Open Source Tomb Raider Engine
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

ChangeLog 43KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140210 ]
  6. * Finished the Tomb Raider 1 Item/State definitions
  7. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  8. https://wiki.libsdl.org/MigrationGuide
  9. [ 20140209 ]
  10. * Renamed OpenGLMesh to Mesh
  11. * Removed unused flags, enums, ...
  12. [ 20140202 ]
  13. * Fixed more cppcheck warnings
  14. * Removed unnecessary defines (USING_xxx)
  15. [ 20140201 ]
  16. * Rewrote Memory Unit Test using greatest
  17. * Used C++ static analysis tool cppcheck and tried to fix
  18. its warnings
  19. [ 20140131 ]
  20. * All unit tests buildable again and no more warnings
  21. [ 20140129 ]
  22. * Removed unused libferit stuff
  23. * Changed code to generate much less warnings
  24. * Using relative epsilon for float comparison
  25. [ 20140124 ]
  26. * Fixed some TombRaider.cpp warnings
  27. [ 20140120 ]
  28. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  29. * Converted all tabs to spaces (4 spaces per tab)
  30. * Auto indented all cpp files
  31. [ 20140119 ]
  32. * Enabled linear texture filtering for fonts, resulting in nicer
  33. looking down scaling
  34. * Removed unused TGA font parts of GLString with slight API changes
  35. * Modified GLString Unit Test to work with new GLString
  36. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  37. from SDLSystem
  38. * Silenced many more warnings
  39. [ 20140118 ]
  40. * Removed unused (and pretty empty) Entity class
  41. [ 20140117 ]
  42. * Reenabled room hopping on launch
  43. * Now using C++11 standard.
  44. * Turned on many more warnings and silenced some of them.
  45. * Removed empty Quaternion Unit Test
  46. [ 20140111 ]
  47. * Rewrote GLString Unit Test, now using TTF Font
  48. * Removed included TGA font and loading code
  49. * Rewrote Matrix Unit Test now using greatest
  50. * Documented MatMath, fixed bug in helRandomNum(),
  51. added better Unit Test
  52. * Only one way of conversion between Deg and Rad in MatMath
  53. * Use the same style of include guards in all headers
  54. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  55. a segfault on launch
  56. [ 20140110 ]
  57. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  58. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  59. * Removed empty Light.cpp
  60. * All Unit Tests build without warning
  61. * Converted many FIXME comments to be in the doxygen documentation
  62. * Removed hel & mstl folders, moved into parent directory
  63. * mtk_tga Unit Test uses greatest
  64. * Moved remaining Unit Tests (Network & TombRaider)
  65. * memory_test Unit Test no longer produces warnings
  66. * Building a memory test build no longer produces warnings
  67. [ 20140109 ]
  68. * Added greatest Test Framework, rewrote Sound Test
  69. * Renamed all memeory references to memory
  70. * Moved headers into include/
  71. * Put Unit Tests into test/
  72. [ 20140107 ]
  73. * Removed hel/Mass. There was an object of this class in World,
  74. but it was never used!
  75. * Removed even more unused files (mstl/Vector.cpp,
  76. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  77. mstl/Stack.h)
  78. * Completely removed hel/Simulation, as it depends on missing
  79. files (hel/CollisionObject)
  80. * Improved Makefile portability
  81. [ 20140106 ]
  82. * Hel Simulation Test builds, but doesn't work!
  83. [ 20140105 ]
  84. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  85. * Fixed strange Mouse Y-Axis Overflow bug
  86. * Cleanup of Makefile
  87. [ 20140104 ]
  88. * Hel Unit Test build & passes
  89. * Spring & Simulation Tests unbuildable, missing files?
  90. * GLString Unit Test builds, works not every time?
  91. * TombRaider Unit & Regression Test working
  92. [ 20140103 ]
  93. * Removed more (unused?) code, PSKModel & UTPackage
  94. * Removed unused MD3, mtk3d, MtkImage stuff!
  95. [ 20140102 ]
  96. * Improved the Mac build steps...
  97. Freealut now in /usr/local so we don't need to call
  98. install_name_tool on the built binary
  99. * Removed the old & unused GLUTSystem
  100. * Replaced the (unknown) included sample sound file
  101. * Removed some redundant build config defines
  102. [ 20140101 ]
  103. * Fixed Wavebuffer loading of Sound subsystem, as well as
  104. making the Sound Unit Test buildable on Mac.
  105. Added new argument to loadWav, length of buffer.
  106. * Changed (unknown) included Font to Droid Sans Mono
  107. * Fixed Render bug, now console is visible again
  108. * Implemented CMD + Q shortcut on Mac to quit
  109. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  110. the first received mouse event, because its faulty, thanks
  111. to an SDL bug:
  112. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  113. * Fixed incredibly slow mouse/camera movements
  114. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  115. invisible and grab it in windowed mode
  116. [ 20131231 ]
  117. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  118. mode on Mac, still not working correctly, but better :)
  119. [ 20131227 ]
  120. * Moved included documents into GitHub Repo wiki
  121. (https://github.com/xythobuz/OpenRaider/wiki)
  122. * Reduced start up time by increasing animation speed
  123. [ 20131221 ]
  124. * Reimplemented deprecated gluLookAt()
  125. * Reimplemented deprecated gluPerspective()
  126. * Reimplemented deprecated gluBuild2DMipmaps()
  127. * Reimplemented alutLoadWAVFile(), seems not to be working
  128. * Moved mac distribution logic from makefile into scripts
  129. [ 20131219 ]
  130. * Bundle now contains dynamic libraries not included with Mac OS X
  131. * Bundle now runs setup if needed
  132. * Fixed memory test builds not running on OS X
  133. [ 20131218 ]
  134. * Enabled ALUT on Mac OS X
  135. * Silenced many warnings regarding non-writable string constants
  136. * Fixed issues with linked libraries on Mac OS X
  137. * Implemented support for bundling OpenRaider as Mac App
  138. * Removed Microsoft Visual Studio Project files
  139. * Removed Screenshot Script
  140. [ 20131217 ]
  141. * No longer segfaults on launch in Mac OS X
  142. [ 20131215 ]
  143. * Wrote new README file
  144. * Added stub for missing hel/CollisionObject
  145. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  146. [ 20030713 ]
  147. * UTPackage class forked from PSKModel class
  148. * System class gets download, dir backports
  149. * libferit usage in public CVS
  150. * mtk_tga gets filename parm save and drops color swaping
  151. [ 20030704 ]
  152. * Tested PSKModel with models from:
  153. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  154. * On the fly resolution change like in unit tests
  155. * GLString obsoleted, undefining HAVE_SDL_TTF
  156. will cause OR to use font.tga texture fallback
  157. * Merged GLString and SDL_TTF utils Texture usage
  158. * TTF renderer replaces texture font system
  159. * Font system using new ortho projection
  160. * Requirements file now in cvs
  161. * Fixed all known level loading issues from new codebase
  162. * Loadlevel command using mapname string
  163. * Maps are validated on rc load
  164. * Experimental TTF support in OpenRaider, Look in RC file
  165. * Removed Console, MtkImage classes from private tree
  166. [ 20030701 ]
  167. * Removing OpenRaider Map use for level/music string storage
  168. ( This means if you set a map to a certain number in rc, then
  169. you can no longer call it by 'load #' )
  170. * Fixed PSKModel unit test build
  171. * Fixed Hel Simulation, Spring unit test builds
  172. [ 20030630 ]
  173. * EXPERIMENTAL on the fly colored -> textured polygon code
  174. ( It's not even funny how bad the colors match currently )
  175. * API changes in Texture class to make it easier to upgrade
  176. * Screeshots stored in ~/.OpenRaider/sshots/
  177. * Fixed broke new multitexture support in Texture class
  178. * Texture class gets color texture generator
  179. * Texture class gets SDL_TTF support from SDLSystem
  180. * Update to OR Texture class ( backports from UnRaider )
  181. * Fixed matrix multiplcation issues with fixed code generator
  182. * Reworking broken Matrix changes into rollback fix
  183. * Fixes for Matrix based math breakage ( just rolled it rollback )
  184. [ 20030618 ]
  185. * Redone a lot of hel and it's use, broke a lot of things
  186. * UTF-8 and TTF font texture generation support
  187. * Camera broken, Matrix broken, Quaternion broken?
  188. * About finished mtk3d and hel converging
  189. * Phyiscs system base work done
  190. [ 20030604 ]
  191. * Console/command rollover not finished, but working
  192. * BUG portals/walk block too often with current collision
  193. * BUG room sprites have wrong texture ID?
  194. * Unicode key support?
  195. * Some more user definable keys using 'bind' command
  196. * System gets old resource system, new resource system
  197. based on it with dynamic modes and command parsing
  198. [ 20030602 ]
  199. * Mouse grab command
  200. * New key input design, currently using ASCII to
  201. be compatible with old code
  202. * SDL mouse grab toggle back in SDLSystem
  203. * SDL_TTF support starts in SDLSystem
  204. * Made printf string buffering part of System
  205. * Simulation fixes, GL unit test
  206. * Removed main.* from CVS
  207. * Removed Raider.*, gl_util.* from local tree
  208. * Added Mass, ParticleMass, Simulation to CVS
  209. * More stat commands for debugging
  210. * Fix for console command marker strip
  211. * Updates to Hel, mass simulator, more vector operators
  212. [ 20030528 ]
  213. * RC file now allows imports of another RC file
  214. ( If you want to be a jackass you *can make it loop )
  215. * RC file now interprets spaces ( User request )
  216. * RC file allows trailing comments now
  217. * Room hopping disabled by default now
  218. ( command hop to enable )
  219. * Swimming movement added to stop-gap movement system
  220. [ 20030526 ]
  221. * Removed some test code from TombRaider
  222. * Fix for TR4 loading using TRC loader
  223. * Fix for solid mode rendering debug ( solid, r_light 1 )
  224. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  225. * Finished up element API, some TRC support for faces
  226. * Stopping work on array renderer until the element
  227. system is back up ( possible backport for 0.1.0? )
  228. * Cleaning up OpenGLMesh prototype API
  229. [ 20030524 ]
  230. * New OpenGLMesh array renderer
  231. * Fix for Vector collection empty handling
  232. * Fix for the 20030519 segfault/lock on exit bug
  233. * More API unification coding, and OpenRaider usage
  234. for room loading
  235. * Watch for a lot of new bugs, this is a lot of
  236. coding changing around
  237. [ 20030522 ]
  238. * More unification, including TRC room translation
  239. support starts ( convert from TRC to OR )
  240. * Handle TRC loading in OpenRaider CVS builds
  241. * TR5 loading tweaking to work for demo paks as well
  242. * Room sprite processing factored out
  243. [ 20030521 ]
  244. * TR5/TRC Sound ripping/in game loading finished
  245. * More TombRaider format unification
  246. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  247. * TR5/TRC loader finished - loads only nondemo map I have
  248. [ 20030519 ]
  249. * More work on TR5/TRC support now using doc std
  250. * Refactored skeletal class structure
  251. * BUG seems to be leak fix related world clear lock
  252. * Fix: Skeletal animation memory leak
  253. * New rendering routine for new temp mesh type
  254. ( Buggy and expensive, but it's a stop gap )
  255. ( Colored polygons aren't really rendered as such )
  256. * Fix: OpenRaider new mesh API stop-gap handling
  257. * Fix: TombRaider new mesh loader API
  258. [ 20030517 ]
  259. * BUG found in new mesh loader API
  260. ( Quad tess is broken in TombRaider for meshes )
  261. ( Vertex array translation from TombRaider broken )
  262. * Event system partially in place, needs glue as well
  263. * Console commands from RC hack/fix
  264. [ 20030516 ]
  265. * Mesh rendering temp disabled until mesh renderer
  266. is fully redone
  267. * Finally getting a lot of the more complex mesh
  268. building routines pushed behind clean API from
  269. the OpenRaider to the TombRaider class
  270. ( Could cause a lot of new bugs? )
  271. * Event system test structures introduced to World
  272. * Some major work on model_mesh rendering, also
  273. abstracting interface for their construction
  274. * Some minor work on OpenGLMesh renderer, with code
  275. in place to increase performance
  276. [ 20030513 ]
  277. * TombRaider engine abstraction for room
  278. vertex and color loading and parsing
  279. [ 20030512 ]
  280. * New external SFX use for TR2/TR3 paks -- now
  281. all versions load sound files into the game engine
  282. See README for help using external paks.
  283. * New external SFX pak loading support for TR2 and TR3
  284. * Documentation updates and user usability package tests
  285. ( thanks Josh )
  286. * Apt source in place ( see README )
  287. * Automated debian packaging in Makefile ( make debian )
  288. * Animation half ass restored in non lara models agian
  289. * BUG found in SkeletalModel::setFrame - quick disable to
  290. remove crash bug CLOSES 20030101 tmp filing
  291. [ 20030510 ]
  292. * Old TR4 sound support moved behind new interface
  293. * Sound support for TR1 using new interface - have to wait
  294. for external sound pak support for TR2 and TR3
  295. * New sound sample management/interface in TombRaider class
  296. [ 20030509 ]
  297. * Manually patched with JML's UNICODE support
  298. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  299. [ 20030101 ]
  300. * Seriously broken animation! =)
  301. * I wonder how much this breaks - hacks shoved in to
  302. keep it runnable until the new event system is started
  303. * Skeletal model refactoring
  304. * Seperating entity and animation states and it's ugly
  305. * Finer animation control starts
  306. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  307. [ 20021228 ]
  308. * Md3 refactoring
  309. * Many Md3 fixes and features out of unit test work
  310. * Huge Md3 unit, testing ground for future TR unit test
  311. [ 20021227 ]
  312. * Md3 easter egg in cvs
  313. * State system work and testing
  314. [ 20021224 ]
  315. * Wireframe color code doc in README
  316. * Minor compile fixes for gcc 3.x
  317. * Default portal display in wireframe mode now
  318. * New hop command to disable room hopping movement
  319. * New r_animate command to enable entity animation test
  320. * Fixed showfps fault on load screen
  321. * Review of System timer
  322. * Replaced FPS estimation with pure frame rate counter
  323. * SDLSystem uses SDL timer now
  324. * Removed some dupilcate console commands out documented
  325. * Depth sorted particles
  326. * Lots of minor depth sorting and vising work
  327. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  328. * Entity vis no longer considers rooms agian
  329. * New Vector replaces List as renderable container
  330. for a great deal of memory savings
  331. * Room mesh/sprites rendering in nontexture modes agian
  332. * Documentation updates
  333. * Fix entity out of room fix
  334. * New OGL mesh can render with multitexture
  335. * New all bumpmaps are now loaded into texture memory
  336. * New [Network.Server] RC support
  337. * Run console commands from RC file
  338. * Neat new multitexture logo effect
  339. * Hel only build from now on
  340. * "Shooting" test in cvs
  341. * Fixes for depth rendering
  342. * New wireframe mode color codes for renderable type
  343. * Entity sprites back
  344. * Time to move to beta versioning
  345. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  346. * New sshot upload script for my conv ;)
  347. * New entity rendering vising starts, primative depth sort
  348. * Static ( room models ) using sphere bounding volumes now
  349. * New enumeration coding style project wide starts
  350. * New room depth sorting code starts
  351. * Fix for version stamp in corner
  352. * New update room render list per frame command
  353. * Misc minor sound/animation updates
  354. * Hel vising fix in ViewVolume, hel enabled by default
  355. * Look for bugs caused by huge refactoring of codebase
  356. * Hel objects in all builds
  357. * World class temp keeps Light and OpenGLMesh deps for now
  358. * Refactoring: OpenRaider, Render, TombRaider classes
  359. * World class emerges in cvs ( Big refactoring job )
  360. * Texture use moved into Render class
  361. * Emitter use moved into Render class
  362. * Seperation of physical and rendered world starts
  363. * Hel clean up, unit testing fixes
  364. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  365. * New Camera API, clean up starting
  366. * Quaternion ( class ) in cvs
  367. * Toggle for hel use
  368. * Fix port reporting is expected host order agian
  369. * libHel starts creeping into cvs build starting with some vising
  370. * Netcode fix
  371. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  372. * Inactive text no longer rendered
  373. * More libhel work
  374. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  375. * Little manual route chaining test for the fun of it
  376. * Trace tests
  377. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  378. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  379. * Fix for console use before level load crash
  380. * TR4 hack to play footsteps when running
  381. * TR4 pak sounds loaded and playable - just not sourced yet
  382. * New play command
  383. * Improved sound support
  384. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  385. * TR4 pak sound reading and dumping
  386. ( I couldn't find any paks using compression - however
  387. my algorithm can handle those that may )
  388. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  389. * TR4 ponytail type guessing algorithm works with TR4 paks
  390. ( May not apply to all custom lara models )
  391. * TR4 pigtails rendering algorithm now too
  392. * In TR4 ponytail works great with default settings
  393. * Up key now gets last command entered
  394. * r_ponytail console command
  395. * All builds use same texture binds as former EXPERMENTAL builds
  396. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  397. in list and handling
  398. * TR4 GL light support ( pretty )
  399. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  400. * One room render command and changes for other old commands
  401. * Fix for crash using new room ->adJRoom vector
  402. * Fixed room vertex lighting
  403. * Documentation updates
  404. * New scripts for installing
  405. * New client/server kills
  406. * Thanks dan for tesing multiplayer - lots of bugs found
  407. * Started moving room struct into more of a class type of
  408. collections and what not
  409. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  410. * Hack to handle camera out of world - moves to like a FPS
  411. viewpoint -- needs quats and 'dragging' to make it smoother
  412. * Entities drawn in different order to handle large alpha
  413. polygon in rooms ( Hack until sorting algorithm is in place )
  414. * Little hack to force exit of threads w/o calling back
  415. * Lowered network traffic rate and disabled debugging to stdout
  416. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  417. * Code to handle bad texture ids, like in Nasa.tr2
  418. * Network multiplayer test Client/Server can now connect
  419. and pass data and generate clients on each end of game
  420. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  421. * Network code starts
  422. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  423. * Speed boost for entity room clipping
  424. * Fixed color lighting - still some polygons can go all white
  425. * Console commands for clipping and new fly mode
  426. * Getting ready to seperate world clipping and storage from Render
  427. * Cheap wall clipping hack ( works great however )
  428. Doesn't take into account adjoint rooms ( there is a reason )
  429. * EXPERIMENTAL Better GL light support for font/world interaction
  430. * EXPERIMENTAL new level texture loading
  431. * Switching maps in game should never cause crashs anymore
  432. * Found then fixed several memory leaks
  433. * Makefile rule just for memory profiling build ( make memory )
  434. * Vectors replacing Lists for most collection implementations in Render
  435. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  436. * Turn animation for fun
  437. * Room vertex lighting back in
  438. * Vertex color/normal support changes for model meshes
  439. * Skeletal model/mesh model collision _support_
  440. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  441. * Hop up/down to rooms when in void
  442. * Primative 3rd person camera
  443. * GL light support for TR1-TR3
  444. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  445. * Removed room mesh rendering from Render
  446. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  447. * OpenGLMesh and Light classes start
  448. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  449. * Ah, a little free time -- cleaning up Render class a little
  450. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  451. * Auto depends generation for certian people =p
  452. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  453. * Time based animation tracer
  454. * Rounded out mtk3d a little more with common func from
  455. other projects
  456. * New pathing subsystem
  457. * Relocatable data dir ( thanks joshua for idea )
  458. Set by using init var 'HomeDir'
  459. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  460. * Fixed room mesh cache tris texcoors
  461. * Changed room tracking code
  462. * Replaced old room cache mesh texcoor system for tris
  463. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  464. * New menu state for keys
  465. * Major OpenRaider class clean up, reducing, reformatting for
  466. use with picky compilers, etc
  467. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  468. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  469. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  470. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  471. * Wall detection ( no clipping yet )
  472. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  473. values b/c assigned to wrong structure )
  474. * More debugging for bad cache room mesh crash
  475. * New animation fix by making getNumAnimsForMoveable use signed
  476. values ( seems to make TR4 and other levels loadable agian )
  477. * Stopped flickering idle lara by only drawing 1 frame of idle
  478. * Better bad cache quad handling?
  479. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  480. * Fix for room quad's texture bug
  481. * Console print system prototype
  482. * Misc clean ups
  483. * Level load menu prototype active by default
  484. * New debug info in game room/sector/pos
  485. * Floor player clipping by sector ( yay )
  486. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  487. * Floor player clipping by box ( hhmmm... )
  488. * Backport of Camera
  489. * Backport of SDLSystem prototype to replace SDL wrapper
  490. * Backport of mtk3d with GL style matrices and etc
  491. * Hacky fix for texture ids for room polygons
  492. ( Caused by new fast cache room polygon builder )
  493. * Backport of UnRaider Texture handler
  494. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  495. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  496. * Bug found Texture ids broken on new room mesh translation
  497. * Texcoord fix for quads
  498. * Removed damned vertex arrays
  499. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  500. * Partially fixed new renderer/translator
  501. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  502. * New Makefile optional memeory_test.cpp OBJ injection
  503. * "Commit of Doom" to break cvs source, yay!
  504. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  505. * Render cleaned up a little more
  506. * New room mesh system using arrays
  507. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  508. * Fixed TR4 bone layering
  509. * Worked on finiding/rendering ponytail some more
  510. * Moved angle clac for tags back into TombRaider class
  511. * Screenshot TGA file fix
  512. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  513. * Ponytail hack
  514. * Better UV generation
  515. * Broke TR2 with the new animation framing
  516. * Animation frame 'safety valve' to prevent overflows
  517. until it can be fixed correctly
  518. * Animation translation fixes
  519. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  520. * More TR format notes
  521. * TR4 object header
  522. * Minor changes to OpenRaider for speed/calarity
  523. * Idle aframe test code in
  524. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  525. * Fix for Lara model picking in TR4
  526. * Fix for TR4 loading ( tr4_light )
  527. * Fix for TR4 loading ( tr4_ai_data )
  528. * Fog support
  529. * Fix for world geo ( room bbox adjust )
  530. * Fix for bad mem usage reporting for overhead
  531. * Fix for HUGE memory leaks in TombRaider class
  532. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  533. * Fix for memfile size reporting
  534. * Fix for GLString truncation
  535. * New audio dir support back in
  536. * Fix for insert of tree_insert for memeory
  537. * Iterative version of tree_insert for memeory togglable
  538. at compile time
  539. * Fix for m-string max accounting
  540. * RBTree fix for memeory ( must stop coding after 0200 )
  541. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  542. * Stability has degraded with aggressive feature prototyping
  543. * More information for zero allocs
  544. * Fix for some 0 byte allocatations found in project
  545. * Check for 0 byte allocatations
  546. * Old List back in for now - slower, smaller
  547. * Removed many unnessacary sleeps from older builds
  548. * New feature tracks memory usage by file
  549. * Print to screen while loading back
  550. * New GLString now has helper functions for speedy string
  551. updates to replace hacks
  552. * Fixed damn 'memeory' rbtree
  553. * More verbose fatal error reporting
  554. * Reworked memeory prototype into better code
  555. * Removed working list tracker from memeory
  556. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  557. * Memeory memory overhead reduction for filename storage
  558. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  559. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  560. * Back to dynamic C-strings to save 'memeory memory'
  561. * Wrote a RBTree implementation directly into Memeory util
  562. * TGA debug fix
  563. * Looking at writing RBTree directly into Memeory util
  564. * Fixed driver string memory leak in main found with Memeory
  565. * Fixed GLString memory leak just found with Memeory
  566. * Fixes for release build to avoid memeory debugger
  567. * Memeory changes to avoid new/delete calls internally
  568. affecting MEMEORY_ERROR reports ( much much slower list based )
  569. * New iostreams and memeory header guards
  570. * Doh, corerction on pointer 0 padding
  571. * New delete accounting hack
  572. * New Memeory unit test features/fixes
  573. * Printing addr with hexadecimal for obvious reasons
  574. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  575. * Fixed overlapped vars/data members
  576. * Dumps memeory report filename fix
  577. * Dumps memeory report for unfreed on exit now?
  578. * Console commands to debug 'memeory'
  579. * New c func printing option in Tree
  580. * Memeory profiling system starting
  581. * Font data fixes
  582. * Fixed sourceforge cvs tree
  583. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  584. * Fixed bug where ent draw didn't account for viewmodel
  585. in same room
  586. * New texture binding method for strict checking and
  587. to avoid prechecks on unsorted polygons
  588. * More rendering toggles for more testing
  589. * Draw room bbox with r_portal
  590. * Moved more commands to console only ( See README )
  591. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  592. * Fix rendering bug with r_portal
  593. * RC uses pakdir for strict path enforcement now
  594. * New RC commands for Map/Music that represent backend correctly
  595. ( It's a FIFO, not a sorter )
  596. * RC parser now uses console command parser helper too
  597. * Improvements to console command parser
  598. ( less memory, faster normal case, easier to add new commands )
  599. * Hack to try to unload level shows it's time to start a
  600. rewrite =)
  601. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  602. * Screenshot console command
  603. * View model render toggle console command
  604. * View model index fix for entity use
  605. * Console command naming clean up starting
  606. * Console fix for backspacing over prompt
  607. * Load command to load levels by index
  608. * Many more console commands, replacing some key commands
  609. * Sprites render after players now for more accurate scene
  610. * Collapsed some rendering gobals into temp LARA entity gobal
  611. * Portal visual debugging
  612. * Console fix for prompt display after command given
  613. * Fix for bad cvs sync
  614. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  615. * Portal (precompiled) use starts
  616. * Very basic console prototype in place
  617. * Render control flags ( Not same as mode flags )
  618. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  619. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  620. * Fix for RC loader
  621. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  622. * Temp resource redundency pruning solution
  623. * More string safety auditing and fixes
  624. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  625. * Hack to fix texture dumping
  626. * More string clean up
  627. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  628. * Minor TR support work
  629. * Texture dumping fix for new mtk_tga
  630. * New tristrip rendering sprites
  631. * Changed to snprint in all objects now
  632. * Clean up in texture use
  633. * Clean up in screenshot code
  634. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  635. * Animation frame testing hack back keys '[' and ']'
  636. * Reduction of room rendering top levels ( consistent speed? )
  637. * Improvments to texture handling and loading
  638. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  639. * Updated mtk_tga from my current mtk_image source
  640. fixes tga save bug and more stuff
  641. * New more correct FPS counter for alpha testers amusement
  642. DisplayFPS=true in init and key command 'f'
  643. * Refactoring and clean up in OpenRaider
  644. * TombRaider getting ready for testing new class based system
  645. * Got new specs for TR4 and TR5
  646. * Readying class based system for new physics and rendering
  647. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  648. * Fixes for fast texture cache for older tombraider data
  649. * Fixes for TombRaider unit test
  650. * Makefile changes for gcc 3.0
  651. * GLString use fix, forgot to disable culling - thanks dan
  652. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  653. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  654. * Tune up of Sound
  655. * Disable cusor show on switch to fullscreen also
  656. * GLString scaling
  657. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  658. * New Sound flags ( allows for easier expansion )
  659. * Start loadscreen before caching sound now
  660. * NOTE audio support is fine - just low memory condition kill
  661. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  662. * Broke audio support by switching around
  663. OpenRaider, LoadLevel/SetupAudio
  664. * README update
  665. * Texture caching while reading from diskfile in callback
  666. * New load screen percentage feedback via callback
  667. * Fix for Tombraider multiple Clear() bug
  668. * New load ordering, might break some things
  669. * More work on GLString use in OR
  670. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  671. * Speed set on Camera
  672. * Played with some refactoring in OpenRaider class
  673. and thread hacks for external texture use
  674. * New texture loading to make external textures
  675. id independent of TR texture id at load time
  676. * Changed 'load screen' layout and particle setup
  677. * Removed dependence of Emitter on Texture agent - calls
  678. GL texture bind directly now
  679. * Particle partial resync with freyja_particle tree
  680. * Emitter partial resync with freyja_particle tree
  681. * Render minor reduction/refactoring, breaking up some code
  682. * New GL font system for OpenRaider ( GLString )
  683. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  684. * GlGetString use 'correct' fix
  685. * Music list reimplemented for CVS
  686. * Emitter commited to CVS ( oopsie )
  687. * Changlog reformated
  688. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  689. * New Changlog format
  690. * Minor GL string use 'temp fix' in Render
  691. * ModelDebug option to RC to disable model load debugging
  692. * TODO update
  693. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  694. * Minor rendering changes
  695. * Particle test fix
  696. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  697. * Particle testing ( Using one of my freyja prototypes )
  698. * Fullscreen toggle - '9' key
  699. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  700. * Timer prototype starts, just using a time delay for now
  701. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  702. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  703. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  704. * Set up new box just for windows TR compatibility tests
  705. ( got old ppro out, bought a hdd for it - weee )
  706. * Testing exported meshes with Freyja
  707. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  708. * Mesh export test for TombRaider
  709. * Texel adjustment method rolled back into TombRaider
  710. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  711. * TR4 sky mesh?
  712. * Texture changes
  713. * Freyja work with ponytail graphing
  714. * New FPS counter uses larger frame samples and reset
  715. ( readings still off by a little )
  716. * Splash screen for threaded loads (shakes for fullscreen feedback)
  717. * Particle engine research ( no code )
  718. * Threading testing
  719. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  720. * Might wait to install X 4.0.1 to work on bump map rendering
  721. * Render check for multitexture
  722. * Fixed OpenRaider to use new TombRaider::Texture API
  723. * Bump map use with new TombRaider backend API
  724. * "TR3 objtexture alpha clip" back in for 32bit textiles
  725. * More testing features like texture dumping for all versions
  726. * Special texture loading default use in TR4/TR5
  727. * Zero padding on dumped textures - yes, it is about time
  728. * Fixed special texture loading/dumping
  729. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  730. * 32bit texture default use in TR4/TR5
  731. * 32bit texture testing in TR5
  732. * Make rule regression testing in cvs tree
  733. `make tombraider.test`
  734. * Better make rules for tombraider.test
  735. * TombRaider fixes for compression use and dellocation
  736. * New TombRaider::LoadTR5
  737. * Worked on TombRaider agent
  738. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  739. * Added *some of the TR5 spec to regression test build
  740. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  741. * Some minor checks for bad allocation of meshes?
  742. * Changed moveable code to assume nonanimated entity
  743. * Entity drawing tied to room drawing
  744. (For vising, later use an entity cache per room to avoid full cycle)
  745. * Screenshot name now based on VERSION string (better bugs reports)
  746. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  747. * Fixed Freyja tree's colored polygons
  748. * More debug output on animation building
  749. * Fixed Freyja's tree too
  750. * Fixed TR4 decompress bug
  751. ( silly me, it only worked because of opt, didn't clear a var )
  752. * Animation grouping prototype
  753. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  754. * Fixes for mesh rendering ambient light level
  755. * Fixes for animtion rendering
  756. * Fixes for animation loading
  757. (TR2+ lara has some animation problems still, with junk frames)
  758. (TR1 lara works because all the right indices = 0)
  759. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  760. * Fixed animations using steping fix I wrote for libfreyja_egg
  761. this breaks the old TR aniamtion hacks though =)
  762. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  763. * Back porting to Freyja to help figure out TR animation problems
  764. * Worked on TR5 and TR4 texture alpha flags
  765. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  766. * Fixed skeletal/moveable loading and animation
  767. * Starting entity mapping tracer
  768. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  769. * NOTE make enities list so dup models won't draw to same position
  770. * Caching caused segfault - so now emulate dumb smart pointers
  771. * Removed Free TR data, it caused to many segfaults,
  772. for some reason it frees twice even with Clear()
  773. * Caching for duplicate models ( saves tons of memory )
  774. * Fixed loading and animation for all models in level
  775. * Broke animation with new loader?! (caused by new moveable loading)
  776. * Free TR data after load ( May cause segfault on exit )
  777. * Simple vising for items back in
  778. * Oops, removed mesh draw from viewmodel renderer
  779. ( was debuging item meshes )
  780. * Fixed tr4 (2 layer tags) flag set on non lara models
  781. * Fixed moveable loading
  782. * Looking for moveable object drawing problems ( werid )
  783. * Fixed item positioning set on load
  784. * Fixed sprite/room amb lighting back to white ( heh, oops )
  785. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  786. * Void color only when outside world
  787. * Various minor renderer changes
  788. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  789. * Fixed lara's colored polygons index bug for TR1
  790. * Autoload lara as view model
  791. * Tr4 two mesh system use
  792. * Basic skeletal model animation (frame rate based)
  793. * Skeletal model rendering
  794. * Skeletal model loader finished
  795. * No quaterions generated in current skeletal loader
  796. It'll be easy to add bone lerping later, but first I want
  797. correct behavior ( ie animation and placement )
  798. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  799. * Planning rendering engine #3
  800. * Once skeletal models are in rendering engine #2
  801. physics code can start
  802. * EXPERIMENTAL moveable code starts
  803. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  804. * Moveable code finaling coming back in ( now with quats )
  805. * Bug fix to ignore bad meshes in some TR4 levels?
  806. * TombRaider class test
  807. * Some TR5 specs fell in my lap today =)
  808. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  809. * Mouse motion control fixes
  810. * Item sprite rendering ( TR1, TR2, and should work for others )
  811. * Item sprite loading ( TR1, TR2, and should work for others )
  812. * Fixed room sprite loading
  813. * Hack temp fixes for camera ( broke it bad last night )
  814. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  815. * Baisc strafing and better forward/backward movement on camera
  816. * More user documentation and bug tracking
  817. * Portal toggle
  818. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  819. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  820. * Mouse look code
  821. * The portal code is hindered by the old XZ vis check =(
  822. once it's replaced it should be 100% correct
  823. * Added portal code, and is almost fully working now
  824. * Worked on portal code (testing)
  825. * Since adding quaternion camera, segfault on exit... hhmmm...
  826. * Finished quaternion based camera and rendering
  827. * Planning to break mtk3d into base type classes and expand it as
  828. a library with learping functions for use in animation also =)
  829. * Started on quaternion camera and quaternion support in mtk3d
  830. * TR4 sound fx postioning loader starts
  831. * GL driver string from resource
  832. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  833. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  834. * SDL key code fixes
  835. * More SDL fixes for rendering
  836. * More SDL work, fixes
  837. * FPS counter prints to console every 100 frames
  838. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  839. * SDL is very slow atm ( drag ass )
  840. You can edit Makefile to set it to use it if you want
  841. * Finished basic test SDL interface
  842. * Started on item sprite loading (likes a little more, but not priority)
  843. * Aren't you all gald I ditched render engine #1 now? ;)
  844. * New sprite rendering code
  845. * Fixed bug that drew static room meshes twice
  846. * Fixed bug that drew alpha sorted tris 3 times
  847. (Fixes all known alpha rendering bugs)
  848. * Room sprite loading code
  849. * Cleaned code, fixed some documentation
  850. * Started work on Resource agent, not ready to replace old code yet
  851. * No longer dump textures, unless explictly set in rc file
  852. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  853. * Fixed XEmacs modes should have been 'Mode: C++'
  854. * Looked at portal design guide, was useless
  855. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  856. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  857. * SDL support starts back
  858. * Added my old linux joystick code
  859. * Basic sorted alpha poly render second pass with very small penalty
  860. ( An all new rendering feature never in engine before )
  861. * Figured out best way to sort alpha polys exp with rooms only for now
  862. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  863. * Static mesh rendering back ( doesn't use room lighting
  864. intensity for now )
  865. * Texel alignment
  866. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  867. * Static meshes
  868. * Model meshes
  869. * Mipmaps in Texture as option
  870. * Code clean up
  871. * Item sprite and room sprite loader code about finished
  872. * Finished adding my screenshot code from Freyja, and
  873. made it produce TGAs instead of PPMs ( cmd 'S' )
  874. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  875. * POublic CVS Release
  876. * Vertex lighting now functional and stable in new engine
  877. * Fix for TR4 water alpha via textile generator, but
  878. some light shards are still black - might be other
  879. alpha flags that are unknown
  880. * New level loader using _map_list
  881. * New Map list RC rule
  882. * Start of item sprite code in new engine
  883. * Leaving old Texture calls for compaiblity with obsolete
  884. * New textile loading by moving new code into Freyja's
  885. TombRaider module to handle *all pixmap generation
  886. * User documentation
  887. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  888. * Testing
  889. * Resource system back in
  890. * AL init threaded off
  891. * Switched order of AL and GL inits
  892. ( so you can have in game progess loader for loading )
  893. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  894. * Should have all the best of the engines merged by Monday!
  895. * Started model rendering code for engine #2
  896. * New mode control for WIREFRAME, SOLID, TEXTURE
  897. * Fixed texel index bug for rooms
  898. * New Camera methods for visibility and more accessors
  899. * Render engine #2 feature upgrade by merging with engine #1
  900. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  901. * Rendering engine #2 fixes
  902. * New Camera method for positioning
  903. * Rendering engine #2 update
  904. * Added documentation to Sound agent
  905. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  906. * Texture manager fixes
  907. * Tesselated quads
  908. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  909. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  910. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  911. * Render fixes
  912. * OpenAL fixes for /dev/dsp in use and _init guard
  913. * Added Sound manager, OpenAL support for groovy 3d audio =)
  914. * Dropped all OSS code
  915. * Fixed segfault by freeing _texture and _tombraider twice
  916. * TR4 texture fixes ported from gegg
  917. * Fixed segfault on texture handling
  918. * Removed splash screen code completely
  919. ( Will later use loader screens just like TR )
  920. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  921. * Splash screen as compile time support
  922. * PThread support as compile time option
  923. * TR4 texel loading fixes
  924. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  925. * OpenRaider request for sourceforge hosting
  926. * New Render class is now the new renderer
  927. * GLUT use abstracted and placed into openraider.cpp
  928. * Mtk Image manager
  929. * Mtk texture manager
  930. * Thread for Freyja loader
  931. * Freyja camera
  932. * OpenRaider RC system design
  933. * Freyja loader replaces yuri loader in test build
  934. * Splash screen
  935. * New engine starts
  936. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  937. * Removed drawing another lara as an error marker for movables
  938. * Removed level dumping and saving
  939. * Split up mesh rendering
  940. * New 3rd person lara camera rendering
  941. * New animation control
  942. * This project is based on trueview by yuri and some patches
  943. and porting to linux by Mongoose along with code from
  944. GooseEgg by Mongoose
  945. * Log started