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- /*!
- * \file include/Particle.h
- * \brief Particle system base header
- *
- * \author Mongoose
- */
-
- #ifndef _PARTICLE_H_
- #define _PARTICLE_H_
-
- #include "utils/math.h"
-
- /*!
- * \brief Partcle systems atomic base
- */
- class Particle {
- public:
-
- /*!
- * \brief Constructs an object of Sound
- */
- Particle();
-
- /*!
- * \brief Toggles active state of particle
- * \param active new state
- */
- void setActive(bool active);
-
- /*!
- * \brief Sets gravity/force acting on particle
- * \param x X part of force vector
- * \param y Y part
- * \param z Z part
- */
- void Force(float x, float y, float z);
-
- /*!
- * \brief Resets particle to defaults
- */
- void Reset();
-
- /*!
- * \brief Sets gravity/force acting on particle
- * \note speed inits at 2000, lower is faster
- * \param x X part of speed vector
- * \param y Y part
- * \param z Z part
- */
- void Speed(float x, float y, float z);
-
- /*!
- * \brief Sets new particle coloring
- * \note White {1.0, 1.0, 1.0} is the init color
- * \param r Red part, from 0.0 to 1.0
- * \param g Green part, from 0.0 to 1.0
- * \param b Blue part, from 0.0 to 1.0
- */
- void Color(float r, float g, float b);
-
- /*!
- * \brief Returns position of particle in 3 space
- * \param x not NULL!
- * \param y not NULL!
- * \param z not NULL!
- */
- void Pos(float *x, float *y, float *z);
-
- /*!
- * \brief Returns current color of particle
- * \param r not NULL!
- * \param g not NULL!
- * \param b not NULL!
- */
- void Color(float *r, float *g, float *b);
-
- /*!
- * \brief Returns current life (blend) of particle
- * \returns fade of particle
- */
- float Life();
-
- /*!
- * \brief Adjusts for particle life cycle
- */
- void Update();
-
- /*!
- * \brief Returns texture binding for this particle
- * \returns texture id
- */
- int Texture();
-
- /*!
- * \brief Returns active value
- * \returns state
- */
- bool isActive();
-
- /*!
- * \brief Set the texture for this particle
- * \param t new texture id
- */
- void TextureId(int t);
-
-
- private:
- bool _active; //!< Is this particle in use?
- float _life; //!< Life of particle
- float _blend; //!< Blend amount or fade
- int _texture; //!< Texture polygon to use
- vec3_t _pos; //!< Current position in 3 space
- vec3_t _color; //!< Current color
- vec3_t _dir; //!< Current direction
- vec3_t _force; //!< Current force or 'gravity'
- vec3_t _speed; //!< Speed of particle movement
- };
-
- #endif
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