Open Source Tomb Raider Engine
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ChangeLog 44KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140307 ]
  6. * Removed duplicated GL initialization code
  7. * Removed duplicated TGA writing code from Texture
  8. * Moved system_timer into time utilities, changed its API
  9. * Fixed a bug that prevented input of console commands using
  10. the shift key for eg. uppercase letters or symbols
  11. * Removed (totally unfinished) networking support
  12. [ 20140306 ]
  13. * Created utility library
  14. * Rewrote bufferString()
  15. * Rewrote and fixed fullPath(), it worked more or less by accident
  16. [ 20140305 ]
  17. * Now using cmake build system
  18. * Pak file extensions are checked to see if they could be valid
  19. * Bugfix: String was used after being deleted in OpenRaider.cpp
  20. [ 20140304 ]
  21. * Removed memory test
  22. [ 20140303 ]
  23. * Removed Map.h & Tree.h, using std::map instead...
  24. [ 20140221 ]
  25. * Removed the `Map` command. Now the PakDir command causes
  26. a recursive search of the specified directory. Every file found
  27. is added to the map list if it validates.
  28. * The menu map list can now be stepped per folder with the
  29. right and left arrows.
  30. * Methods wrapping printf-style functions now get compiler warnings
  31. * Reenabled some warnings and fixed them
  32. [ 20140216 ]
  33. * Removed the FastCard option. Not necessary on todays hardware?!
  34. * Removed UNICODE_SUPPORT, not working this way with SDL2
  35. [ 20140215 ]
  36. * Enabled previously disabled polygon smoothing & color material
  37. when setting fastcard to true
  38. * Fixed bug in system timer millisecond conversion
  39. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  40. [ 20140210 ]
  41. * Finished the Tomb Raider 1 Item/State definitions
  42. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  43. https://wiki.libsdl.org/MigrationGuide
  44. [ 20140209 ]
  45. * Renamed OpenGLMesh to Mesh
  46. * Removed unused flags, enums, ...
  47. [ 20140202 ]
  48. * Fixed more cppcheck warnings
  49. * Removed unnecessary defines (USING_xxx)
  50. [ 20140201 ]
  51. * Rewrote Memory Unit Test using greatest
  52. * Used C++ static analysis tool cppcheck and tried to fix
  53. its warnings
  54. [ 20140131 ]
  55. * All unit tests buildable again and no more warnings
  56. [ 20140129 ]
  57. * Removed unused libferit stuff
  58. * Changed code to generate much less warnings
  59. * Using relative epsilon for float comparison
  60. [ 20140124 ]
  61. * Fixed some TombRaider.cpp warnings
  62. [ 20140120 ]
  63. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  64. * Converted all tabs to spaces (4 spaces per tab)
  65. * Auto indented all cpp files
  66. [ 20140119 ]
  67. * Enabled linear texture filtering for fonts, resulting in nicer
  68. looking down scaling
  69. * Removed unused TGA font parts of GLString with slight API changes
  70. * Modified GLString Unit Test to work with new GLString
  71. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  72. from SDLSystem
  73. * Silenced many more warnings
  74. [ 20140118 ]
  75. * Removed unused (and pretty empty) Entity class
  76. [ 20140117 ]
  77. * Reenabled room hopping on launch
  78. * Now using C++11 standard.
  79. * Turned on many more warnings and silenced some of them.
  80. * Removed empty Quaternion Unit Test
  81. [ 20140111 ]
  82. * Rewrote GLString Unit Test, now using TTF Font
  83. * Removed included TGA font and loading code
  84. * Rewrote Matrix Unit Test now using greatest
  85. * Documented MatMath, fixed bug in helRandomNum(),
  86. added better Unit Test
  87. * Only one way of conversion between Deg and Rad in MatMath
  88. * Use the same style of include guards in all headers
  89. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  90. a segfault on launch
  91. [ 20140110 ]
  92. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  93. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  94. * Removed empty Light.cpp
  95. * All Unit Tests build without warning
  96. * Converted many FIXME comments to be in the doxygen documentation
  97. * Removed hel & mstl folders, moved into parent directory
  98. * mtk_tga Unit Test uses greatest
  99. * Moved remaining Unit Tests (Network & TombRaider)
  100. * memory_test Unit Test no longer produces warnings
  101. * Building a memory test build no longer produces warnings
  102. [ 20140109 ]
  103. * Added greatest Test Framework, rewrote Sound Test
  104. * Renamed all memeory references to memory
  105. * Moved headers into include/
  106. * Put Unit Tests into test/
  107. [ 20140107 ]
  108. * Removed hel/Mass. There was an object of this class in World,
  109. but it was never used!
  110. * Removed even more unused files (mstl/Vector.cpp,
  111. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  112. mstl/Stack.h)
  113. * Completely removed hel/Simulation, as it depends on missing
  114. files (hel/CollisionObject)
  115. * Improved Makefile portability
  116. [ 20140106 ]
  117. * Hel Simulation Test builds, but doesn't work!
  118. [ 20140105 ]
  119. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  120. * Fixed strange Mouse Y-Axis Overflow bug
  121. * Cleanup of Makefile
  122. [ 20140104 ]
  123. * Hel Unit Test build & passes
  124. * Spring & Simulation Tests unbuildable, missing files?
  125. * GLString Unit Test builds, works not every time?
  126. * TombRaider Unit & Regression Test working
  127. [ 20140103 ]
  128. * Removed more (unused?) code, PSKModel & UTPackage
  129. * Removed unused MD3, mtk3d, MtkImage stuff!
  130. [ 20140102 ]
  131. * Improved the Mac build steps...
  132. Freealut now in /usr/local so we don't need to call
  133. install_name_tool on the built binary
  134. * Removed the old & unused GLUTSystem
  135. * Replaced the (unknown) included sample sound file
  136. * Removed some redundant build config defines
  137. [ 20140101 ]
  138. * Fixed Wavebuffer loading of Sound subsystem, as well as
  139. making the Sound Unit Test buildable on Mac.
  140. Added new argument to loadWav, length of buffer.
  141. * Changed (unknown) included Font to Droid Sans Mono
  142. * Fixed Render bug, now console is visible again
  143. * Implemented CMD + Q shortcut on Mac to quit
  144. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  145. the first received mouse event, because its faulty, thanks
  146. to an SDL bug:
  147. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  148. * Fixed incredibly slow mouse/camera movements
  149. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  150. invisible and grab it in windowed mode
  151. [ 20131231 ]
  152. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  153. mode on Mac, still not working correctly, but better :)
  154. [ 20131227 ]
  155. * Moved included documents into GitHub Repo wiki
  156. (https://github.com/xythobuz/OpenRaider/wiki)
  157. * Reduced start up time by increasing animation speed
  158. [ 20131221 ]
  159. * Reimplemented deprecated gluLookAt()
  160. * Reimplemented deprecated gluPerspective()
  161. * Reimplemented deprecated gluBuild2DMipmaps()
  162. * Reimplemented alutLoadWAVFile(), seems not to be working
  163. * Moved mac distribution logic from makefile into scripts
  164. [ 20131219 ]
  165. * Bundle now contains dynamic libraries not included with Mac OS X
  166. * Bundle now runs setup if needed
  167. * Fixed memory test builds not running on OS X
  168. [ 20131218 ]
  169. * Enabled ALUT on Mac OS X
  170. * Silenced many warnings regarding non-writable string constants
  171. * Fixed issues with linked libraries on Mac OS X
  172. * Implemented support for bundling OpenRaider as Mac App
  173. * Removed Microsoft Visual Studio Project files
  174. * Removed Screenshot Script
  175. [ 20131217 ]
  176. * No longer segfaults on launch in Mac OS X
  177. [ 20131215 ]
  178. * Wrote new README file
  179. * Added stub for missing hel/CollisionObject
  180. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  181. [ 20030713 ]
  182. * UTPackage class forked from PSKModel class
  183. * System class gets download, dir backports
  184. * libferit usage in public CVS
  185. * mtk_tga gets filename parm save and drops color swaping
  186. [ 20030704 ]
  187. * Tested PSKModel with models from:
  188. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  189. * On the fly resolution change like in unit tests
  190. * GLString obsoleted, undefining HAVE_SDL_TTF
  191. will cause OR to use font.tga texture fallback
  192. * Merged GLString and SDL_TTF utils Texture usage
  193. * TTF renderer replaces texture font system
  194. * Font system using new ortho projection
  195. * Requirements file now in cvs
  196. * Fixed all known level loading issues from new codebase
  197. * Loadlevel command using mapname string
  198. * Maps are validated on rc load
  199. * Experimental TTF support in OpenRaider, Look in RC file
  200. * Removed Console, MtkImage classes from private tree
  201. [ 20030701 ]
  202. * Removing OpenRaider Map use for level/music string storage
  203. ( This means if you set a map to a certain number in rc, then
  204. you can no longer call it by 'load #' )
  205. * Fixed PSKModel unit test build
  206. * Fixed Hel Simulation, Spring unit test builds
  207. [ 20030630 ]
  208. * EXPERIMENTAL on the fly colored -> textured polygon code
  209. ( It's not even funny how bad the colors match currently )
  210. * API changes in Texture class to make it easier to upgrade
  211. * Screeshots stored in ~/.OpenRaider/sshots/
  212. * Fixed broke new multitexture support in Texture class
  213. * Texture class gets color texture generator
  214. * Texture class gets SDL_TTF support from SDLSystem
  215. * Update to OR Texture class ( backports from UnRaider )
  216. * Fixed matrix multiplcation issues with fixed code generator
  217. * Reworking broken Matrix changes into rollback fix
  218. * Fixes for Matrix based math breakage ( just rolled it rollback )
  219. [ 20030618 ]
  220. * Redone a lot of hel and it's use, broke a lot of things
  221. * UTF-8 and TTF font texture generation support
  222. * Camera broken, Matrix broken, Quaternion broken?
  223. * About finished mtk3d and hel converging
  224. * Phyiscs system base work done
  225. [ 20030604 ]
  226. * Console/command rollover not finished, but working
  227. * BUG portals/walk block too often with current collision
  228. * BUG room sprites have wrong texture ID?
  229. * Unicode key support?
  230. * Some more user definable keys using 'bind' command
  231. * System gets old resource system, new resource system
  232. based on it with dynamic modes and command parsing
  233. [ 20030602 ]
  234. * Mouse grab command
  235. * New key input design, currently using ASCII to
  236. be compatible with old code
  237. * SDL mouse grab toggle back in SDLSystem
  238. * SDL_TTF support starts in SDLSystem
  239. * Made printf string buffering part of System
  240. * Simulation fixes, GL unit test
  241. * Removed main.* from CVS
  242. * Removed Raider.*, gl_util.* from local tree
  243. * Added Mass, ParticleMass, Simulation to CVS
  244. * More stat commands for debugging
  245. * Fix for console command marker strip
  246. * Updates to Hel, mass simulator, more vector operators
  247. [ 20030528 ]
  248. * RC file now allows imports of another RC file
  249. ( If you want to be a jackass you *can make it loop )
  250. * RC file now interprets spaces ( User request )
  251. * RC file allows trailing comments now
  252. * Room hopping disabled by default now
  253. ( command hop to enable )
  254. * Swimming movement added to stop-gap movement system
  255. [ 20030526 ]
  256. * Removed some test code from TombRaider
  257. * Fix for TR4 loading using TRC loader
  258. * Fix for solid mode rendering debug ( solid, r_light 1 )
  259. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  260. * Finished up element API, some TRC support for faces
  261. * Stopping work on array renderer until the element
  262. system is back up ( possible backport for 0.1.0? )
  263. * Cleaning up OpenGLMesh prototype API
  264. [ 20030524 ]
  265. * New OpenGLMesh array renderer
  266. * Fix for Vector collection empty handling
  267. * Fix for the 20030519 segfault/lock on exit bug
  268. * More API unification coding, and OpenRaider usage
  269. for room loading
  270. * Watch for a lot of new bugs, this is a lot of
  271. coding changing around
  272. [ 20030522 ]
  273. * More unification, including TRC room translation
  274. support starts ( convert from TRC to OR )
  275. * Handle TRC loading in OpenRaider CVS builds
  276. * TR5 loading tweaking to work for demo paks as well
  277. * Room sprite processing factored out
  278. [ 20030521 ]
  279. * TR5/TRC Sound ripping/in game loading finished
  280. * More TombRaider format unification
  281. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  282. * TR5/TRC loader finished - loads only nondemo map I have
  283. [ 20030519 ]
  284. * More work on TR5/TRC support now using doc std
  285. * Refactored skeletal class structure
  286. * BUG seems to be leak fix related world clear lock
  287. * Fix: Skeletal animation memory leak
  288. * New rendering routine for new temp mesh type
  289. ( Buggy and expensive, but it's a stop gap )
  290. ( Colored polygons aren't really rendered as such )
  291. * Fix: OpenRaider new mesh API stop-gap handling
  292. * Fix: TombRaider new mesh loader API
  293. [ 20030517 ]
  294. * BUG found in new mesh loader API
  295. ( Quad tess is broken in TombRaider for meshes )
  296. ( Vertex array translation from TombRaider broken )
  297. * Event system partially in place, needs glue as well
  298. * Console commands from RC hack/fix
  299. [ 20030516 ]
  300. * Mesh rendering temp disabled until mesh renderer
  301. is fully redone
  302. * Finally getting a lot of the more complex mesh
  303. building routines pushed behind clean API from
  304. the OpenRaider to the TombRaider class
  305. ( Could cause a lot of new bugs? )
  306. * Event system test structures introduced to World
  307. * Some major work on model_mesh rendering, also
  308. abstracting interface for their construction
  309. * Some minor work on OpenGLMesh renderer, with code
  310. in place to increase performance
  311. [ 20030513 ]
  312. * TombRaider engine abstraction for room
  313. vertex and color loading and parsing
  314. [ 20030512 ]
  315. * New external SFX use for TR2/TR3 paks -- now
  316. all versions load sound files into the game engine
  317. See README for help using external paks.
  318. * New external SFX pak loading support for TR2 and TR3
  319. * Documentation updates and user usability package tests
  320. ( thanks Josh )
  321. * Apt source in place ( see README )
  322. * Automated debian packaging in Makefile ( make debian )
  323. * Animation half ass restored in non lara models agian
  324. * BUG found in SkeletalModel::setFrame - quick disable to
  325. remove crash bug CLOSES 20030101 tmp filing
  326. [ 20030510 ]
  327. * Old TR4 sound support moved behind new interface
  328. * Sound support for TR1 using new interface - have to wait
  329. for external sound pak support for TR2 and TR3
  330. * New sound sample management/interface in TombRaider class
  331. [ 20030509 ]
  332. * Manually patched with JML's UNICODE support
  333. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  334. [ 20030101 ]
  335. * Seriously broken animation! =)
  336. * I wonder how much this breaks - hacks shoved in to
  337. keep it runnable until the new event system is started
  338. * Skeletal model refactoring
  339. * Seperating entity and animation states and it's ugly
  340. * Finer animation control starts
  341. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  342. [ 20021228 ]
  343. * Md3 refactoring
  344. * Many Md3 fixes and features out of unit test work
  345. * Huge Md3 unit, testing ground for future TR unit test
  346. [ 20021227 ]
  347. * Md3 easter egg in cvs
  348. * State system work and testing
  349. [ 20021224 ]
  350. * Wireframe color code doc in README
  351. * Minor compile fixes for gcc 3.x
  352. * Default portal display in wireframe mode now
  353. * New hop command to disable room hopping movement
  354. * New r_animate command to enable entity animation test
  355. * Fixed showfps fault on load screen
  356. * Review of System timer
  357. * Replaced FPS estimation with pure frame rate counter
  358. * SDLSystem uses SDL timer now
  359. * Removed some dupilcate console commands out documented
  360. * Depth sorted particles
  361. * Lots of minor depth sorting and vising work
  362. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  363. * Entity vis no longer considers rooms agian
  364. * New Vector replaces List as renderable container
  365. for a great deal of memory savings
  366. * Room mesh/sprites rendering in nontexture modes agian
  367. * Documentation updates
  368. * Fix entity out of room fix
  369. * New OGL mesh can render with multitexture
  370. * New all bumpmaps are now loaded into texture memory
  371. * New [Network.Server] RC support
  372. * Run console commands from RC file
  373. * Neat new multitexture logo effect
  374. * Hel only build from now on
  375. * "Shooting" test in cvs
  376. * Fixes for depth rendering
  377. * New wireframe mode color codes for renderable type
  378. * Entity sprites back
  379. * Time to move to beta versioning
  380. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  381. * New sshot upload script for my conv ;)
  382. * New entity rendering vising starts, primative depth sort
  383. * Static ( room models ) using sphere bounding volumes now
  384. * New enumeration coding style project wide starts
  385. * New room depth sorting code starts
  386. * Fix for version stamp in corner
  387. * New update room render list per frame command
  388. * Misc minor sound/animation updates
  389. * Hel vising fix in ViewVolume, hel enabled by default
  390. * Look for bugs caused by huge refactoring of codebase
  391. * Hel objects in all builds
  392. * World class temp keeps Light and OpenGLMesh deps for now
  393. * Refactoring: OpenRaider, Render, TombRaider classes
  394. * World class emerges in cvs ( Big refactoring job )
  395. * Texture use moved into Render class
  396. * Emitter use moved into Render class
  397. * Seperation of physical and rendered world starts
  398. * Hel clean up, unit testing fixes
  399. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  400. * New Camera API, clean up starting
  401. * Quaternion ( class ) in cvs
  402. * Toggle for hel use
  403. * Fix port reporting is expected host order agian
  404. * libHel starts creeping into cvs build starting with some vising
  405. * Netcode fix
  406. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  407. * Inactive text no longer rendered
  408. * More libhel work
  409. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  410. * Little manual route chaining test for the fun of it
  411. * Trace tests
  412. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  413. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  414. * Fix for console use before level load crash
  415. * TR4 hack to play footsteps when running
  416. * TR4 pak sounds loaded and playable - just not sourced yet
  417. * New play command
  418. * Improved sound support
  419. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  420. * TR4 pak sound reading and dumping
  421. ( I couldn't find any paks using compression - however
  422. my algorithm can handle those that may )
  423. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  424. * TR4 ponytail type guessing algorithm works with TR4 paks
  425. ( May not apply to all custom lara models )
  426. * TR4 pigtails rendering algorithm now too
  427. * In TR4 ponytail works great with default settings
  428. * Up key now gets last command entered
  429. * r_ponytail console command
  430. * All builds use same texture binds as former EXPERMENTAL builds
  431. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  432. in list and handling
  433. * TR4 GL light support ( pretty )
  434. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  435. * One room render command and changes for other old commands
  436. * Fix for crash using new room ->adJRoom vector
  437. * Fixed room vertex lighting
  438. * Documentation updates
  439. * New scripts for installing
  440. * New client/server kills
  441. * Thanks dan for tesing multiplayer - lots of bugs found
  442. * Started moving room struct into more of a class type of
  443. collections and what not
  444. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  445. * Hack to handle camera out of world - moves to like a FPS
  446. viewpoint -- needs quats and 'dragging' to make it smoother
  447. * Entities drawn in different order to handle large alpha
  448. polygon in rooms ( Hack until sorting algorithm is in place )
  449. * Little hack to force exit of threads w/o calling back
  450. * Lowered network traffic rate and disabled debugging to stdout
  451. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  452. * Code to handle bad texture ids, like in Nasa.tr2
  453. * Network multiplayer test Client/Server can now connect
  454. and pass data and generate clients on each end of game
  455. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  456. * Network code starts
  457. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  458. * Speed boost for entity room clipping
  459. * Fixed color lighting - still some polygons can go all white
  460. * Console commands for clipping and new fly mode
  461. * Getting ready to seperate world clipping and storage from Render
  462. * Cheap wall clipping hack ( works great however )
  463. Doesn't take into account adjoint rooms ( there is a reason )
  464. * EXPERIMENTAL Better GL light support for font/world interaction
  465. * EXPERIMENTAL new level texture loading
  466. * Switching maps in game should never cause crashs anymore
  467. * Found then fixed several memory leaks
  468. * Makefile rule just for memory profiling build ( make memory )
  469. * Vectors replacing Lists for most collection implementations in Render
  470. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  471. * Turn animation for fun
  472. * Room vertex lighting back in
  473. * Vertex color/normal support changes for model meshes
  474. * Skeletal model/mesh model collision _support_
  475. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  476. * Hop up/down to rooms when in void
  477. * Primative 3rd person camera
  478. * GL light support for TR1-TR3
  479. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  480. * Removed room mesh rendering from Render
  481. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  482. * OpenGLMesh and Light classes start
  483. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  484. * Ah, a little free time -- cleaning up Render class a little
  485. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  486. * Auto depends generation for certian people =p
  487. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  488. * Time based animation tracer
  489. * Rounded out mtk3d a little more with common func from
  490. other projects
  491. * New pathing subsystem
  492. * Relocatable data dir ( thanks joshua for idea )
  493. Set by using init var 'HomeDir'
  494. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  495. * Fixed room mesh cache tris texcoors
  496. * Changed room tracking code
  497. * Replaced old room cache mesh texcoor system for tris
  498. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  499. * New menu state for keys
  500. * Major OpenRaider class clean up, reducing, reformatting for
  501. use with picky compilers, etc
  502. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  503. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  504. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  505. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  506. * Wall detection ( no clipping yet )
  507. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  508. values b/c assigned to wrong structure )
  509. * More debugging for bad cache room mesh crash
  510. * New animation fix by making getNumAnimsForMoveable use signed
  511. values ( seems to make TR4 and other levels loadable agian )
  512. * Stopped flickering idle lara by only drawing 1 frame of idle
  513. * Better bad cache quad handling?
  514. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  515. * Fix for room quad's texture bug
  516. * Console print system prototype
  517. * Misc clean ups
  518. * Level load menu prototype active by default
  519. * New debug info in game room/sector/pos
  520. * Floor player clipping by sector ( yay )
  521. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  522. * Floor player clipping by box ( hhmmm... )
  523. * Backport of Camera
  524. * Backport of SDLSystem prototype to replace SDL wrapper
  525. * Backport of mtk3d with GL style matrices and etc
  526. * Hacky fix for texture ids for room polygons
  527. ( Caused by new fast cache room polygon builder )
  528. * Backport of UnRaider Texture handler
  529. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  530. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  531. * Bug found Texture ids broken on new room mesh translation
  532. * Texcoord fix for quads
  533. * Removed damned vertex arrays
  534. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  535. * Partially fixed new renderer/translator
  536. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  537. * New Makefile optional memeory_test.cpp OBJ injection
  538. * "Commit of Doom" to break cvs source, yay!
  539. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  540. * Render cleaned up a little more
  541. * New room mesh system using arrays
  542. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  543. * Fixed TR4 bone layering
  544. * Worked on finiding/rendering ponytail some more
  545. * Moved angle clac for tags back into TombRaider class
  546. * Screenshot TGA file fix
  547. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  548. * Ponytail hack
  549. * Better UV generation
  550. * Broke TR2 with the new animation framing
  551. * Animation frame 'safety valve' to prevent overflows
  552. until it can be fixed correctly
  553. * Animation translation fixes
  554. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  555. * More TR format notes
  556. * TR4 object header
  557. * Minor changes to OpenRaider for speed/calarity
  558. * Idle aframe test code in
  559. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  560. * Fix for Lara model picking in TR4
  561. * Fix for TR4 loading ( tr4_light )
  562. * Fix for TR4 loading ( tr4_ai_data )
  563. * Fog support
  564. * Fix for world geo ( room bbox adjust )
  565. * Fix for bad mem usage reporting for overhead
  566. * Fix for HUGE memory leaks in TombRaider class
  567. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  568. * Fix for memfile size reporting
  569. * Fix for GLString truncation
  570. * New audio dir support back in
  571. * Fix for insert of tree_insert for memeory
  572. * Iterative version of tree_insert for memeory togglable
  573. at compile time
  574. * Fix for m-string max accounting
  575. * RBTree fix for memeory ( must stop coding after 0200 )
  576. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  577. * Stability has degraded with aggressive feature prototyping
  578. * More information for zero allocs
  579. * Fix for some 0 byte allocatations found in project
  580. * Check for 0 byte allocatations
  581. * Old List back in for now - slower, smaller
  582. * Removed many unnessacary sleeps from older builds
  583. * New feature tracks memory usage by file
  584. * Print to screen while loading back
  585. * New GLString now has helper functions for speedy string
  586. updates to replace hacks
  587. * Fixed damn 'memeory' rbtree
  588. * More verbose fatal error reporting
  589. * Reworked memeory prototype into better code
  590. * Removed working list tracker from memeory
  591. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  592. * Memeory memory overhead reduction for filename storage
  593. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  594. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  595. * Back to dynamic C-strings to save 'memeory memory'
  596. * Wrote a RBTree implementation directly into Memeory util
  597. * TGA debug fix
  598. * Looking at writing RBTree directly into Memeory util
  599. * Fixed driver string memory leak in main found with Memeory
  600. * Fixed GLString memory leak just found with Memeory
  601. * Fixes for release build to avoid memeory debugger
  602. * Memeory changes to avoid new/delete calls internally
  603. affecting MEMEORY_ERROR reports ( much much slower list based )
  604. * New iostreams and memeory header guards
  605. * Doh, corerction on pointer 0 padding
  606. * New delete accounting hack
  607. * New Memeory unit test features/fixes
  608. * Printing addr with hexadecimal for obvious reasons
  609. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  610. * Fixed overlapped vars/data members
  611. * Dumps memeory report filename fix
  612. * Dumps memeory report for unfreed on exit now?
  613. * Console commands to debug 'memeory'
  614. * New c func printing option in Tree
  615. * Memeory profiling system starting
  616. * Font data fixes
  617. * Fixed sourceforge cvs tree
  618. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  619. * Fixed bug where ent draw didn't account for viewmodel
  620. in same room
  621. * New texture binding method for strict checking and
  622. to avoid prechecks on unsorted polygons
  623. * More rendering toggles for more testing
  624. * Draw room bbox with r_portal
  625. * Moved more commands to console only ( See README )
  626. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  627. * Fix rendering bug with r_portal
  628. * RC uses pakdir for strict path enforcement now
  629. * New RC commands for Map/Music that represent backend correctly
  630. ( It's a FIFO, not a sorter )
  631. * RC parser now uses console command parser helper too
  632. * Improvements to console command parser
  633. ( less memory, faster normal case, easier to add new commands )
  634. * Hack to try to unload level shows it's time to start a
  635. rewrite =)
  636. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  637. * Screenshot console command
  638. * View model render toggle console command
  639. * View model index fix for entity use
  640. * Console command naming clean up starting
  641. * Console fix for backspacing over prompt
  642. * Load command to load levels by index
  643. * Many more console commands, replacing some key commands
  644. * Sprites render after players now for more accurate scene
  645. * Collapsed some rendering gobals into temp LARA entity gobal
  646. * Portal visual debugging
  647. * Console fix for prompt display after command given
  648. * Fix for bad cvs sync
  649. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  650. * Portal (precompiled) use starts
  651. * Very basic console prototype in place
  652. * Render control flags ( Not same as mode flags )
  653. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  654. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  655. * Fix for RC loader
  656. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  657. * Temp resource redundency pruning solution
  658. * More string safety auditing and fixes
  659. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  660. * Hack to fix texture dumping
  661. * More string clean up
  662. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  663. * Minor TR support work
  664. * Texture dumping fix for new mtk_tga
  665. * New tristrip rendering sprites
  666. * Changed to snprint in all objects now
  667. * Clean up in texture use
  668. * Clean up in screenshot code
  669. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  670. * Animation frame testing hack back keys '[' and ']'
  671. * Reduction of room rendering top levels ( consistent speed? )
  672. * Improvments to texture handling and loading
  673. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  674. * Updated mtk_tga from my current mtk_image source
  675. fixes tga save bug and more stuff
  676. * New more correct FPS counter for alpha testers amusement
  677. DisplayFPS=true in init and key command 'f'
  678. * Refactoring and clean up in OpenRaider
  679. * TombRaider getting ready for testing new class based system
  680. * Got new specs for TR4 and TR5
  681. * Readying class based system for new physics and rendering
  682. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  683. * Fixes for fast texture cache for older tombraider data
  684. * Fixes for TombRaider unit test
  685. * Makefile changes for gcc 3.0
  686. * GLString use fix, forgot to disable culling - thanks dan
  687. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  688. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  689. * Tune up of Sound
  690. * Disable cusor show on switch to fullscreen also
  691. * GLString scaling
  692. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  693. * New Sound flags ( allows for easier expansion )
  694. * Start loadscreen before caching sound now
  695. * NOTE audio support is fine - just low memory condition kill
  696. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  697. * Broke audio support by switching around
  698. OpenRaider, LoadLevel/SetupAudio
  699. * README update
  700. * Texture caching while reading from diskfile in callback
  701. * New load screen percentage feedback via callback
  702. * Fix for Tombraider multiple Clear() bug
  703. * New load ordering, might break some things
  704. * More work on GLString use in OR
  705. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  706. * Speed set on Camera
  707. * Played with some refactoring in OpenRaider class
  708. and thread hacks for external texture use
  709. * New texture loading to make external textures
  710. id independent of TR texture id at load time
  711. * Changed 'load screen' layout and particle setup
  712. * Removed dependence of Emitter on Texture agent - calls
  713. GL texture bind directly now
  714. * Particle partial resync with freyja_particle tree
  715. * Emitter partial resync with freyja_particle tree
  716. * Render minor reduction/refactoring, breaking up some code
  717. * New GL font system for OpenRaider ( GLString )
  718. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  719. * GlGetString use 'correct' fix
  720. * Music list reimplemented for CVS
  721. * Emitter commited to CVS ( oopsie )
  722. * Changlog reformated
  723. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  724. * New Changlog format
  725. * Minor GL string use 'temp fix' in Render
  726. * ModelDebug option to RC to disable model load debugging
  727. * TODO update
  728. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  729. * Minor rendering changes
  730. * Particle test fix
  731. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  732. * Particle testing ( Using one of my freyja prototypes )
  733. * Fullscreen toggle - '9' key
  734. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  735. * Timer prototype starts, just using a time delay for now
  736. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  737. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  738. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  739. * Set up new box just for windows TR compatibility tests
  740. ( got old ppro out, bought a hdd for it - weee )
  741. * Testing exported meshes with Freyja
  742. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  743. * Mesh export test for TombRaider
  744. * Texel adjustment method rolled back into TombRaider
  745. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  746. * TR4 sky mesh?
  747. * Texture changes
  748. * Freyja work with ponytail graphing
  749. * New FPS counter uses larger frame samples and reset
  750. ( readings still off by a little )
  751. * Splash screen for threaded loads (shakes for fullscreen feedback)
  752. * Particle engine research ( no code )
  753. * Threading testing
  754. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  755. * Might wait to install X 4.0.1 to work on bump map rendering
  756. * Render check for multitexture
  757. * Fixed OpenRaider to use new TombRaider::Texture API
  758. * Bump map use with new TombRaider backend API
  759. * "TR3 objtexture alpha clip" back in for 32bit textiles
  760. * More testing features like texture dumping for all versions
  761. * Special texture loading default use in TR4/TR5
  762. * Zero padding on dumped textures - yes, it is about time
  763. * Fixed special texture loading/dumping
  764. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  765. * 32bit texture default use in TR4/TR5
  766. * 32bit texture testing in TR5
  767. * Make rule regression testing in cvs tree
  768. `make tombraider.test`
  769. * Better make rules for tombraider.test
  770. * TombRaider fixes for compression use and dellocation
  771. * New TombRaider::LoadTR5
  772. * Worked on TombRaider agent
  773. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  774. * Added *some of the TR5 spec to regression test build
  775. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  776. * Some minor checks for bad allocation of meshes?
  777. * Changed moveable code to assume nonanimated entity
  778. * Entity drawing tied to room drawing
  779. (For vising, later use an entity cache per room to avoid full cycle)
  780. * Screenshot name now based on VERSION string (better bugs reports)
  781. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  782. * Fixed Freyja tree's colored polygons
  783. * More debug output on animation building
  784. * Fixed Freyja's tree too
  785. * Fixed TR4 decompress bug
  786. ( silly me, it only worked because of opt, didn't clear a var )
  787. * Animation grouping prototype
  788. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  789. * Fixes for mesh rendering ambient light level
  790. * Fixes for animtion rendering
  791. * Fixes for animation loading
  792. (TR2+ lara has some animation problems still, with junk frames)
  793. (TR1 lara works because all the right indices = 0)
  794. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  795. * Fixed animations using steping fix I wrote for libfreyja_egg
  796. this breaks the old TR aniamtion hacks though =)
  797. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  798. * Back porting to Freyja to help figure out TR animation problems
  799. * Worked on TR5 and TR4 texture alpha flags
  800. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  801. * Fixed skeletal/moveable loading and animation
  802. * Starting entity mapping tracer
  803. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  804. * NOTE make enities list so dup models won't draw to same position
  805. * Caching caused segfault - so now emulate dumb smart pointers
  806. * Removed Free TR data, it caused to many segfaults,
  807. for some reason it frees twice even with Clear()
  808. * Caching for duplicate models ( saves tons of memory )
  809. * Fixed loading and animation for all models in level
  810. * Broke animation with new loader?! (caused by new moveable loading)
  811. * Free TR data after load ( May cause segfault on exit )
  812. * Simple vising for items back in
  813. * Oops, removed mesh draw from viewmodel renderer
  814. ( was debuging item meshes )
  815. * Fixed tr4 (2 layer tags) flag set on non lara models
  816. * Fixed moveable loading
  817. * Looking for moveable object drawing problems ( werid )
  818. * Fixed item positioning set on load
  819. * Fixed sprite/room amb lighting back to white ( heh, oops )
  820. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  821. * Void color only when outside world
  822. * Various minor renderer changes
  823. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  824. * Fixed lara's colored polygons index bug for TR1
  825. * Autoload lara as view model
  826. * Tr4 two mesh system use
  827. * Basic skeletal model animation (frame rate based)
  828. * Skeletal model rendering
  829. * Skeletal model loader finished
  830. * No quaterions generated in current skeletal loader
  831. It'll be easy to add bone lerping later, but first I want
  832. correct behavior ( ie animation and placement )
  833. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  834. * Planning rendering engine #3
  835. * Once skeletal models are in rendering engine #2
  836. physics code can start
  837. * EXPERIMENTAL moveable code starts
  838. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  839. * Moveable code finaling coming back in ( now with quats )
  840. * Bug fix to ignore bad meshes in some TR4 levels?
  841. * TombRaider class test
  842. * Some TR5 specs fell in my lap today =)
  843. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  844. * Mouse motion control fixes
  845. * Item sprite rendering ( TR1, TR2, and should work for others )
  846. * Item sprite loading ( TR1, TR2, and should work for others )
  847. * Fixed room sprite loading
  848. * Hack temp fixes for camera ( broke it bad last night )
  849. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  850. * Baisc strafing and better forward/backward movement on camera
  851. * More user documentation and bug tracking
  852. * Portal toggle
  853. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  854. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  855. * Mouse look code
  856. * The portal code is hindered by the old XZ vis check =(
  857. once it's replaced it should be 100% correct
  858. * Added portal code, and is almost fully working now
  859. * Worked on portal code (testing)
  860. * Since adding quaternion camera, segfault on exit... hhmmm...
  861. * Finished quaternion based camera and rendering
  862. * Planning to break mtk3d into base type classes and expand it as
  863. a library with learping functions for use in animation also =)
  864. * Started on quaternion camera and quaternion support in mtk3d
  865. * TR4 sound fx postioning loader starts
  866. * GL driver string from resource
  867. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  868. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  869. * SDL key code fixes
  870. * More SDL fixes for rendering
  871. * More SDL work, fixes
  872. * FPS counter prints to console every 100 frames
  873. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  874. * SDL is very slow atm ( drag ass )
  875. You can edit Makefile to set it to use it if you want
  876. * Finished basic test SDL interface
  877. * Started on item sprite loading (likes a little more, but not priority)
  878. * Aren't you all gald I ditched render engine #1 now? ;)
  879. * New sprite rendering code
  880. * Fixed bug that drew static room meshes twice
  881. * Fixed bug that drew alpha sorted tris 3 times
  882. (Fixes all known alpha rendering bugs)
  883. * Room sprite loading code
  884. * Cleaned code, fixed some documentation
  885. * Started work on Resource agent, not ready to replace old code yet
  886. * No longer dump textures, unless explictly set in rc file
  887. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  888. * Fixed XEmacs modes should have been 'Mode: C++'
  889. * Looked at portal design guide, was useless
  890. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  891. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  892. * SDL support starts back
  893. * Added my old linux joystick code
  894. * Basic sorted alpha poly render second pass with very small penalty
  895. ( An all new rendering feature never in engine before )
  896. * Figured out best way to sort alpha polys exp with rooms only for now
  897. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  898. * Static mesh rendering back ( doesn't use room lighting
  899. intensity for now )
  900. * Texel alignment
  901. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  902. * Static meshes
  903. * Model meshes
  904. * Mipmaps in Texture as option
  905. * Code clean up
  906. * Item sprite and room sprite loader code about finished
  907. * Finished adding my screenshot code from Freyja, and
  908. made it produce TGAs instead of PPMs ( cmd 'S' )
  909. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  910. * POublic CVS Release
  911. * Vertex lighting now functional and stable in new engine
  912. * Fix for TR4 water alpha via textile generator, but
  913. some light shards are still black - might be other
  914. alpha flags that are unknown
  915. * New level loader using _map_list
  916. * New Map list RC rule
  917. * Start of item sprite code in new engine
  918. * Leaving old Texture calls for compaiblity with obsolete
  919. * New textile loading by moving new code into Freyja's
  920. TombRaider module to handle *all pixmap generation
  921. * User documentation
  922. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  923. * Testing
  924. * Resource system back in
  925. * AL init threaded off
  926. * Switched order of AL and GL inits
  927. ( so you can have in game progess loader for loading )
  928. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  929. * Should have all the best of the engines merged by Monday!
  930. * Started model rendering code for engine #2
  931. * New mode control for WIREFRAME, SOLID, TEXTURE
  932. * Fixed texel index bug for rooms
  933. * New Camera methods for visibility and more accessors
  934. * Render engine #2 feature upgrade by merging with engine #1
  935. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  936. * Rendering engine #2 fixes
  937. * New Camera method for positioning
  938. * Rendering engine #2 update
  939. * Added documentation to Sound agent
  940. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  941. * Texture manager fixes
  942. * Tesselated quads
  943. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  944. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  945. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  946. * Render fixes
  947. * OpenAL fixes for /dev/dsp in use and _init guard
  948. * Added Sound manager, OpenAL support for groovy 3d audio =)
  949. * Dropped all OSS code
  950. * Fixed segfault by freeing _texture and _tombraider twice
  951. * TR4 texture fixes ported from gegg
  952. * Fixed segfault on texture handling
  953. * Removed splash screen code completely
  954. ( Will later use loader screens just like TR )
  955. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  956. * Splash screen as compile time support
  957. * PThread support as compile time option
  958. * TR4 texel loading fixes
  959. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  960. * OpenRaider request for sourceforge hosting
  961. * New Render class is now the new renderer
  962. * GLUT use abstracted and placed into openraider.cpp
  963. * Mtk Image manager
  964. * Mtk texture manager
  965. * Thread for Freyja loader
  966. * Freyja camera
  967. * OpenRaider RC system design
  968. * Freyja loader replaces yuri loader in test build
  969. * Splash screen
  970. * New engine starts
  971. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  972. * Removed drawing another lara as an error marker for movables
  973. * Removed level dumping and saving
  974. * Split up mesh rendering
  975. * New 3rd person lara camera rendering
  976. * New animation control
  977. * This project is based on trueview by yuri and some patches
  978. and porting to linux by Mongoose along with code from
  979. GooseEgg by Mongoose
  980. * Log started