Open Source Tomb Raider Engine
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  1. /*!
  2. * \file src/Menu.cpp
  3. * \brief Menu 'overlay'
  4. *
  5. * \author xythobuz
  6. */
  7. #include <cctype>
  8. #include "global.h"
  9. #include "Console.h"
  10. #include "OpenRaider.h"
  11. #include "utils/strings.h"
  12. #include "TombRaider.h"
  13. #include "Window.h"
  14. #include "Menu.h"
  15. #if defined(HAVE_DIRENT_H) && defined(HAVE_OPENDIR) && defined(HAVE_READDIR_R) && defined(HAVE_CLOSEDIR) && defined(HAVE_DT_DIR)
  16. #include <dirent.h>
  17. #define USE_DIRENT
  18. #elif defined (_WIN32)
  19. #include <windows.h>
  20. #define USE_FINDFILE
  21. #else
  22. #error No support for recursive folder traversal
  23. #endif
  24. Menu::Menu() {
  25. mVisible = false;
  26. mCursor = 0;
  27. mMin = 0;
  28. mainText.text = bufferString(VERSION);
  29. mainText.color[0] = BLUE[0];
  30. mainText.color[1] = BLUE[1];
  31. mainText.color[2] = BLUE[2];
  32. mainText.color[3] = BLUE[3];
  33. mainText.scale = 1.2f;
  34. mainText.y = 10;
  35. mainText.w = 0;
  36. mainText.h = 0;
  37. mMapListFilled = false;
  38. mFirstPass = false;
  39. }
  40. Menu::~Menu() {
  41. delete [] mainText.text;
  42. mainText.text = NULL;
  43. while (mMapList.size() > 0) {
  44. delete [] mMapList.back();
  45. mMapList.pop_back();
  46. }
  47. }
  48. void Menu::setVisible(bool visible) {
  49. mVisible = visible;
  50. }
  51. bool Menu::isVisible() {
  52. return mVisible;
  53. }
  54. void Menu::loadPakFolderRecursive(const char *dir) {
  55. assert(dir != NULL);
  56. assert(dir[0] != '\0');
  57. #ifdef USE_DIRENT
  58. struct dirent entry;
  59. struct dirent *ep = NULL;
  60. DIR *pakDir;
  61. pakDir = opendir(dir);
  62. if (pakDir != NULL) {
  63. readdir_r(pakDir, &entry, &ep);
  64. while (ep != NULL) {
  65. if (ep->d_type == DT_DIR) {
  66. if ((strcmp(".", ep->d_name) != 0)
  67. && (strcmp("..", ep->d_name) != 0)) {
  68. char *tmp = bufferString("%s%s", dir, ep->d_name);
  69. char *next = fullPath(tmp, '/');
  70. loadPakFolderRecursive(next);
  71. delete next;
  72. delete tmp;
  73. }
  74. } else {
  75. char *fullPathMap = bufferString("%s%s", dir, ep->d_name);
  76. char *lowerPath = bufferString("%s", fullPathMap);
  77. for (char *p = lowerPath; *p; ++p) *p = (char)tolower(*p);
  78. // Check for valid extension
  79. if (stringEndsWith(lowerPath, ".phd")
  80. || stringEndsWith(lowerPath, ".tr2")
  81. || stringEndsWith(lowerPath, ".tr4")
  82. || stringEndsWith(lowerPath, ".trc")) {
  83. int error = TombRaider::checkMime(fullPathMap);
  84. if (error == 0) {
  85. // Just load relative filename
  86. mMapList.push_back(bufferString("%s", (fullPathMap + strlen(getOpenRaider().mPakDir) + 1)));
  87. } else {
  88. getConsole().print("Error: pak file '%s' %s",
  89. fullPathMap, (error == -1) ? "not found" : "invalid");
  90. }
  91. }
  92. delete [] lowerPath;
  93. delete [] fullPathMap;
  94. }
  95. readdir_r(pakDir, &entry, &ep);
  96. }
  97. closedir(pakDir);
  98. } else {
  99. getConsole().print("Could not open PAK dir %s!", dir);
  100. }
  101. #elif defined(USE_FINDFILE)
  102. std::vector<char *> list;
  103. list.push_back(bufferString("%s", dir));
  104. do {
  105. WIN32_FIND_DATA fd;
  106. char *tmp = bufferString("%s\\*", list.at(0));
  107. HANDLE hFind = FindFirstFile(tmp, &fd);
  108. do {
  109. if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
  110. list.push_back(bufferString("%s\\%s", list.at(0), fd.cFileName));
  111. } else {
  112. char *fullPathMap = bufferString("%s\\%s", list.at(0), fd.cFileName);
  113. char *lowerPath = bufferString("%s", fullPathMap);
  114. for (char *p = lowerPath; *p; ++p) *p = (char)tolower(*p);
  115. // Check for valid extension
  116. if (stringEndsWith(lowerPath, ".phd")
  117. || stringEndsWith(lowerPath, ".tr2")
  118. || stringEndsWith(lowerPath, ".tr4")
  119. || stringEndsWith(lowerPath, ".trc")) {
  120. int error = TombRaider::checkMime(fullPathMap);
  121. if (error == 0) {
  122. // Just load relative filename
  123. mMapList.push_back(bufferString("%s", (fullPathMap + strlen(getOpenRaider().mPakDir) + 1)));
  124. } else {
  125. getConsole().print("Error: pak file '%s' %s",
  126. fullPathMap, (error == -1) ? "not found" : "invalid");
  127. }
  128. }
  129. delete [] lowerPath;
  130. delete [] fullPathMap;
  131. }
  132. } while (FindNextFile(hFind, &fd) != 0);
  133. FindClose(hFind);
  134. delete [] tmp;
  135. delete [] list.at(0);
  136. list.erase(list.begin());
  137. } while (list.size() > 0);
  138. #endif
  139. }
  140. void Menu::fillMapList() {
  141. char *tmp = fullPath(getOpenRaider().mPakDir, '/');
  142. loadPakFolderRecursive(tmp);
  143. delete [] tmp;
  144. mMapListFilled = true;
  145. }
  146. void Menu::displayMapList() {
  147. // Estimate displayable number of items
  148. int items = (getWindow().getHeight() - 110) / 25;
  149. // Select which part of the list to show
  150. int min, max;
  151. if (((int)mCursor - (items / 2)) > 0)
  152. min = mCursor - (items / 2);
  153. else
  154. min = 0;
  155. if ((mCursor + (items / 2)) < mMapList.size())
  156. max = mCursor + (items / 2);
  157. else
  158. max = mMapList.size();
  159. while ((max - min) < items) {
  160. if (min > 0)
  161. min--;
  162. else if (max < ((int)mMapList.size()))
  163. max++;
  164. else
  165. break;
  166. }
  167. mMin = min;
  168. for (int i = 0; i < (max - min); i++) {
  169. char *map = mMapList[i + min];
  170. if ((i + min) == (int)mCursor)
  171. getFont().drawText(25, 100 + (25 * i), 0.75f, RED, "%s", map);
  172. else
  173. getFont().drawText(25, 100 + (25 * i), 0.75f, BLUE, "%s", map);
  174. }
  175. }
  176. void Menu::display() {
  177. if (mVisible) {
  178. // Draw half-transparent *overlay*
  179. glColor4f(0.0f, 0.0f, 0.0f, 0.75f);
  180. glDisable(GL_TEXTURE_2D);
  181. glRecti(0, 0, getWindow().getWidth(), getWindow().getHeight());
  182. glEnable(GL_TEXTURE_2D);
  183. // Draw heading text, using FontString so we can get the
  184. // width of the drawn text to center it
  185. mainText.x = (getWindow().getWidth() / 2) - (mainText.w / 2);
  186. getFont().writeString(mainText);
  187. if (!mMapListFilled) {
  188. getFont().drawText(25, (getWindow().getHeight() / 2) - 20, 0.75f, BLUE, "Generating map list...");
  189. } else {
  190. if (mMapList.size() == 0) {
  191. getFont().drawText(25, (getWindow().getHeight() / 2) - 20, 0.75f, RED, "No maps found! See README.md");
  192. } else {
  193. // draw *play button* above list
  194. glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
  195. glDisable(GL_TEXTURE_2D);
  196. glRecti(25, 25, 100, 75);
  197. glEnable(GL_TEXTURE_2D);
  198. getFont().drawText(40, 35, 0.75f, BLACK, "Play");
  199. displayMapList();
  200. }
  201. }
  202. // Fill map list after first render pass,
  203. // so menu *loading screen* is visible
  204. if (mFirstPass) {
  205. if (!mMapListFilled) {
  206. fillMapList();
  207. }
  208. } else {
  209. mFirstPass = true;
  210. }
  211. }
  212. }
  213. void Menu::play() {
  214. char *tmp = bufferString("load %s", mMapList[mCursor]);
  215. if (getOpenRaider().command(tmp) == 0) {
  216. setVisible(false);
  217. } else {
  218. //! \todo Display something if an error occurs
  219. }
  220. delete [] tmp;
  221. }
  222. void Menu::handleKeyboard(KeyboardButton key, bool pressed) {
  223. if (!pressed)
  224. return;
  225. if (key == upKey) {
  226. if (mCursor > 0)
  227. mCursor--;
  228. else
  229. mCursor = mMapList.size() - 1;
  230. } else if (key == downKey) {
  231. if (mCursor < (mMapList.size() - 1))
  232. mCursor++;
  233. else
  234. mCursor = 0;
  235. } else if (key == rightKey) {
  236. int i = 10;
  237. if (mCursor > (mMapList.size() - 11))
  238. i = mMapList.size() - 1 - mCursor;
  239. while (i-- > 0)
  240. handleKeyboard(downKey, true);
  241. } else if (key == leftKey) {
  242. int i = 10;
  243. if (mCursor < 10)
  244. i = mCursor;
  245. while (i-- > 0)
  246. handleKeyboard(upKey, true);
  247. } else if (key == enterKey) {
  248. play();
  249. }
  250. }
  251. void Menu::handleMouseClick(unsigned int x, unsigned int y, KeyboardButton button, bool released) {
  252. int items = (getWindow().getHeight() - 110) / 25;
  253. if (released || (button != leftmouseKey))
  254. return;
  255. if ((y >= 100) && (y <= (unsigned int)(100 + (25 * items)))) {
  256. y -= 100;
  257. mCursor = mMin + (y / 25);
  258. } else if ((y >= 25) && (y <= 100) && (x >= 25) && (x <= 125)) {
  259. // Play button
  260. play();
  261. }
  262. }