Open Source Tomb Raider Engine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976
  1. /* -*- Mode: C++; tab-width: 3; indent-tabs-mode: t; c-basic-offset: 3 -*- */
  2. /*==========================================================================
  3. *
  4. * Project : GooseEgg
  5. * Author : Terry 'Mongoose' Hendrix II
  6. * Website : http://www.westga.edu/~stu7440
  7. * Email : stu7440@westga.edu
  8. * Object : Md3
  9. * Comments: This is the MD3 model module.
  10. *
  11. * See file COPYING for license details.
  12. *
  13. * Quake (c) id Software 1995 - 2000
  14. *
  15. * MD3 file format specs provided by Mental Vortex,
  16. * and that site says the specs may not be 100% correct
  17. * so - since this class is desgined using their specs...
  18. *
  19. *
  20. *-- History ----------------------------------------------------------
  21. *
  22. * 2000-10-06:
  23. * Mongoose - The new code for the new interface
  24. *
  25. * 2000-06-03:
  26. * Mongoose - Those specs where FUBAR - but I figured out the ordering
  27. * Mongoose - Created from MD3 specs provided by Mental Vortex
  28. ==========================================================================*/
  29. #include <sys/types.h>
  30. #include <stdio.h>
  31. #include <string.h>
  32. #include <stdlib.h>
  33. #include <stdarg.h>
  34. #include <math.h>
  35. #ifdef USING_OPENGL
  36. #ifdef __APPLE__
  37. #include <OpenGL/gl.h>
  38. #else
  39. #include <GL/gl.h>
  40. #endif
  41. #endif
  42. #include "endian.h"
  43. #include "Md3.h"
  44. Md3::Md3()
  45. {
  46. mFlags = fDecodeNormals;
  47. memset(m_filename, 0, 68);
  48. m_id = 0;
  49. m_version = 0;
  50. m_num_bones = 0;
  51. m_num_tags = 0;
  52. m_num_meshes = 0;
  53. m_max_skins = 0;
  54. m_header_length = 0;
  55. m_tag_start = 0;
  56. m_surfaces_start = 0;
  57. m_file_size = 0;
  58. m_debug = 1;
  59. m_tags = NULL;
  60. m_bones = NULL;
  61. m_meshes = NULL;
  62. slaveTest = NULL;
  63. texTest = NULL;
  64. }
  65. Md3::Md3(unsigned int num_meshes, unsigned int num_bones, unsigned int num_tags)
  66. {
  67. memset(m_filename, 0, 68);
  68. m_id = 0;
  69. m_version = 0;
  70. m_max_skins = 0;
  71. m_header_length = 0;
  72. m_tag_start = 0;
  73. m_surfaces_start = 0;
  74. m_file_size = 0;
  75. m_debug = 1;
  76. m_tags = NULL;
  77. m_bones = NULL;
  78. m_meshes = NULL;
  79. slaveTest = NULL;
  80. texTest = NULL;
  81. m_num_bones = num_bones;
  82. m_num_tags = num_tags;
  83. m_num_meshes = num_meshes;
  84. createMeshes(num_meshes);
  85. createTags(num_tags*num_bones);
  86. createBones(num_bones);
  87. }
  88. Md3::~Md3()
  89. {
  90. reset();
  91. }
  92. ////////////////////////////////////////////////////////////
  93. // Public Accessors
  94. ////////////////////////////////////////////////////////////
  95. unsigned int Md3::getNumMeshes()
  96. {
  97. return m_num_meshes;
  98. }
  99. unsigned int Md3::getNumTags()
  100. {
  101. return m_num_tags;
  102. }
  103. unsigned int Md3::getNumBones()
  104. {
  105. return m_num_bones;
  106. }
  107. md3_mesh_t *Md3::getMeshes()
  108. {
  109. return m_meshes;
  110. }
  111. md3_tag_t *Md3::getTags()
  112. {
  113. return m_tags;
  114. }
  115. md3_bone_t *Md3::getBones()
  116. {
  117. return m_bones;
  118. }
  119. ////////////////////////////////////////////////////////////
  120. // Public Mutators
  121. ////////////////////////////////////////////////////////////
  122. void Md3::toggleFlag(Md3Flag flag)
  123. {
  124. mFlags ^= flag;
  125. }
  126. void Md3::reset()
  127. {
  128. int i;
  129. memset(m_filename, 0, 68);
  130. m_id = 0;
  131. m_version = 0;
  132. m_num_bones = 0;
  133. m_num_tags = 0;
  134. m_num_meshes = 0;
  135. m_max_skins = 0;
  136. m_header_length = 0;
  137. m_tag_start = 0;
  138. m_surfaces_start = 0;
  139. m_file_size = 0;
  140. if (m_meshes)
  141. {
  142. for (i = 0; i < m_num_meshes; ++i)
  143. {
  144. if (m_meshes[i].skin)
  145. {
  146. delete [] m_meshes[i].skin;
  147. }
  148. if (m_meshes[i].tris)
  149. {
  150. delete [] m_meshes[i].tris;
  151. }
  152. if (m_meshes[i].texel)
  153. {
  154. delete [] m_meshes[i].texel;
  155. }
  156. if (m_meshes[i].vertex)
  157. {
  158. delete [] m_meshes[i].vertex;
  159. }
  160. }
  161. delete [] m_meshes;
  162. }
  163. if (m_tags)
  164. {
  165. delete [] m_tags;
  166. }
  167. if (m_bones)
  168. {
  169. delete [] m_bones;
  170. }
  171. if (slaveTest)
  172. {
  173. delete [] slaveTest;
  174. }
  175. if (texTest)
  176. {
  177. delete [] texTest;
  178. }
  179. }
  180. void Md3::setDebug(unsigned char level)
  181. {
  182. m_debug = level;
  183. }
  184. // FIXME: Only partial endian support
  185. int Md3::load(char *filename)
  186. {
  187. FILE *f;
  188. int i, j, k, npherno_warn;
  189. bool dump_skin;
  190. int16_t ss;
  191. int8_t sb;
  192. npherno_warn = 0;
  193. f = fopen(filename, "rb");
  194. if (!f)
  195. {
  196. perror("Md3::load> \n");
  197. return -1;
  198. }
  199. // Start Header ////////////////
  200. fread_int_small(&m_id, f);
  201. printDebug("load", "id = 0x%x\n", m_id);
  202. if (m_id != MD3_IDALIASHEADER)
  203. {
  204. printError("load", "header not 0x%x\n", MD3_IDALIASHEADER);
  205. return -2;
  206. }
  207. fread_int_small(&m_version, f);
  208. printDebug("load", "version = %i\n", m_version);
  209. if (m_version != MD3_ALIAS_VERSION)
  210. {
  211. printError("load", "version not %i\n", MD3_ALIAS_VERSION);
  212. return -3;
  213. }
  214. fread(&m_filename, 68, 1, f);
  215. printDebug("load", "filename = '%s'\n", m_filename);
  216. fread_int_small(&m_num_bones, f);
  217. printDebug("load", "num_bone_frames = %i\n", m_num_bones);
  218. fread_int_small(&m_num_tags, f);
  219. printDebug("load", "num_tags = %i\n", m_num_tags);
  220. fread_int_small(&m_num_meshes, f);
  221. printDebug("load", "num_meshes = %i\n", m_num_meshes);
  222. fread_int_small(&m_max_skins, f);
  223. printDebug("load", "max_skins = %i\n", m_max_skins);
  224. fread_int_small(&m_header_length, f);
  225. printDebug("load", "header_length = %i\n", m_header_length);
  226. fread_int_small(&m_tag_start, f);
  227. printDebug("load", "tag_start = %i\n", m_tag_start);
  228. fread_int_small(&m_surfaces_start, f);
  229. printDebug("load", "surfaces_start = %i\n", m_surfaces_start);
  230. fread_int_small(&m_file_size, f);
  231. printDebug("load", "file_size = %i\n", m_file_size);
  232. // End Header //////////////////
  233. printDebug("load", "Loading %i bones\n", m_num_bones);
  234. createBones(m_num_bones);
  235. for (i = 0; i < m_num_bones; ++i)
  236. {
  237. //fread(&m_bones[i].mins, 12, 1, f);
  238. fread_float_small(&m_bones[i].mins[0], f);
  239. fread_float_small(&m_bones[i].mins[1], f);
  240. fread_float_small(&m_bones[i].mins[2], f);
  241. //fread(&m_bones[i].maxs, 12, 1, f);
  242. fread_float_small(&m_bones[i].maxs[0], f);
  243. fread_float_small(&m_bones[i].maxs[1], f);
  244. fread_float_small(&m_bones[i].maxs[2], f);
  245. //fread(&m_bones[i].center, 12, 1, f);
  246. fread_float_small(&m_bones[i].center[0], f);
  247. fread_float_small(&m_bones[i].center[1], f);
  248. fread_float_small(&m_bones[i].center[2], f);
  249. //fread(&m_bones[i].scale, 4, 1, f);
  250. fread_float_small(&m_bones[i].scale, f);
  251. fread(&m_bones[i].creator, 16, 1, f);
  252. if (!i && strncmp("NPherno->MD3", m_bones[i].creator, 16) == 0)
  253. {
  254. npherno_warn = 1;
  255. }
  256. printDebug("load", "bone[%i].mins = %f %f %f\n", i,
  257. m_bones[i].mins[0], m_bones[i].mins[1], m_bones[i].mins[2]);
  258. printDebug("load", "bone[%i].maxs = %f %f %f\n", i,
  259. m_bones[i].maxs[0], m_bones[i].maxs[1], m_bones[i].maxs[2]);
  260. printDebug("load", "bone[%i].center = %f %f %f\n", i,
  261. m_bones[i].center[0], m_bones[i].center[1], m_bones[i].center[2]);
  262. printDebug("load", "bone[%i].scale = %f\n", i, m_bones[i].scale);
  263. printDebug("load", "bone[%i].creator = '%s'\n", i, m_bones[i].creator);
  264. }
  265. if (m_tag_start != ftell(f))
  266. {
  267. printWarning("load", "tag_start %i != file pos %lu\n",
  268. m_tag_start,ftell(f));
  269. fseek(f, m_tag_start, SEEK_SET);
  270. printWarning("load", "File position set to %lu\n", ftell(f));
  271. }
  272. printDebug("load", "Loading %i tags\n", m_num_tags * m_num_bones);
  273. createTags(m_num_tags * m_num_bones);
  274. for (i = 0; i < m_num_tags * m_num_bones; ++i)
  275. {
  276. fread(&m_tags[i].name, 64, 1, f);
  277. //fread(&m_tags[i].center, 12, 1, f);
  278. fread_float_small(&m_tags[i].center[0], f);
  279. fread_float_small(&m_tags[i].center[1], f);
  280. fread_float_small(&m_tags[i].center[2], f);
  281. fread(&m_tags[i].rotation, 36, 1, f);
  282. printDebug("load", "tag[%i].name = '%s'\n", i, m_tags[i].name);
  283. }
  284. if (m_surfaces_start != ftell(f))
  285. {
  286. printWarning("load", "surfaces_start %i != file pos %lu\n",
  287. m_surfaces_start, ftell(f));
  288. fseek(f, m_surfaces_start, SEEK_SET);
  289. printWarning("load", "File position set to %lu\n", ftell(f));
  290. }
  291. printDebug("load", "Loading %i meshes\n", m_num_meshes);
  292. createMeshes(m_num_meshes);
  293. for(i = 0; i < m_num_meshes; ++i)
  294. {
  295. // Start Mesh Header /////////////////
  296. fread(&m_meshes[i].id, 4, 1, f);
  297. fread(&m_meshes[i].name, 64, 1, f);
  298. fread(&m_meshes[i].flags, 4, 1, f);
  299. fread(&m_meshes[i].num_frames, 4, 1, f);
  300. fread(&m_meshes[i].num_shaders, 4, 1, f);
  301. m_meshes[i].num_skins = m_meshes[i].num_shaders;
  302. fread(&m_meshes[i].num_vertices, 4, 1, f);
  303. fread(&m_meshes[i].num_triangles, 4, 1, f);
  304. fread(&m_meshes[i].tris_offset, 4, 1, f);
  305. fread(&m_meshes[i].header_size, 4, 1, f); // offset from start of surface
  306. // to shaders
  307. fread(&m_meshes[i].texel_offset, 4, 1, f);
  308. fread(&m_meshes[i].vertex_offset, 4, 1, f); // offset to normals
  309. // num_verts * num_frames
  310. fread(&m_meshes[i].mesh_size, 4, 1, f); // next surface
  311. printDebug("load", "mesh[%i].id = '%c%c%c%c'\n", i,
  312. m_meshes[i].id[0], m_meshes[i].id[1], m_meshes[i].id[2], m_meshes[i].id[3]);
  313. printDebug("load", "mesh[%i].name = '%s'\n", i,
  314. m_meshes[i].name);
  315. printDebug("load", "mesh[%i].flags = %i\n", i,
  316. m_meshes[i].flags);
  317. printDebug("load", "mesh[%i].num_frames = %i\n", i,
  318. m_meshes[i].num_frames);
  319. printDebug("load", "mesh[%i].num_shaders = %i\n", i,
  320. m_meshes[i].num_shaders);
  321. printDebug("load", "mesh[%i].num_vertices = %i\n", i,
  322. m_meshes[i].num_vertices);
  323. printDebug("load", "mesh[%i].num_triangles = %i\n", i,
  324. m_meshes[i].num_triangles);
  325. printDebug("load", "mesh[%i].tris_offset = %i\n", i,
  326. m_meshes[i].tris_offset+m_surfaces_start);
  327. printDebug("load", "mesh[%i].shader_offset = %i\n", i,
  328. m_meshes[i].header_size+m_surfaces_start);
  329. printDebug("load", "mesh[%i].texel_offset = %i\n", i,
  330. m_meshes[i].texel_offset+m_surfaces_start);
  331. printDebug("load", "mesh[%i].vertex_offset = %i\n", i,
  332. m_meshes[i].vertex_offset+m_surfaces_start);
  333. printDebug("load", "mesh[%i].mesh_end = %i\n", i,
  334. m_meshes[i].mesh_size+m_surfaces_start);
  335. // This will kind of handle bad mesh reads here
  336. if (*(int*)&m_meshes[i].id != MD3_IDALIASHEADER)
  337. {
  338. printWarning("load", "Bad/damaged mesh, handling...\n");
  339. printWarning("load", "HANDLE: Keeping valid meshes... %i/%i total\n",
  340. i, m_num_meshes);
  341. m_num_meshes = i; // don't use more than prev valid meshes
  342. break;
  343. }
  344. // End Mesh Header ///////////////////
  345. m_meshes[i].skin = NULL;
  346. m_meshes[i].tris = NULL;
  347. m_meshes[i].texel = NULL;
  348. m_meshes[i].vertex = NULL;
  349. // Start shaders /////////////////////
  350. if (m_surfaces_start+m_meshes[i].header_size != ftell(f))
  351. {
  352. printWarning("load", "_mesh[%i] shader offset %i != file pos %lu\n",
  353. i, m_surfaces_start+m_meshes[i].header_size, ftell(f));
  354. fseek(f, m_surfaces_start+m_meshes[i].header_size, SEEK_SET);
  355. printWarning("load", "HANDLE: File position set to %lu\n", ftell(f));
  356. }
  357. m_meshes[i].skin = new md3_skin_t[m_meshes[i].num_skins];
  358. dump_skin = false;
  359. for (j = 0; j < m_meshes[i].num_skins; ++j)
  360. {
  361. fread(&m_meshes[i].skin[j].name, 68, 1, f);
  362. if (!m_meshes[i].skin[j].name[0])
  363. {
  364. m_meshes[i].skin[j].name[0] = 'm';
  365. printWarning("load", "Error in skin name %i/%i.\n",
  366. j+1, m_meshes[i].num_skins);
  367. dump_skin = true;
  368. }
  369. #ifdef UNIT_TEST_MD3_LV2
  370. dump_skin = true;
  371. #endif
  372. if (dump_skin)
  373. {
  374. printDebug("load", "Dumping skin buffer:\n'");
  375. for (k = 0; k < 68; ++k)
  376. {
  377. if (m_meshes[i].skin[j].name[k] > 32 &&
  378. m_meshes[i].skin[j].name[k] < 127)
  379. {
  380. printf("%c", m_meshes[i].skin[j].name[k]);
  381. }
  382. else
  383. {
  384. printf("%c", 183); // print a dot for invalid text
  385. }
  386. }
  387. printf("'\n");
  388. }
  389. printDebug("load", "mesh[%i].skin[%i].name = '%s'\n",
  390. i, j, m_meshes[i].skin[j].name);
  391. }
  392. // Start triangles ////////////////////////
  393. if (m_surfaces_start+m_meshes[i].tris_offset != ftell(f))
  394. {
  395. printWarning("load", "mesh[%i] tris offset %i != file pos %lu\n", i,
  396. m_surfaces_start+m_meshes[i].tris_offset, ftell(f));
  397. fseek(f, m_surfaces_start+m_meshes[i].tris_offset, SEEK_SET);
  398. printWarning("load", "HANDLE: File position set to %lu\n", ftell(f));
  399. }
  400. m_meshes[i].tris = new md3_tri_index_t[m_meshes[i].num_triangles];
  401. for (j = 0; j < m_meshes[i].num_triangles; ++j)
  402. {
  403. fread(&m_meshes[i].tris[j].triangle, 12, 1, f);
  404. }
  405. // Start texels /////////////////////
  406. if (m_surfaces_start+m_meshes[i].texel_offset != ftell(f))
  407. {
  408. printWarning("load", "mesh[%i] texel offset %i != file pos %lu\n", i,
  409. m_surfaces_start+m_meshes[i].texel_offset, ftell(f));
  410. fseek(f, m_surfaces_start+m_meshes[i].texel_offset, SEEK_SET);
  411. printWarning("load", "HANDLE: File position set to %lu\n", ftell(f));
  412. }
  413. m_meshes[i].texel = new md3_texel_t[m_meshes[i].num_vertices];
  414. for (j = 0; j < m_meshes[i].num_vertices; j++)
  415. {
  416. fread_float_small(&m_meshes[i].texel[j].st[0], f);
  417. fread_float_small(&m_meshes[i].texel[j].st[1], f);
  418. }
  419. // Start vertices /////////////////////
  420. if (m_surfaces_start+m_meshes[i].vertex_offset != ftell(f))
  421. {
  422. printWarning("load", "mesh[%i] vertex offset %i != file pos %lu\n",
  423. i, m_surfaces_start+m_meshes[i].vertex_offset, ftell(f));
  424. fseek(f, m_surfaces_start+m_meshes[i].vertex_offset, SEEK_SET);
  425. printWarning("load", "HANDLE: File position set to %lu\n", ftell(f));
  426. }
  427. // Should be num_vertices * num_frames??
  428. m_meshes[i].vertex =
  429. new md3_vertex_t[m_meshes[i].num_vertices * m_meshes[i].num_frames];
  430. for (j = 0; j < m_meshes[i].num_vertices * m_meshes[i].num_frames; ++j)
  431. {
  432. fread(&ss, 2, 1, f);
  433. m_meshes[i].vertex[j].pos[0] = ss;
  434. fread(&ss, 2, 1, f);
  435. m_meshes[i].vertex[j].pos[1] = ss;
  436. fread(&ss, 2, 1, f);
  437. m_meshes[i].vertex[j].pos[2] = ss;
  438. fread(&sb, 1, 1, f);
  439. m_meshes[i].vertex[j].st[0] = sb;
  440. fread(&sb, 1, 1, f);
  441. m_meshes[i].vertex[j].st[1] = sb;
  442. if (mFlags & fDecodeNormals)
  443. {
  444. unsigned short normal;
  445. unsigned char lat, lng;
  446. normal = *((unsigned short *)m_meshes[i].vertex[j].st);
  447. lat = (unsigned char)((normal & 255) * (2 * M_PI) / 255.0);
  448. lng = (unsigned char)(((normal >> 8) & 255) * (2 * M_PI) / 255.0);
  449. m_meshes[i].vertex[j].norm[0] = cos(lat) * sin(lng);
  450. m_meshes[i].vertex[j].norm[1] = sin(lat) * sin(lng);
  451. m_meshes[i].vertex[j].norm[2] = cos(lng);
  452. printDebug("load", "%f %f %f\n",
  453. m_meshes[i].vertex[j].norm[0],
  454. m_meshes[i].vertex[j].norm[1],
  455. m_meshes[i].vertex[j].norm[2]);
  456. }
  457. }
  458. // Start next surface/mesh /////////////////////
  459. if (m_surfaces_start+m_meshes[i].mesh_size != ftell(f))
  460. {
  461. printWarning("load", "_mesh[%i] next mesh offset %i != file pos %lu\n",
  462. i, m_surfaces_start+m_meshes[i].mesh_size, ftell(f));
  463. fseek(f, m_surfaces_start+m_meshes[i].mesh_size, SEEK_SET);
  464. printWarning("load", "HANDLE: File position set to %lu\n", ftell(f));
  465. }
  466. // Now acculate this mesh offset
  467. m_surfaces_start = ftell(f);
  468. }
  469. fclose(f);
  470. return 0;
  471. }
  472. int Md3::save(char *filename)
  473. {
  474. FILE *f;
  475. int i, ii, tmp, hms;
  476. int32_t si;
  477. if ((!m_tags && m_num_tags) || (!m_bones && m_num_bones) ||
  478. (!m_meshes && m_num_meshes))
  479. {
  480. printError("save", "invalid md3\n");
  481. return -1;
  482. }
  483. f = fopen(filename, "wb");
  484. if (!f)
  485. {
  486. perror("Md3::Save> \n");
  487. return -1;
  488. }
  489. // Start Header ////////////////
  490. si = m_id;
  491. fwrite(&si, 4, 1, f);
  492. printDebug("save", "id = 0x%x\n", m_id);
  493. m_version = MD3_ALIAS_VERSION;
  494. fwrite(&m_version, 4, 1, f);
  495. printDebug("save", "version = %i\n", m_version);
  496. fwrite(&m_filename, sizeof(m_filename), 1, f);
  497. printDebug("save", "filename = '%s'\n", m_filename);
  498. fwrite(&m_num_bones, 4, 1, f);
  499. printDebug("save", "num_bones = %i\n", m_num_bones);
  500. fwrite(&m_num_tags, 4, 1, f);
  501. printDebug("save", "num_tags = %i\n", m_num_tags);
  502. fwrite(&m_num_meshes, 4, 1, f);
  503. printDebug("save", "num_meshes = %i\n", m_num_meshes);
  504. fwrite(&m_max_skins, 4, 1, f);
  505. printDebug("save", "max_skins = %i\n", m_max_skins);
  506. // Seek back and write in actual value later
  507. // store file postion for now
  508. m_header_length = ftell(f);
  509. fwrite(&m_header_length, 4, 1, f);
  510. // Seek back and write in actual value later
  511. // store file postion for now
  512. m_tag_start = ftell(f);
  513. fwrite(&m_tag_start, 4, 1, f);
  514. // Seek back and write in actual value later
  515. // store file postion for now
  516. m_surfaces_start = ftell(f);
  517. fwrite(&m_surfaces_start, 4, 1, f);
  518. // Seek back and write in actual value later
  519. // store file postiion for now
  520. m_file_size = ftell(f);
  521. fwrite(&m_file_size, 4, 1, f);
  522. // End Header //////////////////
  523. tmp = m_header_length;
  524. m_header_length = ftell(f);
  525. fseek(f, tmp, SEEK_SET);
  526. fwrite(&m_header_length, 4, 1, f);
  527. printDebug("save", "header_length = %i\n", m_header_length);
  528. fseek(f, m_header_length, SEEK_SET);
  529. for (i = 0; i < m_num_bones; ++i)
  530. {
  531. fwrite(&m_bones[i].mins, sizeof(m_bones[i].mins), 1, f);
  532. fwrite(&m_bones[i].maxs, sizeof(m_bones[i].maxs), 1, f);
  533. fwrite(&m_bones[i].center, sizeof(m_bones[i].center), 1, f);
  534. fwrite(&m_bones[i].scale, sizeof(float), 1, f);
  535. fwrite(&m_bones[i].creator, 16, 1, f);
  536. printDebug("save", "bone[%i].creator = '%s'\n", i, m_bones[i].creator);
  537. }
  538. printDebug("save", "Saving %i tags\n", m_num_tags * m_num_bones);
  539. // Start Tags ////////////////
  540. tmp = m_tag_start;
  541. m_tag_start = ftell(f);
  542. fseek(f, tmp, SEEK_SET);
  543. fwrite(&m_tag_start, 4, 1, f);
  544. printDebug("save", "tag_start = %i\n", m_tag_start);
  545. fseek(f, m_tag_start, SEEK_SET);
  546. for (i = 0; i < m_num_tags * m_num_bones; ++i)
  547. {
  548. fwrite(&m_tags[i].name, 64, 1, f);
  549. fwrite(&m_tags[i].center, sizeof(m_tags[i].center), 1, f);
  550. fwrite(&m_tags[i].rotation, sizeof(m_tags[i].rotation), 1, f);
  551. printDebug("save", "tag[%i].name = '%s'\n", i, m_tags[i].name);
  552. }
  553. // Start Geometeric data ////////////////
  554. tmp = m_surfaces_start;
  555. m_surfaces_start = ftell(f);
  556. fseek(f, tmp, SEEK_SET);
  557. fwrite(&m_surfaces_start, 4, 1, f);
  558. printDebug("save", "surfaces_start = %i\n", m_surfaces_start);
  559. fseek(f, m_surfaces_start, SEEK_SET);
  560. for (i = 0; i < m_num_meshes; i++)
  561. {
  562. // Start Mesh Header /////////////////
  563. hms = ftell(f);
  564. fwrite(&m_meshes[i].id, 4, 1, f);
  565. fwrite(&m_meshes[i].name, 68, 1, f);
  566. fwrite(&m_meshes[i].num_frames, 4, 1, f);
  567. fwrite(&m_meshes[i].num_skins, 4, 1, f);
  568. fwrite(&m_meshes[i].num_vertices, 4, 1, f);
  569. fwrite(&m_meshes[i].num_triangles, 4, 1, f);
  570. m_meshes[i].tris_offset = ftell(f);
  571. fwrite(&m_meshes[i].tris_offset, 4, 1, f);
  572. m_meshes[i].header_size = ftell(f);
  573. fwrite(&m_meshes[i].header_size, 4, 1, f);
  574. m_meshes[i].texel_offset = ftell(f);
  575. fwrite(&m_meshes[i].texel_offset, 4, 1, f);
  576. m_meshes[i].vertex_offset = ftell(f);
  577. fwrite(&m_meshes[i].vertex_offset, 4, 1, f);
  578. m_meshes[i].mesh_size = ftell(f);
  579. fwrite(&m_meshes[i].mesh_size, 4, 1, f);
  580. printDebug("save", "_mesh[%i].name = '%s'\n", i, m_meshes[i].name);
  581. // End Mesh Header ///////////////////
  582. tmp = ftell(f);
  583. fseek(f, m_meshes[i].header_size, SEEK_SET);
  584. m_meshes[i].header_size = tmp - hms;
  585. fwrite(&m_meshes[i].header_size, 4, 1, f);
  586. printDebug("save", "_mesh[%i].header_size = %i\n",i,m_meshes[i].header_size);
  587. fseek(f, tmp, SEEK_SET);
  588. for(ii = 0; ii < m_meshes[i].num_skins; ii++)
  589. {
  590. fwrite(&m_meshes[i].skin[ii].name, 68, 1, f);
  591. if (!m_meshes[i].skin[ii].name[0])
  592. m_meshes[i].skin[ii].name[0] = 'm';
  593. #ifdef TEST_MD3
  594. printf("Viewing full skin buffer:\n'");
  595. for (int foo = 0; foo < 68; ++foo)
  596. printf("%c", m_meshes[i].skin[ii].name[foo]);
  597. printf("'\n");
  598. #endif
  599. printDebug("save", "_mesh[%i].skin[%i].name = '%s'\n",
  600. i, ii, m_meshes[i].skin[ii].name);
  601. }
  602. // Tris Start //////////////
  603. tmp = ftell(f);
  604. fseek(f, m_meshes[i].tris_offset, SEEK_SET);
  605. m_meshes[i].tris_offset = tmp - hms;
  606. fwrite(&m_meshes[i].tris_offset, 4, 1, f);
  607. printDebug("save", "_mesh[%i].tris_offset = %i\n",i,m_meshes[i].tris_offset);
  608. fseek(f, tmp, SEEK_SET);
  609. for(ii = 0; ii < m_meshes[i].num_triangles; ++ii)
  610. {
  611. fwrite(&m_meshes[i].tris[ii].triangle, 12, 1, f);
  612. }
  613. // Texel Start //////////////
  614. tmp = ftell(f);
  615. fseek(f, m_meshes[i].texel_offset, SEEK_SET);
  616. m_meshes[i].texel_offset = tmp - hms;
  617. fwrite(&m_meshes[i].texel_offset, 4, 1, f);
  618. printDebug("save", "_mesh[%i].texel_offset = %i\n",
  619. i,m_meshes[i].texel_offset);
  620. fseek(f, tmp, SEEK_SET);
  621. for(ii = 0; ii < m_meshes[i].num_vertices; ++ii)
  622. {
  623. fwrite(&m_meshes[i].texel[ii].st, sizeof(m_meshes[i].texel[ii].st), 1, f);
  624. }
  625. // Vertex Start //////////////
  626. tmp = ftell(f);
  627. fseek(f, m_meshes[i].vertex_offset, SEEK_SET);
  628. m_meshes[i].vertex_offset = tmp - hms;
  629. fwrite(&m_meshes[i].vertex_offset, 4, 1, f);
  630. printDebug("save", "_mesh[%i]._vertexoffset = %i\n",
  631. i,m_meshes[i].vertex_offset);
  632. fseek(f, tmp, SEEK_SET);
  633. // Should be num_vertices * num_frames??
  634. for(ii = 0; ii < m_meshes[i].num_vertices * m_meshes[i].num_frames; ++ii)
  635. {
  636. fwrite(&m_meshes[i].vertex[ii].pos, sizeof(m_meshes[i].vertex[ii].pos), 1, f);
  637. fwrite(&m_meshes[i].vertex[ii].st, sizeof(m_meshes[i].vertex[ii].st), 1, f);
  638. }
  639. // End Mesh ///////////////////
  640. tmp = ftell(f);
  641. fseek(f, m_meshes[i].mesh_size, SEEK_SET);
  642. m_meshes[i].mesh_size = tmp - hms;
  643. fwrite(&m_meshes[i].mesh_size, 4, 1, f);
  644. printDebug("save", "_mesh[%i].mesh_size = %i\n",i,m_meshes[i].mesh_size);
  645. fseek(f, tmp, SEEK_SET);
  646. }
  647. // End File /////////////
  648. tmp = m_file_size;
  649. m_file_size = ftell(f);
  650. fseek(f, tmp, SEEK_SET);
  651. fwrite(&m_file_size, 4, 1, f);
  652. printDebug("save", "file_size = %i\n", m_file_size);
  653. fseek(f, m_file_size, SEEK_SET);
  654. fclose(f);
  655. return 0;
  656. }
  657. ////////////////////////////////////////////////////////////
  658. // Private Mutators
  659. ////////////////////////////////////////////////////////////
  660. void Md3::printDebug(const char *method, const char *s, ...)
  661. {
  662. va_list args;
  663. if (m_debug < 2)
  664. {
  665. return;
  666. }
  667. va_start(args, s);
  668. fprintf(stdout, "Md3::%s> ", method);
  669. vfprintf(stdout, s, args);
  670. fprintf(stdout, "\n");
  671. va_end(args);
  672. }
  673. void Md3::printError(const char *method, const char *s, ...)
  674. {
  675. va_list args;
  676. va_start(args, s);
  677. fprintf(stderr, "Md3::%s> ERROR: ", method);
  678. vfprintf(stderr, s, args);
  679. fprintf(stderr, "\n");
  680. va_end(args);
  681. }
  682. void Md3::printWarning(const char *method, const char *s, ...)
  683. {
  684. va_list args;
  685. if (m_debug < 1)
  686. {
  687. return;
  688. }
  689. va_start(args, s);
  690. fprintf(stderr, "Md3::%s> WARNING: ", method);
  691. vfprintf(stderr, s, args);
  692. fprintf(stderr, "\n");
  693. va_end(args);
  694. }
  695. void Md3::createMeshes(unsigned int num)
  696. {
  697. m_meshes = new md3_mesh_t[num];
  698. texTest = new int[num];
  699. memset(texTest, 0, num*4);
  700. }
  701. void Md3::createTags(unsigned int num)
  702. {
  703. m_tags = new md3_tag_t[num];
  704. slaveTest = new unsigned int[num];
  705. memset(slaveTest, 0, num*4);
  706. }
  707. void Md3::createBones(unsigned int num)
  708. {
  709. m_bones = new md3_bone_t[num];
  710. }
  711. ////////////////////////////////////////////////////////////
  712. // Unit Test code
  713. ////////////////////////////////////////////////////////////
  714. #ifdef UNIT_TEST_MD3
  715. int main(int argc, char *argv[])
  716. {
  717. Md3 md3;
  718. printf("[MD3 class test]\n");
  719. md3.setDebug(2);
  720. if (argc > 2)
  721. {
  722. if (strcmp(argv[1], "load") == 0)
  723. {
  724. if (!md3.load(argv[2]))
  725. {
  726. printf("main: Load reports success.\n");
  727. }
  728. }
  729. else if (strcmp(argv[1], "save") == 0)
  730. {
  731. // FIXME: Add code here to generate a small md3
  732. if (!md3.save(argv[2]))
  733. {
  734. printf("main: Save reports success.\n");
  735. }
  736. }
  737. else if (strcmp(argv[1], "test") == 0 && argc > 3)
  738. {
  739. if (!md3.load(argv[2]))
  740. {
  741. printf("main: Load reports success.\n");
  742. }
  743. if (!md3.save(argv[3]))
  744. {
  745. printf("main: Save reports success.\n");
  746. }
  747. }
  748. else
  749. {
  750. printf("\n\n%s [save | load | test] filename.md3 [testout.md3]\n",
  751. argv[0]);
  752. }
  753. }
  754. else
  755. {
  756. printf("\n\n%s [save | load | test] filename.md3 [testout.md3]\n",
  757. argv[0]);
  758. }
  759. }
  760. #endif