStart = 0;
- mTextureOffset = 0;
- }
-
- Game::~Game() {
- destroy();
- }
-
- unsigned int Game::getTextureStart() {
- return mTextureStart;
- }
-
- unsigned int Game::getTextureOffset() {
- return mTextureOffset;
- }
-
- int Game::initialize() {
- // Enable Renderer
- getRender().setMode(Render::modeLoadScreen);
-
- mTextureStart = getTextureManager().getTextureCount();
-
- return 0;
- }
-
- void Game::destroy() {
- delete [] mName;
- mName = NULL;
-
- mLoaded = false;
- mLara = -1;
- getRender().setMode(Render::modeDisabled);
-
- getWorld().destroy();
- getRender().ClearWorld();
- getSound().clear(); // Remove all previously loaded sounds
- }
-
- bool Game::isLoaded() {
- return mLoaded;
- }
-
- int Game::loadLevel(const char *level) {
- if (mLoaded)
- destroy();
-
- mName = bufferString("%s", level);
-
- getConsole().print("Loading %s", mName);
- int error = mTombRaider.Load(mName);
- if (error != 0)
- return error;
-
- // If required, load the external sound effect file MAIN.SFX into TombRaider
- if ((mTombRaider.getEngine() == TR_VERSION_2) || (mTombRaider.getEngine() == TR_VERSION_3)) {
- char *tmp = bufferString("%sMAIN.SFX", level); // Ensure theres enough space
- size_t length = strlen(tmp);
- size_t dir = 0;
- for (long i = length - 1; i >= 0; i--) {
- if ((tmp[i] == '/') || (tmp[i] == '\\')) {
- dir = i + 1; // Find where the filename (bla.tr2) starts
- break;
- }
- }
- strcpy(tmp + dir, "MAIN.SFX"); // overwrite the name itself with MAIN.SFX
- tmp[dir + 8] = '\0';
- error = mTombRaider.loadSFX(tmp);
- if (error != 0)
- getConsole().print("Could not load %s", tmp);
- delete [] tmp;
- }
-
- // Process data
- processTextures();
- processRooms();
- processModels();
- processSprites();
- processMoveables();
- processPakSounds();
-
- mTombRaider.reset();
-
- if (mLara == -1) {
- getConsole().print("Can't find Lara entity in level pak!");
- destroy();
- return -1;
- } else {
- mLoaded = true;
- getRender().setMode(Render::modeVertexLight);
- return 0;
- }
- }
-
- void Game::handleAction(ActionEvents action, bool isFinished) {
- if (mLoaded && (!isFinished)) {
- if (action == forwardAction) {
- getLara().move('f');
- } else if (action == backwardAction) {
- getLara().move('b');
- } else if (action == leftAction) {
- getLara().move('l');
- } else if (action == rightAction) {
- getLara().move('r');
- } else if (action == jumpAction) {
-
- } else if (action == crouchAction) {
-
- } else if (action == useAction) {
-
- } else if (action == holsterAction) {
-
- } else if (action == walkAction) {
-
- }
- }
- }
-
- void Game::handleMouseMotion(int xrel, int yrel) {
- if (mLoaded) {
- // Move Camera on X Axis
- if (xrel > 0)
- while (xrel-- > 0)
- getCamera().command(CAMERA_ROTATE_RIGHT);
- else if (xrel < 0)
- while (xrel++ < 0)
- getCamera().command(CAMERA_ROTATE_LEFT);
-
- // Move Camera on Y Axis
- if (yrel > 0)
- while (yrel-- > 0)
- getCamera().command(CAMERA_ROTATE_UP);
- else if (yrel < 0)
- while (yrel++ < 0)
- getCamera().command(CAMERA_ROTATE_DOWN);
-
- // Fix Laras rotation
- float angles[3] = { 0.0f, getCamera().getRadianYaw(), getCamera().getRadianPitch() };
- getLara().setAngles(angles);
- }
- }
-
- Entity &Game::getLara() {
- assert(mLara >= 0);
- assert(mLara < (int)getWorld().sizeEntity());
- return getWorld().getEntity(mLara);
- }
-
- void Game::processSprites() {
- for (int i = 0; i < (mTombRaider.NumItems() - 1); i++) {
- if ((mTombRaider.Engine() == TR_VERSION_1) && (mTombRaider.Item()[i].intensity1 == -1))
- continue;
-
- for (int j = 0; j < mTombRaider.NumSpriteSequences(); j++) {
- if (mTombRaider.SpriteSequence()[j].object_id == mTombRaider.Item()[i].object_id)
- getWorld().addSprite(*new SpriteSequence(mTombRaider, i, j));
- }
- }
-
- getConsole().print("Found %d sprites.", mTombRaider.NumSpriteSequences());
- }
-
- void Game::processRooms() {
- for (int index = 0; index < mTombRaider.NumRooms(); index++)
- getWorld().addRoom(*new Room(mTombRaider, index));
-
- getConsole().print("Found %d rooms.", mTombRaider.NumRooms());
- }
-
- void Game::processModels() {
- for (int index = 0; index < mTombRaider.getMeshCount(); index++)
- getWorld().addStaticMesh(*new StaticMesh(mTombRaider, index));
-
- getConsole().print("Found %d meshes.", mTombRaider.getMeshCount());
- }
-
- void Game::processPakSounds()
- {
- unsigned char *riff;
- unsigned int riffSz;
- //tr2_sound_source_t *sound;
- //tr2_sound_details_t *detail;
- //float pos[3];
- unsigned int i;
- unsigned long id;
-
- /* detail
- short sample;
- short volume;
- short sound_range;
- short flags; // bits 8-15: priority?, 2-7: number of sound samples
- // in this group, bits 0-1: channel number
- */
-
- for (i = 0; i < mTombRaider.getSoundSamplesCount(); ++i)
- {
- mTombRaider.getSoundSample(i, &riffSz, &riff);
-
- getSound().addWave(riff, riffSz, &id, Sound::SoundFlagsNone);
-
- //if (((i + 1) == TR_SOUND_F_PISTOL) && (id > 0))
- //{
- //m_testSFX = id;
- //}
-
- delete [] riff;
-
- // sound[i].sound_id; // internal sound index
- // sound[i].flags; // 0x40, 0x80, or 0xc0
- //pos[0] = sound[i].x;
- //pos[1] = sound[i].y;
- //pos[2] = sound[i].z;
- //getSound().SourceAt(id, pos);
- }
-
- getConsole().print("Found %u sound samples.", mTombRaider.getSoundSamplesCount());
- }
-
- void Game::processTextures()
- {
- unsigned char *image;
- unsigned char *bumpmap;
- int i;
-
- //if ( mTombRaider.getNumBumpMaps())
- // gBumpMapStart = mTombRaider.NumTextures();
-
- for (i = 0; i < mTombRaider.NumTextures(); ++i)
- {
- mTombRaider.Texture(i, &image, &bumpmap);
-
- // Overwrite any previous level textures on load
- getTextureManager().loadBufferSlot(image, 256, 256,
- RGBA, 32, (mTextureStart - 1) + i);
-
- #ifdef MULTITEXTURE
- gMapTex2Bump[(mTextureStart - 1) + i] = -1;
- #endif
-
- if (bumpmap)
- {
- #ifdef MULTITEXTURE
- gMapTex2Bump[(mTextureStart - 1) + i] = (mTextureStart - 1) + i +
- mTombRaider.NumTextures();
- #endif
- getTextureManager().loadBufferSlot(bumpmap, 256, 256,
- RGBA, 32,
- (mTextureStart - 1) + i + mTombRaider.NumTextures());
- }
-
- if (image)
- delete [] image;
-
- if (bumpmap)
- delete [] bumpmap;
- }
-
- mTextureOffset = (mTextureStart - 1) + mTombRaider.NumTextures();
-
- getConsole().print("Found %d textures.", mTombRaider.NumTextures());
- }
-
- void Game::processMoveables()
- {
- unsigned int statCount = 0;
-
- tr2_moveable_t *moveable = mTombRaider.Moveable();
- tr2_item_t *item = mTombRaider.Item();
- tr2_sprite_sequence_t *sprite_sequence = mTombRaider.SpriteSequence();
-
- for (int i = 0; i < mTombRaider.NumItems(); ++i)
- {
- int j;
- int object_id = item[i].object_id;
-
- // It may not be a moveable, test for sprite
- if (!(mTombRaider.Engine() == TR_VERSION_1 && item[i].intensity1 == -1)) {
- for (j = 0; j < (int)mTombRaider.NumSpriteSequences(); ++j) {
- if (sprite_sequence[j].object_id == object_id)
- break;
- }
-
- // It's not a moveable, skip sprite
- if (j < (int)mTombRaider.NumSpriteSequences())
- continue;
- }
-
- for (j = 0; j < (int)mTombRaider.NumMoveables(); ++j) {
- if ((int)moveable[j].object_id == object_id)
- break;
- }
-
- // It's not a moveable or even a sprite? Skip unknown
- if (j == (int)mTombRaider.NumMoveables())
- continue;
-
- processMoveable(j, i, object_id);
- statCount++;
- }
-
- /*
- // Get models that aren't items
- for (int i = 0; i < mTombRaider.NumMoveables(); ++i)
- {
- switch ((int)moveable[i].object_id)
- {
- case 30:
- case 2: // Which tr needs this as model again?
- processMoveable(i, i, (int)moveable[i].object_id);
- break;
- default:
- switch (mTombRaider.Engine())
- {
- case TR_VERSION_1:
- switch ((int)moveable[i].object_id)
- {
- case TombRaider1::LaraMutant:
- processMoveable(i, i, (int)moveable[i].object_id);
- break;
- }
- break;
- case TR_VERSION_4:
- switch ((int)moveable[i].object_id)
- {
- case TR4_PISTOLS_ANIM:
- case TR4_UZI_ANIM:
- case TR4_SHOTGUN_ANIM:
- case TR4_CROSSBOW_ANIM:
- case TR4_GRENADE_GUN_ANIM:
- case TR4_SIXSHOOTER_ANIM:
- processMoveable(i, i, (int)moveable[i].object_id);
- break;
- }
- break;
- case TR_VERSION_2:
- case TR_VERSION_3:
- case TR_VERSION_5:
- case TR_VERSION_UNKNOWN:
- break;
- }
- }
- }
- */
-
- getConsole().print("Found %d moveables.", mTombRaider.NumMoveables() + statCount);
- }
-
- // index moveable, i item, sometimes both moveable
- // object_id of item or moveable
- void Game::processMoveable(int index, int i, int object_id) {
- // Check if the SkeletalModel is already cached
- bool cached = false;
- unsigned int model;
- for (model = 0; model < getWorld().sizeSkeletalModel(); model++) {
- if (getWorld().getSkeletalModel(model).getId() == object_id) {
- cached = true;
- break;
- }
- }
-
- // Create a new SkeletalModel, if needed
- if (!cached)
- getWorld().addSkeletalModel(*new SkeletalModel(mTombRaider, index, object_id));
-
- // Create a new Entity, using the cached or the new SkeletalModel
- Entity &entity = *new Entity(mTombRaider, index, i, model);
- getWorld().addEntity(entity);
-
- // Store reference to Lara
- if (entity.getObjectId() == 0)
- mLara = getWorld().sizeEntity() - 1;
-
- // Store reference to the SkyMesh
- if (i == mTombRaider.getSkyModelId())
- getRender().setSkyMesh(i, //moveable[i].starting_mesh,
- (mTombRaider.Engine() == TR_VERSION_2));
- }
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