Open Source Tomb Raider Engine
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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140107 ]
  6. * Removed hel/Mass. There was an object of this class in World,
  7. but it was never used!
  8. * Removed even more unused files (mstl/Vector.cpp,
  9. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  10. mstl/Stack.h)
  11. * Completely removed hel/Simulation, as it depends on missing
  12. files (hel/CollisionObject)
  13. * Improved Makefile portability
  14. [ 20140106 ]
  15. * Hel Simulation Test builds, but doesn't work!
  16. [ 20140105 ]
  17. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  18. * Fixed strange Mouse Y-Axis Overflow bug
  19. * Cleanup of Makefile
  20. [ 20140104 ]
  21. * Hel Unit Test build & passes
  22. * Spring & Simulation Tests unbuildable, missing files?
  23. * GLString Unit Test builds, works not every time?
  24. * TombRaider Unit & Regression Test working
  25. [ 20140103 ]
  26. * Removed more (unused?) code, PSKModel & UTPackage
  27. * Removed unused MD3, mtk3d, MtkImage stuff!
  28. [ 20140102 ]
  29. * Improved the Mac build steps...
  30. Freealut now in /usr/local so we don't need to call
  31. install_name_tool on the built binary
  32. * Removed the old & unused GLUTSystem
  33. * Replaced the (unknown) included sample sound file
  34. * Removed some redundant build config defines
  35. [ 20140101 ]
  36. * Fixed Wavebuffer loading of Sound subsystem, as well as
  37. making the Sound Unit Test buildable on Mac.
  38. Added new argument to loadWav, length of buffer.
  39. * Changed (unknown) included Font to Droid Sans Mono
  40. * Fixed Render bug, now console is visible again
  41. * Implemented CMD + Q shortcut on Mac to quit
  42. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  43. the first received mouse event, because its faulty, thanks
  44. to an SDL bug:
  45. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  46. * Fixed incredibly slow mouse/camera movements
  47. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  48. invisible and grab it in windowed mode
  49. [ 20131231 ]
  50. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  51. mode on Mac, still not working correctly, but better :)
  52. [ 20131227 ]
  53. * Moved included documents into GitHub Repo wiki
  54. (https://github.com/xythobuz/OpenRaider/wiki)
  55. * Reduced start up time by increasing animation speed
  56. [ 20131221 ]
  57. * Reimplemented deprecated gluLookAt()
  58. * Reimplemented deprecated gluPerspective()
  59. * Reimplemented deprecated gluBuild2DMipmaps()
  60. * Reimplemented alutLoadWAVFile(), seems not to be working
  61. * Moved mac distribution logic from makefile into scripts
  62. [ 20131219 ]
  63. * Bundle now contains dynamic libraries not included with Mac OS X
  64. * Bundle now runs setup if needed
  65. * Fixed memory test builds not running on OS X
  66. [ 20131218 ]
  67. * Enabled ALUT on Mac OS X
  68. * Silenced many warnings regarding non-writable string constants
  69. * Fixed issues with linked libraries on Mac OS X
  70. * Implemented support for bundling OpenRaider as Mac App
  71. * Removed Microsoft Visual Studio Project files
  72. * Removed Screenshot Script
  73. [ 20131217 ]
  74. * No longer segfaults on launch in Mac OS X
  75. [ 20131215 ]
  76. * Wrote new README file
  77. * Added stub for missing hel/CollisionObject
  78. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  79. [ 20030713 ]
  80. * UTPackage class forked from PSKModel class
  81. * System class gets download, dir backports
  82. * libferit usage in public CVS
  83. * mtk_tga gets filename parm save and drops color swaping
  84. [ 20030704 ]
  85. * Tested PSKModel with models from:
  86. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  87. * On the fly resolution change like in unit tests
  88. * GLString obsoleted, undefining HAVE_SDL_TTF
  89. will cause OR to use font.tga texture fallback
  90. * Merged GLString and SDL_TTF utils Texture usage
  91. * TTF renderer replaces texture font system
  92. * Font system using new ortho projection
  93. * Requirements file now in cvs
  94. * Fixed all known level loading issues from new codebase
  95. * Loadlevel command using mapname string
  96. * Maps are validated on rc load
  97. * Experimental TTF support in OpenRaider, Look in RC file
  98. * Removed Console, MtkImage classes from private tree
  99. [ 20030701 ]
  100. * Removing OpenRaider Map use for level/music string storage
  101. ( This means if you set a map to a certain number in rc, then
  102. you can no longer call it by 'load #' )
  103. * Fixed PSKModel unit test build
  104. * Fixed Hel Simulation, Spring unit test builds
  105. [ 20030630 ]
  106. * EXPERIMENTAL on the fly colored -> textured polygon code
  107. ( It's not even funny how bad the colors match currently )
  108. * API changes in Texture class to make it easier to upgrade
  109. * Screeshots stored in ~/.OpenRaider/sshots/
  110. * Fixed broke new multitexture support in Texture class
  111. * Texture class gets color texture generator
  112. * Texture class gets SDL_TTF support from SDLSystem
  113. * Update to OR Texture class ( backports from UnRaider )
  114. * Fixed matrix multiplcation issues with fixed code generator
  115. * Reworking broken Matrix changes into rollback fix
  116. * Fixes for Matrix based math breakage ( just rolled it rollback )
  117. [ 20030618 ]
  118. * Redone a lot of hel and it's use, broke a lot of things
  119. * UTF-8 and TTF font texture generation support
  120. * Camera broken, Matrix broken, Quaternion broken?
  121. * About finished mtk3d and hel converging
  122. * Phyiscs system base work done
  123. [ 20030604 ]
  124. * Console/command rollover not finished, but working
  125. * BUG portals/walk block too often with current collision
  126. * BUG room sprites have wrong texture ID?
  127. * Unicode key support?
  128. * Some more user definable keys using 'bind' command
  129. * System gets old resource system, new resource system
  130. based on it with dynamic modes and command parsing
  131. [ 20030602 ]
  132. * Mouse grab command
  133. * New key input design, currently using ASCII to
  134. be compatible with old code
  135. * SDL mouse grab toggle back in SDLSystem
  136. * SDL_TTF support starts in SDLSystem
  137. * Made printf string buffering part of System
  138. * Simulation fixes, GL unit test
  139. * Removed main.* from CVS
  140. * Removed Raider.*, gl_util.* from local tree
  141. * Added Mass, ParticleMass, Simulation to CVS
  142. * More stat commands for debugging
  143. * Fix for console command marker strip
  144. * Updates to Hel, mass simulator, more vector operators
  145. [ 20030528 ]
  146. * RC file now allows imports of another RC file
  147. ( If you want to be a jackass you *can make it loop )
  148. * RC file now interprets spaces ( User request )
  149. * RC file allows trailing comments now
  150. * Room hopping disabled by default now
  151. ( command hop to enable )
  152. * Swimming movement added to stop-gap movement system
  153. [ 20030526 ]
  154. * Removed some test code from TombRaider
  155. * Fix for TR4 loading using TRC loader
  156. * Fix for solid mode rendering debug ( solid, r_light 1 )
  157. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  158. * Finished up element API, some TRC support for faces
  159. * Stopping work on array renderer until the element
  160. system is back up ( possible backport for 0.1.0? )
  161. * Cleaning up OpenGLMesh prototype API
  162. [ 20030524 ]
  163. * New OpenGLMesh array renderer
  164. * Fix for Vector collection empty handling
  165. * Fix for the 20030519 segfault/lock on exit bug
  166. * More API unification coding, and OpenRaider usage
  167. for room loading
  168. * Watch for a lot of new bugs, this is a lot of
  169. coding changing around
  170. [ 20030522 ]
  171. * More unification, including TRC room translation
  172. support starts ( convert from TRC to OR )
  173. * Handle TRC loading in OpenRaider CVS builds
  174. * TR5 loading tweaking to work for demo paks as well
  175. * Room sprite processing factored out
  176. [ 20030521 ]
  177. * TR5/TRC Sound ripping/in game loading finished
  178. * More TombRaider format unification
  179. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  180. * TR5/TRC loader finished - loads only nondemo map I have
  181. [ 20030519 ]
  182. * More work on TR5/TRC support now using doc std
  183. * Refactored skeletal class structure
  184. * BUG seems to be leak fix related world clear lock
  185. * Fix: Skeletal animation memory leak
  186. * New rendering routine for new temp mesh type
  187. ( Buggy and expensive, but it's a stop gap )
  188. ( Colored polygons aren't really rendered as such )
  189. * Fix: OpenRaider new mesh API stop-gap handling
  190. * Fix: TombRaider new mesh loader API
  191. [ 20030517 ]
  192. * BUG found in new mesh loader API
  193. ( Quad tess is broken in TombRaider for meshes )
  194. ( Vertex array translation from TombRaider broken )
  195. * Event system partially in place, needs glue as well
  196. * Console commands from RC hack/fix
  197. [ 20030516 ]
  198. * Mesh rendering temp disabled until mesh renderer
  199. is fully redone
  200. * Finally getting a lot of the more complex mesh
  201. building routines pushed behind clean API from
  202. the OpenRaider to the TombRaider class
  203. ( Could cause a lot of new bugs? )
  204. * Event system test structures introduced to World
  205. * Some major work on model_mesh rendering, also
  206. abstracting interface for their construction
  207. * Some minor work on OpenGLMesh renderer, with code
  208. in place to increase performance
  209. [ 20030513 ]
  210. * TombRaider engine abstraction for room
  211. vertex and color loading and parsing
  212. [ 20030512 ]
  213. * New external SFX use for TR2/TR3 paks -- now
  214. all versions load sound files into the game engine
  215. See README for help using external paks.
  216. * New external SFX pak loading support for TR2 and TR3
  217. * Documentation updates and user usability package tests
  218. ( thanks Josh )
  219. * Apt source in place ( see README )
  220. * Automated debian packaging in Makefile ( make debian )
  221. * Animation half ass restored in non lara models agian
  222. * BUG found in SkeletalModel::setFrame - quick disable to
  223. remove crash bug CLOSES 20030101 tmp filing
  224. [ 20030510 ]
  225. * Old TR4 sound support moved behind new interface
  226. * Sound support for TR1 using new interface - have to wait
  227. for external sound pak support for TR2 and TR3
  228. * New sound sample management/interface in TombRaider class
  229. [ 20030509 ]
  230. * Manually patched with JML's UNICODE support
  231. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  232. [ 20030101 ]
  233. * Seriously broken animation! =)
  234. * I wonder how much this breaks - hacks shoved in to
  235. keep it runnable until the new event system is started
  236. * Skeletal model refactoring
  237. * Seperating entity and animation states and it's ugly
  238. * Finer animation control starts
  239. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  240. [ 20021228 ]
  241. * Md3 refactoring
  242. * Many Md3 fixes and features out of unit test work
  243. * Huge Md3 unit, testing ground for future TR unit test
  244. [ 20021227 ]
  245. * Md3 easter egg in cvs
  246. * State system work and testing
  247. [ 20021224 ]
  248. * Wireframe color code doc in README
  249. * Minor compile fixes for gcc 3.x
  250. * Default portal display in wireframe mode now
  251. * New hop command to disable room hopping movement
  252. * New r_animate command to enable entity animation test
  253. * Fixed showfps fault on load screen
  254. * Review of System timer
  255. * Replaced FPS estimation with pure frame rate counter
  256. * SDLSystem uses SDL timer now
  257. * Removed some dupilcate console commands out documented
  258. * Depth sorted particles
  259. * Lots of minor depth sorting and vising work
  260. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  261. * Entity vis no longer considers rooms agian
  262. * New Vector replaces List as renderable container
  263. for a great deal of memory savings
  264. * Room mesh/sprites rendering in nontexture modes agian
  265. * Documentation updates
  266. * Fix entity out of room fix
  267. * New OGL mesh can render with multitexture
  268. * New all bumpmaps are now loaded into texture memory
  269. * New [Network.Server] RC support
  270. * Run console commands from RC file
  271. * Neat new multitexture logo effect
  272. * Hel only build from now on
  273. * "Shooting" test in cvs
  274. * Fixes for depth rendering
  275. * New wireframe mode color codes for renderable type
  276. * Entity sprites back
  277. * Time to move to beta versioning
  278. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  279. * New sshot upload script for my conv ;)
  280. * New entity rendering vising starts, primative depth sort
  281. * Static ( room models ) using sphere bounding volumes now
  282. * New enumeration coding style project wide starts
  283. * New room depth sorting code starts
  284. * Fix for version stamp in corner
  285. * New update room render list per frame command
  286. * Misc minor sound/animation updates
  287. * Hel vising fix in ViewVolume, hel enabled by default
  288. * Look for bugs caused by huge refactoring of codebase
  289. * Hel objects in all builds
  290. * World class temp keeps Light and OpenGLMesh deps for now
  291. * Refactoring: OpenRaider, Render, TombRaider classes
  292. * World class emerges in cvs ( Big refactoring job )
  293. * Texture use moved into Render class
  294. * Emitter use moved into Render class
  295. * Seperation of physical and rendered world starts
  296. * Hel clean up, unit testing fixes
  297. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  298. * New Camera API, clean up starting
  299. * Quaternion ( class ) in cvs
  300. * Toggle for hel use
  301. * Fix port reporting is expected host order agian
  302. * libHel starts creeping into cvs build starting with some vising
  303. * Netcode fix
  304. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  305. * Inactive text no longer rendered
  306. * More libhel work
  307. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  308. * Little manual route chaining test for the fun of it
  309. * Trace tests
  310. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  311. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  312. * Fix for console use before level load crash
  313. * TR4 hack to play footsteps when running
  314. * TR4 pak sounds loaded and playable - just not sourced yet
  315. * New play command
  316. * Improved sound support
  317. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  318. * TR4 pak sound reading and dumping
  319. ( I couldn't find any paks using compression - however
  320. my algorithm can handle those that may )
  321. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  322. * TR4 ponytail type guessing algorithm works with TR4 paks
  323. ( May not apply to all custom lara models )
  324. * TR4 pigtails rendering algorithm now too
  325. * In TR4 ponytail works great with default settings
  326. * Up key now gets last command entered
  327. * r_ponytail console command
  328. * All builds use same texture binds as former EXPERMENTAL builds
  329. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  330. in list and handling
  331. * TR4 GL light support ( pretty )
  332. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  333. * One room render command and changes for other old commands
  334. * Fix for crash using new room ->adJRoom vector
  335. * Fixed room vertex lighting
  336. * Documentation updates
  337. * New scripts for installing
  338. * New client/server kills
  339. * Thanks dan for tesing multiplayer - lots of bugs found
  340. * Started moving room struct into more of a class type of
  341. collections and what not
  342. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  343. * Hack to handle camera out of world - moves to like a FPS
  344. viewpoint -- needs quats and 'dragging' to make it smoother
  345. * Entities drawn in different order to handle large alpha
  346. polygon in rooms ( Hack until sorting algorithm is in place )
  347. * Little hack to force exit of threads w/o calling back
  348. * Lowered network traffic rate and disabled debugging to stdout
  349. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  350. * Code to handle bad texture ids, like in Nasa.tr2
  351. * Network multiplayer test Client/Server can now connect
  352. and pass data and generate clients on each end of game
  353. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  354. * Network code starts
  355. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  356. * Speed boost for entity room clipping
  357. * Fixed color lighting - still some polygons can go all white
  358. * Console commands for clipping and new fly mode
  359. * Getting ready to seperate world clipping and storage from Render
  360. * Cheap wall clipping hack ( works great however )
  361. Doesn't take into account adjoint rooms ( there is a reason )
  362. * EXPERIMENTAL Better GL light support for font/world interaction
  363. * EXPERIMENTAL new level texture loading
  364. * Switching maps in game should never cause crashs anymore
  365. * Found then fixed several memory leaks
  366. * Makefile rule just for memory profiling build ( make memory )
  367. * Vectors replacing Lists for most collection implementations in Render
  368. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  369. * Turn animation for fun
  370. * Room vertex lighting back in
  371. * Vertex color/normal support changes for model meshes
  372. * Skeletal model/mesh model collision _support_
  373. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  374. * Hop up/down to rooms when in void
  375. * Primative 3rd person camera
  376. * GL light support for TR1-TR3
  377. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  378. * Removed room mesh rendering from Render
  379. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  380. * OpenGLMesh and Light classes start
  381. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  382. * Ah, a little free time -- cleaning up Render class a little
  383. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  384. * Auto depends generation for certian people =p
  385. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  386. * Time based animation tracer
  387. * Rounded out mtk3d a little more with common func from
  388. other projects
  389. * New pathing subsystem
  390. * Relocatable data dir ( thanks joshua for idea )
  391. Set by using init var 'HomeDir'
  392. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  393. * Fixed room mesh cache tris texcoors
  394. * Changed room tracking code
  395. * Replaced old room cache mesh texcoor system for tris
  396. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  397. * New menu state for keys
  398. * Major OpenRaider class clean up, reducing, reformatting for
  399. use with picky compilers, etc
  400. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  401. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  402. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  403. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  404. * Wall detection ( no clipping yet )
  405. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  406. values b/c assigned to wrong structure )
  407. * More debugging for bad cache room mesh crash
  408. * New animation fix by making getNumAnimsForMoveable use signed
  409. values ( seems to make TR4 and other levels loadable agian )
  410. * Stopped flickering idle lara by only drawing 1 frame of idle
  411. * Better bad cache quad handling?
  412. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  413. * Fix for room quad's texture bug
  414. * Console print system prototype
  415. * Misc clean ups
  416. * Level load menu prototype active by default
  417. * New debug info in game room/sector/pos
  418. * Floor player clipping by sector ( yay )
  419. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  420. * Floor player clipping by box ( hhmmm... )
  421. * Backport of Camera
  422. * Backport of SDLSystem prototype to replace SDL wrapper
  423. * Backport of mtk3d with GL style matrices and etc
  424. * Hacky fix for texture ids for room polygons
  425. ( Caused by new fast cache room polygon builder )
  426. * Backport of UnRaider Texture handler
  427. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  428. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  429. * Bug found Texture ids broken on new room mesh translation
  430. * Texcoord fix for quads
  431. * Removed damned vertex arrays
  432. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  433. * Partially fixed new renderer/translator
  434. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  435. * New Makefile optional memeory_test.cpp OBJ injection
  436. * "Commit of Doom" to break cvs source, yay!
  437. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  438. * Render cleaned up a little more
  439. * New room mesh system using arrays
  440. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  441. * Fixed TR4 bone layering
  442. * Worked on finiding/rendering ponytail some more
  443. * Moved angle clac for tags back into TombRaider class
  444. * Screenshot TGA file fix
  445. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  446. * Ponytail hack
  447. * Better UV generation
  448. * Broke TR2 with the new animation framing
  449. * Animation frame 'safety valve' to prevent overflows
  450. until it can be fixed correctly
  451. * Animation translation fixes
  452. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  453. * More TR format notes
  454. * TR4 object header
  455. * Minor changes to OpenRaider for speed/calarity
  456. * Idle aframe test code in
  457. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  458. * Fix for Lara model picking in TR4
  459. * Fix for TR4 loading ( tr4_light )
  460. * Fix for TR4 loading ( tr4_ai_data )
  461. * Fog support
  462. * Fix for world geo ( room bbox adjust )
  463. * Fix for bad mem usage reporting for overhead
  464. * Fix for HUGE memory leaks in TombRaider class
  465. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  466. * Fix for memfile size reporting
  467. * Fix for GLString truncation
  468. * New audio dir support back in
  469. * Fix for insert of tree_insert for memeory
  470. * Iterative version of tree_insert for memeory togglable
  471. at compile time
  472. * Fix for m-string max accounting
  473. * RBTree fix for memeory ( must stop coding after 0200 )
  474. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  475. * Stability has degraded with aggressive feature prototyping
  476. * More information for zero allocs
  477. * Fix for some 0 byte allocatations found in project
  478. * Check for 0 byte allocatations
  479. * Old List back in for now - slower, smaller
  480. * Removed many unnessacary sleeps from older builds
  481. * New feature tracks memory usage by file
  482. * Print to screen while loading back
  483. * New GLString now has helper functions for speedy string
  484. updates to replace hacks
  485. * Fixed damn 'memeory' rbtree
  486. * More verbose fatal error reporting
  487. * Reworked memeory prototype into better code
  488. * Removed working list tracker from memeory
  489. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  490. * Memeory memory overhead reduction for filename storage
  491. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  492. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  493. * Back to dynamic C-strings to save 'memeory memory'
  494. * Wrote a RBTree implementation directly into Memeory util
  495. * TGA debug fix
  496. * Looking at writing RBTree directly into Memeory util
  497. * Fixed driver string memory leak in main found with Memeory
  498. * Fixed GLString memory leak just found with Memeory
  499. * Fixes for release build to avoid memeory debugger
  500. * Memeory changes to avoid new/delete calls internally
  501. affecting MEMEORY_ERROR reports ( much much slower list based )
  502. * New iostreams and memeory header guards
  503. * Doh, corerction on pointer 0 padding
  504. * New delete accounting hack
  505. * New Memeory unit test features/fixes
  506. * Printing addr with hexadecimal for obvious reasons
  507. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  508. * Fixed overlapped vars/data members
  509. * Dumps memeory report filename fix
  510. * Dumps memeory report for unfreed on exit now?
  511. * Console commands to debug 'memeory'
  512. * New c func printing option in Tree
  513. * Memeory profiling system starting
  514. * Font data fixes
  515. * Fixed sourceforge cvs tree
  516. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  517. * Fixed bug where ent draw didn't account for viewmodel
  518. in same room
  519. * New texture binding method for strict checking and
  520. to avoid prechecks on unsorted polygons
  521. * More rendering toggles for more testing
  522. * Draw room bbox with r_portal
  523. * Moved more commands to console only ( See README )
  524. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  525. * Fix rendering bug with r_portal
  526. * RC uses pakdir for strict path enforcement now
  527. * New RC commands for Map/Music that represent backend correctly
  528. ( It's a FIFO, not a sorter )
  529. * RC parser now uses console command parser helper too
  530. * Improvements to console command parser
  531. ( less memory, faster normal case, easier to add new commands )
  532. * Hack to try to unload level shows it's time to start a
  533. rewrite =)
  534. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  535. * Screenshot console command
  536. * View model render toggle console command
  537. * View model index fix for entity use
  538. * Console command naming clean up starting
  539. * Console fix for backspacing over prompt
  540. * Load command to load levels by index
  541. * Many more console commands, replacing some key commands
  542. * Sprites render after players now for more accurate scene
  543. * Collapsed some rendering gobals into temp LARA entity gobal
  544. * Portal visual debugging
  545. * Console fix for prompt display after command given
  546. * Fix for bad cvs sync
  547. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  548. * Portal (precompiled) use starts
  549. * Very basic console prototype in place
  550. * Render control flags ( Not same as mode flags )
  551. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  552. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  553. * Fix for RC loader
  554. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  555. * Temp resource redundency pruning solution
  556. * More string safety auditing and fixes
  557. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  558. * Hack to fix texture dumping
  559. * More string clean up
  560. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  561. * Minor TR support work
  562. * Texture dumping fix for new mtk_tga
  563. * New tristrip rendering sprites
  564. * Changed to snprint in all objects now
  565. * Clean up in texture use
  566. * Clean up in screenshot code
  567. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  568. * Animation frame testing hack back keys '[' and ']'
  569. * Reduction of room rendering top levels ( consistent speed? )
  570. * Improvments to texture handling and loading
  571. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  572. * Updated mtk_tga from my current mtk_image source
  573. fixes tga save bug and more stuff
  574. * New more correct FPS counter for alpha testers amusement
  575. DisplayFPS=true in init and key command 'f'
  576. * Refactoring and clean up in OpenRaider
  577. * TombRaider getting ready for testing new class based system
  578. * Got new specs for TR4 and TR5
  579. * Readying class based system for new physics and rendering
  580. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  581. * Fixes for fast texture cache for older tombraider data
  582. * Fixes for TombRaider unit test
  583. * Makefile changes for gcc 3.0
  584. * GLString use fix, forgot to disable culling - thanks dan
  585. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  586. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  587. * Tune up of Sound
  588. * Disable cusor show on switch to fullscreen also
  589. * GLString scaling
  590. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  591. * New Sound flags ( allows for easier expansion )
  592. * Start loadscreen before caching sound now
  593. * NOTE audio support is fine - just low memory condition kill
  594. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  595. * Broke audio support by switching around
  596. OpenRaider, LoadLevel/SetupAudio
  597. * README update
  598. * Texture caching while reading from diskfile in callback
  599. * New load screen percentage feedback via callback
  600. * Fix for Tombraider multiple Clear() bug
  601. * New load ordering, might break some things
  602. * More work on GLString use in OR
  603. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  604. * Speed set on Camera
  605. * Played with some refactoring in OpenRaider class
  606. and thread hacks for external texture use
  607. * New texture loading to make external textures
  608. id independent of TR texture id at load time
  609. * Changed 'load screen' layout and particle setup
  610. * Removed dependence of Emitter on Texture agent - calls
  611. GL texture bind directly now
  612. * Particle partial resync with freyja_particle tree
  613. * Emitter partial resync with freyja_particle tree
  614. * Render minor reduction/refactoring, breaking up some code
  615. * New GL font system for OpenRaider ( GLString )
  616. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  617. * GlGetString use 'correct' fix
  618. * Music list reimplemented for CVS
  619. * Emitter commited to CVS ( oopsie )
  620. * Changlog reformated
  621. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  622. * New Changlog format
  623. * Minor GL string use 'temp fix' in Render
  624. * ModelDebug option to RC to disable model load debugging
  625. * TODO update
  626. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  627. * Minor rendering changes
  628. * Particle test fix
  629. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  630. * Particle testing ( Using one of my freyja prototypes )
  631. * Fullscreen toggle - '9' key
  632. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  633. * Timer prototype starts, just using a time delay for now
  634. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  635. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  636. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  637. * Set up new box just for windows TR compatibility tests
  638. ( got old ppro out, bought a hdd for it - weee )
  639. * Testing exported meshes with Freyja
  640. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  641. * Mesh export test for TombRaider
  642. * Texel adjustment method rolled back into TombRaider
  643. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  644. * TR4 sky mesh?
  645. * Texture changes
  646. * Freyja work with ponytail graphing
  647. * New FPS counter uses larger frame samples and reset
  648. ( readings still off by a little )
  649. * Splash screen for threaded loads (shakes for fullscreen feedback)
  650. * Particle engine research ( no code )
  651. * Threading testing
  652. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  653. * Might wait to install X 4.0.1 to work on bump map rendering
  654. * Render check for multitexture
  655. * Fixed OpenRaider to use new TombRaider::Texture API
  656. * Bump map use with new TombRaider backend API
  657. * "TR3 objtexture alpha clip" back in for 32bit textiles
  658. * More testing features like texture dumping for all versions
  659. * Special texture loading default use in TR4/TR5
  660. * Zero padding on dumped textures - yes, it is about time
  661. * Fixed special texture loading/dumping
  662. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  663. * 32bit texture default use in TR4/TR5
  664. * 32bit texture testing in TR5
  665. * Make rule regression testing in cvs tree
  666. `make tombraider.test`
  667. * Better make rules for tombraider.test
  668. * TombRaider fixes for compression use and dellocation
  669. * New TombRaider::LoadTR5
  670. * Worked on TombRaider agent
  671. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  672. * Added *some of the TR5 spec to regression test build
  673. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  674. * Some minor checks for bad allocation of meshes?
  675. * Changed moveable code to assume nonanimated entity
  676. * Entity drawing tied to room drawing
  677. (For vising, later use an entity cache per room to avoid full cycle)
  678. * Screenshot name now based on VERSION string (better bugs reports)
  679. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  680. * Fixed Freyja tree's colored polygons
  681. * More debug output on animation building
  682. * Fixed Freyja's tree too
  683. * Fixed TR4 decompress bug
  684. ( silly me, it only worked because of opt, didn't clear a var )
  685. * Animation grouping prototype
  686. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  687. * Fixes for mesh rendering ambient light level
  688. * Fixes for animtion rendering
  689. * Fixes for animation loading
  690. (TR2+ lara has some animation problems still, with junk frames)
  691. (TR1 lara works because all the right indices = 0)
  692. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  693. * Fixed animations using steping fix I wrote for libfreyja_egg
  694. this breaks the old TR aniamtion hacks though =)
  695. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  696. * Back porting to Freyja to help figure out TR animation problems
  697. * Worked on TR5 and TR4 texture alpha flags
  698. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  699. * Fixed skeletal/moveable loading and animation
  700. * Starting entity mapping tracer
  701. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  702. * NOTE make enities list so dup models won't draw to same position
  703. * Caching caused segfault - so now emulate dumb smart pointers
  704. * Removed Free TR data, it caused to many segfaults,
  705. for some reason it frees twice even with Clear()
  706. * Caching for duplicate models ( saves tons of memory )
  707. * Fixed loading and animation for all models in level
  708. * Broke animation with new loader?! (caused by new moveable loading)
  709. * Free TR data after load ( May cause segfault on exit )
  710. * Simple vising for items back in
  711. * Oops, removed mesh draw from viewmodel renderer
  712. ( was debuging item meshes )
  713. * Fixed tr4 (2 layer tags) flag set on non lara models
  714. * Fixed moveable loading
  715. * Looking for moveable object drawing problems ( werid )
  716. * Fixed item positioning set on load
  717. * Fixed sprite/room amb lighting back to white ( heh, oops )
  718. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  719. * Void color only when outside world
  720. * Various minor renderer changes
  721. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  722. * Fixed lara's colored polygons index bug for TR1
  723. * Autoload lara as view model
  724. * Tr4 two mesh system use
  725. * Basic skeletal model animation (frame rate based)
  726. * Skeletal model rendering
  727. * Skeletal model loader finished
  728. * No quaterions generated in current skeletal loader
  729. It'll be easy to add bone lerping later, but first I want
  730. correct behavior ( ie animation and placement )
  731. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  732. * Planning rendering engine #3
  733. * Once skeletal models are in rendering engine #2
  734. physics code can start
  735. * EXPERIMENTAL moveable code starts
  736. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  737. * Moveable code finaling coming back in ( now with quats )
  738. * Bug fix to ignore bad meshes in some TR4 levels?
  739. * TombRaider class test
  740. * Some TR5 specs fell in my lap today =)
  741. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  742. * Mouse motion control fixes
  743. * Item sprite rendering ( TR1, TR2, and should work for others )
  744. * Item sprite loading ( TR1, TR2, and should work for others )
  745. * Fixed room sprite loading
  746. * Hack temp fixes for camera ( broke it bad last night )
  747. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  748. * Baisc strafing and better forward/backward movement on camera
  749. * More user documentation and bug tracking
  750. * Portal toggle
  751. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  752. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  753. * Mouse look code
  754. * The portal code is hindered by the old XZ vis check =(
  755. once it's replaced it should be 100% correct
  756. * Added portal code, and is almost fully working now
  757. * Worked on portal code (testing)
  758. * Since adding quaternion camera, segfault on exit... hhmmm...
  759. * Finished quaternion based camera and rendering
  760. * Planning to break mtk3d into base type classes and expand it as
  761. a library with learping functions for use in animation also =)
  762. * Started on quaternion camera and quaternion support in mtk3d
  763. * TR4 sound fx postioning loader starts
  764. * GL driver string from resource
  765. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  766. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  767. * SDL key code fixes
  768. * More SDL fixes for rendering
  769. * More SDL work, fixes
  770. * FPS counter prints to console every 100 frames
  771. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  772. * SDL is very slow atm ( drag ass )
  773. You can edit Makefile to set it to use it if you want
  774. * Finished basic test SDL interface
  775. * Started on item sprite loading (likes a little more, but not priority)
  776. * Aren't you all gald I ditched render engine #1 now? ;)
  777. * New sprite rendering code
  778. * Fixed bug that drew static room meshes twice
  779. * Fixed bug that drew alpha sorted tris 3 times
  780. (Fixes all known alpha rendering bugs)
  781. * Room sprite loading code
  782. * Cleaned code, fixed some documentation
  783. * Started work on Resource agent, not ready to replace old code yet
  784. * No longer dump textures, unless explictly set in rc file
  785. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  786. * Fixed XEmacs modes should have been 'Mode: C++'
  787. * Looked at portal design guide, was useless
  788. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  789. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  790. * SDL support starts back
  791. * Added my old linux joystick code
  792. * Basic sorted alpha poly render second pass with very small penalty
  793. ( An all new rendering feature never in engine before )
  794. * Figured out best way to sort alpha polys exp with rooms only for now
  795. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  796. * Static mesh rendering back ( doesn't use room lighting
  797. intensity for now )
  798. * Texel alignment
  799. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  800. * Static meshes
  801. * Model meshes
  802. * Mipmaps in Texture as option
  803. * Code clean up
  804. * Item sprite and room sprite loader code about finished
  805. * Finished adding my screenshot code from Freyja, and
  806. made it produce TGAs instead of PPMs ( cmd 'S' )
  807. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  808. * POublic CVS Release
  809. * Vertex lighting now functional and stable in new engine
  810. * Fix for TR4 water alpha via textile generator, but
  811. some light shards are still black - might be other
  812. alpha flags that are unknown
  813. * New level loader using _map_list
  814. * New Map list RC rule
  815. * Start of item sprite code in new engine
  816. * Leaving old Texture calls for compaiblity with obsolete
  817. * New textile loading by moving new code into Freyja's
  818. TombRaider module to handle *all pixmap generation
  819. * User documentation
  820. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  821. * Testing
  822. * Resource system back in
  823. * AL init threaded off
  824. * Switched order of AL and GL inits
  825. ( so you can have in game progess loader for loading )
  826. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  827. * Should have all the best of the engines merged by Monday!
  828. * Started model rendering code for engine #2
  829. * New mode control for WIREFRAME, SOLID, TEXTURE
  830. * Fixed texel index bug for rooms
  831. * New Camera methods for visibility and more accessors
  832. * Render engine #2 feature upgrade by merging with engine #1
  833. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  834. * Rendering engine #2 fixes
  835. * New Camera method for positioning
  836. * Rendering engine #2 update
  837. * Added documentation to Sound agent
  838. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  839. * Texture manager fixes
  840. * Tesselated quads
  841. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  842. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  843. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  844. * Render fixes
  845. * OpenAL fixes for /dev/dsp in use and _init guard
  846. * Added Sound manager, OpenAL support for groovy 3d audio =)
  847. * Dropped all OSS code
  848. * Fixed segfault by freeing _texture and _tombraider twice
  849. * TR4 texture fixes ported from gegg
  850. * Fixed segfault on texture handling
  851. * Removed splash screen code completely
  852. ( Will later use loader screens just like TR )
  853. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  854. * Splash screen as compile time support
  855. * PThread support as compile time option
  856. * TR4 texel loading fixes
  857. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  858. * OpenRaider request for sourceforge hosting
  859. * New Render class is now the new renderer
  860. * GLUT use abstracted and placed into openraider.cpp
  861. * Mtk Image manager
  862. * Mtk texture manager
  863. * Thread for Freyja loader
  864. * Freyja camera
  865. * OpenRaider RC system design
  866. * Freyja loader replaces yuri loader in test build
  867. * Splash screen
  868. * New engine starts
  869. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  870. * Removed drawing another lara as an error marker for movables
  871. * Removed level dumping and saving
  872. * Split up mesh rendering
  873. * New 3rd person lara camera rendering
  874. * New animation control
  875. * This project is based on trueview by yuri and some patches
  876. and porting to linux by Mongoose along with code from
  877. GooseEgg by Mongoose
  878. * Log started