Open Source Tomb Raider Engine
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Thomas Buck e15cae64c3 Added mtk_tga Unit Test to makefile 11年前
data Removed MD3 stuff! 11年前
mac_dist Moved BUGS, TODO, Requirements files into wiki 11年前
src Added mtk_tga Unit Test to makefile 11年前
.gitignore Added Doxyfile 11年前
COPYING Initial commit from SF CVS 11年前
ChangeLog Removed many unused files 11年前
Doxyfile Documented GLString class 11年前
DoxygenLayout.xml Documented Particle 11年前
Makefile Added mtk_tga Unit Test to makefile 11年前
README.md Simulation builds 11年前
README.old Added new Readme 11年前
deps.sh Replced deprecated alutLoadWAVFile(). 11年前
setup.sh Changed Font to Droid Sans Mono 11年前

README.md

OpenRaider

OpenRaider is an Open Source implementation of the classic Tomb Raider Game Engine. It was abandoned in 2003.

This project aims to get OpenRaider in a more usable state, maybe one day even being able to play the old Tomb Raider games flawlessly…

Currently, my focus is on building and running under Mac OS X. However, my changes should not break the Linux “buildability” :)

If you just want to see OpenRaider doing something on your Mac, without installing any of the dependencies needed to build OpenRaider, install XQuartz (if you don’t have it already) and grab the Mac App Bundle from the most recent release. If you don’t install XQuartz, Mac OS X should prompt you to do so on the first launch of OpenRaider.

It seems as if OpenRaider will currently only work on Little-Endian platforms. This is not nice and will hopefully be fixed in the future!

Configuration

OpenRaider needs some configuration files, and level data and assets from custom levels or the Tomb Raider games. These are stored in ~/.OpenRaider. Running the included setup.sh will create/copy the necessary files and directories. The Mac App Bundle will do this for you automatically.

You still need to add level files in ~/.OpenRaider/paks/ and add them to ~/.OpenRaider/OpenRaider.init. Dust off your old Tomb Raider CDs or grab some custom levels from the interwebs.

Documentation

All previously included documentation was moved into the OpenRaider Repo Wiki. Also take a look at the BUGS, TODO and Requirements.

A more or less recent Doxygen documentation of OpenRaider should be on the Github Pages for OpenRaider.

Dependencies

On Mac OS X 10.9 with XCode and MacPorts installed, the following should be enough to get all dependencies that are available as port:

sudo port install zlib cmake libsdl libsdl_ttf

cmake is only needed for freealut, which you’ll need to enable sound output. Get, compile and install freealut like this:

git clone git@github.com:vancegroup/freealut.git
mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX:STRING="/usr/local" -DCMAKE_C_FLAGS:STRING="-O2"
make
sudo make install

You’ll also need the XQuartz X11 Server.

Building

If you installed the dependencies using MacPorts, you’ll need to have /opt/local/bin in your $PATH before you can execute make. If you’re using Bash, the MacPorts installer should have automatically edited your configuration.

Just run make debug and run bin/debug/OpenRaider for a debug build. make release builds a release binary. make bundle creates a Mac App Bundle that also runs the setup script, if necessary.

Usage

See the original README.old file. In the Main Menu, <Esc> will allow you to select a level to play.

License

The included example Font, Droid Sans Mono, was created by Steve Matteson and is licensed under the Apache 2.0 License.

The included sample WAV file is made from the Falling Mate ringtone by Plaetzchen.

OpenRaider is based on code, specs, and alogrithms from:

  • GooseEgg/Freyja 3d Modelers by Mongoose
  • TR Rosetta Stone spec sheet by Anonymous
  • TRView 1.0.0 by Yuri Zhivago, with patches by Mongoose

All code should be GPLed, unless otherwise noted.

2013, 2014 improvements & clean-up by xythobuz.