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- /*!
- * \file test/Script.cpp
- * \brief Game script loader unit test
- *
- * \author xythobuz
- */
-
- #include <iostream>
-
- #include "global.h"
- #include "utils/strings.h"
- #include "Script.h"
-
- #define printStrings(cnt, acc, name) { \
- std::cout << name << " (" << cnt << ")" << std::endl; \
- for (unsigned int i = 0; i < cnt; i++) { \
- std::cout << " " << acc(i) << std::endl; \
- } \
- std::cout << std::endl; \
- }
-
- #define printStrings2D(c, cnt, acc, name) { \
- std::cout << name << " (" << c << "*" << cnt << ")" << std::endl; \
- for (unsigned int a = 0; a < cnt; a++) { \
- std::cout << " "; \
- for (unsigned int i = 0; i < c; i++) { \
- std::cout << acc(i, a); \
- if (i < (c - 1)) \
- std::cout << " | "; \
- } \
- std::cout << std::endl; \
- } \
- std::cout << std::endl; \
- }
-
- #define registerLambda(x, y) { \
- s.registerScriptHandler(x, [](bool hasOperand, uint16_t operand) { \
- std::cout << "\t" << y; \
- if (hasOperand) \
- std::cout << " (" << operand << ")"; \
- std::cout << std::endl; \
- return 0; \
- }); \
- }
-
- namespace {
- int test(const char *f, bool strings) {
- Script s;
- assertEqual(s.load(f), 0);
-
- if (strings) {
- printStrings(s.levelCount(), s.getLevelName, "Level Names");
- printStrings(s.levelCount(), s.getLevelFilename, "Level Filenames");
- printStrings(s.cutsceneCount(), s.getCutsceneFilename, "Cutscenes");
- printStrings(s.titleCount(), s.getTitleFilename, "Titles");
- printStrings(s.videoCount(), s.getVideoFilename, "Videos");
- printStrings(s.gameStringCount(), s.getGameString, "Game Strings");
- printStrings(s.pcStringCount(), s.getPCString, "PC Strings");
-
- printStrings2D(4, s.levelCount(), s.getPuzzleString, "Puzzles");
- printStrings2D(2, s.levelCount(), s.getPickupString, "Pickups");
- printStrings2D(4, s.levelCount(), s.getKeyString, "Keys");
- } else {
- registerLambda(Script::OP_PICTURE, "Picture");
- registerLambda(Script::OP_PSX_TRACK, "PSX-Track");
- registerLambda(Script::OP_PSX_FMV, "PSX-FMV");
- registerLambda(Script::OP_FMV, "Show FMV");
- registerLambda(Script::OP_GAME, "Load level");
- registerLambda(Script::OP_CUT, "Cutscene");
- registerLambda(Script::OP_COMPLETE, "Level finished");
- registerLambda(Script::OP_DEMO, "Demo sequence");
- registerLambda(Script::OP_PSX_DEMO, "PSX-Demo");
- registerLambda(Script::OP_END, "End of script");
- registerLambda(Script::OP_TRACK, "Sound Track");
- registerLambda(Script::OP_SUNSET, "Sunset");
- registerLambda(Script::OP_LOAD_PIC, "Load picture");
- registerLambda(Script::OP_DEADLY_WATER, "Deadly water");
- registerLambda(Script::OP_REMOVE_WEAPONS, "Remove weapons");
- registerLambda(Script::OP_GAMECOMPLETE, "End of game!");
- registerLambda(Script::OP_CUTANGLE, "Cutscene angle");
- registerLambda(Script::OP_NOFLOOR, "No floor, fall death");
- registerLambda(Script::OP_STARTINV, "Inventory/Bonus");
- registerLambda(Script::OP_STARTANIM, "Start animation");
- registerLambda(Script::OP_SECRETS, "Secrets");
- registerLambda(Script::OP_KILLTOCOMPLETE, "Kill to complete level");
- registerLambda(Script::OP_REMOVE_AMMO, "Remove ammo");
-
- for (unsigned int i = 0; i < (s.levelCount() + 1); i++) {
- if (i == 0)
- std::cout << "Script for Title:" << std::endl;
- else
- std::cout << "Script for \"" << s.getLevelName(i - 1) << "\" (" << i - 1 << "):" << std::endl;
- int error = s.runScript(i);
- if (error != 0)
- std::cout << "Returned " << error << "..." << std::endl;
- std::cout << std::endl;
- }
- }
-
- return 0;
- }
- }
-
- int main(int argc, char *argv[]) {
- char *f = fullPath("~/.OpenRaider/paks/tr2/TOMBPC.DAT", 0);
- int error = test(f, !((argc > 1) && (argv[1][0] == 's')));
- delete [] f;
-
- if (error != 0)
- return error;
-
- f = fullPath("~/.OpenRaider/paks/tr3/TOMBPC.DAT", 0);
- error = test(f, !((argc > 1) && (argv[1][0] == 's')));
- delete [] f;
-
- return error;
- }
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