Open Source Tomb Raider Engine
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Makefile 18KB

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  1. ###############################################################
  2. # Mongoose <stu7440@westga.edu>
  3. ###############################################################
  4. # + Cleaner clean
  5. # + Add new include tree
  6. # + Add new flags
  7. # + Install/Uninstall
  8. # + Debian and Redhat packaging
  9. # + Lots of misc new features
  10. ###############################################################
  11. BUILD_SELECT=debug
  12. NAME=OpenRaider
  13. NAME_DEB=openraider
  14. MAJOR_VERSION=0
  15. MINOR_VERSION=1
  16. MICRO_VERSION=1
  17. BUILD_ID=20131214
  18. PRE=
  19. VERSION=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)$(PRE)
  20. VERSION_DEB=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION).$(BUILD_ID)
  21. BUILD_HOST=$(shell uname -s -n -r -m)
  22. ARCH=$(shell uname -m)
  23. #ARCH=i386
  24. UNAME=$(shell uname -s)
  25. ###############################################################
  26. # -DUSING_OPENAL Add OpenAL sound support
  27. # -DMULTITEXTURE Add OpenGL multitexturing
  28. # -DUNICODE_SUPPORT Add unicode/internation keyboard support
  29. # -DUSING_EMITTER_IN_GAME Run particle test in game
  30. BASE_DEFS=$(shell sdl-config --cflags) -Isrc -I/opt/local/include -DSDL_INTERFACE \
  31. -DUSING_OPENGL -DZLIB_SUPPORT -DUSING_EMITTER \
  32. -DUSING_OPENAL -DUSING_MTK_TGA -DUSING_PTHREADS \
  33. -DUSING_HEL -DHAVE_SDL_TTF -DHAVE_OPENGL
  34. BASE_LIBS=$(shell sdl-config --libs) -lz -lstdc++ \
  35. -lpthread -lSDL_ttf
  36. # -DDEBUG_GL
  37. DEBUG_DEFS=-DDEBUG -DEXPERIMENTAL
  38. DEBUG_OBJ=
  39. ###############################################################
  40. # OpenAL, Sound support
  41. BASE_DEFS += -DHAVE_OPENAL
  42. ifeq ($(UNAME),Darwin)
  43. BASE_LIBS += -lalut
  44. BASE_LIBS += -framework OpenAL
  45. BASE_LIBS += -framework OpenGL
  46. BASE_LIBS += -framework GLUT
  47. else
  48. BASE_LIBS += -lopenal
  49. endif
  50. # libferit, File transfer via HTTP/FTP/etc support
  51. LIBFERIT_LIB=/usr/local/lib/libferit.so
  52. LIBFERIT=$(shell if test -e $(LIBFERIT_LIB) > /dev/null; then echo yes; fi)
  53. ifeq ($(LIBFERIT), yes)
  54. BASE_DEFS += -DHAVE_LIBFERIT
  55. BASE_LIBS += -lferit
  56. endif
  57. ###############################################################
  58. TREE_DIR=OpenRaider
  59. BUILD_DEBUG_DIR=bin/debug
  60. BUILD_RELEASE_DIR=bin/release
  61. BUILD_PROF_DIR=bin/prof
  62. BUILD_TEST_DIR=bin/test
  63. BUILD_MEM_DIR=bin/mem
  64. BUILD_INSTALL_DIR=bin/$(BUILD_SELECT)
  65. DEB_DIR=/tmp/$(NAME).deb
  66. # Edited for Debian GNU/Linux.
  67. DESTDIR =
  68. INSTALL_BIN=$(DESTDIR)/usr/games
  69. INSTALL_LIB=$(DESTDIR)/usr/lib
  70. INSTALL_DOC=$(DESTDIR)/usr/share/doc/$(NAME)
  71. INSTALL_SHARE=$(DESTDIR)/usr/share/$(NAME)
  72. INSTALL_INCLUDE=$(DESTDIR)/usr/include
  73. ###############################################################
  74. CC=gcc
  75. BASE_CFLAGS=-Wall $(BASE_DEFS) \
  76. -DVERSION=\"\\\"$(NAME)-$(VERSION)-$(BUILD_ID)\\\"\" \
  77. -DBUILD_HOST=\"\\\"$(BUILD_HOST)\\\"\"
  78. LD_FLAGS=-L/opt/X11/lib -lXmu -lXt -lSM -lICE -lXext -lX11 -lXi \
  79. -lm $(BASE_LIBS)
  80. ifneq ($(UNAME),Darwin)
  81. LD_FLAGS+=-lGL -lGLU
  82. endif
  83. RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
  84. -fomit-frame-pointer -fexpensive-optimizations -O2
  85. DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 $(DEBUG_DEFS)
  86. ################################################################
  87. DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
  88. DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
  89. TARGETS=$(BUILDDIR)/$(NAME)
  90. ################################################################
  91. auto: $(BUILD_SELECT)
  92. targets: $(TARGETS)
  93. bundle: release
  94. mkdir -p bin/OpenRaider.app/Contents/MacOS
  95. mkdir -p bin/OpenRaider.app/Contents/Resources/defaults
  96. mkdir -p bin/OpenRaider.app/Contents/Frameworks
  97. cp mac_dist/Info.plist bin/OpenRaider.app/Contents/Info.plist
  98. cp mac_dist/openraider.icns bin/OpenRaider.app/Contents/Resources/openraider.icns
  99. cp mac_dist/OpenRaider bin/OpenRaider.app/Contents/MacOS/OpenRaider
  100. cp bin/release/OpenRaider bin/OpenRaider.app/Contents/MacOS/OpenRaider-bin
  101. cp data/* bin/OpenRaider.app/Contents/Resources/defaults/
  102. cp /opt/local/lib/libalut.0.1.0.dylib bin/OpenRaider.app/Contents/Frameworks/libalut.0.1.0.dylib
  103. cp /opt/local/lib/libSDL_ttf-2.0.0.dylib bin/OpenRaider.app/Contents/Frameworks/libSDL_ttf-2.0.0.dylib
  104. cp /opt/local/lib/libz.1.dylib bin/OpenRaider.app/Contents/Frameworks/libz.1.dylib
  105. cp /opt/local/lib/libSDL-1.2.0.dylib bin/OpenRaider.app/Contents/Frameworks/libSDL-1.2.0.dylib
  106. install_name_tool -change /opt/local/lib/libalut.0.1.0.dylib @executable_path/../Frameworks/libalut.0.1.0.dylib bin/OpenRaider.app/Contents/MacOS/OpenRaider-bin
  107. install_name_tool -change /opt/local/lib/libSDL_ttf-2.0.0.dylib @executable_path/../Frameworks/libSDL_ttf-2.0.0.dylib bin/OpenRaider.app/Contents/MacOS/OpenRaider-bin
  108. install_name_tool -change /opt/local/lib/libz.1.dylib @executable_path/../Frameworks/libz.1.dylib bin/OpenRaider.app/Contents/MacOS/OpenRaider-bin
  109. install_name_tool -change /opt/local/lib/libSDL-1.2.0.dylib @executable_path/../Frameworks/libSDL-1.2.0.dylib bin/OpenRaider.app/Contents/MacOS/OpenRaider-bin
  110. bundle-image: bundle
  111. hdiutil create -size 32m -fs HFS+ -volname "OpenRaider" bin/tmp.dmg
  112. hdiutil attach bin/tmp.dmg
  113. cp -r bin/OpenRaider.app /Volumes/OpenRaider/OpenRaider.app
  114. osascript -e 'tell application "Finder" to make alias file to POSIX file "/Applications" at POSIX file "/Volumes/OpenRaider/"'
  115. hdiutil detach /Volumes/OpenRaider
  116. hdiutil convert bin/tmp.dmg -format UDZO -o bin/OpenRaider.dmg
  117. rm -rf bin/tmp.dmg
  118. all: debug release prof
  119. debug:
  120. @-mkdir -p $(BUILD_DEBUG_DIR)
  121. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
  122. CFLAGS="$(DEBUG_CFLAGS)" \
  123. LD_FLAGS="$(LD_FLAGS)"
  124. prof:
  125. @-mkdir -p $(BUILD_PROF_DIR)
  126. $(MAKE) targets BUILDDIR=$(BUILD_PROF_DIR) \
  127. CFLAGS="$(DEBUG_CFLAGS) -pg" \
  128. LD_FLAGS="$(LD_FLAGS) -pg"
  129. release:
  130. @-mkdir -p $(BUILD_RELEASE_DIR)
  131. $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) \
  132. CFLAGS="$(RELEASE_CFLAGS)" \
  133. LD_FLAGS="$(LD_FLAGS)"
  134. #####################################
  135. ded:
  136. @-mkdir -p $(BUILD_DEBUG_DIR)/ded
  137. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR)/ded \
  138. CFLAGS="$(DEBUG_CFLAGS) -DDEDICATED_SERVER" \
  139. LD_FLAGS="$(LD_FLAGS)"
  140. md3:
  141. @-mkdir -p $(BUILD_DEBUG_DIR)
  142. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
  143. DEBUG_OBJ="$(BUILD_DEBUG_DIR)/endian.o $(BUILD_DEBUG_DIR)/Md3.o $(BUILD_DEBUG_DIR)/Md3AnimModel.o" \
  144. CFLAGS="$(DEBUG_CFLAGS) -DUSING_MD3" \
  145. LD_FLAGS="$(LD_FLAGS)"
  146. # -DDEBUG_MEMEORY_VERBOSE
  147. # -DDEBUG_MEMEORY
  148. memory:
  149. @-mkdir -p $(BUILD_MEM_DIR)
  150. $(MAKE) targets BUILDDIR=$(BUILD_MEM_DIR) \
  151. DEBUG_OBJ="$(BUILD_MEM_DIR)/memeory_test.o" \
  152. CFLAGS="$(DEBUG_CFLAGS) -DDEBUG_MEMEORY" \
  153. LD_FLAGS="$(LD_FLAGS)"
  154. depend:
  155. @-echo "Making deps..."
  156. @-echo "# Autogenerated dependency file" > depend
  157. @-find ./src -name "*.cpp" -exec ./deps.sh $(BASE_DEFS) {} \; >> depend
  158. @-echo " [done]"
  159. ################################################################
  160. # Later hel will become a seperate library once it matures
  161. HEL_OBJ = \
  162. $(BUILDDIR)/Mass.o \
  163. $(BUILDDIR)/Simulation.o \
  164. $(BUILDDIR)/Vector3d.o \
  165. $(BUILDDIR)/Matrix.o \
  166. $(BUILDDIR)/ViewVolume.o \
  167. $(BUILDDIR)/CollisionObject.o \
  168. $(BUILDDIR)/BoundingVolume.o \
  169. $(BUILDDIR)/Quaternion.o \
  170. $(BUILDDIR)/math.o \
  171. $(BUILDDIR)/Entity.o
  172. #$(BUILDDIR)/Spring.o
  173. OBJS = \
  174. $(DEBUG_OBJ) \
  175. $(HEL_OBJ) \
  176. $(BUILDDIR)/mtk_tga.o \
  177. $(BUILDDIR)/System.o \
  178. $(BUILDDIR)/SDLSystem.o \
  179. $(BUILDDIR)/OpenRaider.o \
  180. $(BUILDDIR)/World.o \
  181. $(BUILDDIR)/TombRaider.o \
  182. $(BUILDDIR)/GLString.o \
  183. $(BUILDDIR)/Camera.o \
  184. $(BUILDDIR)/OpenGLMesh.o \
  185. $(BUILDDIR)/Render.o \
  186. $(BUILDDIR)/Sound.o \
  187. $(BUILDDIR)/Network.o \
  188. $(BUILDDIR)/Texture.o \
  189. $(BUILDDIR)/Emitter.o \
  190. $(BUILDDIR)/Particle.o \
  191. $(BUILDDIR)/SkeletalModel.o \
  192. $(BUILDDIR)/Light.o
  193. $(BUILDDIR)/$(NAME) : $(OBJS)
  194. $(CC) $(CFLAGS) $(LD_FLAGS) -o $@ $(OBJS)
  195. ifeq ($(UNAME),Darwin)
  196. install_name_tool -change libalut.0.1.0.dylib /opt/local/lib/libalut.0.1.0.dylib $@
  197. endif
  198. #################################################################
  199. -include depend
  200. #################################################################
  201. clean: clean-emacs clean-build clean-test clean-obj clean-dep
  202. @-rm -rf bin/OpenRaider.app
  203. @-rm -rf bin/OpenRaider.dmg
  204. clean-dep:
  205. @-echo "Cleaning dependencies "
  206. @-rm -f depend
  207. @-echo "[DONE]"
  208. clean-test:
  209. @-echo "Cleaning test builds "
  210. @-rm -f $(BUILD_TEST_DIR)/*.o
  211. @-rm -f $(BUILD_TEST_DIR)/*.test
  212. @-rm -rf $(BUILD_TEST_DIR)/*.build
  213. @-echo "[DONE]"
  214. clean-obj:
  215. @-echo "Cleaning objects "
  216. @-rm -f $(BUILD_PROF_DIR)/*.o
  217. @-rm -f $(BUILD_DEBUG_DIR)/*.o
  218. @-rm -f $(BUILD_RELEASE_DIR)/*.o
  219. @-rm -f $(BUILD_TEST_DIR)/*.o
  220. @-rm -f $(BUILD_MEM_DIR)/*.o
  221. @-echo "[DONE]"
  222. clean-emacs:
  223. @-echo "Cleaning emacs files "
  224. @-rm -f `find . -name "*~" -print`
  225. @-echo "[DONE]"
  226. clean-build:
  227. @-echo "Cleaning builds "
  228. @-rm -f $(BUILD_PROF_DIR)/$(NAME)
  229. @-rm -f $(BUILD_DEBUG_DIR)/$(NAME)
  230. @-rm -f $(BUILD_RELEASE_DIR)/$(NAME)
  231. @-rm -f $(BUILD_MEM_DIR)/$(NAME)
  232. @-echo "[DONE]"
  233. clean-deb:
  234. @-echo "Cleaning DEBs "
  235. @-rm -rf $(DEB_DIR)
  236. @-echo "[DONE]"
  237. #################################################################
  238. redhat:
  239. cd $(DEB_DIR) && \
  240. alien --to-rpm $(NAME_DEB)_$(VERSION_DEB)-1_$(ARCH).deb
  241. debian:
  242. $(MAKE) tarball
  243. $(MAKE) clean-deb
  244. mkdir -p $(DEB_DIR)
  245. cp ../$(NAME_DEB)-$(VERSION_DEB).tar.gz $(DEB_DIR)
  246. cd $(DEB_DIR) && tar zxvf $(NAME_DEB)-$(VERSION_DEB).tar.gz && mv $(TREE_DIR) $(NAME_DEB)-$(VERSION_DEB) && cd $(NAME_DEB)-$(VERSION_DEB) && make deb-init && make deb
  247. deb-init:
  248. dh_make -c gpl -s \
  249. -e mongoose@icculus.org -f ../$(NAME_DEB)-$(VERSION_DEB).tar.gz
  250. @-cp debian/control debian/control.old
  251. @-sed -e "s/<insert up to 60 chars description>/Open source Tomb Raider series clone/g" debian/control.old > debian/control
  252. @-rm -f debian/control.old
  253. @-cp debian/control debian/control.old
  254. @-sed -e "s/<insert long description, indented with spaces>/OpenRaider is an open source multiplayer and single player Tomb Raider clone for linux and Playstation 2. It uses the game data such as models, sound, levels, and animation from the popular 3d series Tomb Raider by Core Design./g" debian/control.old > debian/control
  255. @-rm -f debian/control.old
  256. deb:
  257. dpkg-buildpackage -rfakeroot
  258. apt:
  259. cd $(DEB_DIR) && dpkg-scanpackages . /dev/null | gzip -9c > Packages.gz
  260. cd $(DEB_DIR) && dpkg-scansources . /dev/null | gzip -9c > Sources.gz
  261. apt-upload:
  262. scp $(DEB_DIR)/Packages.gz \
  263. $(DEB_DIR)/Sources.gz \
  264. $(DEB_DIR)/$(NAME_DEB)*.diff.gz \
  265. $(DEB_DIR)/$(NAME_DEB)*.deb \
  266. $(DEB_DIR)/$(NAME_DEB)*.dsc \
  267. $(DEB_DIR)/$(NAME_DEB)*.orig.tar.gz \
  268. orbital.sf.net:~/openraider/htdocs/debian/
  269. install:
  270. mkdir -p $(INSTALL_SHARE)/data
  271. cp setup.sh $(INSTALL_SHARE)
  272. cp data/* $(INSTALL_SHARE)/data
  273. mkdir -p $(INSTALL_DOC)
  274. cp README ChangeLog BUGS TODO $(INSTALL_DOC)
  275. mkdir -p $(INSTALL_BIN)
  276. cp bin/$(BUILD_SELECT)/OpenRaider $(INSTALL_BIN)
  277. bin-tarball:
  278. $(MAKE) clean-obj
  279. @-cd .. && tar zcvf $(NAME_DEB)-$(VERSION_DEB)-$(ARCH).tar.gz \
  280. $(TREE_DIR)/Makefile $(TREE_DIR)/data \
  281. $(TREE_DIR)/bin/$(BUILD_SELECT)/OpenRaider \
  282. $(TREE_DIR)/README $(TREE_DIR)/ChangeLog \
  283. $(TREE_DIR)/BUGS $(TREE_DIR)/TODO
  284. tarball:
  285. @-echo "Making tarball "
  286. @-cd .. && tar zcvf $(NAME_DEB)-$(VERSION_DEB).tar.gz \
  287. $(TREE_DIR) --exclude old --exclude models \
  288. --exclude semantic.cache --exclude TAGS \
  289. --exclude bin --exclude CVS --exclude *~
  290. @-echo "[DONE]"
  291. PSKModel.zip:
  292. @-echo "Making PSKModel pak "
  293. @-zip ../pskmodel-$(BUILD_ID)-src.zip \
  294. Makefile deps.sh README.PSKModel \
  295. src/PSKModel.h src/PSKModel.cpp \
  296. src/UTPackage.h src/UTPackage.cpp \
  297. src/Texture.h src/Texture.cpp \
  298. src/mtk_tga.cpp src/mtk_tga.h
  299. @-echo "[DONE]"
  300. @-echo "Making test data pak "
  301. @-zip -r ../pskmodel-$(BUILD_ID)-data.zip \
  302. data/models/test/
  303. @-echo "[DONE]"
  304. backup:
  305. $(MAKE) tarball
  306. @-cd .. && cp $(NAME)-$(VERSION)-$(BUILD_ID).tar.gz ~/Backup
  307. #################################################################
  308. # Unit Test builds
  309. #################################################################
  310. TEST_FLAGS=-Wall -g -O0 -DDEBUG -lstdc++
  311. TEST_MAP_TR5=~/projects/Data/models/tombraider/tr5/demo.trc
  312. TEST_MAP_TR4=~/projects/Data/models/tombraider/tr4/angkor1.tr4
  313. TEST_MAP_TR3=~/projects/Data/models/tombraider/tr3/scotland.tr2
  314. TEST_MAP_TR2=~/projects/Data/models/tombraider/tr2/unwater.tr2
  315. TEST_MAP_TR1=~/projects/Data/models/tombraider/tr1/level1.phd
  316. TombRaider.reg_test:
  317. $(MAKE) TombRaider.test
  318. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR1) > /tmp/log.tr1
  319. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR2) > /tmp/log.tr2
  320. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR3) > /tmp/log.tr3
  321. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR4) > /tmp/log.tr4
  322. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR5) > /tmp/log.tr5
  323. TombRaider.test:
  324. @-mkdir -p $(BUILD_TEST_DIR)
  325. $(MAKE) targets NAME=TombRaider.test BUILDDIR=$(BUILD_TEST_DIR) \
  326. OBJS="$(BUILD_TEST_DIR)/TombRaider.o $(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/memeory_test.o" \
  327. CFLAGS="$(BASE_CFLAGS) -g -D__TOMBRAIDER_TEST__ -D__TEST_TR5_DUMP_TGA -D__TEST_32BIT_TEXTILES -DDEBUG_MEMEORY" \
  328. LD_FLAGS="-lz"
  329. #################################################################
  330. MD3ANIMMODEL_CFLAGS=-DUSING_OPENGL -DUNIT_TEST_MD3ANIMMODEL_SDL \
  331. -DUSING_MTK_TGA -DUSING_HEL $(shell sdl-config --cflags) \
  332. -DHAVE_SDL_TTF
  333. MD3ANIMMODEL_LDFLAGS=-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs) \
  334. -lSDL_ttf
  335. MD3ANIMMODEL_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o \
  336. $(BUILD_TEST_DIR)/Texture.o $(BUILD_TEST_DIR)/endian.o \
  337. $(BUILD_TEST_DIR)/Quaternion.o \
  338. $(BUILD_TEST_DIR)/Md3.o $(BUILD_TEST_DIR)/Md3AnimModel.o
  339. Md3AnimModel.test:
  340. mkdir -p $(BUILD_TEST_DIR)
  341. $(MAKE) targets \
  342. NAME=Md3AnimModel.test \
  343. BUILDDIR=$(BUILD_TEST_DIR) \
  344. OBJS="$(MD3ANIMMODEL_OBJS)" \
  345. CFLAGS=" -Wall -O0 -g -Isrc $(MD3ANIMMODEL_CFLAGS)" \
  346. LD_FLAGS="$(MD3ANIMMODEL_LDFLAGS)"
  347. #################################################################
  348. GLString.test:
  349. mkdir -p $(BUILD_TEST_DIR)
  350. $(CC) -Wall -Isrc -D__TEST__ -DHAVE_MTK -DHAVE_SDL -DUSING_MTK_TGA \
  351. $(shell sdl-config --cflags) $(shell sdl-config --libs) \
  352. -lGL -lGLU -lm \
  353. src/Texture.cpp src/mtk_tga.cpp \
  354. src/GLString.cpp -o $(BUILD_TEST_DIR)/GLString.test
  355. #################################################################
  356. SIMULATION_CFLAGS=-Wall -O0 -g -Isrc $(shell sdl-config --cflags) \
  357. -DUSING_OPENGL -DUSING_HEL -DUSING_MTK_TGA \
  358. -DUNIT_TEST_SIMULATION
  359. SIMULATION_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o \
  360. $(BUILD_TEST_DIR)/Mass.o \
  361. $(BUILD_TEST_DIR)/CollisionObject.o \
  362. $(BUILD_TEST_DIR)/Simulation.o \
  363. $(BUILD_TEST_DIR)/Vector3d.o \
  364. $(BUILD_TEST_DIR)/Matrix.o \
  365. $(BUILD_TEST_DIR)/ViewVolume.o \
  366. $(BUILD_TEST_DIR)/BoundingVolume.o \
  367. $(BUILD_TEST_DIR)/Quaternion.o \
  368. $(BUILD_TEST_DIR)/math.o
  369. Simulation.test:
  370. mkdir -p $(BUILD_TEST_DIR)
  371. $(MAKE) targets NAME=Simulation.test BUILDDIR=$(BUILD_TEST_DIR) \
  372. OBJS="$(SIMULATION_OBJS)" \
  373. CFLAGS="$(SIMULATION_CFLAGS)" \
  374. LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs)"
  375. #################################################################
  376. HEL_PARTICLE_CFLAGS=-Wall -O0 -g -Isrc $(shell sdl-config --cflags) \
  377. -DUSING_OPENGL -DUSING_HEL -DUSING_MTK_TGA \
  378. -DUNIT_TEST_SPRING -DHAVE_SDL_TTF -lSDL_ttf
  379. HEL_PARTICLE_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o \
  380. $(BUILD_TEST_DIR)/Mass.o \
  381. $(BUILD_TEST_DIR)/Spring.o \
  382. $(BUILD_TEST_DIR)/CollisionObject.o \
  383. $(BUILD_TEST_DIR)/Simulation.o \
  384. $(BUILD_TEST_DIR)/Vector3d.o \
  385. $(BUILD_TEST_DIR)/Matrix.o \
  386. $(BUILD_TEST_DIR)/ViewVolume.o \
  387. $(BUILD_TEST_DIR)/BoundingVolume.o \
  388. $(BUILD_TEST_DIR)/Quaternion.o \
  389. $(BUILD_TEST_DIR)/math.o
  390. Spring.test:
  391. mkdir -p $(BUILD_TEST_DIR)
  392. $(MAKE) targets NAME=Spring.test BUILDDIR=$(BUILD_TEST_DIR) \
  393. OBJS="$(HEL_PARTICLE_OBJS)" \
  394. CFLAGS="$(HEL_PARTICLE_CFLAGS)" \
  395. LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs)"
  396. #################################################################
  397. Hel.test: Quaternion.test Matrix.test Math.test
  398. Matrix.test:
  399. @-echo "Building Matrix unit test"
  400. mkdir -p $(BUILD_TEST_DIR)
  401. $(CC) -Wall -g -DMATRIX_UNIT_TEST -lm -lstdc++ -Isrc \
  402. src/hel/Matrix.cpp src/hel/Quaternion.cpp src/hel/Vector3d.cpp \
  403. -o $(BUILD_TEST_DIR)/Matrix.test
  404. @-echo "================================================="
  405. @-echo "Running Matrix unit test"
  406. $(BUILD_TEST_DIR)/Matrix.test
  407. Quaternion.test:
  408. @-echo "Building Quaternion unit test"
  409. mkdir -p $(BUILD_TEST_DIR)
  410. $(CC) -Wall -g -DQUATERNION_UNIT_TEST -lm -lstdc++ -Isrc \
  411. src/hel/Quaternion.cpp -o $(BUILD_TEST_DIR)/Quaternion.test
  412. @-echo "================================================="
  413. @-echo "Running Quaternion unit test"
  414. $(BUILD_TEST_DIR)/Quaternion.test
  415. Math.test:
  416. @-echo "Building Math unit test"
  417. mkdir -p $(BUILD_TEST_DIR)
  418. $(CC) -Wall -g -DMATH_UNIT_TEST -lm -lstdc++ -Isrc \
  419. src/hel/math.cpp -o $(BUILD_TEST_DIR)/Math.test
  420. @-echo "================================================="
  421. @-echo "Running hel unit test"
  422. $(BUILD_TEST_DIR)/Math.test
  423. #################################################################
  424. Memeory.test:
  425. mkdir -p $(BUILD_TEST_DIR)
  426. $(CC) -Wall -g -D__TEST__ -lstdc++ \
  427. -DDEBUG_MEMEORY -DDEBUG_MEMEORY_ERROR \
  428. src/memeory_test.cpp -o $(BUILD_TEST_DIR)/memeory_test.test
  429. #################################################################
  430. Network.test:
  431. mkdir -p $(BUILD_TEST_DIR)
  432. $(CC) $(TEST_FLAGS) -DUNIT_TEST_NETWORK \
  433. src/Network.cpp -o $(BUILD_TEST_DIR)/Network.test
  434. #################################################################
  435. Sound.test:
  436. mkdir -p $(BUILD_TEST_DIR)
  437. $(CC) $(TEST_FLAGS) -DUNIT_TEST_SOUND \
  438. -DUSING_OPENAL -lopenal \
  439. src/Sound.cpp -o $(BUILD_TEST_DIR)/Sound.test
  440. #################################################################
  441. PSKModel.test:
  442. mkdir -p $(BUILD_TEST_DIR)
  443. $(MAKE) targets NAME=PSKModel.test BUILDDIR=$(BUILD_TEST_DIR) \
  444. OBJS="$(BUILD_TEST_DIR)/PSKModel.o $(BUILD_TEST_DIR)/UTPackage.o $(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o" \
  445. CFLAGS="-Wall -O0 -g -Isrc -DUNIT_TEST_PSKMODEL -DUSING_OPENGL $(shell sdl-config --cflags) -DUSING_MTK_TGA -DHAVE_SDL_TTF" \
  446. LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs) -lSDL_ttf"
  447. #################################################################
  448. UTPackage.test:
  449. mkdir -p $(BUILD_TEST_DIR)
  450. $(MAKE) targets NAME=UTPackage.test BUILDDIR=$(BUILD_TEST_DIR) \
  451. OBJS="$(BUILD_TEST_DIR)/UTPackage.o $(BUILD_TEST_DIR)/mtk_tga.o" \
  452. CFLAGS="-Wall -O0 -g -Isrc -DUNIT_TEST_UTPACKAGE -DUSING_MTK_TGA" \
  453. LD_FLAGS="-lm -lstdc++"
  454. #################################################################