Open Source Tomb Raider Engine
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WindowSDL.h 1.1KB

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  1. /*!
  2. * \file include/WindowSDL.h
  3. * \brief SDL windowing implementation
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _WINDOW_SDL_H_
  8. #define _WINDOW_SDL_H_
  9. #include "SDL.h"
  10. #include "Window.h"
  11. /*!
  12. * \brief SDL windowing implementation
  13. */
  14. class WindowSDL : public Window {
  15. public:
  16. /*!
  17. * \brief Constructs an object of WindowSDL
  18. */
  19. WindowSDL();
  20. /*!
  21. * \brief Deconstructs an object of WindowSDL
  22. */
  23. virtual ~WindowSDL();
  24. virtual void setDriver(const char *driver);
  25. virtual void setSize(unsigned int width, unsigned int height);
  26. virtual void setFullscreen(bool fullscreen);
  27. virtual void setMousegrab(bool grab);
  28. virtual int initialize();
  29. virtual void eventHandling();
  30. virtual void writeString(WindowString *s);
  31. virtual void delay(clock_t ms);
  32. virtual void swapBuffersGL();
  33. private:
  34. bool mInit;
  35. char *mDriver;
  36. unsigned int mWidth;
  37. unsigned int mHeight;
  38. bool mFullscreen;
  39. bool mMousegrab;
  40. SDL_Window *mWindow; //!< This is the pointer to the SDL surface
  41. SDL_GLContext mGLContext; //!< The OpenGL Context
  42. };
  43. #endif