Open Source Tomb Raider Engine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

ChangeLog 39KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134
  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140101 ]
  6. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  7. the first received mouse event, because its faulty, thanks
  8. to an SDL bug:
  9. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  10. * Fixed incredibly slow mouse/camera movements
  11. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  12. invisible and grab it in windowed mode
  13. [ 20131231 ]
  14. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  15. mode on Mac, still not working correctly, but better :)
  16. [ 20131227 ]
  17. * Moved included documents into GitHub Repo wiki
  18. (https://github.com/xythobuz/OpenRaider/wiki)
  19. * Reduced start up time by increasing animation speed
  20. [ 20131221 ]
  21. * Reimplemented deprecated gluLookAt()
  22. * Reimplemented deprecated gluPerspective()
  23. * Reimplemented deprecated gluBuild2DMipmaps()
  24. * Reimplemented alutLoadWAVFile(), seems not to be working
  25. * Moved mac distribution logic from makefile into scripts
  26. [ 20131219 ]
  27. * Bundle now contains dynamic libraries not included with Mac OS X
  28. * Bundle now runs setup if needed
  29. * Fixed memory test builds not running on OS X
  30. [ 20131218 ]
  31. * Enabled ALUT on Mac OS X
  32. * Silenced many warnings regarding non-writable string constants
  33. * Fixed issues with linked libraries on Mac OS X
  34. * Implemented support for bundling OpenRaider as Mac App
  35. * Removed Microsoft Visual Studio Project files
  36. * Removed Screenshot Script
  37. [ 20131217 ]
  38. * No longer segfaults on launch in Mac OS X
  39. [ 20131215 ]
  40. * Wrote new README file
  41. * Added stub for missing hel/CollisionObject
  42. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  43. [ 20030713 ]
  44. * UTPackage class forked from PSKModel class
  45. * System class gets download, dir backports
  46. * libferit usage in public CVS
  47. * mtk_tga gets filename parm save and drops color swaping
  48. [ 20030704 ]
  49. * Tested PSKModel with models from:
  50. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  51. * On the fly resolution change like in unit tests
  52. * GLString obsoleted, undefining HAVE_SDL_TTF
  53. will cause OR to use font.tga texture fallback
  54. * Merged GLString and SDL_TTF utils Texture usage
  55. * TTF renderer replaces texture font system
  56. * Font system using new ortho projection
  57. * Requirements file now in cvs
  58. * Fixed all known level loading issues from new codebase
  59. * Loadlevel command using mapname string
  60. * Maps are validated on rc load
  61. * Experimental TTF support in OpenRaider, Look in RC file
  62. * Removed Console, MtkImage classes from private tree
  63. [ 20030701 ]
  64. * Removing OpenRaider Map use for level/music string storage
  65. ( This means if you set a map to a certain number in rc, then
  66. you can no longer call it by 'load #' )
  67. * Fixed PSKModel unit test build
  68. * Fixed Hel Simulation, Spring unit test builds
  69. [ 20030630 ]
  70. * EXPERIMENTAL on the fly colored -> textured polygon code
  71. ( It's not even funny how bad the colors match currently )
  72. * API changes in Texture class to make it easier to upgrade
  73. * Screeshots stored in ~/.OpenRaider/sshots/
  74. * Fixed broke new multitexture support in Texture class
  75. * Texture class gets color texture generator
  76. * Texture class gets SDL_TTF support from SDLSystem
  77. * Update to OR Texture class ( backports from UnRaider )
  78. * Fixed matrix multiplcation issues with fixed code generator
  79. * Reworking broken Matrix changes into rollback fix
  80. * Fixes for Matrix based math breakage ( just rolled it rollback )
  81. [ 20030618 ]
  82. * Redone a lot of hel and it's use, broke a lot of things
  83. * UTF-8 and TTF font texture generation support
  84. * Camera broken, Matrix broken, Quaternion broken?
  85. * About finished mtk3d and hel converging
  86. * Phyiscs system base work done
  87. [ 20030604 ]
  88. * Console/command rollover not finished, but working
  89. * BUG portals/walk block too often with current collision
  90. * BUG room sprites have wrong texture ID?
  91. * Unicode key support?
  92. * Some more user definable keys using 'bind' command
  93. * System gets old resource system, new resource system
  94. based on it with dynamic modes and command parsing
  95. [ 20030602 ]
  96. * Mouse grab command
  97. * New key input design, currently using ASCII to
  98. be compatible with old code
  99. * SDL mouse grab toggle back in SDLSystem
  100. * SDL_TTF support starts in SDLSystem
  101. * Made printf string buffering part of System
  102. * Simulation fixes, GL unit test
  103. * Removed main.* from CVS
  104. * Removed Raider.*, gl_util.* from local tree
  105. * Added Mass, ParticleMass, Simulation to CVS
  106. * More stat commands for debugging
  107. * Fix for console command marker strip
  108. * Updates to Hel, mass simulator, more vector operators
  109. [ 20030528 ]
  110. * RC file now allows imports of another RC file
  111. ( If you want to be a jackass you *can make it loop )
  112. * RC file now interprets spaces ( User request )
  113. * RC file allows trailing comments now
  114. * Room hopping disabled by default now
  115. ( command hop to enable )
  116. * Swimming movement added to stop-gap movement system
  117. [ 20030526 ]
  118. * Removed some test code from TombRaider
  119. * Fix for TR4 loading using TRC loader
  120. * Fix for solid mode rendering debug ( solid, r_light 1 )
  121. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  122. * Finished up element API, some TRC support for faces
  123. * Stopping work on array renderer until the element
  124. system is back up ( possible backport for 0.1.0? )
  125. * Cleaning up OpenGLMesh prototype API
  126. [ 20030524 ]
  127. * New OpenGLMesh array renderer
  128. * Fix for Vector collection empty handling
  129. * Fix for the 20030519 segfault/lock on exit bug
  130. * More API unification coding, and OpenRaider usage
  131. for room loading
  132. * Watch for a lot of new bugs, this is a lot of
  133. coding changing around
  134. [ 20030522 ]
  135. * More unification, including TRC room translation
  136. support starts ( convert from TRC to OR )
  137. * Handle TRC loading in OpenRaider CVS builds
  138. * TR5 loading tweaking to work for demo paks as well
  139. * Room sprite processing factored out
  140. [ 20030521 ]
  141. * TR5/TRC Sound ripping/in game loading finished
  142. * More TombRaider format unification
  143. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  144. * TR5/TRC loader finished - loads only nondemo map I have
  145. [ 20030519 ]
  146. * More work on TR5/TRC support now using doc std
  147. * Refactored skeletal class structure
  148. * BUG seems to be leak fix related world clear lock
  149. * Fix: Skeletal animation memory leak
  150. * New rendering routine for new temp mesh type
  151. ( Buggy and expensive, but it's a stop gap )
  152. ( Colored polygons aren't really rendered as such )
  153. * Fix: OpenRaider new mesh API stop-gap handling
  154. * Fix: TombRaider new mesh loader API
  155. [ 20030517 ]
  156. * BUG found in new mesh loader API
  157. ( Quad tess is broken in TombRaider for meshes )
  158. ( Vertex array translation from TombRaider broken )
  159. * Event system partially in place, needs glue as well
  160. * Console commands from RC hack/fix
  161. [ 20030516 ]
  162. * Mesh rendering temp disabled until mesh renderer
  163. is fully redone
  164. * Finally getting a lot of the more complex mesh
  165. building routines pushed behind clean API from
  166. the OpenRaider to the TombRaider class
  167. ( Could cause a lot of new bugs? )
  168. * Event system test structures introduced to World
  169. * Some major work on model_mesh rendering, also
  170. abstracting interface for their construction
  171. * Some minor work on OpenGLMesh renderer, with code
  172. in place to increase performance
  173. [ 20030513 ]
  174. * TombRaider engine abstraction for room
  175. vertex and color loading and parsing
  176. [ 20030512 ]
  177. * New external SFX use for TR2/TR3 paks -- now
  178. all versions load sound files into the game engine
  179. See README for help using external paks.
  180. * New external SFX pak loading support for TR2 and TR3
  181. * Documentation updates and user usability package tests
  182. ( thanks Josh )
  183. * Apt source in place ( see README )
  184. * Automated debian packaging in Makefile ( make debian )
  185. * Animation half ass restored in non lara models agian
  186. * BUG found in SkeletalModel::setFrame - quick disable to
  187. remove crash bug CLOSES 20030101 tmp filing
  188. [ 20030510 ]
  189. * Old TR4 sound support moved behind new interface
  190. * Sound support for TR1 using new interface - have to wait
  191. for external sound pak support for TR2 and TR3
  192. * New sound sample management/interface in TombRaider class
  193. [ 20030509 ]
  194. * Manually patched with JML's UNICODE support
  195. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  196. [ 20030101 ]
  197. * Seriously broken animation! =)
  198. * I wonder how much this breaks - hacks shoved in to
  199. keep it runnable until the new event system is started
  200. * Skeletal model refactoring
  201. * Seperating entity and animation states and it's ugly
  202. * Finer animation control starts
  203. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  204. [ 20021228 ]
  205. * Md3 refactoring
  206. * Many Md3 fixes and features out of unit test work
  207. * Huge Md3 unit, testing ground for future TR unit test
  208. [ 20021227 ]
  209. * Md3 easter egg in cvs
  210. * State system work and testing
  211. [ 20021224 ]
  212. * Wireframe color code doc in README
  213. * Minor compile fixes for gcc 3.x
  214. * Default portal display in wireframe mode now
  215. * New hop command to disable room hopping movement
  216. * New r_animate command to enable entity animation test
  217. * Fixed showfps fault on load screen
  218. * Review of System timer
  219. * Replaced FPS estimation with pure frame rate counter
  220. * SDLSystem uses SDL timer now
  221. * Removed some dupilcate console commands out documented
  222. * Depth sorted particles
  223. * Lots of minor depth sorting and vising work
  224. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  225. * Entity vis no longer considers rooms agian
  226. * New Vector replaces List as renderable container
  227. for a great deal of memory savings
  228. * Room mesh/sprites rendering in nontexture modes agian
  229. * Documentation updates
  230. * Fix entity out of room fix
  231. * New OGL mesh can render with multitexture
  232. * New all bumpmaps are now loaded into texture memory
  233. * New [Network.Server] RC support
  234. * Run console commands from RC file
  235. * Neat new multitexture logo effect
  236. * Hel only build from now on
  237. * "Shooting" test in cvs
  238. * Fixes for depth rendering
  239. * New wireframe mode color codes for renderable type
  240. * Entity sprites back
  241. * Time to move to beta versioning
  242. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  243. * New sshot upload script for my conv ;)
  244. * New entity rendering vising starts, primative depth sort
  245. * Static ( room models ) using sphere bounding volumes now
  246. * New enumeration coding style project wide starts
  247. * New room depth sorting code starts
  248. * Fix for version stamp in corner
  249. * New update room render list per frame command
  250. * Misc minor sound/animation updates
  251. * Hel vising fix in ViewVolume, hel enabled by default
  252. * Look for bugs caused by huge refactoring of codebase
  253. * Hel objects in all builds
  254. * World class temp keeps Light and OpenGLMesh deps for now
  255. * Refactoring: OpenRaider, Render, TombRaider classes
  256. * World class emerges in cvs ( Big refactoring job )
  257. * Texture use moved into Render class
  258. * Emitter use moved into Render class
  259. * Seperation of physical and rendered world starts
  260. * Hel clean up, unit testing fixes
  261. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  262. * New Camera API, clean up starting
  263. * Quaternion ( class ) in cvs
  264. * Toggle for hel use
  265. * Fix port reporting is expected host order agian
  266. * libHel starts creeping into cvs build starting with some vising
  267. * Netcode fix
  268. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  269. * Inactive text no longer rendered
  270. * More libhel work
  271. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  272. * Little manual route chaining test for the fun of it
  273. * Trace tests
  274. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  275. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  276. * Fix for console use before level load crash
  277. * TR4 hack to play footsteps when running
  278. * TR4 pak sounds loaded and playable - just not sourced yet
  279. * New play command
  280. * Improved sound support
  281. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  282. * TR4 pak sound reading and dumping
  283. ( I couldn't find any paks using compression - however
  284. my algorithm can handle those that may )
  285. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  286. * TR4 ponytail type guessing algorithm works with TR4 paks
  287. ( May not apply to all custom lara models )
  288. * TR4 pigtails rendering algorithm now too
  289. * In TR4 ponytail works great with default settings
  290. * Up key now gets last command entered
  291. * r_ponytail console command
  292. * All builds use same texture binds as former EXPERMENTAL builds
  293. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  294. in list and handling
  295. * TR4 GL light support ( pretty )
  296. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  297. * One room render command and changes for other old commands
  298. * Fix for crash using new room ->adJRoom vector
  299. * Fixed room vertex lighting
  300. * Documentation updates
  301. * New scripts for installing
  302. * New client/server kills
  303. * Thanks dan for tesing multiplayer - lots of bugs found
  304. * Started moving room struct into more of a class type of
  305. collections and what not
  306. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  307. * Hack to handle camera out of world - moves to like a FPS
  308. viewpoint -- needs quats and 'dragging' to make it smoother
  309. * Entities drawn in different order to handle large alpha
  310. polygon in rooms ( Hack until sorting algorithm is in place )
  311. * Little hack to force exit of threads w/o calling back
  312. * Lowered network traffic rate and disabled debugging to stdout
  313. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  314. * Code to handle bad texture ids, like in Nasa.tr2
  315. * Network multiplayer test Client/Server can now connect
  316. and pass data and generate clients on each end of game
  317. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  318. * Network code starts
  319. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  320. * Speed boost for entity room clipping
  321. * Fixed color lighting - still some polygons can go all white
  322. * Console commands for clipping and new fly mode
  323. * Getting ready to seperate world clipping and storage from Render
  324. * Cheap wall clipping hack ( works great however )
  325. Doesn't take into account adjoint rooms ( there is a reason )
  326. * EXPERIMENTAL Better GL light support for font/world interaction
  327. * EXPERIMENTAL new level texture loading
  328. * Switching maps in game should never cause crashs anymore
  329. * Found then fixed several memory leaks
  330. * Makefile rule just for memory profiling build ( make memory )
  331. * Vectors replacing Lists for most collection implementations in Render
  332. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  333. * Turn animation for fun
  334. * Room vertex lighting back in
  335. * Vertex color/normal support changes for model meshes
  336. * Skeletal model/mesh model collision _support_
  337. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  338. * Hop up/down to rooms when in void
  339. * Primative 3rd person camera
  340. * GL light support for TR1-TR3
  341. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  342. * Removed room mesh rendering from Render
  343. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  344. * OpenGLMesh and Light classes start
  345. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  346. * Ah, a little free time -- cleaning up Render class a little
  347. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  348. * Auto depends generation for certian people =p
  349. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  350. * Time based animation tracer
  351. * Rounded out mtk3d a little more with common func from
  352. other projects
  353. * New pathing subsystem
  354. * Relocatable data dir ( thanks joshua for idea )
  355. Set by using init var 'HomeDir'
  356. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  357. * Fixed room mesh cache tris texcoors
  358. * Changed room tracking code
  359. * Replaced old room cache mesh texcoor system for tris
  360. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  361. * New menu state for keys
  362. * Major OpenRaider class clean up, reducing, reformatting for
  363. use with picky compilers, etc
  364. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  365. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  366. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  367. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  368. * Wall detection ( no clipping yet )
  369. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  370. values b/c assigned to wrong structure )
  371. * More debugging for bad cache room mesh crash
  372. * New animation fix by making getNumAnimsForMoveable use signed
  373. values ( seems to make TR4 and other levels loadable agian )
  374. * Stopped flickering idle lara by only drawing 1 frame of idle
  375. * Better bad cache quad handling?
  376. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  377. * Fix for room quad's texture bug
  378. * Console print system prototype
  379. * Misc clean ups
  380. * Level load menu prototype active by default
  381. * New debug info in game room/sector/pos
  382. * Floor player clipping by sector ( yay )
  383. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  384. * Floor player clipping by box ( hhmmm... )
  385. * Backport of Camera
  386. * Backport of SDLSystem prototype to replace SDL wrapper
  387. * Backport of mtk3d with GL style matrices and etc
  388. * Hacky fix for texture ids for room polygons
  389. ( Caused by new fast cache room polygon builder )
  390. * Backport of UnRaider Texture handler
  391. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  392. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  393. * Bug found Texture ids broken on new room mesh translation
  394. * Texcoord fix for quads
  395. * Removed damned vertex arrays
  396. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  397. * Partially fixed new renderer/translator
  398. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  399. * New Makefile optional memeory_test.cpp OBJ injection
  400. * "Commit of Doom" to break cvs source, yay!
  401. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  402. * Render cleaned up a little more
  403. * New room mesh system using arrays
  404. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  405. * Fixed TR4 bone layering
  406. * Worked on finiding/rendering ponytail some more
  407. * Moved angle clac for tags back into TombRaider class
  408. * Screenshot TGA file fix
  409. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  410. * Ponytail hack
  411. * Better UV generation
  412. * Broke TR2 with the new animation framing
  413. * Animation frame 'safety valve' to prevent overflows
  414. until it can be fixed correctly
  415. * Animation translation fixes
  416. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  417. * More TR format notes
  418. * TR4 object header
  419. * Minor changes to OpenRaider for speed/calarity
  420. * Idle aframe test code in
  421. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  422. * Fix for Lara model picking in TR4
  423. * Fix for TR4 loading ( tr4_light )
  424. * Fix for TR4 loading ( tr4_ai_data )
  425. * Fog support
  426. * Fix for world geo ( room bbox adjust )
  427. * Fix for bad mem usage reporting for overhead
  428. * Fix for HUGE memory leaks in TombRaider class
  429. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  430. * Fix for memfile size reporting
  431. * Fix for GLString truncation
  432. * New audio dir support back in
  433. * Fix for insert of tree_insert for memeory
  434. * Iterative version of tree_insert for memeory togglable
  435. at compile time
  436. * Fix for m-string max accounting
  437. * RBTree fix for memeory ( must stop coding after 0200 )
  438. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  439. * Stability has degraded with aggressive feature prototyping
  440. * More information for zero allocs
  441. * Fix for some 0 byte allocatations found in project
  442. * Check for 0 byte allocatations
  443. * Old List back in for now - slower, smaller
  444. * Removed many unnessacary sleeps from older builds
  445. * New feature tracks memory usage by file
  446. * Print to screen while loading back
  447. * New GLString now has helper functions for speedy string
  448. updates to replace hacks
  449. * Fixed damn 'memeory' rbtree
  450. * More verbose fatal error reporting
  451. * Reworked memeory prototype into better code
  452. * Removed working list tracker from memeory
  453. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  454. * Memeory memory overhead reduction for filename storage
  455. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  456. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  457. * Back to dynamic C-strings to save 'memeory memory'
  458. * Wrote a RBTree implementation directly into Memeory util
  459. * TGA debug fix
  460. * Looking at writing RBTree directly into Memeory util
  461. * Fixed driver string memory leak in main found with Memeory
  462. * Fixed GLString memory leak just found with Memeory
  463. * Fixes for release build to avoid memeory debugger
  464. * Memeory changes to avoid new/delete calls internally
  465. affecting MEMEORY_ERROR reports ( much much slower list based )
  466. * New iostreams and memeory header guards
  467. * Doh, corerction on pointer 0 padding
  468. * New delete accounting hack
  469. * New Memeory unit test features/fixes
  470. * Printing addr with hexadecimal for obvious reasons
  471. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  472. * Fixed overlapped vars/data members
  473. * Dumps memeory report filename fix
  474. * Dumps memeory report for unfreed on exit now?
  475. * Console commands to debug 'memeory'
  476. * New c func printing option in Tree
  477. * Memeory profiling system starting
  478. * Font data fixes
  479. * Fixed sourceforge cvs tree
  480. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  481. * Fixed bug where ent draw didn't account for viewmodel
  482. in same room
  483. * New texture binding method for strict checking and
  484. to avoid prechecks on unsorted polygons
  485. * More rendering toggles for more testing
  486. * Draw room bbox with r_portal
  487. * Moved more commands to console only ( See README )
  488. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  489. * Fix rendering bug with r_portal
  490. * RC uses pakdir for strict path enforcement now
  491. * New RC commands for Map/Music that represent backend correctly
  492. ( It's a FIFO, not a sorter )
  493. * RC parser now uses console command parser helper too
  494. * Improvements to console command parser
  495. ( less memory, faster normal case, easier to add new commands )
  496. * Hack to try to unload level shows it's time to start a
  497. rewrite =)
  498. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  499. * Screenshot console command
  500. * View model render toggle console command
  501. * View model index fix for entity use
  502. * Console command naming clean up starting
  503. * Console fix for backspacing over prompt
  504. * Load command to load levels by index
  505. * Many more console commands, replacing some key commands
  506. * Sprites render after players now for more accurate scene
  507. * Collapsed some rendering gobals into temp LARA entity gobal
  508. * Portal visual debugging
  509. * Console fix for prompt display after command given
  510. * Fix for bad cvs sync
  511. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  512. * Portal (precompiled) use starts
  513. * Very basic console prototype in place
  514. * Render control flags ( Not same as mode flags )
  515. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  516. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  517. * Fix for RC loader
  518. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  519. * Temp resource redundency pruning solution
  520. * More string safety auditing and fixes
  521. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  522. * Hack to fix texture dumping
  523. * More string clean up
  524. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  525. * Minor TR support work
  526. * Texture dumping fix for new mtk_tga
  527. * New tristrip rendering sprites
  528. * Changed to snprint in all objects now
  529. * Clean up in texture use
  530. * Clean up in screenshot code
  531. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  532. * Animation frame testing hack back keys '[' and ']'
  533. * Reduction of room rendering top levels ( consistent speed? )
  534. * Improvments to texture handling and loading
  535. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  536. * Updated mtk_tga from my current mtk_image source
  537. fixes tga save bug and more stuff
  538. * New more correct FPS counter for alpha testers amusement
  539. DisplayFPS=true in init and key command 'f'
  540. * Refactoring and clean up in OpenRaider
  541. * TombRaider getting ready for testing new class based system
  542. * Got new specs for TR4 and TR5
  543. * Readying class based system for new physics and rendering
  544. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  545. * Fixes for fast texture cache for older tombraider data
  546. * Fixes for TombRaider unit test
  547. * Makefile changes for gcc 3.0
  548. * GLString use fix, forgot to disable culling - thanks dan
  549. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  550. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  551. * Tune up of Sound
  552. * Disable cusor show on switch to fullscreen also
  553. * GLString scaling
  554. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  555. * New Sound flags ( allows for easier expansion )
  556. * Start loadscreen before caching sound now
  557. * NOTE audio support is fine - just low memory condition kill
  558. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  559. * Broke audio support by switching around
  560. OpenRaider, LoadLevel/SetupAudio
  561. * README update
  562. * Texture caching while reading from diskfile in callback
  563. * New load screen percentage feedback via callback
  564. * Fix for Tombraider multiple Clear() bug
  565. * New load ordering, might break some things
  566. * More work on GLString use in OR
  567. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  568. * Speed set on Camera
  569. * Played with some refactoring in OpenRaider class
  570. and thread hacks for external texture use
  571. * New texture loading to make external textures
  572. id independent of TR texture id at load time
  573. * Changed 'load screen' layout and particle setup
  574. * Removed dependence of Emitter on Texture agent - calls
  575. GL texture bind directly now
  576. * Particle partial resync with freyja_particle tree
  577. * Emitter partial resync with freyja_particle tree
  578. * Render minor reduction/refactoring, breaking up some code
  579. * New GL font system for OpenRaider ( GLString )
  580. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  581. * GlGetString use 'correct' fix
  582. * Music list reimplemented for CVS
  583. * Emitter commited to CVS ( oopsie )
  584. * Changlog reformated
  585. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  586. * New Changlog format
  587. * Minor GL string use 'temp fix' in Render
  588. * ModelDebug option to RC to disable model load debugging
  589. * TODO update
  590. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  591. * Minor rendering changes
  592. * Particle test fix
  593. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  594. * Particle testing ( Using one of my freyja prototypes )
  595. * Fullscreen toggle - '9' key
  596. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  597. * Timer prototype starts, just using a time delay for now
  598. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  599. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  600. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  601. * Set up new box just for windows TR compatibility tests
  602. ( got old ppro out, bought a hdd for it - weee )
  603. * Testing exported meshes with Freyja
  604. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  605. * Mesh export test for TombRaider
  606. * Texel adjustment method rolled back into TombRaider
  607. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  608. * TR4 sky mesh?
  609. * Texture changes
  610. * Freyja work with ponytail graphing
  611. * New FPS counter uses larger frame samples and reset
  612. ( readings still off by a little )
  613. * Splash screen for threaded loads (shakes for fullscreen feedback)
  614. * Particle engine research ( no code )
  615. * Threading testing
  616. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  617. * Might wait to install X 4.0.1 to work on bump map rendering
  618. * Render check for multitexture
  619. * Fixed OpenRaider to use new TombRaider::Texture API
  620. * Bump map use with new TombRaider backend API
  621. * "TR3 objtexture alpha clip" back in for 32bit textiles
  622. * More testing features like texture dumping for all versions
  623. * Special texture loading default use in TR4/TR5
  624. * Zero padding on dumped textures - yes, it is about time
  625. * Fixed special texture loading/dumping
  626. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  627. * 32bit texture default use in TR4/TR5
  628. * 32bit texture testing in TR5
  629. * Make rule regression testing in cvs tree
  630. `make tombraider.test`
  631. * Better make rules for tombraider.test
  632. * TombRaider fixes for compression use and dellocation
  633. * New TombRaider::LoadTR5
  634. * Worked on TombRaider agent
  635. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  636. * Added *some of the TR5 spec to regression test build
  637. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  638. * Some minor checks for bad allocation of meshes?
  639. * Changed moveable code to assume nonanimated entity
  640. * Entity drawing tied to room drawing
  641. (For vising, later use an entity cache per room to avoid full cycle)
  642. * Screenshot name now based on VERSION string (better bugs reports)
  643. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  644. * Fixed Freyja tree's colored polygons
  645. * More debug output on animation building
  646. * Fixed Freyja's tree too
  647. * Fixed TR4 decompress bug
  648. ( silly me, it only worked because of opt, didn't clear a var )
  649. * Animation grouping prototype
  650. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  651. * Fixes for mesh rendering ambient light level
  652. * Fixes for animtion rendering
  653. * Fixes for animation loading
  654. (TR2+ lara has some animation problems still, with junk frames)
  655. (TR1 lara works because all the right indices = 0)
  656. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  657. * Fixed animations using steping fix I wrote for libfreyja_egg
  658. this breaks the old TR aniamtion hacks though =)
  659. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  660. * Back porting to Freyja to help figure out TR animation problems
  661. * Worked on TR5 and TR4 texture alpha flags
  662. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  663. * Fixed skeletal/moveable loading and animation
  664. * Starting entity mapping tracer
  665. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  666. * NOTE make enities list so dup models won't draw to same position
  667. * Caching caused segfault - so now emulate dumb smart pointers
  668. * Removed Free TR data, it caused to many segfaults,
  669. for some reason it frees twice even with Clear()
  670. * Caching for duplicate models ( saves tons of memory )
  671. * Fixed loading and animation for all models in level
  672. * Broke animation with new loader?! (caused by new moveable loading)
  673. * Free TR data after load ( May cause segfault on exit )
  674. * Simple vising for items back in
  675. * Oops, removed mesh draw from viewmodel renderer
  676. ( was debuging item meshes )
  677. * Fixed tr4 (2 layer tags) flag set on non lara models
  678. * Fixed moveable loading
  679. * Looking for moveable object drawing problems ( werid )
  680. * Fixed item positioning set on load
  681. * Fixed sprite/room amb lighting back to white ( heh, oops )
  682. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  683. * Void color only when outside world
  684. * Various minor renderer changes
  685. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  686. * Fixed lara's colored polygons index bug for TR1
  687. * Autoload lara as view model
  688. * Tr4 two mesh system use
  689. * Basic skeletal model animation (frame rate based)
  690. * Skeletal model rendering
  691. * Skeletal model loader finished
  692. * No quaterions generated in current skeletal loader
  693. It'll be easy to add bone lerping later, but first I want
  694. correct behavior ( ie animation and placement )
  695. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  696. * Planning rendering engine #3
  697. * Once skeletal models are in rendering engine #2
  698. physics code can start
  699. * EXPERIMENTAL moveable code starts
  700. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  701. * Moveable code finaling coming back in ( now with quats )
  702. * Bug fix to ignore bad meshes in some TR4 levels?
  703. * TombRaider class test
  704. * Some TR5 specs fell in my lap today =)
  705. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  706. * Mouse motion control fixes
  707. * Item sprite rendering ( TR1, TR2, and should work for others )
  708. * Item sprite loading ( TR1, TR2, and should work for others )
  709. * Fixed room sprite loading
  710. * Hack temp fixes for camera ( broke it bad last night )
  711. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  712. * Baisc strafing and better forward/backward movement on camera
  713. * More user documentation and bug tracking
  714. * Portal toggle
  715. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  716. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  717. * Mouse look code
  718. * The portal code is hindered by the old XZ vis check =(
  719. once it's replaced it should be 100% correct
  720. * Added portal code, and is almost fully working now
  721. * Worked on portal code (testing)
  722. * Since adding quaternion camera, segfault on exit... hhmmm...
  723. * Finished quaternion based camera and rendering
  724. * Planning to break mtk3d into base type classes and expand it as
  725. a library with learping functions for use in animation also =)
  726. * Started on quaternion camera and quaternion support in mtk3d
  727. * TR4 sound fx postioning loader starts
  728. * GL driver string from resource
  729. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  730. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  731. * SDL key code fixes
  732. * More SDL fixes for rendering
  733. * More SDL work, fixes
  734. * FPS counter prints to console every 100 frames
  735. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  736. * SDL is very slow atm ( drag ass )
  737. You can edit Makefile to set it to use it if you want
  738. * Finished basic test SDL interface
  739. * Started on item sprite loading (likes a little more, but not priority)
  740. * Aren't you all gald I ditched render engine #1 now? ;)
  741. * New sprite rendering code
  742. * Fixed bug that drew static room meshes twice
  743. * Fixed bug that drew alpha sorted tris 3 times
  744. (Fixes all known alpha rendering bugs)
  745. * Room sprite loading code
  746. * Cleaned code, fixed some documentation
  747. * Started work on Resource agent, not ready to replace old code yet
  748. * No longer dump textures, unless explictly set in rc file
  749. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  750. * Fixed XEmacs modes should have been 'Mode: C++'
  751. * Looked at portal design guide, was useless
  752. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  753. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  754. * SDL support starts back
  755. * Added my old linux joystick code
  756. * Basic sorted alpha poly render second pass with very small penalty
  757. ( An all new rendering feature never in engine before )
  758. * Figured out best way to sort alpha polys exp with rooms only for now
  759. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  760. * Static mesh rendering back ( doesn't use room lighting
  761. intensity for now )
  762. * Texel alignment
  763. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  764. * Static meshes
  765. * Model meshes
  766. * Mipmaps in Texture as option
  767. * Code clean up
  768. * Item sprite and room sprite loader code about finished
  769. * Finished adding my screenshot code from Freyja, and
  770. made it produce TGAs instead of PPMs ( cmd 'S' )
  771. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  772. * POublic CVS Release
  773. * Vertex lighting now functional and stable in new engine
  774. * Fix for TR4 water alpha via textile generator, but
  775. some light shards are still black - might be other
  776. alpha flags that are unknown
  777. * New level loader using _map_list
  778. * New Map list RC rule
  779. * Start of item sprite code in new engine
  780. * Leaving old Texture calls for compaiblity with obsolete
  781. * New textile loading by moving new code into Freyja's
  782. TombRaider module to handle *all pixmap generation
  783. * User documentation
  784. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  785. * Testing
  786. * Resource system back in
  787. * AL init threaded off
  788. * Switched order of AL and GL inits
  789. ( so you can have in game progess loader for loading )
  790. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  791. * Should have all the best of the engines merged by Monday!
  792. * Started model rendering code for engine #2
  793. * New mode control for WIREFRAME, SOLID, TEXTURE
  794. * Fixed texel index bug for rooms
  795. * New Camera methods for visibility and more accessors
  796. * Render engine #2 feature upgrade by merging with engine #1
  797. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  798. * Rendering engine #2 fixes
  799. * New Camera method for positioning
  800. * Rendering engine #2 update
  801. * Added documentation to Sound agent
  802. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  803. * Texture manager fixes
  804. * Tesselated quads
  805. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  806. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  807. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  808. * Render fixes
  809. * OpenAL fixes for /dev/dsp in use and _init guard
  810. * Added Sound manager, OpenAL support for groovy 3d audio =)
  811. * Dropped all OSS code
  812. * Fixed segfault by freeing _texture and _tombraider twice
  813. * TR4 texture fixes ported from gegg
  814. * Fixed segfault on texture handling
  815. * Removed splash screen code completely
  816. ( Will later use loader screens just like TR )
  817. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  818. * Splash screen as compile time support
  819. * PThread support as compile time option
  820. * TR4 texel loading fixes
  821. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  822. * OpenRaider request for sourceforge hosting
  823. * New Render class is now the new renderer
  824. * GLUT use abstracted and placed into openraider.cpp
  825. * Mtk Image manager
  826. * Mtk texture manager
  827. * Thread for Freyja loader
  828. * Freyja camera
  829. * OpenRaider RC system design
  830. * Freyja loader replaces yuri loader in test build
  831. * Splash screen
  832. * New engine starts
  833. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  834. * Removed drawing another lara as an error marker for movables
  835. * Removed level dumping and saving
  836. * Split up mesh rendering
  837. * New 3rd person lara camera rendering
  838. * New animation control
  839. * This project is based on trueview by yuri and some patches
  840. and porting to linux by Mongoose along with code from
  841. GooseEgg by Mongoose
  842. * Log started