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- /*!
- * \file src/FontTRLE.cpp
- * \brief SDL Font implementation
- *
- * \author xythobuz
- */
-
- #include <fstream>
- #include <sstream>
- #include <stdexcept>
-
- #include "global.h"
- #include "utils/strings.h"
- #include "FontTRLE.h"
-
- FontTRLE::FontTRLE() {
- mFontInit = false;
- mFontName = NULL;
- mFontTexture = 0;
- }
-
- FontTRLE::~FontTRLE() {
- }
-
- int FontTRLE::initialize() {
- assert(mFontInit == false);
- assert(mFontName != NULL);
- assert(mFontName[0] != '\0');
- assert(stringEndsWith(mFontName, ".pc") == true);
-
- // Load .pc file...
- std::ifstream file(mFontName, std::ios::in | std::ios::binary);
- unsigned char *pixels = new unsigned char[256 * 256 * 4];
- if (!file.read((char *)pixels, 256 * 256 * 4)) {
- delete [] pixels;
- return -1;
- }
-
- // Fix coloring
- for (unsigned int i = 0; i < (256 * 256 * 4); i += 4) {
- float y = (0.2126f * pixels[i + 2]);
- y += (0.7152f * pixels[i + 1]);
- y += (0.0722f * pixels[i]);
- pixels[i] = pixels[i + 1] = pixels[i + 2] = (unsigned char)y;
- }
-
- // ...into GL texture
- glGenTextures(1, &mFontTexture);
- glBindTexture(GL_TEXTURE_2D, mFontTexture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 256, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
- delete [] pixels;
-
- // Try to load .lps file, overwriting default glyph positions
- char *lpsFile = stringReplace(mFontName, ".pc", ".lps");
- loadLPS(lpsFile);
- delete [] lpsFile;
-
- mFontInit = true;
- return 0;
- }
-
- void FontTRLE::loadLPS(const char *f) {
- std::ifstream file(f);
- if (!file)
- return;
-
- /*!
- * \todo This is probably the worlds most unreliable parser...
- */
-
- for (std::string line; std::getline(file, line);) {
- std::istringstream stream(line);
- int index;
- stream >> index;
- if (stream.get() != '=')
- continue;
- stream >> offsets[index][0];
- if (stream.get() != ',')
- continue;
- stream >> offsets[index][1];
- if (stream.get() != ',')
- continue;
- stream >> offsets[index][2];
- if (stream.get() != ',')
- continue;
- stream >> offsets[index][3];
- if (stream.get() != ',')
- continue;
- stream >> offsets[index][4];
- }
- }
-
- #define SCALING 2.0f
-
- void FontTRLE::writeChar(unsigned int index, unsigned int xDraw, FontString &s) {
- int width = (int)(((float)offsets[index][2]) * s.scale * SCALING);
- int height = (int)(((float)offsets[index][3]) * s.scale * SCALING);
- int offset = (int)(((float)offsets[index][4]) * s.scale * SCALING);
-
- // screen coordinates
- int xMin = xDraw;
- int yMin = s.y + offset + (int)(10.0f * s.scale * SCALING);
- int xMax = xMin + width;
- int yMax = yMin + height;
-
- // texture part
- float txMin = ((float)offsets[index][0]) / 256.0f;
- float txMax = ((float)(offsets[index][0] + offsets[index][2])) / 256.0f;
- float tyMin = ((float)offsets[index][1]) / 256.0f;
- float tyMax = ((float)(offsets[index][1] + offsets[index][3])) / 256.0f;
-
- // draw
- glBindTexture(GL_TEXTURE_2D, mFontTexture);
- glColor4f(s.color[0] * 256.0f, s.color[1] * 256.0f, s.color[2] * 256.0f, s.color[3] * 256.0f);
- glBegin(GL_QUADS);
- glTexCoord2f(txMin, tyMin);
- glVertex2i(xMin, yMin);
- glTexCoord2f(txMin, tyMax);
- glVertex2i(xMin, yMax);
- glTexCoord2f(txMax, tyMax);
- glVertex2i(xMax, yMax);
- glTexCoord2f(txMax, tyMin);
- glVertex2i(xMax, yMin);
- glEnd();
- }
-
- void FontTRLE::writeString(FontString &s) {
- assert(mFontInit == true);
- assert(s.text != NULL);
-
- unsigned int x = s.x;
- unsigned int y = 0;
-
- for (unsigned int i = 0; s.text[i] != '\0'; i++) {
- // index into offset table
- int index = s.text[i] - '!';
-
- if (index == -1) // space
- x += (unsigned int)(14.0f * s.scale * SCALING);
-
- if ((index < 0) || (index > 105))
- continue; // skip unprintable chars
-
- writeChar((unsigned int)index, x, s);
- x += (int)((float)(offsets[index][2] + 1) * s.scale * SCALING); // width
-
- if (y < (unsigned int)(((float)offsets[index][3]) * s.scale * SCALING))
- y = (unsigned int)(((float)offsets[index][3]) * s.scale * SCALING);
- }
-
- s.w = x - s.x;
- s.h = y;
- }
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