Open Source Tomb Raider Engine
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Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 年前
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commands Fixed StaticModel rotation 10 年前
games Auto code indentation [skip ci] 10 年前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
system TextureManager is now completely static. 10 年前
utils TextureManager is now completely static. 10 年前
Camera.h Performance boost by storing data in GL buffers directly 10 年前
Console.h Improved Console, added auto-completion 10 年前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
Game.h Controller support, Camera Quaternion 10 年前
Log.h Fixed window resizing and initial camera offset. 10 年前
Menu.h Auto code indentation [skip ci] 10 年前
MenuFolder.h Auto code indentation [skip ci] 10 年前
Mesh.h Performance boost by storing data in GL buffers directly 10 年前
Render.h TextureManager is now completely static. 10 年前
Room.h Fixed window resizing and initial camera offset. 10 年前
RoomData.h Fixed window resizing and initial camera offset. 10 年前
RoomMesh.h Performance boost by storing data in GL buffers directly 10 年前
RunTime.h Fixed StaticMesh Y offset 10 年前
Script.h Auto code indentation [skip ci] 10 年前
SkeletalModel.h Fixed StaticModel rotation 10 年前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 年前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
StaticMesh.h Fixed window resizing and initial camera offset. 10 年前
TextureManager.h TextureManager is now completely static. 10 年前
UI.h Removed Exceptions, moved GL code into Shader 10 年前
World.h Added basic view frustum culling 10 年前
config.h.in Using stb_image, stb_image_write. New imgui version. 10 年前
global.h Controller support, Camera Quaternion 10 年前