Open Source Tomb Raider Engine
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ChangeLog 39KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140101 ]
  6. * Changed (unknown) included Font to Droid Sans Mono
  7. * Fixed Render bug, now console is visible again
  8. * Implemented CMD + Q shortcut on Mac to quit
  9. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  10. the first received mouse event, because its faulty, thanks
  11. to an SDL bug:
  12. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  13. * Fixed incredibly slow mouse/camera movements
  14. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  15. invisible and grab it in windowed mode
  16. [ 20131231 ]
  17. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  18. mode on Mac, still not working correctly, but better :)
  19. [ 20131227 ]
  20. * Moved included documents into GitHub Repo wiki
  21. (https://github.com/xythobuz/OpenRaider/wiki)
  22. * Reduced start up time by increasing animation speed
  23. [ 20131221 ]
  24. * Reimplemented deprecated gluLookAt()
  25. * Reimplemented deprecated gluPerspective()
  26. * Reimplemented deprecated gluBuild2DMipmaps()
  27. * Reimplemented alutLoadWAVFile(), seems not to be working
  28. * Moved mac distribution logic from makefile into scripts
  29. [ 20131219 ]
  30. * Bundle now contains dynamic libraries not included with Mac OS X
  31. * Bundle now runs setup if needed
  32. * Fixed memory test builds not running on OS X
  33. [ 20131218 ]
  34. * Enabled ALUT on Mac OS X
  35. * Silenced many warnings regarding non-writable string constants
  36. * Fixed issues with linked libraries on Mac OS X
  37. * Implemented support for bundling OpenRaider as Mac App
  38. * Removed Microsoft Visual Studio Project files
  39. * Removed Screenshot Script
  40. [ 20131217 ]
  41. * No longer segfaults on launch in Mac OS X
  42. [ 20131215 ]
  43. * Wrote new README file
  44. * Added stub for missing hel/CollisionObject
  45. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  46. [ 20030713 ]
  47. * UTPackage class forked from PSKModel class
  48. * System class gets download, dir backports
  49. * libferit usage in public CVS
  50. * mtk_tga gets filename parm save and drops color swaping
  51. [ 20030704 ]
  52. * Tested PSKModel with models from:
  53. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  54. * On the fly resolution change like in unit tests
  55. * GLString obsoleted, undefining HAVE_SDL_TTF
  56. will cause OR to use font.tga texture fallback
  57. * Merged GLString and SDL_TTF utils Texture usage
  58. * TTF renderer replaces texture font system
  59. * Font system using new ortho projection
  60. * Requirements file now in cvs
  61. * Fixed all known level loading issues from new codebase
  62. * Loadlevel command using mapname string
  63. * Maps are validated on rc load
  64. * Experimental TTF support in OpenRaider, Look in RC file
  65. * Removed Console, MtkImage classes from private tree
  66. [ 20030701 ]
  67. * Removing OpenRaider Map use for level/music string storage
  68. ( This means if you set a map to a certain number in rc, then
  69. you can no longer call it by 'load #' )
  70. * Fixed PSKModel unit test build
  71. * Fixed Hel Simulation, Spring unit test builds
  72. [ 20030630 ]
  73. * EXPERIMENTAL on the fly colored -> textured polygon code
  74. ( It's not even funny how bad the colors match currently )
  75. * API changes in Texture class to make it easier to upgrade
  76. * Screeshots stored in ~/.OpenRaider/sshots/
  77. * Fixed broke new multitexture support in Texture class
  78. * Texture class gets color texture generator
  79. * Texture class gets SDL_TTF support from SDLSystem
  80. * Update to OR Texture class ( backports from UnRaider )
  81. * Fixed matrix multiplcation issues with fixed code generator
  82. * Reworking broken Matrix changes into rollback fix
  83. * Fixes for Matrix based math breakage ( just rolled it rollback )
  84. [ 20030618 ]
  85. * Redone a lot of hel and it's use, broke a lot of things
  86. * UTF-8 and TTF font texture generation support
  87. * Camera broken, Matrix broken, Quaternion broken?
  88. * About finished mtk3d and hel converging
  89. * Phyiscs system base work done
  90. [ 20030604 ]
  91. * Console/command rollover not finished, but working
  92. * BUG portals/walk block too often with current collision
  93. * BUG room sprites have wrong texture ID?
  94. * Unicode key support?
  95. * Some more user definable keys using 'bind' command
  96. * System gets old resource system, new resource system
  97. based on it with dynamic modes and command parsing
  98. [ 20030602 ]
  99. * Mouse grab command
  100. * New key input design, currently using ASCII to
  101. be compatible with old code
  102. * SDL mouse grab toggle back in SDLSystem
  103. * SDL_TTF support starts in SDLSystem
  104. * Made printf string buffering part of System
  105. * Simulation fixes, GL unit test
  106. * Removed main.* from CVS
  107. * Removed Raider.*, gl_util.* from local tree
  108. * Added Mass, ParticleMass, Simulation to CVS
  109. * More stat commands for debugging
  110. * Fix for console command marker strip
  111. * Updates to Hel, mass simulator, more vector operators
  112. [ 20030528 ]
  113. * RC file now allows imports of another RC file
  114. ( If you want to be a jackass you *can make it loop )
  115. * RC file now interprets spaces ( User request )
  116. * RC file allows trailing comments now
  117. * Room hopping disabled by default now
  118. ( command hop to enable )
  119. * Swimming movement added to stop-gap movement system
  120. [ 20030526 ]
  121. * Removed some test code from TombRaider
  122. * Fix for TR4 loading using TRC loader
  123. * Fix for solid mode rendering debug ( solid, r_light 1 )
  124. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  125. * Finished up element API, some TRC support for faces
  126. * Stopping work on array renderer until the element
  127. system is back up ( possible backport for 0.1.0? )
  128. * Cleaning up OpenGLMesh prototype API
  129. [ 20030524 ]
  130. * New OpenGLMesh array renderer
  131. * Fix for Vector collection empty handling
  132. * Fix for the 20030519 segfault/lock on exit bug
  133. * More API unification coding, and OpenRaider usage
  134. for room loading
  135. * Watch for a lot of new bugs, this is a lot of
  136. coding changing around
  137. [ 20030522 ]
  138. * More unification, including TRC room translation
  139. support starts ( convert from TRC to OR )
  140. * Handle TRC loading in OpenRaider CVS builds
  141. * TR5 loading tweaking to work for demo paks as well
  142. * Room sprite processing factored out
  143. [ 20030521 ]
  144. * TR5/TRC Sound ripping/in game loading finished
  145. * More TombRaider format unification
  146. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  147. * TR5/TRC loader finished - loads only nondemo map I have
  148. [ 20030519 ]
  149. * More work on TR5/TRC support now using doc std
  150. * Refactored skeletal class structure
  151. * BUG seems to be leak fix related world clear lock
  152. * Fix: Skeletal animation memory leak
  153. * New rendering routine for new temp mesh type
  154. ( Buggy and expensive, but it's a stop gap )
  155. ( Colored polygons aren't really rendered as such )
  156. * Fix: OpenRaider new mesh API stop-gap handling
  157. * Fix: TombRaider new mesh loader API
  158. [ 20030517 ]
  159. * BUG found in new mesh loader API
  160. ( Quad tess is broken in TombRaider for meshes )
  161. ( Vertex array translation from TombRaider broken )
  162. * Event system partially in place, needs glue as well
  163. * Console commands from RC hack/fix
  164. [ 20030516 ]
  165. * Mesh rendering temp disabled until mesh renderer
  166. is fully redone
  167. * Finally getting a lot of the more complex mesh
  168. building routines pushed behind clean API from
  169. the OpenRaider to the TombRaider class
  170. ( Could cause a lot of new bugs? )
  171. * Event system test structures introduced to World
  172. * Some major work on model_mesh rendering, also
  173. abstracting interface for their construction
  174. * Some minor work on OpenGLMesh renderer, with code
  175. in place to increase performance
  176. [ 20030513 ]
  177. * TombRaider engine abstraction for room
  178. vertex and color loading and parsing
  179. [ 20030512 ]
  180. * New external SFX use for TR2/TR3 paks -- now
  181. all versions load sound files into the game engine
  182. See README for help using external paks.
  183. * New external SFX pak loading support for TR2 and TR3
  184. * Documentation updates and user usability package tests
  185. ( thanks Josh )
  186. * Apt source in place ( see README )
  187. * Automated debian packaging in Makefile ( make debian )
  188. * Animation half ass restored in non lara models agian
  189. * BUG found in SkeletalModel::setFrame - quick disable to
  190. remove crash bug CLOSES 20030101 tmp filing
  191. [ 20030510 ]
  192. * Old TR4 sound support moved behind new interface
  193. * Sound support for TR1 using new interface - have to wait
  194. for external sound pak support for TR2 and TR3
  195. * New sound sample management/interface in TombRaider class
  196. [ 20030509 ]
  197. * Manually patched with JML's UNICODE support
  198. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  199. [ 20030101 ]
  200. * Seriously broken animation! =)
  201. * I wonder how much this breaks - hacks shoved in to
  202. keep it runnable until the new event system is started
  203. * Skeletal model refactoring
  204. * Seperating entity and animation states and it's ugly
  205. * Finer animation control starts
  206. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  207. [ 20021228 ]
  208. * Md3 refactoring
  209. * Many Md3 fixes and features out of unit test work
  210. * Huge Md3 unit, testing ground for future TR unit test
  211. [ 20021227 ]
  212. * Md3 easter egg in cvs
  213. * State system work and testing
  214. [ 20021224 ]
  215. * Wireframe color code doc in README
  216. * Minor compile fixes for gcc 3.x
  217. * Default portal display in wireframe mode now
  218. * New hop command to disable room hopping movement
  219. * New r_animate command to enable entity animation test
  220. * Fixed showfps fault on load screen
  221. * Review of System timer
  222. * Replaced FPS estimation with pure frame rate counter
  223. * SDLSystem uses SDL timer now
  224. * Removed some dupilcate console commands out documented
  225. * Depth sorted particles
  226. * Lots of minor depth sorting and vising work
  227. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  228. * Entity vis no longer considers rooms agian
  229. * New Vector replaces List as renderable container
  230. for a great deal of memory savings
  231. * Room mesh/sprites rendering in nontexture modes agian
  232. * Documentation updates
  233. * Fix entity out of room fix
  234. * New OGL mesh can render with multitexture
  235. * New all bumpmaps are now loaded into texture memory
  236. * New [Network.Server] RC support
  237. * Run console commands from RC file
  238. * Neat new multitexture logo effect
  239. * Hel only build from now on
  240. * "Shooting" test in cvs
  241. * Fixes for depth rendering
  242. * New wireframe mode color codes for renderable type
  243. * Entity sprites back
  244. * Time to move to beta versioning
  245. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  246. * New sshot upload script for my conv ;)
  247. * New entity rendering vising starts, primative depth sort
  248. * Static ( room models ) using sphere bounding volumes now
  249. * New enumeration coding style project wide starts
  250. * New room depth sorting code starts
  251. * Fix for version stamp in corner
  252. * New update room render list per frame command
  253. * Misc minor sound/animation updates
  254. * Hel vising fix in ViewVolume, hel enabled by default
  255. * Look for bugs caused by huge refactoring of codebase
  256. * Hel objects in all builds
  257. * World class temp keeps Light and OpenGLMesh deps for now
  258. * Refactoring: OpenRaider, Render, TombRaider classes
  259. * World class emerges in cvs ( Big refactoring job )
  260. * Texture use moved into Render class
  261. * Emitter use moved into Render class
  262. * Seperation of physical and rendered world starts
  263. * Hel clean up, unit testing fixes
  264. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  265. * New Camera API, clean up starting
  266. * Quaternion ( class ) in cvs
  267. * Toggle for hel use
  268. * Fix port reporting is expected host order agian
  269. * libHel starts creeping into cvs build starting with some vising
  270. * Netcode fix
  271. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  272. * Inactive text no longer rendered
  273. * More libhel work
  274. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  275. * Little manual route chaining test for the fun of it
  276. * Trace tests
  277. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  278. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  279. * Fix for console use before level load crash
  280. * TR4 hack to play footsteps when running
  281. * TR4 pak sounds loaded and playable - just not sourced yet
  282. * New play command
  283. * Improved sound support
  284. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  285. * TR4 pak sound reading and dumping
  286. ( I couldn't find any paks using compression - however
  287. my algorithm can handle those that may )
  288. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  289. * TR4 ponytail type guessing algorithm works with TR4 paks
  290. ( May not apply to all custom lara models )
  291. * TR4 pigtails rendering algorithm now too
  292. * In TR4 ponytail works great with default settings
  293. * Up key now gets last command entered
  294. * r_ponytail console command
  295. * All builds use same texture binds as former EXPERMENTAL builds
  296. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  297. in list and handling
  298. * TR4 GL light support ( pretty )
  299. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  300. * One room render command and changes for other old commands
  301. * Fix for crash using new room ->adJRoom vector
  302. * Fixed room vertex lighting
  303. * Documentation updates
  304. * New scripts for installing
  305. * New client/server kills
  306. * Thanks dan for tesing multiplayer - lots of bugs found
  307. * Started moving room struct into more of a class type of
  308. collections and what not
  309. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  310. * Hack to handle camera out of world - moves to like a FPS
  311. viewpoint -- needs quats and 'dragging' to make it smoother
  312. * Entities drawn in different order to handle large alpha
  313. polygon in rooms ( Hack until sorting algorithm is in place )
  314. * Little hack to force exit of threads w/o calling back
  315. * Lowered network traffic rate and disabled debugging to stdout
  316. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  317. * Code to handle bad texture ids, like in Nasa.tr2
  318. * Network multiplayer test Client/Server can now connect
  319. and pass data and generate clients on each end of game
  320. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  321. * Network code starts
  322. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  323. * Speed boost for entity room clipping
  324. * Fixed color lighting - still some polygons can go all white
  325. * Console commands for clipping and new fly mode
  326. * Getting ready to seperate world clipping and storage from Render
  327. * Cheap wall clipping hack ( works great however )
  328. Doesn't take into account adjoint rooms ( there is a reason )
  329. * EXPERIMENTAL Better GL light support for font/world interaction
  330. * EXPERIMENTAL new level texture loading
  331. * Switching maps in game should never cause crashs anymore
  332. * Found then fixed several memory leaks
  333. * Makefile rule just for memory profiling build ( make memory )
  334. * Vectors replacing Lists for most collection implementations in Render
  335. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  336. * Turn animation for fun
  337. * Room vertex lighting back in
  338. * Vertex color/normal support changes for model meshes
  339. * Skeletal model/mesh model collision _support_
  340. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  341. * Hop up/down to rooms when in void
  342. * Primative 3rd person camera
  343. * GL light support for TR1-TR3
  344. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  345. * Removed room mesh rendering from Render
  346. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  347. * OpenGLMesh and Light classes start
  348. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  349. * Ah, a little free time -- cleaning up Render class a little
  350. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  351. * Auto depends generation for certian people =p
  352. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  353. * Time based animation tracer
  354. * Rounded out mtk3d a little more with common func from
  355. other projects
  356. * New pathing subsystem
  357. * Relocatable data dir ( thanks joshua for idea )
  358. Set by using init var 'HomeDir'
  359. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  360. * Fixed room mesh cache tris texcoors
  361. * Changed room tracking code
  362. * Replaced old room cache mesh texcoor system for tris
  363. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  364. * New menu state for keys
  365. * Major OpenRaider class clean up, reducing, reformatting for
  366. use with picky compilers, etc
  367. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  368. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  369. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  370. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  371. * Wall detection ( no clipping yet )
  372. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  373. values b/c assigned to wrong structure )
  374. * More debugging for bad cache room mesh crash
  375. * New animation fix by making getNumAnimsForMoveable use signed
  376. values ( seems to make TR4 and other levels loadable agian )
  377. * Stopped flickering idle lara by only drawing 1 frame of idle
  378. * Better bad cache quad handling?
  379. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  380. * Fix for room quad's texture bug
  381. * Console print system prototype
  382. * Misc clean ups
  383. * Level load menu prototype active by default
  384. * New debug info in game room/sector/pos
  385. * Floor player clipping by sector ( yay )
  386. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  387. * Floor player clipping by box ( hhmmm... )
  388. * Backport of Camera
  389. * Backport of SDLSystem prototype to replace SDL wrapper
  390. * Backport of mtk3d with GL style matrices and etc
  391. * Hacky fix for texture ids for room polygons
  392. ( Caused by new fast cache room polygon builder )
  393. * Backport of UnRaider Texture handler
  394. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  395. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  396. * Bug found Texture ids broken on new room mesh translation
  397. * Texcoord fix for quads
  398. * Removed damned vertex arrays
  399. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  400. * Partially fixed new renderer/translator
  401. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  402. * New Makefile optional memeory_test.cpp OBJ injection
  403. * "Commit of Doom" to break cvs source, yay!
  404. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  405. * Render cleaned up a little more
  406. * New room mesh system using arrays
  407. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  408. * Fixed TR4 bone layering
  409. * Worked on finiding/rendering ponytail some more
  410. * Moved angle clac for tags back into TombRaider class
  411. * Screenshot TGA file fix
  412. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  413. * Ponytail hack
  414. * Better UV generation
  415. * Broke TR2 with the new animation framing
  416. * Animation frame 'safety valve' to prevent overflows
  417. until it can be fixed correctly
  418. * Animation translation fixes
  419. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  420. * More TR format notes
  421. * TR4 object header
  422. * Minor changes to OpenRaider for speed/calarity
  423. * Idle aframe test code in
  424. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  425. * Fix for Lara model picking in TR4
  426. * Fix for TR4 loading ( tr4_light )
  427. * Fix for TR4 loading ( tr4_ai_data )
  428. * Fog support
  429. * Fix for world geo ( room bbox adjust )
  430. * Fix for bad mem usage reporting for overhead
  431. * Fix for HUGE memory leaks in TombRaider class
  432. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  433. * Fix for memfile size reporting
  434. * Fix for GLString truncation
  435. * New audio dir support back in
  436. * Fix for insert of tree_insert for memeory
  437. * Iterative version of tree_insert for memeory togglable
  438. at compile time
  439. * Fix for m-string max accounting
  440. * RBTree fix for memeory ( must stop coding after 0200 )
  441. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  442. * Stability has degraded with aggressive feature prototyping
  443. * More information for zero allocs
  444. * Fix for some 0 byte allocatations found in project
  445. * Check for 0 byte allocatations
  446. * Old List back in for now - slower, smaller
  447. * Removed many unnessacary sleeps from older builds
  448. * New feature tracks memory usage by file
  449. * Print to screen while loading back
  450. * New GLString now has helper functions for speedy string
  451. updates to replace hacks
  452. * Fixed damn 'memeory' rbtree
  453. * More verbose fatal error reporting
  454. * Reworked memeory prototype into better code
  455. * Removed working list tracker from memeory
  456. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  457. * Memeory memory overhead reduction for filename storage
  458. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  459. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  460. * Back to dynamic C-strings to save 'memeory memory'
  461. * Wrote a RBTree implementation directly into Memeory util
  462. * TGA debug fix
  463. * Looking at writing RBTree directly into Memeory util
  464. * Fixed driver string memory leak in main found with Memeory
  465. * Fixed GLString memory leak just found with Memeory
  466. * Fixes for release build to avoid memeory debugger
  467. * Memeory changes to avoid new/delete calls internally
  468. affecting MEMEORY_ERROR reports ( much much slower list based )
  469. * New iostreams and memeory header guards
  470. * Doh, corerction on pointer 0 padding
  471. * New delete accounting hack
  472. * New Memeory unit test features/fixes
  473. * Printing addr with hexadecimal for obvious reasons
  474. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  475. * Fixed overlapped vars/data members
  476. * Dumps memeory report filename fix
  477. * Dumps memeory report for unfreed on exit now?
  478. * Console commands to debug 'memeory'
  479. * New c func printing option in Tree
  480. * Memeory profiling system starting
  481. * Font data fixes
  482. * Fixed sourceforge cvs tree
  483. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  484. * Fixed bug where ent draw didn't account for viewmodel
  485. in same room
  486. * New texture binding method for strict checking and
  487. to avoid prechecks on unsorted polygons
  488. * More rendering toggles for more testing
  489. * Draw room bbox with r_portal
  490. * Moved more commands to console only ( See README )
  491. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  492. * Fix rendering bug with r_portal
  493. * RC uses pakdir for strict path enforcement now
  494. * New RC commands for Map/Music that represent backend correctly
  495. ( It's a FIFO, not a sorter )
  496. * RC parser now uses console command parser helper too
  497. * Improvements to console command parser
  498. ( less memory, faster normal case, easier to add new commands )
  499. * Hack to try to unload level shows it's time to start a
  500. rewrite =)
  501. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  502. * Screenshot console command
  503. * View model render toggle console command
  504. * View model index fix for entity use
  505. * Console command naming clean up starting
  506. * Console fix for backspacing over prompt
  507. * Load command to load levels by index
  508. * Many more console commands, replacing some key commands
  509. * Sprites render after players now for more accurate scene
  510. * Collapsed some rendering gobals into temp LARA entity gobal
  511. * Portal visual debugging
  512. * Console fix for prompt display after command given
  513. * Fix for bad cvs sync
  514. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  515. * Portal (precompiled) use starts
  516. * Very basic console prototype in place
  517. * Render control flags ( Not same as mode flags )
  518. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  519. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  520. * Fix for RC loader
  521. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  522. * Temp resource redundency pruning solution
  523. * More string safety auditing and fixes
  524. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  525. * Hack to fix texture dumping
  526. * More string clean up
  527. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  528. * Minor TR support work
  529. * Texture dumping fix for new mtk_tga
  530. * New tristrip rendering sprites
  531. * Changed to snprint in all objects now
  532. * Clean up in texture use
  533. * Clean up in screenshot code
  534. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  535. * Animation frame testing hack back keys '[' and ']'
  536. * Reduction of room rendering top levels ( consistent speed? )
  537. * Improvments to texture handling and loading
  538. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  539. * Updated mtk_tga from my current mtk_image source
  540. fixes tga save bug and more stuff
  541. * New more correct FPS counter for alpha testers amusement
  542. DisplayFPS=true in init and key command 'f'
  543. * Refactoring and clean up in OpenRaider
  544. * TombRaider getting ready for testing new class based system
  545. * Got new specs for TR4 and TR5
  546. * Readying class based system for new physics and rendering
  547. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  548. * Fixes for fast texture cache for older tombraider data
  549. * Fixes for TombRaider unit test
  550. * Makefile changes for gcc 3.0
  551. * GLString use fix, forgot to disable culling - thanks dan
  552. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  553. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  554. * Tune up of Sound
  555. * Disable cusor show on switch to fullscreen also
  556. * GLString scaling
  557. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  558. * New Sound flags ( allows for easier expansion )
  559. * Start loadscreen before caching sound now
  560. * NOTE audio support is fine - just low memory condition kill
  561. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  562. * Broke audio support by switching around
  563. OpenRaider, LoadLevel/SetupAudio
  564. * README update
  565. * Texture caching while reading from diskfile in callback
  566. * New load screen percentage feedback via callback
  567. * Fix for Tombraider multiple Clear() bug
  568. * New load ordering, might break some things
  569. * More work on GLString use in OR
  570. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  571. * Speed set on Camera
  572. * Played with some refactoring in OpenRaider class
  573. and thread hacks for external texture use
  574. * New texture loading to make external textures
  575. id independent of TR texture id at load time
  576. * Changed 'load screen' layout and particle setup
  577. * Removed dependence of Emitter on Texture agent - calls
  578. GL texture bind directly now
  579. * Particle partial resync with freyja_particle tree
  580. * Emitter partial resync with freyja_particle tree
  581. * Render minor reduction/refactoring, breaking up some code
  582. * New GL font system for OpenRaider ( GLString )
  583. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  584. * GlGetString use 'correct' fix
  585. * Music list reimplemented for CVS
  586. * Emitter commited to CVS ( oopsie )
  587. * Changlog reformated
  588. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  589. * New Changlog format
  590. * Minor GL string use 'temp fix' in Render
  591. * ModelDebug option to RC to disable model load debugging
  592. * TODO update
  593. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  594. * Minor rendering changes
  595. * Particle test fix
  596. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  597. * Particle testing ( Using one of my freyja prototypes )
  598. * Fullscreen toggle - '9' key
  599. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  600. * Timer prototype starts, just using a time delay for now
  601. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  602. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  603. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  604. * Set up new box just for windows TR compatibility tests
  605. ( got old ppro out, bought a hdd for it - weee )
  606. * Testing exported meshes with Freyja
  607. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  608. * Mesh export test for TombRaider
  609. * Texel adjustment method rolled back into TombRaider
  610. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  611. * TR4 sky mesh?
  612. * Texture changes
  613. * Freyja work with ponytail graphing
  614. * New FPS counter uses larger frame samples and reset
  615. ( readings still off by a little )
  616. * Splash screen for threaded loads (shakes for fullscreen feedback)
  617. * Particle engine research ( no code )
  618. * Threading testing
  619. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  620. * Might wait to install X 4.0.1 to work on bump map rendering
  621. * Render check for multitexture
  622. * Fixed OpenRaider to use new TombRaider::Texture API
  623. * Bump map use with new TombRaider backend API
  624. * "TR3 objtexture alpha clip" back in for 32bit textiles
  625. * More testing features like texture dumping for all versions
  626. * Special texture loading default use in TR4/TR5
  627. * Zero padding on dumped textures - yes, it is about time
  628. * Fixed special texture loading/dumping
  629. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  630. * 32bit texture default use in TR4/TR5
  631. * 32bit texture testing in TR5
  632. * Make rule regression testing in cvs tree
  633. `make tombraider.test`
  634. * Better make rules for tombraider.test
  635. * TombRaider fixes for compression use and dellocation
  636. * New TombRaider::LoadTR5
  637. * Worked on TombRaider agent
  638. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  639. * Added *some of the TR5 spec to regression test build
  640. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  641. * Some minor checks for bad allocation of meshes?
  642. * Changed moveable code to assume nonanimated entity
  643. * Entity drawing tied to room drawing
  644. (For vising, later use an entity cache per room to avoid full cycle)
  645. * Screenshot name now based on VERSION string (better bugs reports)
  646. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  647. * Fixed Freyja tree's colored polygons
  648. * More debug output on animation building
  649. * Fixed Freyja's tree too
  650. * Fixed TR4 decompress bug
  651. ( silly me, it only worked because of opt, didn't clear a var )
  652. * Animation grouping prototype
  653. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  654. * Fixes for mesh rendering ambient light level
  655. * Fixes for animtion rendering
  656. * Fixes for animation loading
  657. (TR2+ lara has some animation problems still, with junk frames)
  658. (TR1 lara works because all the right indices = 0)
  659. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  660. * Fixed animations using steping fix I wrote for libfreyja_egg
  661. this breaks the old TR aniamtion hacks though =)
  662. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  663. * Back porting to Freyja to help figure out TR animation problems
  664. * Worked on TR5 and TR4 texture alpha flags
  665. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  666. * Fixed skeletal/moveable loading and animation
  667. * Starting entity mapping tracer
  668. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  669. * NOTE make enities list so dup models won't draw to same position
  670. * Caching caused segfault - so now emulate dumb smart pointers
  671. * Removed Free TR data, it caused to many segfaults,
  672. for some reason it frees twice even with Clear()
  673. * Caching for duplicate models ( saves tons of memory )
  674. * Fixed loading and animation for all models in level
  675. * Broke animation with new loader?! (caused by new moveable loading)
  676. * Free TR data after load ( May cause segfault on exit )
  677. * Simple vising for items back in
  678. * Oops, removed mesh draw from viewmodel renderer
  679. ( was debuging item meshes )
  680. * Fixed tr4 (2 layer tags) flag set on non lara models
  681. * Fixed moveable loading
  682. * Looking for moveable object drawing problems ( werid )
  683. * Fixed item positioning set on load
  684. * Fixed sprite/room amb lighting back to white ( heh, oops )
  685. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  686. * Void color only when outside world
  687. * Various minor renderer changes
  688. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  689. * Fixed lara's colored polygons index bug for TR1
  690. * Autoload lara as view model
  691. * Tr4 two mesh system use
  692. * Basic skeletal model animation (frame rate based)
  693. * Skeletal model rendering
  694. * Skeletal model loader finished
  695. * No quaterions generated in current skeletal loader
  696. It'll be easy to add bone lerping later, but first I want
  697. correct behavior ( ie animation and placement )
  698. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  699. * Planning rendering engine #3
  700. * Once skeletal models are in rendering engine #2
  701. physics code can start
  702. * EXPERIMENTAL moveable code starts
  703. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  704. * Moveable code finaling coming back in ( now with quats )
  705. * Bug fix to ignore bad meshes in some TR4 levels?
  706. * TombRaider class test
  707. * Some TR5 specs fell in my lap today =)
  708. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  709. * Mouse motion control fixes
  710. * Item sprite rendering ( TR1, TR2, and should work for others )
  711. * Item sprite loading ( TR1, TR2, and should work for others )
  712. * Fixed room sprite loading
  713. * Hack temp fixes for camera ( broke it bad last night )
  714. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  715. * Baisc strafing and better forward/backward movement on camera
  716. * More user documentation and bug tracking
  717. * Portal toggle
  718. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  719. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  720. * Mouse look code
  721. * The portal code is hindered by the old XZ vis check =(
  722. once it's replaced it should be 100% correct
  723. * Added portal code, and is almost fully working now
  724. * Worked on portal code (testing)
  725. * Since adding quaternion camera, segfault on exit... hhmmm...
  726. * Finished quaternion based camera and rendering
  727. * Planning to break mtk3d into base type classes and expand it as
  728. a library with learping functions for use in animation also =)
  729. * Started on quaternion camera and quaternion support in mtk3d
  730. * TR4 sound fx postioning loader starts
  731. * GL driver string from resource
  732. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  733. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  734. * SDL key code fixes
  735. * More SDL fixes for rendering
  736. * More SDL work, fixes
  737. * FPS counter prints to console every 100 frames
  738. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  739. * SDL is very slow atm ( drag ass )
  740. You can edit Makefile to set it to use it if you want
  741. * Finished basic test SDL interface
  742. * Started on item sprite loading (likes a little more, but not priority)
  743. * Aren't you all gald I ditched render engine #1 now? ;)
  744. * New sprite rendering code
  745. * Fixed bug that drew static room meshes twice
  746. * Fixed bug that drew alpha sorted tris 3 times
  747. (Fixes all known alpha rendering bugs)
  748. * Room sprite loading code
  749. * Cleaned code, fixed some documentation
  750. * Started work on Resource agent, not ready to replace old code yet
  751. * No longer dump textures, unless explictly set in rc file
  752. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  753. * Fixed XEmacs modes should have been 'Mode: C++'
  754. * Looked at portal design guide, was useless
  755. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  756. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  757. * SDL support starts back
  758. * Added my old linux joystick code
  759. * Basic sorted alpha poly render second pass with very small penalty
  760. ( An all new rendering feature never in engine before )
  761. * Figured out best way to sort alpha polys exp with rooms only for now
  762. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  763. * Static mesh rendering back ( doesn't use room lighting
  764. intensity for now )
  765. * Texel alignment
  766. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  767. * Static meshes
  768. * Model meshes
  769. * Mipmaps in Texture as option
  770. * Code clean up
  771. * Item sprite and room sprite loader code about finished
  772. * Finished adding my screenshot code from Freyja, and
  773. made it produce TGAs instead of PPMs ( cmd 'S' )
  774. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  775. * POublic CVS Release
  776. * Vertex lighting now functional and stable in new engine
  777. * Fix for TR4 water alpha via textile generator, but
  778. some light shards are still black - might be other
  779. alpha flags that are unknown
  780. * New level loader using _map_list
  781. * New Map list RC rule
  782. * Start of item sprite code in new engine
  783. * Leaving old Texture calls for compaiblity with obsolete
  784. * New textile loading by moving new code into Freyja's
  785. TombRaider module to handle *all pixmap generation
  786. * User documentation
  787. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  788. * Testing
  789. * Resource system back in
  790. * AL init threaded off
  791. * Switched order of AL and GL inits
  792. ( so you can have in game progess loader for loading )
  793. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  794. * Should have all the best of the engines merged by Monday!
  795. * Started model rendering code for engine #2
  796. * New mode control for WIREFRAME, SOLID, TEXTURE
  797. * Fixed texel index bug for rooms
  798. * New Camera methods for visibility and more accessors
  799. * Render engine #2 feature upgrade by merging with engine #1
  800. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  801. * Rendering engine #2 fixes
  802. * New Camera method for positioning
  803. * Rendering engine #2 update
  804. * Added documentation to Sound agent
  805. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  806. * Texture manager fixes
  807. * Tesselated quads
  808. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  809. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  810. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  811. * Render fixes
  812. * OpenAL fixes for /dev/dsp in use and _init guard
  813. * Added Sound manager, OpenAL support for groovy 3d audio =)
  814. * Dropped all OSS code
  815. * Fixed segfault by freeing _texture and _tombraider twice
  816. * TR4 texture fixes ported from gegg
  817. * Fixed segfault on texture handling
  818. * Removed splash screen code completely
  819. ( Will later use loader screens just like TR )
  820. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  821. * Splash screen as compile time support
  822. * PThread support as compile time option
  823. * TR4 texel loading fixes
  824. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  825. * OpenRaider request for sourceforge hosting
  826. * New Render class is now the new renderer
  827. * GLUT use abstracted and placed into openraider.cpp
  828. * Mtk Image manager
  829. * Mtk texture manager
  830. * Thread for Freyja loader
  831. * Freyja camera
  832. * OpenRaider RC system design
  833. * Freyja loader replaces yuri loader in test build
  834. * Splash screen
  835. * New engine starts
  836. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  837. * Removed drawing another lara as an error marker for movables
  838. * Removed level dumping and saving
  839. * Split up mesh rendering
  840. * New 3rd person lara camera rendering
  841. * New animation control
  842. * This project is based on trueview by yuri and some patches
  843. and porting to linux by Mongoose along with code from
  844. GooseEgg by Mongoose
  845. * Log started