Open Source Tomb Raider Engine
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CMakeLists.txt 10KB

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  1. # Add OpenGL Library
  2. find_package (OpenGL REQUIRED)
  3. include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS})
  4. set (LIBS ${LIBS} ${OPENGL_LIBRARIES})
  5. # Add Z Library
  6. find_package (ZLIB REQUIRED)
  7. include_directories (SYSTEM ${ZLIB_INCLUDE_DIRS})
  8. set (LIBS ${LIBS} ${ZLIB_LIBRARIES})
  9. # Add SDL2 Library
  10. find_package (SDL2)
  11. if (SDL2_FOUND)
  12. include_directories (SYSTEM ${SDL2_INCLUDE_DIR})
  13. set (LIBS ${LIBS} ${SDL2_LIBRARY})
  14. # Add SDL2_ttf Library
  15. find_package (SDL2TTF)
  16. if (SDL2TTF_FOUND)
  17. include_directories (SYSTEM ${SDL2TTF_INCLUDE_DIR})
  18. set (LIBS ${LIBS} ${SDL2TTF_LIBRARY})
  19. endif (SDL2TTF_FOUND)
  20. endif (SDL2_FOUND)
  21. # Add OpenAL Library
  22. find_package (OpenAL)
  23. if (OPENAL_FOUND)
  24. include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS})
  25. set (LIBS ${LIBS} ${OPENAL_LIBRARIES})
  26. # Add ALUT Library
  27. find_package (ALUT)
  28. if (ALUT_FOUND)
  29. include_directories (SYSTEM ${ALUT_INCLUDE_DIRS})
  30. set (LIBS ${LIBS} ${ALUT_LIBRARIES})
  31. endif (ALUT_FOUND)
  32. endif (OPENAL_FOUND)
  33. # Add PNG Library
  34. find_package (PNG)
  35. if (PNG_FOUND)
  36. include_directories (SYSTEM ${PNG_INCLUDE_DIRS})
  37. set (LIBS ${LIBS} ${PNG_LIBRARIES})
  38. add_definitions (${PNG_DEFINITIONS})
  39. endif (PNG_FOUND)
  40. #################################################################
  41. # Set Source files
  42. set (SRCS ${SRCS} "Camera.cpp")
  43. set (SRCS ${SRCS} "Entity.cpp")
  44. set (SRCS ${SRCS} "Exception.cpp")
  45. set (SRCS ${SRCS} "Font.cpp")
  46. set (SRCS ${SRCS} "FontManager.cpp")
  47. set (SRCS ${SRCS} "FontTRLE.cpp")
  48. set (SRCS ${SRCS} "Game.cpp")
  49. set (SRCS ${SRCS} "Log.cpp")
  50. set (SRCS ${SRCS} "main.cpp")
  51. set (SRCS ${SRCS} "Menu.cpp")
  52. set (SRCS ${SRCS} "MenuFolder.cpp")
  53. set (SRCS ${SRCS} "Mesh.cpp")
  54. set (SRCS ${SRCS} "Render.cpp")
  55. set (SRCS ${SRCS} "Room.cpp")
  56. set (SRCS ${SRCS} "RoomData.cpp")
  57. set (SRCS ${SRCS} "RunTime.cpp")
  58. set (SRCS ${SRCS} "Script.cpp")
  59. set (SRCS ${SRCS} "SkeletalModel.cpp")
  60. set (SRCS ${SRCS} "Sound.cpp")
  61. set (SRCS ${SRCS} "Sprite.cpp")
  62. set (SRCS ${SRCS} "StaticMesh.cpp")
  63. set (SRCS ${SRCS} "TextureManager.cpp")
  64. set (SRCS ${SRCS} "TombRaider.cpp")
  65. set (SRCS ${SRCS} "UI.cpp")
  66. set (SRCS ${SRCS} "ViewVolume.cpp")
  67. set (SRCS ${SRCS} "Window.cpp")
  68. set (SRCS ${SRCS} "World.cpp")
  69. # Select available Sound library
  70. option (ENABLE_AUDIO "Enable Sound Output" YES)
  71. if (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  72. set (SRCS ${SRCS} "SoundAL.cpp")
  73. set (USING_AL TRUE)
  74. else (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  75. set (SRCS ${SRCS} "SoundNull.cpp")
  76. set (USING_AL FALSE)
  77. message (STATUS "Disabled Sound support (no OpenAL and ALUT)!")
  78. endif (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  79. # Select available Windowing library
  80. if (SDL2_FOUND)
  81. set (SRCS ${SRCS} "WindowSDL.cpp")
  82. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -DUSING_SDL")
  83. if (SDL2TTF_FOUND)
  84. set (SRCS ${SRCS} "FontSDL.cpp")
  85. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -DUSING_SDL_FONT")
  86. endif (SDL2TTF_FOUND)
  87. else (SDL2_FOUND)
  88. message (FATAL_ERROR "SDL2 is required at the moment!")
  89. endif (SDL2_FOUND)
  90. if (PNG_FOUND)
  91. set (USING_PNG TRUE)
  92. else (PNG_FOUND)
  93. set (USING_PNG FALSE)
  94. endif (PNG_FOUND)
  95. #################################################################
  96. # Check for header/function presence
  97. include (CheckIncludeFiles)
  98. include (CheckFunctionExists)
  99. include (CheckSymbolExists)
  100. # backtrace() for assert with call stack output
  101. check_include_files (execinfo.h HAVE_EXECINFO_H)
  102. check_function_exists (backtrace HAVE_BACKTRACE)
  103. check_function_exists (backtrace_symbols HAVE_BACKTRACE_SYMBOLS)
  104. # readdir() for recursive folder traversal
  105. check_include_files (dirent.h HAVE_DIRENT_H)
  106. check_function_exists (opendir HAVE_OPENDIR)
  107. check_function_exists (readdir_r HAVE_READDIR_R)
  108. check_function_exists (closedir HAVE_CLOSEDIR)
  109. check_symbol_exists (DT_DIR "dirent.h" HAVE_DT_DIR)
  110. # getcwd() for the current working directory
  111. check_include_files (unistd.h HAVE_UNISTD_H)
  112. check_function_exists (getcwd HAVE_GETCWD)
  113. # getenv() for reading environment variables
  114. check_include_files (stdlib.h HAVE_STDLIB_H)
  115. check_function_exists (getenv HAVE_GETENV)
  116. # gettimeofday() for timing
  117. check_include_files (sys/time.h HAVE_SYS_TIME_H)
  118. check_function_exists (gettimeofday HAVE_GETTIMEOFDAY)
  119. #################################################################
  120. # Configuration Header file
  121. configure_file (
  122. "${PROJECT_SOURCE_DIR}/include/config.h.in"
  123. "${PROJECT_BINARY_DIR}/config.h"
  124. )
  125. # Configuration Source file
  126. configure_file (
  127. "${PROJECT_SOURCE_DIR}/src/config.cpp.in"
  128. "${PROJECT_BINARY_DIR}/config.cpp"
  129. )
  130. set (SRCS ${SRCS} "${PROJECT_BINARY_DIR}/config.cpp")
  131. #################################################################
  132. # Apple specific bundling
  133. if (APPLE)
  134. # Mac Bundle Data
  135. set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine")
  136. set (MACOSX_BUNDLE_ICON_FILE "AppIcon")
  137. set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider")
  138. set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider")
  139. set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE}")
  140. set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  141. set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  142. set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014")
  143. # Copy Icon
  144. set (MAC_ICON "../cmake/AppIcon.icns")
  145. set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  146. set (RESRCS ${RESRCS} ${MAC_ICON})
  147. # Copy Data
  148. set (MAC_DATA "../data/font.pc" "../data/OpenRaider.ini" "../data/test.ttf" "../data/splash.tga")
  149. set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults)
  150. set (RESRCS ${RESRCS} ${MAC_DATA})
  151. endif (APPLE)
  152. #################################################################
  153. # Check for SSE, enable if available
  154. include (../cmake/FindSSE.cmake)
  155. if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  156. if (SSE_FOUND)
  157. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE")
  158. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse")
  159. endif (SSE_FOUND)
  160. if (SSE2_FOUND)
  161. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE2")
  162. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse2")
  163. endif (SSE2_FOUND)
  164. if (SSE3_FOUND)
  165. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE3")
  166. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse3")
  167. endif (SSE3_FOUND)
  168. if (SSSE3_FOUND)
  169. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSSE3")
  170. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -mssse3")
  171. endif (SSSE3_FOUND)
  172. if (SSE4_1_FOUND)
  173. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE4.1")
  174. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse4.1")
  175. endif (SSE4_1_FOUND)
  176. # Display message if something is enabled
  177. if (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  178. message (STATUS "Enabled${SSE_FOUND_MSG}...")
  179. endif (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  180. endif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  181. # Apply Flags
  182. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}")
  183. set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}")
  184. set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}")
  185. # Add subdirectories
  186. add_subdirectory ("commands")
  187. add_subdirectory ("deps")
  188. add_subdirectory ("loader")
  189. add_subdirectory ("math")
  190. add_subdirectory ("utils")
  191. # Add Executable
  192. add_library (OpenRaider_all OBJECT ${SRCS})
  193. add_executable (OpenRaider MACOSX_BUNDLE ${RESRCS}
  194. $<TARGET_OBJECTS:OpenRaider_all> $<TARGET_OBJECTS:OpenRaider_commands>
  195. $<TARGET_OBJECTS:OpenRaider_deps> $<TARGET_OBJECTS:OpenRaider_math>
  196. $<TARGET_OBJECTS:OpenRaider_utils> $<TARGET_OBJECTS:OpenRaider_loader>
  197. )
  198. #################################################################
  199. if (APPLE)
  200. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  201. # Copy setup script
  202. add_custom_command (TARGET OpenRaider POST_BUILD
  203. COMMAND echo "Injecting setup script..."
  204. COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  205. COMMAND chmod "a+x" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  206. )
  207. # Fix executable name, so setup script will be called
  208. add_custom_command (TARGET OpenRaider POST_BUILD
  209. COMMAND echo "Changing executable name..."
  210. COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist
  211. WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents
  212. )
  213. # Preparing the bundle on install
  214. # http://www.cmake.org/Wiki/BundleUtilitiesExample
  215. set (plugin_dest_dir OpenRaider.app/Contents/MacOS)
  216. set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app")
  217. install (CODE "
  218. file(GLOB_RECURSE PLUGINS
  219. \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
  220. include(BundleUtilities)
  221. fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\")
  222. " COMPONENT Runtime
  223. )
  224. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  225. endif (APPLE)
  226. #################################################################
  227. if (NOT APPLE)
  228. # Install binary
  229. install (TARGETS OpenRaider
  230. RUNTIME DESTINATION bin
  231. )
  232. endif (NOT APPLE)
  233. #################################################################
  234. # Add Math Library
  235. if (UNIX)
  236. set (LIBS ${LIBS} m)
  237. endif (UNIX)
  238. # Link to all found libs
  239. target_link_libraries (OpenRaider ${LIBS})
  240. #################################################################
  241. # Add target to run executable
  242. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles" OR ${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")
  243. add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})
  244. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles" OR ${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")