123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585 |
-
-
-
-
- #ifndef _RENDER_H_
- #define _RENDER_H_
-
- #include <List.h>
- #include <Vector.h>
- #include <Matrix.h>
- #include <ViewVolume.h>
- #include <Light.h>
- #include <World.h>
- #include <SkeletalModel.h>
- #include <OpenGLMesh.h>
- #include <Texture.h>
- #include <Camera.h>
- #include <GLString.h>
-
- #ifdef USING_EMITTER
- #include <Emitter.h>
- #endif
-
-
- class RenderRoom
- {
- public:
- RenderRoom()
- {
- room = 0x0;
- }
-
- ~RenderRoom()
- {
-
-
- }
-
- void computeCenter()
- {
- if (room)
- {
- helMidpoint3v(room->bbox_min, room->bbox_max, center);
- }
- }
-
- vec_t dist;
-
- vec3_t center;
-
- room_mesh_t *room;
-
-
- Vector<Light *> lights;
-
- OpenGLMesh mesh;
- };
-
-
- class Render
- {
- public:
-
- typedef enum
- {
- modeDisabled = 0,
- modeLoadScreen = 1,
- modeVertexLight = 2,
- modeSolid = 3,
- modeWireframe = 4,
- modeTexture = 5
- } RenderMode;
-
- typedef enum
- {
- fParticles = 1,
- fPortals = 2,
- fRoomAlpha = 4,
- fViewModel = 8,
- fSprites = 16,
- fRoomModels = 32,
- fEntityModels = 64,
- fFog = 128,
- fUsePortals = 256,
- fFastCard = 1024,
- fGL_Lights = 2048,
- fOneRoom = 4096,
- fRenderPonytail = 8192,
- fMultiTexture = 16384,
- fUpdateRoomListPerFrame = 32768,
- fAnimateAllModels = 65536,
- fAllRooms = 131072
- } RenderFlags;
-
- typedef enum
- {
- roomMesh = 1,
- skeletalMesh = 2
-
- } RenderMeshType;
-
-
-
-
-
- Render();
-
-
-
- ~Render();
-
-
-
-
-
-
-
-
- void screenShot(char *filenameBase);
-
-
-
- int getMode();
-
-
-
-
-
-
-
-
- void addRoom(RenderRoom *rRoom);
-
-
-
- void Init(int width, int height, bool fastCard);
-
-
-
- void loadTexture(unsigned char *image,
- unsigned int width, unsigned int height,
- unsigned int id);
-
-
-
- void initTextures(char *textureDir, unsigned int *numLoaded,
- unsigned int *nextId);
-
-
-
- void initEmitter(const char *name, unsigned int size,
- unsigned int snowTex1, unsigned int snowTex2);
-
-
-
- void ClearWorld();
-
-
-
- void toggleFlag(unsigned int flag);
- void clearFlags(unsigned int flags);
- void setFlags(unsigned int flags);
-
-
-
- void setMode(int n);
-
-
-
- void Update(int width, int height);
-
-
-
- void Display();
-
-
-
- void setSkyMesh(int index, bool rot);
-
-
-
- void ViewModel(entity_t *ent, int index);
-
-
-
- void RegisterCamera(Camera *camera);
-
-
-
- GLString *GetString();
-
-
-
-
- void drawLoadScreen();
-
-
-
- void addSkeletalModel(SkeletalModel *mdl);
-
-
-
-
- private:
-
-
-
-
-
- bool isVisible(float bboxMin[3], float bboxMax[3]);
-
-
-
- bool isVisible(float x, float y, float z);
-
-
-
- bool isVisible(float x, float y, float z, float radius);
-
-
-
-
-
-
-
-
- void newRoomRenderList(int index);
-
-
-
- void buildRoomRenderList(RenderRoom *room);
-
-
-
- void drawObjects();
-
-
-
- void drawSkyMesh(float scale);
-
-
-
- void drawModel(SkeletalModel *model);
-
-
-
- void drawRoom(RenderRoom *rRoom, bool draw_alpha);
-
-
-
- void drawRoomModel(static_model_t *mesh);
-
-
-
- void drawModelMesh(model_mesh_t *r_mesh, RenderMeshType type);
-
-
-
- void drawSprite(sprite_t *sprite);
-
-
-
- void updateViewVolume();
-
-
-
- void tmpRenderModelMesh(model_mesh_t *r_mesh, texture_tri_t *ttri);
-
-
-
-
-
- #ifdef USING_EMITTER
- Emitter *mEmitter;
- #endif
-
- Texture mTexture;
-
- Camera *mCamera;
-
- GLString mString;
-
- Vector<RenderRoom *> mRoomRenderList;
-
- Vector<RenderRoom *> mRooms;
-
- Vector<SkeletalModel *> mModels;
-
- unsigned int mFlags;
-
- unsigned int mWidth;
-
- unsigned int mHeight;
-
- unsigned int mMode;
-
- unsigned int *mNumTexturesLoaded;
-
- unsigned int *mNextTextureId;
-
-
-
- int mLock;
-
- int mSkyMesh;
-
- bool mSkyMeshRotation;
- };
-
- #endif
|