Open Source Tomb Raider Engine
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OpenRaider.h 1.5KB

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  1. /*!
  2. * \file include/OpenRaider.h
  3. * \brief Main Game Object
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _OPENRAIDER_H_
  8. #define _OPENRAIDER_H_
  9. #include <vector>
  10. #include "global.h"
  11. #include "Console.h"
  12. #include "Game.h"
  13. #include "Menu.h"
  14. #include "Sound.h"
  15. #include "Window.h"
  16. /*!
  17. * \brief Main Game Singleton
  18. */
  19. class OpenRaider {
  20. public:
  21. /*!
  22. * \brief Constructs an object of OpenRaider
  23. */
  24. OpenRaider();
  25. /*!
  26. * \brief Deconstructs an object of OpenRaider
  27. */
  28. ~OpenRaider();
  29. int initialize();
  30. /*!
  31. * \brief Load the configuration file
  32. * \returns 0 on success
  33. */
  34. int loadConfig(const char *config);
  35. int command(const char *command);
  36. void run();
  37. void frame();
  38. void handleKeyboard(KeyboardButton key, bool pressed);
  39. void handleText(char *text, bool notFinished);
  40. void handleMouseClick(unsigned int x, unsigned int y, KeyboardButton button, bool released);
  41. void handleMouseMotion(int xrel, int yrel);
  42. void handleMouseScroll(int xrel, int yrel);
  43. //! \fixme should be private
  44. char *mBaseDir;
  45. char *mPakDir;
  46. char *mAudioDir;
  47. char *mDataDir;
  48. private:
  49. int command(const char *command, std::vector<char *> *args);
  50. char *expandDirectoryNames(const char *s);
  51. int help(const char *cmd);
  52. int set(const char *var, const char *value);
  53. int bind(const char *action, const char *key);
  54. int bind(ActionEvents action, const char *key);
  55. bool mRunning;
  56. bool mFPS;
  57. KeyboardButton keyBindings[ActionEventCount];
  58. };
  59. #endif