Open Source Tomb Raider Engine
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To-Do List
General
- Endian dependence ugly, shouldn’t dereference to different types?
- TombRaider.h/cpp structs aren’t aligned… unportable to some big endian & other archs?!
- Maybe replace loader with VT, also used by OpenTomb.
- Use more asserts
- Don’t use C-Style code, try to replace with C++ lib
- Use std::strings
- Rewrite Console and use operator << to write to the console?
- SDL_TTF 2.0.12+ can do line breaks, use it
- Mesh has 2 different approaches of storing the same data (eg. mColors and mColorArray), but half of ‘em isn’t implemented. Unify this, probably even combining Mesh and StaticMesh…
- Don’t use float everywhere just because (eg. float colors)
Changes
- Using std::vector with [] is not bound checked. Segfaults were caused because the upper bound of the argument was never checked and garbage was returned… Do consistent checks, or use .at() as it throws an exception
Cmake
- Support SSE with other compilers than Clang (src/CMakeLists.txt)
- Visual C++ compiler flags? (CMakeLists.txt)
Future Features
- Cut TGA image reader, currently only used for menu background?!
- Need useful, always available image writer alternative for screenshots then
- When cutscene rendering is working, use TR4/5 style menu?
Travis CI
- Currently only building on Linux
- Should also build on Mac, but needs different before_install / install scripts,
that can detect the platform they’re running on