Open Source Tomb Raider Engine
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ChangeLog 42KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140117 ]
  6. * Now using C++11 standard.
  7. * Turned on many more warnings and silenced some of them.
  8. There are a lot of unused parameters, so this warning is still turned
  9. off.
  10. * Removed empty Quaternion Unit Test
  11. [ 20140111 ]
  12. * Rewrote GLString Unit Test, now using TTF Font
  13. * Removed included TGA font and loading code
  14. * Rewrote Matrix Unit Test now using greatest
  15. * Documented MatMath, fixed bug in helRandomNum(),
  16. added better Unit Test
  17. * Only one way of conversion between Deg and Rad in MatMath
  18. * Use the same style of include guards in all headers
  19. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  20. a segfault on launch
  21. [ 20140110 ]
  22. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  23. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  24. * Removed empty Light.cpp
  25. * All Unit Tests build without warning
  26. * Converted many FIXME comments to be in the doxygen documentation
  27. * Removed hel & mstl folders, moved into parent directory
  28. * mtk_tga Unit Test uses greatest
  29. * Moved remaining Unit Tests (Network & TombRaider)
  30. * memory_test Unit Test no longer produces warnings
  31. * Building a memory test build no longer produces warnings
  32. [ 20140109 ]
  33. * Added greatest Test Framework, rewrote Sound Test
  34. * Renamed all memeory references to memory
  35. * Moved headers into include/
  36. * Put Unit Tests into test/
  37. [ 20140107 ]
  38. * Removed hel/Mass. There was an object of this class in World,
  39. but it was never used!
  40. * Removed even more unused files (mstl/Vector.cpp,
  41. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  42. mstl/Stack.h)
  43. * Completely removed hel/Simulation, as it depends on missing
  44. files (hel/CollisionObject)
  45. * Improved Makefile portability
  46. [ 20140106 ]
  47. * Hel Simulation Test builds, but doesn't work!
  48. [ 20140105 ]
  49. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  50. * Fixed strange Mouse Y-Axis Overflow bug
  51. * Cleanup of Makefile
  52. [ 20140104 ]
  53. * Hel Unit Test build & passes
  54. * Spring & Simulation Tests unbuildable, missing files?
  55. * GLString Unit Test builds, works not every time?
  56. * TombRaider Unit & Regression Test working
  57. [ 20140103 ]
  58. * Removed more (unused?) code, PSKModel & UTPackage
  59. * Removed unused MD3, mtk3d, MtkImage stuff!
  60. [ 20140102 ]
  61. * Improved the Mac build steps...
  62. Freealut now in /usr/local so we don't need to call
  63. install_name_tool on the built binary
  64. * Removed the old & unused GLUTSystem
  65. * Replaced the (unknown) included sample sound file
  66. * Removed some redundant build config defines
  67. [ 20140101 ]
  68. * Fixed Wavebuffer loading of Sound subsystem, as well as
  69. making the Sound Unit Test buildable on Mac.
  70. Added new argument to loadWav, length of buffer.
  71. * Changed (unknown) included Font to Droid Sans Mono
  72. * Fixed Render bug, now console is visible again
  73. * Implemented CMD + Q shortcut on Mac to quit
  74. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  75. the first received mouse event, because its faulty, thanks
  76. to an SDL bug:
  77. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  78. * Fixed incredibly slow mouse/camera movements
  79. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  80. invisible and grab it in windowed mode
  81. [ 20131231 ]
  82. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  83. mode on Mac, still not working correctly, but better :)
  84. [ 20131227 ]
  85. * Moved included documents into GitHub Repo wiki
  86. (https://github.com/xythobuz/OpenRaider/wiki)
  87. * Reduced start up time by increasing animation speed
  88. [ 20131221 ]
  89. * Reimplemented deprecated gluLookAt()
  90. * Reimplemented deprecated gluPerspective()
  91. * Reimplemented deprecated gluBuild2DMipmaps()
  92. * Reimplemented alutLoadWAVFile(), seems not to be working
  93. * Moved mac distribution logic from makefile into scripts
  94. [ 20131219 ]
  95. * Bundle now contains dynamic libraries not included with Mac OS X
  96. * Bundle now runs setup if needed
  97. * Fixed memory test builds not running on OS X
  98. [ 20131218 ]
  99. * Enabled ALUT on Mac OS X
  100. * Silenced many warnings regarding non-writable string constants
  101. * Fixed issues with linked libraries on Mac OS X
  102. * Implemented support for bundling OpenRaider as Mac App
  103. * Removed Microsoft Visual Studio Project files
  104. * Removed Screenshot Script
  105. [ 20131217 ]
  106. * No longer segfaults on launch in Mac OS X
  107. [ 20131215 ]
  108. * Wrote new README file
  109. * Added stub for missing hel/CollisionObject
  110. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  111. [ 20030713 ]
  112. * UTPackage class forked from PSKModel class
  113. * System class gets download, dir backports
  114. * libferit usage in public CVS
  115. * mtk_tga gets filename parm save and drops color swaping
  116. [ 20030704 ]
  117. * Tested PSKModel with models from:
  118. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  119. * On the fly resolution change like in unit tests
  120. * GLString obsoleted, undefining HAVE_SDL_TTF
  121. will cause OR to use font.tga texture fallback
  122. * Merged GLString and SDL_TTF utils Texture usage
  123. * TTF renderer replaces texture font system
  124. * Font system using new ortho projection
  125. * Requirements file now in cvs
  126. * Fixed all known level loading issues from new codebase
  127. * Loadlevel command using mapname string
  128. * Maps are validated on rc load
  129. * Experimental TTF support in OpenRaider, Look in RC file
  130. * Removed Console, MtkImage classes from private tree
  131. [ 20030701 ]
  132. * Removing OpenRaider Map use for level/music string storage
  133. ( This means if you set a map to a certain number in rc, then
  134. you can no longer call it by 'load #' )
  135. * Fixed PSKModel unit test build
  136. * Fixed Hel Simulation, Spring unit test builds
  137. [ 20030630 ]
  138. * EXPERIMENTAL on the fly colored -> textured polygon code
  139. ( It's not even funny how bad the colors match currently )
  140. * API changes in Texture class to make it easier to upgrade
  141. * Screeshots stored in ~/.OpenRaider/sshots/
  142. * Fixed broke new multitexture support in Texture class
  143. * Texture class gets color texture generator
  144. * Texture class gets SDL_TTF support from SDLSystem
  145. * Update to OR Texture class ( backports from UnRaider )
  146. * Fixed matrix multiplcation issues with fixed code generator
  147. * Reworking broken Matrix changes into rollback fix
  148. * Fixes for Matrix based math breakage ( just rolled it rollback )
  149. [ 20030618 ]
  150. * Redone a lot of hel and it's use, broke a lot of things
  151. * UTF-8 and TTF font texture generation support
  152. * Camera broken, Matrix broken, Quaternion broken?
  153. * About finished mtk3d and hel converging
  154. * Phyiscs system base work done
  155. [ 20030604 ]
  156. * Console/command rollover not finished, but working
  157. * BUG portals/walk block too often with current collision
  158. * BUG room sprites have wrong texture ID?
  159. * Unicode key support?
  160. * Some more user definable keys using 'bind' command
  161. * System gets old resource system, new resource system
  162. based on it with dynamic modes and command parsing
  163. [ 20030602 ]
  164. * Mouse grab command
  165. * New key input design, currently using ASCII to
  166. be compatible with old code
  167. * SDL mouse grab toggle back in SDLSystem
  168. * SDL_TTF support starts in SDLSystem
  169. * Made printf string buffering part of System
  170. * Simulation fixes, GL unit test
  171. * Removed main.* from CVS
  172. * Removed Raider.*, gl_util.* from local tree
  173. * Added Mass, ParticleMass, Simulation to CVS
  174. * More stat commands for debugging
  175. * Fix for console command marker strip
  176. * Updates to Hel, mass simulator, more vector operators
  177. [ 20030528 ]
  178. * RC file now allows imports of another RC file
  179. ( If you want to be a jackass you *can make it loop )
  180. * RC file now interprets spaces ( User request )
  181. * RC file allows trailing comments now
  182. * Room hopping disabled by default now
  183. ( command hop to enable )
  184. * Swimming movement added to stop-gap movement system
  185. [ 20030526 ]
  186. * Removed some test code from TombRaider
  187. * Fix for TR4 loading using TRC loader
  188. * Fix for solid mode rendering debug ( solid, r_light 1 )
  189. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  190. * Finished up element API, some TRC support for faces
  191. * Stopping work on array renderer until the element
  192. system is back up ( possible backport for 0.1.0? )
  193. * Cleaning up OpenGLMesh prototype API
  194. [ 20030524 ]
  195. * New OpenGLMesh array renderer
  196. * Fix for Vector collection empty handling
  197. * Fix for the 20030519 segfault/lock on exit bug
  198. * More API unification coding, and OpenRaider usage
  199. for room loading
  200. * Watch for a lot of new bugs, this is a lot of
  201. coding changing around
  202. [ 20030522 ]
  203. * More unification, including TRC room translation
  204. support starts ( convert from TRC to OR )
  205. * Handle TRC loading in OpenRaider CVS builds
  206. * TR5 loading tweaking to work for demo paks as well
  207. * Room sprite processing factored out
  208. [ 20030521 ]
  209. * TR5/TRC Sound ripping/in game loading finished
  210. * More TombRaider format unification
  211. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  212. * TR5/TRC loader finished - loads only nondemo map I have
  213. [ 20030519 ]
  214. * More work on TR5/TRC support now using doc std
  215. * Refactored skeletal class structure
  216. * BUG seems to be leak fix related world clear lock
  217. * Fix: Skeletal animation memory leak
  218. * New rendering routine for new temp mesh type
  219. ( Buggy and expensive, but it's a stop gap )
  220. ( Colored polygons aren't really rendered as such )
  221. * Fix: OpenRaider new mesh API stop-gap handling
  222. * Fix: TombRaider new mesh loader API
  223. [ 20030517 ]
  224. * BUG found in new mesh loader API
  225. ( Quad tess is broken in TombRaider for meshes )
  226. ( Vertex array translation from TombRaider broken )
  227. * Event system partially in place, needs glue as well
  228. * Console commands from RC hack/fix
  229. [ 20030516 ]
  230. * Mesh rendering temp disabled until mesh renderer
  231. is fully redone
  232. * Finally getting a lot of the more complex mesh
  233. building routines pushed behind clean API from
  234. the OpenRaider to the TombRaider class
  235. ( Could cause a lot of new bugs? )
  236. * Event system test structures introduced to World
  237. * Some major work on model_mesh rendering, also
  238. abstracting interface for their construction
  239. * Some minor work on OpenGLMesh renderer, with code
  240. in place to increase performance
  241. [ 20030513 ]
  242. * TombRaider engine abstraction for room
  243. vertex and color loading and parsing
  244. [ 20030512 ]
  245. * New external SFX use for TR2/TR3 paks -- now
  246. all versions load sound files into the game engine
  247. See README for help using external paks.
  248. * New external SFX pak loading support for TR2 and TR3
  249. * Documentation updates and user usability package tests
  250. ( thanks Josh )
  251. * Apt source in place ( see README )
  252. * Automated debian packaging in Makefile ( make debian )
  253. * Animation half ass restored in non lara models agian
  254. * BUG found in SkeletalModel::setFrame - quick disable to
  255. remove crash bug CLOSES 20030101 tmp filing
  256. [ 20030510 ]
  257. * Old TR4 sound support moved behind new interface
  258. * Sound support for TR1 using new interface - have to wait
  259. for external sound pak support for TR2 and TR3
  260. * New sound sample management/interface in TombRaider class
  261. [ 20030509 ]
  262. * Manually patched with JML's UNICODE support
  263. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  264. [ 20030101 ]
  265. * Seriously broken animation! =)
  266. * I wonder how much this breaks - hacks shoved in to
  267. keep it runnable until the new event system is started
  268. * Skeletal model refactoring
  269. * Seperating entity and animation states and it's ugly
  270. * Finer animation control starts
  271. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  272. [ 20021228 ]
  273. * Md3 refactoring
  274. * Many Md3 fixes and features out of unit test work
  275. * Huge Md3 unit, testing ground for future TR unit test
  276. [ 20021227 ]
  277. * Md3 easter egg in cvs
  278. * State system work and testing
  279. [ 20021224 ]
  280. * Wireframe color code doc in README
  281. * Minor compile fixes for gcc 3.x
  282. * Default portal display in wireframe mode now
  283. * New hop command to disable room hopping movement
  284. * New r_animate command to enable entity animation test
  285. * Fixed showfps fault on load screen
  286. * Review of System timer
  287. * Replaced FPS estimation with pure frame rate counter
  288. * SDLSystem uses SDL timer now
  289. * Removed some dupilcate console commands out documented
  290. * Depth sorted particles
  291. * Lots of minor depth sorting and vising work
  292. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  293. * Entity vis no longer considers rooms agian
  294. * New Vector replaces List as renderable container
  295. for a great deal of memory savings
  296. * Room mesh/sprites rendering in nontexture modes agian
  297. * Documentation updates
  298. * Fix entity out of room fix
  299. * New OGL mesh can render with multitexture
  300. * New all bumpmaps are now loaded into texture memory
  301. * New [Network.Server] RC support
  302. * Run console commands from RC file
  303. * Neat new multitexture logo effect
  304. * Hel only build from now on
  305. * "Shooting" test in cvs
  306. * Fixes for depth rendering
  307. * New wireframe mode color codes for renderable type
  308. * Entity sprites back
  309. * Time to move to beta versioning
  310. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  311. * New sshot upload script for my conv ;)
  312. * New entity rendering vising starts, primative depth sort
  313. * Static ( room models ) using sphere bounding volumes now
  314. * New enumeration coding style project wide starts
  315. * New room depth sorting code starts
  316. * Fix for version stamp in corner
  317. * New update room render list per frame command
  318. * Misc minor sound/animation updates
  319. * Hel vising fix in ViewVolume, hel enabled by default
  320. * Look for bugs caused by huge refactoring of codebase
  321. * Hel objects in all builds
  322. * World class temp keeps Light and OpenGLMesh deps for now
  323. * Refactoring: OpenRaider, Render, TombRaider classes
  324. * World class emerges in cvs ( Big refactoring job )
  325. * Texture use moved into Render class
  326. * Emitter use moved into Render class
  327. * Seperation of physical and rendered world starts
  328. * Hel clean up, unit testing fixes
  329. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  330. * New Camera API, clean up starting
  331. * Quaternion ( class ) in cvs
  332. * Toggle for hel use
  333. * Fix port reporting is expected host order agian
  334. * libHel starts creeping into cvs build starting with some vising
  335. * Netcode fix
  336. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  337. * Inactive text no longer rendered
  338. * More libhel work
  339. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  340. * Little manual route chaining test for the fun of it
  341. * Trace tests
  342. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  343. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  344. * Fix for console use before level load crash
  345. * TR4 hack to play footsteps when running
  346. * TR4 pak sounds loaded and playable - just not sourced yet
  347. * New play command
  348. * Improved sound support
  349. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  350. * TR4 pak sound reading and dumping
  351. ( I couldn't find any paks using compression - however
  352. my algorithm can handle those that may )
  353. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  354. * TR4 ponytail type guessing algorithm works with TR4 paks
  355. ( May not apply to all custom lara models )
  356. * TR4 pigtails rendering algorithm now too
  357. * In TR4 ponytail works great with default settings
  358. * Up key now gets last command entered
  359. * r_ponytail console command
  360. * All builds use same texture binds as former EXPERMENTAL builds
  361. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  362. in list and handling
  363. * TR4 GL light support ( pretty )
  364. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  365. * One room render command and changes for other old commands
  366. * Fix for crash using new room ->adJRoom vector
  367. * Fixed room vertex lighting
  368. * Documentation updates
  369. * New scripts for installing
  370. * New client/server kills
  371. * Thanks dan for tesing multiplayer - lots of bugs found
  372. * Started moving room struct into more of a class type of
  373. collections and what not
  374. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  375. * Hack to handle camera out of world - moves to like a FPS
  376. viewpoint -- needs quats and 'dragging' to make it smoother
  377. * Entities drawn in different order to handle large alpha
  378. polygon in rooms ( Hack until sorting algorithm is in place )
  379. * Little hack to force exit of threads w/o calling back
  380. * Lowered network traffic rate and disabled debugging to stdout
  381. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  382. * Code to handle bad texture ids, like in Nasa.tr2
  383. * Network multiplayer test Client/Server can now connect
  384. and pass data and generate clients on each end of game
  385. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  386. * Network code starts
  387. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  388. * Speed boost for entity room clipping
  389. * Fixed color lighting - still some polygons can go all white
  390. * Console commands for clipping and new fly mode
  391. * Getting ready to seperate world clipping and storage from Render
  392. * Cheap wall clipping hack ( works great however )
  393. Doesn't take into account adjoint rooms ( there is a reason )
  394. * EXPERIMENTAL Better GL light support for font/world interaction
  395. * EXPERIMENTAL new level texture loading
  396. * Switching maps in game should never cause crashs anymore
  397. * Found then fixed several memory leaks
  398. * Makefile rule just for memory profiling build ( make memory )
  399. * Vectors replacing Lists for most collection implementations in Render
  400. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  401. * Turn animation for fun
  402. * Room vertex lighting back in
  403. * Vertex color/normal support changes for model meshes
  404. * Skeletal model/mesh model collision _support_
  405. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  406. * Hop up/down to rooms when in void
  407. * Primative 3rd person camera
  408. * GL light support for TR1-TR3
  409. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  410. * Removed room mesh rendering from Render
  411. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  412. * OpenGLMesh and Light classes start
  413. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  414. * Ah, a little free time -- cleaning up Render class a little
  415. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  416. * Auto depends generation for certian people =p
  417. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  418. * Time based animation tracer
  419. * Rounded out mtk3d a little more with common func from
  420. other projects
  421. * New pathing subsystem
  422. * Relocatable data dir ( thanks joshua for idea )
  423. Set by using init var 'HomeDir'
  424. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  425. * Fixed room mesh cache tris texcoors
  426. * Changed room tracking code
  427. * Replaced old room cache mesh texcoor system for tris
  428. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  429. * New menu state for keys
  430. * Major OpenRaider class clean up, reducing, reformatting for
  431. use with picky compilers, etc
  432. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  433. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  434. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  435. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  436. * Wall detection ( no clipping yet )
  437. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  438. values b/c assigned to wrong structure )
  439. * More debugging for bad cache room mesh crash
  440. * New animation fix by making getNumAnimsForMoveable use signed
  441. values ( seems to make TR4 and other levels loadable agian )
  442. * Stopped flickering idle lara by only drawing 1 frame of idle
  443. * Better bad cache quad handling?
  444. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  445. * Fix for room quad's texture bug
  446. * Console print system prototype
  447. * Misc clean ups
  448. * Level load menu prototype active by default
  449. * New debug info in game room/sector/pos
  450. * Floor player clipping by sector ( yay )
  451. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  452. * Floor player clipping by box ( hhmmm... )
  453. * Backport of Camera
  454. * Backport of SDLSystem prototype to replace SDL wrapper
  455. * Backport of mtk3d with GL style matrices and etc
  456. * Hacky fix for texture ids for room polygons
  457. ( Caused by new fast cache room polygon builder )
  458. * Backport of UnRaider Texture handler
  459. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  460. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  461. * Bug found Texture ids broken on new room mesh translation
  462. * Texcoord fix for quads
  463. * Removed damned vertex arrays
  464. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  465. * Partially fixed new renderer/translator
  466. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  467. * New Makefile optional memeory_test.cpp OBJ injection
  468. * "Commit of Doom" to break cvs source, yay!
  469. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  470. * Render cleaned up a little more
  471. * New room mesh system using arrays
  472. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  473. * Fixed TR4 bone layering
  474. * Worked on finiding/rendering ponytail some more
  475. * Moved angle clac for tags back into TombRaider class
  476. * Screenshot TGA file fix
  477. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  478. * Ponytail hack
  479. * Better UV generation
  480. * Broke TR2 with the new animation framing
  481. * Animation frame 'safety valve' to prevent overflows
  482. until it can be fixed correctly
  483. * Animation translation fixes
  484. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  485. * More TR format notes
  486. * TR4 object header
  487. * Minor changes to OpenRaider for speed/calarity
  488. * Idle aframe test code in
  489. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  490. * Fix for Lara model picking in TR4
  491. * Fix for TR4 loading ( tr4_light )
  492. * Fix for TR4 loading ( tr4_ai_data )
  493. * Fog support
  494. * Fix for world geo ( room bbox adjust )
  495. * Fix for bad mem usage reporting for overhead
  496. * Fix for HUGE memory leaks in TombRaider class
  497. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  498. * Fix for memfile size reporting
  499. * Fix for GLString truncation
  500. * New audio dir support back in
  501. * Fix for insert of tree_insert for memeory
  502. * Iterative version of tree_insert for memeory togglable
  503. at compile time
  504. * Fix for m-string max accounting
  505. * RBTree fix for memeory ( must stop coding after 0200 )
  506. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  507. * Stability has degraded with aggressive feature prototyping
  508. * More information for zero allocs
  509. * Fix for some 0 byte allocatations found in project
  510. * Check for 0 byte allocatations
  511. * Old List back in for now - slower, smaller
  512. * Removed many unnessacary sleeps from older builds
  513. * New feature tracks memory usage by file
  514. * Print to screen while loading back
  515. * New GLString now has helper functions for speedy string
  516. updates to replace hacks
  517. * Fixed damn 'memeory' rbtree
  518. * More verbose fatal error reporting
  519. * Reworked memeory prototype into better code
  520. * Removed working list tracker from memeory
  521. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  522. * Memeory memory overhead reduction for filename storage
  523. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  524. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  525. * Back to dynamic C-strings to save 'memeory memory'
  526. * Wrote a RBTree implementation directly into Memeory util
  527. * TGA debug fix
  528. * Looking at writing RBTree directly into Memeory util
  529. * Fixed driver string memory leak in main found with Memeory
  530. * Fixed GLString memory leak just found with Memeory
  531. * Fixes for release build to avoid memeory debugger
  532. * Memeory changes to avoid new/delete calls internally
  533. affecting MEMEORY_ERROR reports ( much much slower list based )
  534. * New iostreams and memeory header guards
  535. * Doh, corerction on pointer 0 padding
  536. * New delete accounting hack
  537. * New Memeory unit test features/fixes
  538. * Printing addr with hexadecimal for obvious reasons
  539. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  540. * Fixed overlapped vars/data members
  541. * Dumps memeory report filename fix
  542. * Dumps memeory report for unfreed on exit now?
  543. * Console commands to debug 'memeory'
  544. * New c func printing option in Tree
  545. * Memeory profiling system starting
  546. * Font data fixes
  547. * Fixed sourceforge cvs tree
  548. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  549. * Fixed bug where ent draw didn't account for viewmodel
  550. in same room
  551. * New texture binding method for strict checking and
  552. to avoid prechecks on unsorted polygons
  553. * More rendering toggles for more testing
  554. * Draw room bbox with r_portal
  555. * Moved more commands to console only ( See README )
  556. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  557. * Fix rendering bug with r_portal
  558. * RC uses pakdir for strict path enforcement now
  559. * New RC commands for Map/Music that represent backend correctly
  560. ( It's a FIFO, not a sorter )
  561. * RC parser now uses console command parser helper too
  562. * Improvements to console command parser
  563. ( less memory, faster normal case, easier to add new commands )
  564. * Hack to try to unload level shows it's time to start a
  565. rewrite =)
  566. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  567. * Screenshot console command
  568. * View model render toggle console command
  569. * View model index fix for entity use
  570. * Console command naming clean up starting
  571. * Console fix for backspacing over prompt
  572. * Load command to load levels by index
  573. * Many more console commands, replacing some key commands
  574. * Sprites render after players now for more accurate scene
  575. * Collapsed some rendering gobals into temp LARA entity gobal
  576. * Portal visual debugging
  577. * Console fix for prompt display after command given
  578. * Fix for bad cvs sync
  579. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  580. * Portal (precompiled) use starts
  581. * Very basic console prototype in place
  582. * Render control flags ( Not same as mode flags )
  583. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  584. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  585. * Fix for RC loader
  586. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  587. * Temp resource redundency pruning solution
  588. * More string safety auditing and fixes
  589. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  590. * Hack to fix texture dumping
  591. * More string clean up
  592. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  593. * Minor TR support work
  594. * Texture dumping fix for new mtk_tga
  595. * New tristrip rendering sprites
  596. * Changed to snprint in all objects now
  597. * Clean up in texture use
  598. * Clean up in screenshot code
  599. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  600. * Animation frame testing hack back keys '[' and ']'
  601. * Reduction of room rendering top levels ( consistent speed? )
  602. * Improvments to texture handling and loading
  603. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  604. * Updated mtk_tga from my current mtk_image source
  605. fixes tga save bug and more stuff
  606. * New more correct FPS counter for alpha testers amusement
  607. DisplayFPS=true in init and key command 'f'
  608. * Refactoring and clean up in OpenRaider
  609. * TombRaider getting ready for testing new class based system
  610. * Got new specs for TR4 and TR5
  611. * Readying class based system for new physics and rendering
  612. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  613. * Fixes for fast texture cache for older tombraider data
  614. * Fixes for TombRaider unit test
  615. * Makefile changes for gcc 3.0
  616. * GLString use fix, forgot to disable culling - thanks dan
  617. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  618. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  619. * Tune up of Sound
  620. * Disable cusor show on switch to fullscreen also
  621. * GLString scaling
  622. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  623. * New Sound flags ( allows for easier expansion )
  624. * Start loadscreen before caching sound now
  625. * NOTE audio support is fine - just low memory condition kill
  626. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  627. * Broke audio support by switching around
  628. OpenRaider, LoadLevel/SetupAudio
  629. * README update
  630. * Texture caching while reading from diskfile in callback
  631. * New load screen percentage feedback via callback
  632. * Fix for Tombraider multiple Clear() bug
  633. * New load ordering, might break some things
  634. * More work on GLString use in OR
  635. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  636. * Speed set on Camera
  637. * Played with some refactoring in OpenRaider class
  638. and thread hacks for external texture use
  639. * New texture loading to make external textures
  640. id independent of TR texture id at load time
  641. * Changed 'load screen' layout and particle setup
  642. * Removed dependence of Emitter on Texture agent - calls
  643. GL texture bind directly now
  644. * Particle partial resync with freyja_particle tree
  645. * Emitter partial resync with freyja_particle tree
  646. * Render minor reduction/refactoring, breaking up some code
  647. * New GL font system for OpenRaider ( GLString )
  648. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  649. * GlGetString use 'correct' fix
  650. * Music list reimplemented for CVS
  651. * Emitter commited to CVS ( oopsie )
  652. * Changlog reformated
  653. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  654. * New Changlog format
  655. * Minor GL string use 'temp fix' in Render
  656. * ModelDebug option to RC to disable model load debugging
  657. * TODO update
  658. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  659. * Minor rendering changes
  660. * Particle test fix
  661. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  662. * Particle testing ( Using one of my freyja prototypes )
  663. * Fullscreen toggle - '9' key
  664. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  665. * Timer prototype starts, just using a time delay for now
  666. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  667. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  668. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  669. * Set up new box just for windows TR compatibility tests
  670. ( got old ppro out, bought a hdd for it - weee )
  671. * Testing exported meshes with Freyja
  672. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  673. * Mesh export test for TombRaider
  674. * Texel adjustment method rolled back into TombRaider
  675. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  676. * TR4 sky mesh?
  677. * Texture changes
  678. * Freyja work with ponytail graphing
  679. * New FPS counter uses larger frame samples and reset
  680. ( readings still off by a little )
  681. * Splash screen for threaded loads (shakes for fullscreen feedback)
  682. * Particle engine research ( no code )
  683. * Threading testing
  684. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  685. * Might wait to install X 4.0.1 to work on bump map rendering
  686. * Render check for multitexture
  687. * Fixed OpenRaider to use new TombRaider::Texture API
  688. * Bump map use with new TombRaider backend API
  689. * "TR3 objtexture alpha clip" back in for 32bit textiles
  690. * More testing features like texture dumping for all versions
  691. * Special texture loading default use in TR4/TR5
  692. * Zero padding on dumped textures - yes, it is about time
  693. * Fixed special texture loading/dumping
  694. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  695. * 32bit texture default use in TR4/TR5
  696. * 32bit texture testing in TR5
  697. * Make rule regression testing in cvs tree
  698. `make tombraider.test`
  699. * Better make rules for tombraider.test
  700. * TombRaider fixes for compression use and dellocation
  701. * New TombRaider::LoadTR5
  702. * Worked on TombRaider agent
  703. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  704. * Added *some of the TR5 spec to regression test build
  705. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  706. * Some minor checks for bad allocation of meshes?
  707. * Changed moveable code to assume nonanimated entity
  708. * Entity drawing tied to room drawing
  709. (For vising, later use an entity cache per room to avoid full cycle)
  710. * Screenshot name now based on VERSION string (better bugs reports)
  711. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  712. * Fixed Freyja tree's colored polygons
  713. * More debug output on animation building
  714. * Fixed Freyja's tree too
  715. * Fixed TR4 decompress bug
  716. ( silly me, it only worked because of opt, didn't clear a var )
  717. * Animation grouping prototype
  718. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  719. * Fixes for mesh rendering ambient light level
  720. * Fixes for animtion rendering
  721. * Fixes for animation loading
  722. (TR2+ lara has some animation problems still, with junk frames)
  723. (TR1 lara works because all the right indices = 0)
  724. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  725. * Fixed animations using steping fix I wrote for libfreyja_egg
  726. this breaks the old TR aniamtion hacks though =)
  727. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  728. * Back porting to Freyja to help figure out TR animation problems
  729. * Worked on TR5 and TR4 texture alpha flags
  730. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  731. * Fixed skeletal/moveable loading and animation
  732. * Starting entity mapping tracer
  733. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  734. * NOTE make enities list so dup models won't draw to same position
  735. * Caching caused segfault - so now emulate dumb smart pointers
  736. * Removed Free TR data, it caused to many segfaults,
  737. for some reason it frees twice even with Clear()
  738. * Caching for duplicate models ( saves tons of memory )
  739. * Fixed loading and animation for all models in level
  740. * Broke animation with new loader?! (caused by new moveable loading)
  741. * Free TR data after load ( May cause segfault on exit )
  742. * Simple vising for items back in
  743. * Oops, removed mesh draw from viewmodel renderer
  744. ( was debuging item meshes )
  745. * Fixed tr4 (2 layer tags) flag set on non lara models
  746. * Fixed moveable loading
  747. * Looking for moveable object drawing problems ( werid )
  748. * Fixed item positioning set on load
  749. * Fixed sprite/room amb lighting back to white ( heh, oops )
  750. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  751. * Void color only when outside world
  752. * Various minor renderer changes
  753. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  754. * Fixed lara's colored polygons index bug for TR1
  755. * Autoload lara as view model
  756. * Tr4 two mesh system use
  757. * Basic skeletal model animation (frame rate based)
  758. * Skeletal model rendering
  759. * Skeletal model loader finished
  760. * No quaterions generated in current skeletal loader
  761. It'll be easy to add bone lerping later, but first I want
  762. correct behavior ( ie animation and placement )
  763. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  764. * Planning rendering engine #3
  765. * Once skeletal models are in rendering engine #2
  766. physics code can start
  767. * EXPERIMENTAL moveable code starts
  768. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  769. * Moveable code finaling coming back in ( now with quats )
  770. * Bug fix to ignore bad meshes in some TR4 levels?
  771. * TombRaider class test
  772. * Some TR5 specs fell in my lap today =)
  773. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  774. * Mouse motion control fixes
  775. * Item sprite rendering ( TR1, TR2, and should work for others )
  776. * Item sprite loading ( TR1, TR2, and should work for others )
  777. * Fixed room sprite loading
  778. * Hack temp fixes for camera ( broke it bad last night )
  779. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  780. * Baisc strafing and better forward/backward movement on camera
  781. * More user documentation and bug tracking
  782. * Portal toggle
  783. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  784. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  785. * Mouse look code
  786. * The portal code is hindered by the old XZ vis check =(
  787. once it's replaced it should be 100% correct
  788. * Added portal code, and is almost fully working now
  789. * Worked on portal code (testing)
  790. * Since adding quaternion camera, segfault on exit... hhmmm...
  791. * Finished quaternion based camera and rendering
  792. * Planning to break mtk3d into base type classes and expand it as
  793. a library with learping functions for use in animation also =)
  794. * Started on quaternion camera and quaternion support in mtk3d
  795. * TR4 sound fx postioning loader starts
  796. * GL driver string from resource
  797. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  798. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  799. * SDL key code fixes
  800. * More SDL fixes for rendering
  801. * More SDL work, fixes
  802. * FPS counter prints to console every 100 frames
  803. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  804. * SDL is very slow atm ( drag ass )
  805. You can edit Makefile to set it to use it if you want
  806. * Finished basic test SDL interface
  807. * Started on item sprite loading (likes a little more, but not priority)
  808. * Aren't you all gald I ditched render engine #1 now? ;)
  809. * New sprite rendering code
  810. * Fixed bug that drew static room meshes twice
  811. * Fixed bug that drew alpha sorted tris 3 times
  812. (Fixes all known alpha rendering bugs)
  813. * Room sprite loading code
  814. * Cleaned code, fixed some documentation
  815. * Started work on Resource agent, not ready to replace old code yet
  816. * No longer dump textures, unless explictly set in rc file
  817. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  818. * Fixed XEmacs modes should have been 'Mode: C++'
  819. * Looked at portal design guide, was useless
  820. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  821. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  822. * SDL support starts back
  823. * Added my old linux joystick code
  824. * Basic sorted alpha poly render second pass with very small penalty
  825. ( An all new rendering feature never in engine before )
  826. * Figured out best way to sort alpha polys exp with rooms only for now
  827. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  828. * Static mesh rendering back ( doesn't use room lighting
  829. intensity for now )
  830. * Texel alignment
  831. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  832. * Static meshes
  833. * Model meshes
  834. * Mipmaps in Texture as option
  835. * Code clean up
  836. * Item sprite and room sprite loader code about finished
  837. * Finished adding my screenshot code from Freyja, and
  838. made it produce TGAs instead of PPMs ( cmd 'S' )
  839. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  840. * POublic CVS Release
  841. * Vertex lighting now functional and stable in new engine
  842. * Fix for TR4 water alpha via textile generator, but
  843. some light shards are still black - might be other
  844. alpha flags that are unknown
  845. * New level loader using _map_list
  846. * New Map list RC rule
  847. * Start of item sprite code in new engine
  848. * Leaving old Texture calls for compaiblity with obsolete
  849. * New textile loading by moving new code into Freyja's
  850. TombRaider module to handle *all pixmap generation
  851. * User documentation
  852. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  853. * Testing
  854. * Resource system back in
  855. * AL init threaded off
  856. * Switched order of AL and GL inits
  857. ( so you can have in game progess loader for loading )
  858. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  859. * Should have all the best of the engines merged by Monday!
  860. * Started model rendering code for engine #2
  861. * New mode control for WIREFRAME, SOLID, TEXTURE
  862. * Fixed texel index bug for rooms
  863. * New Camera methods for visibility and more accessors
  864. * Render engine #2 feature upgrade by merging with engine #1
  865. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  866. * Rendering engine #2 fixes
  867. * New Camera method for positioning
  868. * Rendering engine #2 update
  869. * Added documentation to Sound agent
  870. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  871. * Texture manager fixes
  872. * Tesselated quads
  873. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  874. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  875. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  876. * Render fixes
  877. * OpenAL fixes for /dev/dsp in use and _init guard
  878. * Added Sound manager, OpenAL support for groovy 3d audio =)
  879. * Dropped all OSS code
  880. * Fixed segfault by freeing _texture and _tombraider twice
  881. * TR4 texture fixes ported from gegg
  882. * Fixed segfault on texture handling
  883. * Removed splash screen code completely
  884. ( Will later use loader screens just like TR )
  885. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  886. * Splash screen as compile time support
  887. * PThread support as compile time option
  888. * TR4 texel loading fixes
  889. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  890. * OpenRaider request for sourceforge hosting
  891. * New Render class is now the new renderer
  892. * GLUT use abstracted and placed into openraider.cpp
  893. * Mtk Image manager
  894. * Mtk texture manager
  895. * Thread for Freyja loader
  896. * Freyja camera
  897. * OpenRaider RC system design
  898. * Freyja loader replaces yuri loader in test build
  899. * Splash screen
  900. * New engine starts
  901. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  902. * Removed drawing another lara as an error marker for movables
  903. * Removed level dumping and saving
  904. * Split up mesh rendering
  905. * New 3rd person lara camera rendering
  906. * New animation control
  907. * This project is based on trueview by yuri and some patches
  908. and porting to linux by Mongoose along with code from
  909. GooseEgg by Mongoose
  910. * Log started