Open Source Tomb Raider Engine
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Thomas Buck 9e759a7937 Added support for TR1 levels 9 anos atrás
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commands Started work on Entity system 9 anos atrás
games Auto code indentation [skip ci] 10 anos atrás
loader Added support for TR1 levels 9 anos atrás
system Added support for TR1 levels 9 anos atrás
utils Format code [skip ci] 10 anos atrás
Camera.h Render into textures, camera room tracking & target UI (all non-working) 9 anos atrás
Console.h Imgui update, controller & camera movement improvements. 9 anos atrás
Entity.h Imgui update, controller & camera movement improvements. 9 anos atrás
Game.h Controller menu navigation & limit camera rotation 9 anos atrás
Log.h Support for Room Sprites 9 anos atrás
Menu.h Auto code indentation [skip ci] 10 anos atrás
MenuFolder.h Auto code indentation [skip ci] 10 anos atrás
Mesh.h Added support for TR1 levels 9 anos atrás
Render.h Render into textures, camera room tracking & target UI (all non-working) 9 anos atrás
Room.h Started work on Entity system 9 anos atrás
RoomData.h TR3 level loader, assert macros 9 anos atrás
RoomMesh.h Wrong assert was used when including glm 10 anos atrás
RunTime.h Fixed StaticMesh Y offset 10 anos atrás
Script.h Small fixes (tried to compile with Visual Studio) 9 anos atrás
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 9 anos atrás
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 9 anos atrás
Sprite.h Return of (animated) textile and sprite viewer 9 anos atrás
StaticMesh.h Individual toggles for bounding box visualisation. 10 anos atrás
TextureManager.h Added support for TR1 levels 9 anos atrás
UI.h Updated imgui, added consoleAction. 10 anos atrás
World.h Support for Room Sprites 9 anos atrás
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 anos atrás
global.h Added support for TR1 levels 9 anos atrás